/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file vrml1_material.h */ #ifndef VRML1_MATERIAL_H #define VRML1_MATERIAL_H #include #include #include "vrml1_node.h" class WRL1BASE; class SGNODE; struct SGCOLOR; /** * Class WRL1MATERIAL */ class WRL1MATERIAL : public WRL1NODE { private: std::vector< WRLVEC3F > diffuseColor; std::vector< WRLVEC3F > emissiveColor; std::vector< WRLVEC3F > specularColor; std::vector< WRLVEC3F > ambientColor; std::vector< float > shininess; std::vector< float > transparency; SGNODE* colors[2]; void checkRange( float& aValue ); public: WRL1MATERIAL( NAMEREGISTER* aDictionary ); WRL1MATERIAL( NAMEREGISTER* aDictionary, WRL1NODE* aParent ); virtual ~WRL1MATERIAL(); // functions inherited from WRL1NODE bool Read( WRLPROC& proc, WRL1BASE* aTopNode ); bool AddRefNode( WRL1NODE* aNode ); bool AddChildNode( WRL1NODE* aNode ); SGNODE* TranslateToSG( SGNODE* aParent, bool calcNormals ); /** * Function GetAppearance * returns an SGAPPEARANCE node representing the appearance * for an IndexedFaceSet */ SGNODE* GetAppearance( int aIndex ); /** * Function GetColor * computes an SGCOLOR representing the appearance of a vertex or face */ void GetColor( SGCOLOR* aColor, int aIndex ); }; #endif // VRML1_MATERIAL_H