/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 2008-2011 Wayne Stambaugh * Copyright (C) 2004-2011 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file schematic_undo_redo.cpp * @brief Eeschema undo and redo functions for schematic editor. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include /* Functions to undo and redo edit commands. * commands to undo are stored in CurrentScreen->m_UndoList * commands to redo are stored in CurrentScreen->m_RedoList * * m_UndoList and m_RedoList handle a std::vector of PICKED_ITEMS_LIST * Each PICKED_ITEMS_LIST handle a std::vector of pickers (class ITEM_PICKER), * that store the list of schematic items that are concerned by the command to * undo or redo and is created for each command to undo (handle also a command * to redo). each picker has a pointer pointing to an item to undo or redo (in * fact: deleted, added or modified), and has a pointer to a copy of this item, * when this item has been modified (the old values of parameters are * therefore saved) * * there are 3 cases: * - delete item(s) command * - change item(s) command * - add item(s) command * and 2 cases for block: * - move list of items * - mirror (Y) list of items * * Undo command * - delete item(s) command: * => deleted items are moved in undo list * * - change item(s) command * => A copy of item(s) is made (a DrawPickedStruct list of wrappers) * the .m_Link member of each wrapper points the modified item. * the .m_Item member of each wrapper points the old copy of this item. * * - add item(s) command * =>A list of item(s) is made. The .m_Item member of each wrapper points * the new item. * * Redo command * - delete item(s) old command: * => deleted items are moved in GetDrawItems() list, and in * * - change item(s) command * => the copy of item(s) is moved in Undo list * * - add item(s) command * => The list of item(s) is used to create a deleted list in undo * list(same as a delete command) * * Some block operations that change items can be undone without memorized * items, just the coordinates of the transform: move list of items (undo/ * redo is made by moving with the opposite move vector) mirror (Y) and flip * list of items (undo/redo is made by mirror or flip items) so they are * handled specifically. * * A problem is the hierarchical sheet handling. * the data associated (sub-hierarchy, undo/redo list) is deleted only * when the sheet is really deleted (i.e. when deleted from undo or redo list) * This is handled by its destructor. */ /* Used if undo / redo command: * swap data between Item and its copy, pointed by its .m_Image member * swapped data is data modified by edition, so not all values are swapped */ void SCH_EDIT_FRAME::SaveCopyInUndoList( SCH_ITEM* aItem, UNDO_REDO_T aCommandType, const wxPoint& aTransformPoint ) { /* Does not save a null item. * but if aCommandType == UR_WIRE_IMAGE, we must save null item. * It happens for the first wire entered in schematic: * To undo this first command, the previous state is a NULL item, * and we accept this */ if( aItem == NULL && ( aCommandType != UR_WIRE_IMAGE ) ) return; SCH_ITEM* CopyOfItem; PICKED_ITEMS_LIST* commandToUndo = new PICKED_ITEMS_LIST(); commandToUndo->m_TransformPoint = aTransformPoint; ITEM_PICKER itemWrapper( aItem, aCommandType ); if( aItem ) { itemWrapper.m_PickedItemType = aItem->Type(); itemWrapper.m_PickerFlags = aItem->GetFlags(); } switch( aCommandType ) { case UR_CHANGED: /* Create a copy of item */ CopyOfItem = DuplicateStruct( aItem, true ); itemWrapper.m_Link = CopyOfItem; if( CopyOfItem ) commandToUndo->PushItem( itemWrapper ); break; case UR_NEW: case UR_WIRE_IMAGE: case UR_DELETED: case UR_ROTATED: case UR_MOVED: commandToUndo->PushItem( itemWrapper ); break; default: { wxString msg; msg.Printf( wxT( "SaveCopyInUndoList() error (unknown code %X)" ), aCommandType ); wxMessageBox( msg ); } break; } if( commandToUndo->GetCount() ) { /* Save the copy in undo list */ GetScreen()->PushCommandToUndoList( commandToUndo ); /* Clear redo list, because after new save there is no redo to do */ GetScreen()->ClearUndoORRedoList( GetScreen()->m_RedoList ); } else delete commandToUndo; } void SCH_EDIT_FRAME::SaveCopyInUndoList( PICKED_ITEMS_LIST& aItemsList, UNDO_REDO_T aTypeCommand, const wxPoint& aTransformPoint ) { PICKED_ITEMS_LIST* commandToUndo = new PICKED_ITEMS_LIST(); commandToUndo->m_TransformPoint = aTransformPoint; // Copy picker list: commandToUndo->CopyList( aItemsList ); // Verify list, and creates data if needed for( unsigned ii = 0; ii < commandToUndo->GetCount(); ii++ ) { SCH_ITEM* item = (SCH_ITEM*) commandToUndo->GetPickedItem( ii ); wxASSERT( item ); UNDO_REDO_T command = commandToUndo->GetPickedItemStatus( ii ); if( command == UR_UNSPECIFIED ) { command = aTypeCommand; commandToUndo->SetPickedItemStatus( command, ii ); } switch( command ) { case UR_CHANGED: /* Create a copy of item */ /* If needed, create a copy of item, and put in undo list * in the picker, as link * If this link is not null, the copy is already done */ if( commandToUndo->GetPickedItemLink( ii ) == NULL ) commandToUndo->SetPickedItemLink( DuplicateStruct( item, true ), ii ); wxASSERT( commandToUndo->GetPickedItemLink( ii ) ); break; case UR_MOVED: case UR_MIRRORED_Y: case UR_MIRRORED_X: case UR_ROTATED: case UR_NEW: case UR_DELETED: case UR_EXCHANGE_T: break; default: wxFAIL_MSG( wxString::Format( wxT( "Unknown undo/redo command %d" ), command ) ); break; } } if( commandToUndo->GetCount() ) { /* Save the copy in undo list */ GetScreen()->PushCommandToUndoList( commandToUndo ); /* Clear redo list, because after new save there is no redo to do */ GetScreen()->ClearUndoORRedoList( GetScreen()->m_RedoList ); } else // Should not occur delete commandToUndo; } void SCH_EDIT_FRAME::PutDataInPreviousState( PICKED_ITEMS_LIST* aList, bool aRedoCommand ) { SCH_ITEM* item; SCH_ITEM* alt_item; // Undo in the reverse order of list creation: (this can allow stacked // changes like the same item can be changes and deleted in the same // complex command for( int ii = aList->GetCount() - 1; ii >= 0; ii-- ) { item = (SCH_ITEM*) aList->GetPickedItem( ii ); if( item ) item->ClearFlags(); SCH_ITEM* image = (SCH_ITEM*) aList->GetPickedItemLink( ii ); switch( aList->GetPickedItemStatus( ii ) ) { case UR_CHANGED: /* Exchange old and new data for each item */ item->SwapData( image ); break; case UR_NEW: /* new items are deleted */ aList->SetPickedItemStatus( UR_DELETED, ii ); GetScreen()->RemoveFromDrawList( item ); break; case UR_DELETED: /* deleted items are put in EEdrawList, as new items */ aList->SetPickedItemStatus( UR_NEW, ii ); item->SetNext( GetScreen()->GetDrawItems() ); GetScreen()->SetDrawItems( item ); break; case UR_MOVED: item->ClearFlags(); item->SetFlags( aList->GetPickerFlags( ii ) ); item->Move( aRedoCommand ? aList->m_TransformPoint : -aList->m_TransformPoint ); item->ClearFlags(); break; case UR_MIRRORED_Y: { wxPoint mirrorPoint = aList->m_TransformPoint; item->Mirror_Y( mirrorPoint.x ); } break; case UR_MIRRORED_X: { wxPoint mirrorPoint = aList->m_TransformPoint; item->Mirror_X( mirrorPoint.y ); } break; case UR_ROTATED: { // To undo a rotate 90 deg transform we must rotate 270 deg to undo // and 90 deg to redo: wxPoint RotationPoint = aList->m_TransformPoint; item->Rotate( RotationPoint ); if( aRedoCommand ) break; // A only one rotate transform is OK // Make 3 rotate 90 deg transforms is this is actually an undo command item->Rotate( RotationPoint ); item->Rotate( RotationPoint ); } break; case UR_WIRE_IMAGE: /* Exchange the current wires and the old wires */ alt_item = GetScreen()->ExtractWires( false ); aList->SetPickedItem( alt_item, ii ); while( item ) { SCH_ITEM* nextitem = item->Next(); item->SetNext( GetScreen()->GetDrawItems() ); GetScreen()->SetDrawItems( item ); item->ClearFlags(); item = nextitem; } break; case UR_EXCHANGE_T: alt_item = (SCH_ITEM*) aList->GetPickedItemLink( ii ); alt_item->SetNext( NULL ); alt_item->SetBack( NULL ); GetScreen()->RemoveFromDrawList( item ); GetScreen()->AddToDrawList( alt_item ); aList->SetPickedItem( alt_item, ii ); aList->SetPickedItemLink( item, ii ); break; default: wxFAIL_MSG( wxString::Format( wxT( "Unknown undo/redo command %d" ), aList->GetPickedItemStatus( ii ) ) ); break; } } } void SCH_EDIT_FRAME::GetSchematicFromUndoList( wxCommandEvent& event ) { if( GetScreen()->GetUndoCommandCount() <= 0 ) return; /* Get the old list */ PICKED_ITEMS_LIST* List = GetScreen()->PopCommandFromUndoList(); /* Undo the command */ PutDataInPreviousState( List, false ); /* Put the old list in RedoList */ List->ReversePickersListOrder(); GetScreen()->PushCommandToRedoList( List ); OnModify(); SetSheetNumberAndCount(); GetScreen()->TestDanglingEnds(); m_canvas->Refresh(); } void SCH_EDIT_FRAME::GetSchematicFromRedoList( wxCommandEvent& event ) { if( GetScreen()->GetRedoCommandCount() == 0 ) return; /* Get the old list */ PICKED_ITEMS_LIST* List = GetScreen()->PopCommandFromRedoList(); /* Redo the command: */ PutDataInPreviousState( List, true ); /* Put the old list in UndoList */ List->ReversePickersListOrder(); GetScreen()->PushCommandToUndoList( List ); OnModify(); SetSheetNumberAndCount(); GetScreen()->TestDanglingEnds(); m_canvas->Refresh(); }