/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file ctriangle2d.cpp * @brief */ #include "ctriangle2d.h" #include #include #include #include #include // CALLBACK definition, needed on Windows // alse needed on OSX to define __DARWIN__ #include "../../../3d_fastmath.h" #include CTRIANGLE2D::CTRIANGLE2D ( const SFVEC2F &aV1, const SFVEC2F &aV2, const SFVEC2F &aV3, const BOARD_ITEM &aBoardItem ) : COBJECT2D( OBJ2D_TRIANGLE, aBoardItem ) { p1 = aV1; p2 = aV2; p3 = aV3; // Pre-Calc values m_inv_denominator = 1.0f / ( (p2.y - p3.y) * (p1.x - p3.x) + (p3.x - p2.x) * (p1.y - p3.y)); m_p2y_minus_p3y = (p2.y - p3.y); m_p3x_minus_p2x = (p3.x - p2.x); m_p3y_minus_p1y = (p3.y - p1.y); m_p1x_minus_p3x = (p1.x - p3.x); m_bbox.Reset(); m_bbox.Union( aV1 ); m_bbox.Union( aV2 ); m_bbox.Union( aV3 ); m_bbox.ScaleNextUp(); m_centroid = m_bbox.GetCenter(); wxASSERT( m_bbox.IsInitialized() ); } bool CTRIANGLE2D::Intersects( const CBBOX2D &aBBox ) const { if( !m_bbox.Intersects( aBBox ) ) return false; //!TODO: Optimize return true; } bool CTRIANGLE2D::Overlaps( const CBBOX2D &aBBox ) const { // NOT IMPLEMENTED return false; } bool CTRIANGLE2D::Intersect( const RAYSEG2D &aSegRay, float *aOutT, SFVEC2F *aNormalOut ) const { wxASSERT( aOutT ); wxASSERT( aNormalOut ); return false; } INTERSECTION_RESULT CTRIANGLE2D::IsBBoxInside( const CBBOX2D &aBBox ) const { if( !m_bbox.Intersects( aBBox ) ) return INTR_MISSES; // !TODO: return INTR_MISSES; } bool CTRIANGLE2D::IsPointInside( const SFVEC2F &aPoint ) const { // http://totologic.blogspot.co.uk/2014/01/accurate-point-in-triangle-test.html SFVEC2F point_minus_p3 = aPoint - p3; // barycentric coordinate system const float a = ( m_p2y_minus_p3y * point_minus_p3.x + m_p3x_minus_p2x * point_minus_p3.y ) * m_inv_denominator; if( 0.0f > a || a > 1.0f ) return false; const float b = ( m_p3y_minus_p1y * point_minus_p3.x + m_p1x_minus_p3x * point_minus_p3.y ) * m_inv_denominator; if( 0.0f > b || b > 1.0f ) return false; const float c = 1.0f - a - b; return 0.0f <= c && c <= 1.0f; /* return 0.0f <= a && a <= 1.0f && 0.0f <= b && b <= 1.0f && 0.0f <= c && c <= 1.0f;*/ } template void FreeClear( C & cntr ) { for( typename C::iterator it = cntr.begin(); it != cntr.end(); ++it ) { delete * it; } cntr.clear(); } // Note: Please check edgeshrink.cpp in order to learn the EdgeShrink propose #define APPLY_EDGE_SHRINK #ifdef APPLY_EDGE_SHRINK extern void EdgeShrink( std::vector &aPath ); #define POLY_SCALE_FACT 256 #define POLY_SCALE_FACT_INVERSE (1.0 / (double)(POLY_SCALE_FACT)) #endif void Convert_shape_line_polygon_to_triangles( const SHAPE_POLY_SET &aPolyList, CGENERICCONTAINER2D &aDstContainer, float aBiuTo3DunitsScale , const BOARD_ITEM &aBoardItem ) { unsigned int nOutlines = aPolyList.OutlineCount(); for( unsigned int idx = 0; idx < nOutlines; ++idx ) { const SHAPE_LINE_CHAIN &outlinePath = aPolyList.COutline( idx ); wxASSERT( outlinePath.PointCount() >= 3 ); std::vector scaledOutline; scaledOutline.resize( outlinePath.PointCount() ); // printf("\nidx: %u\n", idx); // Apply a scale to the points for( unsigned int i = 0; i < (unsigned int)outlinePath.PointCount(); ++i ) { const VECTOR2I& a = outlinePath.CPoint( i ); #ifdef APPLY_EDGE_SHRINK scaledOutline[i] = SFVEC2I64( (glm::int64)a.x * POLY_SCALE_FACT, (glm::int64)a.y * POLY_SCALE_FACT ); #else scaledOutline[i] = SFVEC2I64( (glm::int64)a.x, (glm::int64)a.y ); #endif } #ifdef APPLY_EDGE_SHRINK // Apply a modification to the points EdgeShrink( scaledOutline ); #endif // Copy to a array of pointers std::vector polyline; polyline.resize( outlinePath.PointCount() ); for( unsigned int i = 0; i < (unsigned int)scaledOutline.size(); ++i ) { const SFVEC2I64 &a = scaledOutline[i]; //printf("%lu %lu\n", a.x, a.y); polyline[i] = new p2t::Point( (double)a.x, (double)a.y ); } // Start creating the structured to be triangulated p2t::CDT* cdt = new p2t::CDT( polyline ); // Add holes for this outline unsigned int nHoles = aPolyList.HoleCount( idx ); std::vector< std::vector > polylineHoles; polylineHoles.resize( nHoles ); for( unsigned int idxHole = 0; idxHole < nHoles; ++idxHole ) { const SHAPE_LINE_CHAIN &outlineHoles = aPolyList.CHole( idx, idxHole ); wxASSERT( outlineHoles.PointCount() >= 3 ); std::vector scaledHole; scaledHole.resize( outlineHoles.PointCount() ); // Apply a scale to the points for( unsigned int i = 0; i < (unsigned int)outlineHoles.PointCount(); ++i ) { const VECTOR2I &h = outlineHoles.CPoint( i ); #ifdef APPLY_EDGE_SHRINK scaledHole[i] = SFVEC2I64( (glm::int64)h.x * POLY_SCALE_FACT, (glm::int64)h.y * POLY_SCALE_FACT ); #else scaledHole[i] = SFVEC2I64( (glm::int64)h.x, (glm::int64)h.y ); #endif } #ifdef APPLY_EDGE_SHRINK // Apply a modification to the points EdgeShrink( scaledHole ); #endif // Resize and reserve space polylineHoles[idxHole].resize( outlineHoles.PointCount() ); for( unsigned int i = 0; i < (unsigned int)outlineHoles.PointCount(); ++i ) { const SFVEC2I64 &h = scaledHole[i]; polylineHoles[idxHole][i] = new p2t::Point( h.x, h.y ); } cdt->AddHole( polylineHoles[idxHole] ); } // Triangulate cdt->Triangulate(); // Hint: if you find any crashes on the triangulation poly2tri library, // you can use the following site to debug the points and it will mark // the errors in the polygon: // http://r3mi.github.io/poly2tri.js/ // Get and add triangles std::vector triangles; triangles = cdt->GetTriangles(); #ifdef APPLY_EDGE_SHRINK const double conver_d = (double)aBiuTo3DunitsScale * POLY_SCALE_FACT_INVERSE; #else const double conver_d = (double)aBiuTo3DunitsScale; #endif for( unsigned int i = 0; i < triangles.size(); ++i ) { p2t::Triangle& t = *triangles[i]; p2t::Point& a = *t.GetPoint( 0 ); p2t::Point& b = *t.GetPoint( 1 ); p2t::Point& c = *t.GetPoint( 2 ); aDstContainer.Add( new CTRIANGLE2D( SFVEC2F( a.x * conver_d, -a.y * conver_d ), SFVEC2F( b.x * conver_d, -b.y * conver_d ), SFVEC2F( c.x * conver_d, -c.y * conver_d ), aBoardItem ) ); } // Delete created data delete cdt; // Free points FreeClear(polyline); for( unsigned int idxHole = 0; idxHole < nHoles; ++idxHole ) { FreeClear( polylineHoles[idxHole] ); } } }