/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2014-2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file trigo.cpp * @brief Trigonometric and geometric basic functions. */ #include // for numeric_limits #include // for abs #include // for swap #include #include #include // for VECTOR2I #include // Returns true if the point P is on the segment S. // faster than TestSegmentHit() because P should be exactly on S // therefore works fine only for H, V and 45 deg segm (suitable for wires in eeschema) bool IsPointOnSegment( const wxPoint& aSegStart, const wxPoint& aSegEnd, const wxPoint& aTestPoint ) { wxPoint vectSeg = aSegEnd - aSegStart; // Vector from S1 to S2 wxPoint vectPoint = aTestPoint - aSegStart; // Vector from S1 to P // Use long long here to avoid overflow in calculations if( (long long) vectSeg.x * vectPoint.y - (long long) vectSeg.y * vectPoint.x ) return false; /* Cross product non-zero, vectors not parallel */ if( ( (long long) vectSeg.x * vectPoint.x + (long long) vectSeg.y * vectPoint.y ) < ( (long long) vectPoint.x * vectPoint.x + (long long) vectPoint.y * vectPoint.y ) ) return false; /* Point not on segment */ return true; } // Returns true if the segment 1 intersected the segment 2. bool SegmentIntersectsSegment( const wxPoint &a_p1_l1, const wxPoint &a_p2_l1, const wxPoint &a_p1_l2, const wxPoint &a_p2_l2, wxPoint* aIntersectionPoint ) { //We are forced to use 64bit ints because the internal units can overflow 32bit ints when // multiplied with each other, the alternative would be to scale the units down (i.e. divide // by a fixed number). int64_t dX_a, dY_a, dX_b, dY_b, dX_ab, dY_ab; int64_t num_a, num_b, den; //Test for intersection within the bounds of both line segments using line equations of the // form: // x_k(u_k) = u_k * dX_k + x_k(0) // y_k(u_k) = u_k * dY_k + y_k(0) // with 0 <= u_k <= 1 and k = [ a, b ] dX_a = int64_t{ a_p2_l1.x } - a_p1_l1.x; dY_a = int64_t{ a_p2_l1.y } - a_p1_l1.y; dX_b = int64_t{ a_p2_l2.x } - a_p1_l2.x; dY_b = int64_t{ a_p2_l2.y } - a_p1_l2.y; dX_ab = int64_t{ a_p1_l2.x } - a_p1_l1.x; dY_ab = int64_t{ a_p1_l2.y } - a_p1_l1.y; den = dY_a * dX_b - dY_b * dX_a ; //Check if lines are parallel if( den == 0 ) return false; num_a = dY_ab * dX_b - dY_b * dX_ab; num_b = dY_ab * dX_a - dY_a * dX_ab; // Only compute the intersection point if requested if( aIntersectionPoint ) { *aIntersectionPoint = a_p1_l1; aIntersectionPoint->x += KiROUND( dX_a * ( double )num_a / ( double )den ); aIntersectionPoint->y += KiROUND( dY_a * ( double )num_b / ( double )den ); } if( den < 0 ) { den = -den; num_a = -num_a; num_b = -num_b; } //Test sign( u_a ) and return false if negative if( num_a < 0 ) return false; //Test sign( u_b ) and return false if negative if( num_b < 0 ) return false; //Test to ensure (u_a <= 1) if( num_a > den ) return false; //Test to ensure (u_b <= 1) if( num_b > den ) return false; return true; } bool TestSegmentHit( const wxPoint &aRefPoint, wxPoint aStart, wxPoint aEnd, int aDist ) { int xmin = aStart.x; int xmax = aEnd.x; int ymin = aStart.y; int ymax = aEnd.y; wxPoint delta = aStart - aRefPoint; if( xmax < xmin ) std::swap( xmax, xmin ); if( ymax < ymin ) std::swap( ymax, ymin ); // First, check if we are outside of the bounding box if( ( ymin - aRefPoint.y > aDist ) || ( aRefPoint.y - ymax > aDist ) ) return false; if( ( xmin - aRefPoint.x > aDist ) || ( aRefPoint.x - xmax > aDist ) ) return false; // Next, eliminate easy cases if( aStart.x == aEnd.x && aRefPoint.y > ymin && aRefPoint.y < ymax ) return std::abs( delta.x ) <= aDist; if( aStart.y == aEnd.y && aRefPoint.x > xmin && aRefPoint.x < xmax ) return std::abs( delta.y ) <= aDist; SEG segment( aStart, aEnd ); return segment.SquaredDistance( aRefPoint ) < SEG::Square( aDist + 1 ); } const VECTOR2I GetArcMid( const VECTOR2I& aStart, const VECTOR2I& aEnd, const VECTOR2I& aCenter, bool aMinArcAngle ) { VECTOR2I startVector = aStart - aCenter; VECTOR2I endVector = aEnd - aCenter; double startAngle = ArcTangente( startVector.y, startVector.x ); double endAngle = ArcTangente( endVector.y, endVector.x ); double midPointRotAngleDeciDeg = NormalizeAngle180( startAngle - endAngle ) / 2; if( !aMinArcAngle ) midPointRotAngleDeciDeg += 1800.0; VECTOR2I newMid = aStart; RotatePoint( newMid, aCenter, midPointRotAngleDeciDeg ); return newMid; } double ArcTangente( int dy, int dx ) { /* gcc is surprisingly smart in optimizing these conditions in a tree! */ if( dx == 0 && dy == 0 ) return 0; if( dy == 0 ) { if( dx >= 0 ) return 0; else return -1800; } if( dx == 0 ) { if( dy >= 0 ) return 900; else return -900; } if( dx == dy ) { if( dx >= 0 ) return 450; else return -1800 + 450; } if( dx == -dy ) { if( dx >= 0 ) return -450; else return 1800 - 450; } // Of course dy and dx are treated as double return RAD2DECIDEG( std::atan2( (double) dy, (double) dx ) ); } void RotatePoint( int* pX, int* pY, double angle ) { int tmp; NORMALIZE_ANGLE_POS( angle ); // Cheap and dirty optimizations for 0, 90, 180, and 270 degrees. if( angle == 0 ) return; if( angle == 900 ) /* sin = 1, cos = 0 */ { tmp = *pX; *pX = *pY; *pY = -tmp; } else if( angle == 1800 ) /* sin = 0, cos = -1 */ { *pX = -*pX; *pY = -*pY; } else if( angle == 2700 ) /* sin = -1, cos = 0 */ { tmp = *pX; *pX = -*pY; *pY = tmp; } else { double fangle = DECIDEG2RAD( angle ); double sinus = sin( fangle ); double cosinus = cos( fangle ); double fpx = (*pY * sinus ) + (*pX * cosinus ); double fpy = (*pY * cosinus ) - (*pX * sinus ); *pX = KiROUND( fpx ); *pY = KiROUND( fpy ); } } void RotatePoint( int* pX, int* pY, int cx, int cy, double angle ) { int ox, oy; ox = *pX - cx; oy = *pY - cy; RotatePoint( &ox, &oy, angle ); *pX = ox + cx; *pY = oy + cy; } void RotatePoint( wxPoint* point, const wxPoint& centre, double angle ) { int ox, oy; ox = point->x - centre.x; oy = point->y - centre.y; RotatePoint( &ox, &oy, angle ); point->x = ox + centre.x; point->y = oy + centre.y; } void RotatePoint( VECTOR2I& point, const VECTOR2I& centre, double angle ) { wxPoint c( centre.x, centre.y ); wxPoint p( point.x, point.y ); RotatePoint(&p, c, angle); point.x = p.x; point.y = p.y; } void RotatePoint( double* pX, double* pY, double cx, double cy, double angle ) { double ox, oy; ox = *pX - cx; oy = *pY - cy; RotatePoint( &ox, &oy, angle ); *pX = ox + cx; *pY = oy + cy; } void RotatePoint( double* pX, double* pY, double angle ) { double tmp; NORMALIZE_ANGLE_POS( angle ); // Cheap and dirty optimizations for 0, 90, 180, and 270 degrees. if( angle == 0 ) return; if( angle == 900 ) /* sin = 1, cos = 0 */ { tmp = *pX; *pX = *pY; *pY = -tmp; } else if( angle == 1800 ) /* sin = 0, cos = -1 */ { *pX = -*pX; *pY = -*pY; } else if( angle == 2700 ) /* sin = -1, cos = 0 */ { tmp = *pX; *pX = -*pY; *pY = tmp; } else { double fangle = DECIDEG2RAD( angle ); double sinus = sin( fangle ); double cosinus = cos( fangle ); double fpx = (*pY * sinus ) + (*pX * cosinus ); double fpy = (*pY * cosinus ) - (*pX * sinus ); *pX = fpx; *pY = fpy; } } const wxPoint GetArcCenter( VECTOR2I aStart, VECTOR2I aEnd, double aAngle ) { if( aAngle < 0 ) { std::swap( aStart, aEnd ); aAngle = abs( aAngle ); } if( aAngle > 180 ) { std::swap( aStart, aEnd ); aAngle = 360 - aAngle; } int chord = ( aStart - aEnd ).EuclideanNorm(); int r = ( chord / 2 ) / sin( aAngle * M_PI / 360.0 ); VECTOR2I vec = aEnd - aStart; vec = vec.Resize( r ); vec = vec.Rotate( ( 180.0 - aAngle ) * M_PI / 360.0 ); return (wxPoint) ( aStart + vec ); } const VECTOR2D GetArcCenter( const VECTOR2D& aStart, const VECTOR2D& aMid, const VECTOR2D& aEnd ) { VECTOR2D center; double yDelta_21 = aMid.y - aStart.y; double xDelta_21 = aMid.x - aStart.x; double yDelta_32 = aEnd.y - aMid.y; double xDelta_32 = aEnd.x - aMid.x; // This is a special case for aMid as the half-way point when aSlope = 0 and bSlope = inf // or the other way around. In that case, the center lies in a straight line between // aStart and aEnd if( ( ( xDelta_21 == 0.0 ) && ( yDelta_32 == 0.0 ) ) || ( ( yDelta_21 == 0.0 ) && ( xDelta_32 == 0.0 ) ) ) { center.x = ( aStart.x + aEnd.x ) / 2.0; center.y = ( aStart.y + aEnd.y ) / 2.0 ; return center; } // Prevent div=0 errors if( xDelta_21 == 0.0 ) xDelta_21 = std::numeric_limits::epsilon(); if( xDelta_32 == 0.0 ) xDelta_32 = -std::numeric_limits::epsilon(); double aSlope = yDelta_21 / xDelta_21; double bSlope = yDelta_32 / xDelta_32; if( aSlope == bSlope ) { if( aStart == aEnd ) { // This is a special case for a 360 degrees arc. In this case, the center is halfway between // the midpoint and either end point center.x = ( aStart.x + aMid.x ) / 2.0; center.y = ( aStart.y + aMid.y ) / 2.0 ; return center; } else { // If the points are colinear, the center is at infinity, so offset // the slope by a minimal amount // Warning: This will induce a small error in the center location aSlope += std::numeric_limits::epsilon(); bSlope -= std::numeric_limits::epsilon(); } } // Prevent divide by zero error if( aSlope == 0.0 ) aSlope = std::numeric_limits::epsilon(); center.x = ( aSlope * bSlope * ( aStart.y - aEnd.y ) + bSlope * ( aStart.x + aMid.x ) - aSlope * ( aMid.x + aEnd.x ) ) / ( 2 * ( bSlope - aSlope ) ); center.y = ( ( ( aStart.x + aMid.x ) / 2.0 - center.x ) / aSlope + ( aStart.y + aMid.y ) / 2.0 ); return center; } const VECTOR2I GetArcCenter( const VECTOR2I& aStart, const VECTOR2I& aMid, const VECTOR2I& aEnd ) { VECTOR2D dStart( static_cast( aStart.x ), static_cast( aStart.y ) ); VECTOR2D dMid( static_cast( aMid.x ), static_cast( aMid.y ) ); VECTOR2D dEnd( static_cast( aEnd.x ), static_cast( aEnd.y ) ); VECTOR2D dCenter = GetArcCenter( dStart, dMid, dEnd ); VECTOR2I iCenter; iCenter.x = KiROUND( Clamp( double( std::numeric_limits::min() / 2.0 ), dCenter.x, double( std::numeric_limits::max() / 2.0 ) ) ); iCenter.y = KiROUND( Clamp( double( std::numeric_limits::min() / 2.0 ), dCenter.y, double( std::numeric_limits::max() / 2.0 ) ) ); return iCenter; } const wxPoint GetArcCenter( const wxPoint& aStart, const wxPoint& aMid, const wxPoint& aEnd ) { VECTOR2D dStart( static_cast( aStart.x ), static_cast( aStart.y ) ); VECTOR2D dMid( static_cast( aMid.x ), static_cast( aMid.y ) ); VECTOR2D dEnd( static_cast( aEnd.x ), static_cast( aEnd.y ) ); VECTOR2D dCenter = GetArcCenter( dStart, dMid, dEnd ); wxPoint iCenter; iCenter.x = KiROUND( Clamp( double( std::numeric_limits::min() / 2.0 ), dCenter.x, double( std::numeric_limits::max() / 2.0 ) ) ); iCenter.y = KiROUND( Clamp( double( std::numeric_limits::min() / 2.0 ), dCenter.y, double( std::numeric_limits::max() / 2.0 ) ) ); return iCenter; } double GetArcAngle( const VECTOR2I& aStart, const VECTOR2I& aMid, const VECTOR2I& aEnd ) { VECTOR2I center = GetArcCenter( aStart, aMid, aEnd ); // Check if the new arc is CW or CCW VECTOR2D startLine = aStart - center; VECTOR2D endLine = aEnd - center; double angle = RAD2DECIDEG( endLine.Angle() - startLine.Angle() ); VECTOR2D v1, v2; v1 = aStart - aMid; v2 = aEnd - aMid; double theta = RAD2DECIDEG( v1.Angle() ); RotatePoint( &( v1.x ), &( v1.y ), theta ); RotatePoint( &( v2.x ), &( v2.y ), theta ); bool clockwise = ( ( v1.Angle() - v2.Angle() ) > 0 ); // Normalize the angle if( clockwise && angle < 0.0 ) angle += 3600.0; else if( !clockwise && angle > 0.0 ) angle -= 3600.0; return angle; }