/**********************************/ /* class_pad.h : Pads description */ /**********************************/ class Pcb3D_GLCanvas; #include "pad_shapes.h" #include "PolyLine.h" /* Default layers used for pads, according to the pad type. * this is default values only, they can be changed for a given pad */ // PAD_STANDARD: #define PAD_STANDARD_DEFAULT_LAYERS ALL_CU_LAYERS | SILKSCREEN_LAYER_FRONT | SOLDERMASK_LAYER_BACK | \ SOLDERMASK_LAYER_FRONT // PAD_CONN: #define PAD_CONN_DEFAULT_LAYERS LAYER_FRONT | SOLDERPASTE_LAYER_FRONT | SOLDERMASK_LAYER_FRONT // PAD_SMD: #define PAD_SMD_DEFAULT_LAYERS LAYER_FRONT | SOLDERMASK_LAYER_FRONT //PAD_HOLE_NOT_PLATED: #define PAD_HOLE_NOT_PLATED_DEFAULT_LAYERS LAYER_BACK | SILKSCREEN_LAYER_FRONT | \ SOLDERMASK_LAYER_BACK | SOLDERMASK_LAYER_FRONT // Helper class to staore parameters used to draw a pad class PAD_DRAWINFO { public: WinEDA_DrawPanel * m_DrawPanel; // the WinEDA_DrawPanel used to draw a PAD ; can be null int m_DrawMode; // the draw mode int m_Color; // color used to draw the pad shape , from pad layers and visible layers int m_HoleColor; // color used to draw the pad hole int m_PadClearance; // clearance value, used to draw the pad area outlines wxSize m_Mask_margin; // margin, used to draw solder paste when only one layer is shown bool m_Display_padnum; // true to show pad number bool m_Display_netname; // true to show net name bool m_ShowPadFilled; // true to show pad as solid area, false to show pas in sketch mode bool m_ShowNCMark; // true to show pad not connected mark bool m_IsPrinting; // true to print, false to display on screen. wxPoint m_Offset; // general draw offset #ifndef USE_WX_ZOOM double m_Scale; // Draw scaling factor #endif PAD_DRAWINFO( ); }; class D_PAD : public BOARD_CONNECTED_ITEM { private: wxString m_Netname; // Full net name like /mysheet/mysubsheet/vout used by eeschema wxString m_ShortNetname; // short net name, like vout from /mysheet/mysubsheet/vout public: wxPoint m_Pos; // pad Position on board union { unsigned long m_NumPadName; char m_Padname[4]; /* Pad name (4 char) or a long identifier * (used in pad name comparisons because this is faster than string comparison) */ }; int m_Masque_Layer; // Bitwise layer :1= copper layer, 15= cmp, // 2..14 = internal layers // 16 .. 31 = technical layers int m_PadShape; // Shape: PAD_CIRCLE, PAD_RECT, PAD_OVAL, PAD_TRAPEZOID int m_DrillShape; // Shape PAD_CIRCLE, PAD_OVAL wxSize m_Drill; // Drill diam (drill shape = PAD_CIRCLE) or drill size(shape = OVAL) // for drill shape = PAD_CIRCLE, drill diam = m_Drill.x wxSize m_Offset; /* This parameter is useful only for oblong pads (it can be used for other * shapes, but without any interest). * this is the offset between the pad hole and the pad shape (you must * understand here pad shape = copper area around the hole) * Most of cases, the hole is the center of the shape (m_Offset = 0). * But some board designers use oblong pads with a hole moved to one of the * oblong pad shape ends. * In all cases the pad position is the pad hole. * The physical shape position (used to draw it for instance) is pad * position (m_Pos) + m_Offset. * D_PAD::ReturnShapePos() returns the physical shape position according to * the offset and the pad rotation.*/ wxSize m_Size; // X and Y size ( relative to orient 0) wxSize m_DeltaSize; // delta on rectangular shapes wxPoint m_Pos0; // Initial Pad position (i.e. pas position relative to the module anchor, orientation 0 int m_ShapeMaxRadius; // radius of the circle containing the pad shape int m_Attribut; // NORMAL, PAD_SMD, PAD_CONN int m_Orient; // in 1/10 degrees static int m_PadSketchModePenSize; // Pen size used to draw pads in sketch mode // (mode used to print pads on silkscreen layer) // Local clearance. When null, the module default value is used. // when the module default value is null, the netclass value is used // Usually the local clearance is null int m_LocalClearance; // Local mask margins: when NULL, the parent footprint design values are used int m_LocalSolderMaskMargin; // Local solder mask margin int m_LocalSolderPasteMargin; // Local solder paste margin absolute value double m_LocalSolderPasteMarginRatio; // Local solder mask margin ratio value of pad size // The final margin is the sum of these 2 values private: int m_SubRatsnest; // variable used in rats nest computations // handle subnet (block) number in ratsnet connection public: D_PAD( MODULE* parent ); D_PAD( D_PAD* pad ); ~D_PAD(); void Copy( D_PAD* source ); D_PAD* Next() { return (D_PAD*) Pnext; } /** * Function GetNetname * @return const wxString * , a pointer to the full netname */ wxString GetNetname() const { return m_Netname; } /** * Function GetShortNetname * @return const wxString * , a pointer to the short netname */ wxString GetShortNetname() const { return m_ShortNetname; } /** * Function SetNetname * @param const wxString : the new netname */ void SetNetname( const wxString& aNetname ); /** * Function GetShape * @return the shape of this pad. */ int GetShape() const { return m_PadShape & 0xFF; } /** * Function GetPosition * returns the position of this object. * @return const wxPoint& - The position of this object. */ wxPoint& GetPosition() { return m_Pos; } void SetPosition( const wxPoint& aPos ) { m_Pos = aPos; } /** * Function TransformShapeWithClearanceToPolygon * Convert the pad shape to a closed polygon * Used in filling zones calculations * Circles and arcs are approximated by segments * @param aCornerBuffer = a buffer to store the polygon * @param aClearanceValue = the clearance around the pad * @param aCircleToSegmentsCount = the number of segments to approximate a circle * @param aCorrectionFactor = the correction to apply to circles radius to keep * clearance when the circle is approxiamted by segment bigger or equal * to the real clearance value (usually near from 1.0) */ void TransformShapeWithClearanceToPolygon( std::vector & aCornerBuffer, int aClearanceValue, int aCircleToSegmentsCount, double aCorrectionFactor ); /** * Function GetClearance * returns the clearance in internal units. If \a aItem is not NULL then the * returned clearance is the greater of this object's clearance and * aItem's clearance. If \a aItem is NULL, then this objects clearance * is returned. * @param aItem is another BOARD_CONNECTED_ITEM or NULL * @return int - the clearance in internal units. */ virtual int GetClearance( BOARD_CONNECTED_ITEM* aItem = NULL ) const; // Mask margins handling: /** * Function GetSolderMaskMargin * @return the margin for the solder mask layer * usually > 0 (mask shape bigger than pad * value is * 1 - the local value * 2 - if null, the parent footprint value * 1 - if null, the global value */ int GetSolderMaskMargin(); /** * Function GetSolderPasteMargin * @return the margin for the solder mask layer * usually < 0 (mask shape smaller than pad * because the margin can be dependent on the pad size, the margin has a x and a y value * value is * 1 - the local value * 2 - if null, the parent footprint value * 1 - if null, the global value */ wxSize GetSolderPasteMargin(); /* Reading and writing data on files */ int ReadDescr( FILE* File, int* LineNum = NULL ); /** * Function Save * writes the data structures for this object out to a FILE in "*.brd" format. * @param aFile The FILE to write to. * @return bool - true if success writing else false. */ bool Save( FILE* aFile ) const; /* drawing functions */ void Draw( WinEDA_DrawPanel* panel, wxDC* DC, int aDrawMode, const wxPoint& offset = ZeroOffset ); void Draw3D( Pcb3D_GLCanvas* glcanvas ); /** * Function DrawShape * basic function to draw a pad. * used by Draw after calculation of parameters (color, ) final orientation ... */ void DrawShape( EDA_Rect* aClipBox, wxDC* aDC, PAD_DRAWINFO& aDrawInfo ); /** * Function BuildPadPolygon * Has meaning only for polygonal pads (trapezoid and rectangular) * Build the Corner list of the polygonal shape, * depending on shape, extra size (clearance ...) and orientation * @param aCoord[4] = a buffer to fill. * @param aInflateValue = wxSize: the clearance or margin value. value > 0: inflate, < 0 deflate * @param aRotation = full rotation of the polygon */ void BuildPadPolygon( wxPoint aCoord[4], wxSize aInflateValue, int aRotation ) const; /** * Function BuildSegmentFromOvalShape * Has meaning only for OVAL (and ROUND) pads * Build an equivalent segment having the same shape as the OVAL shape, * Useful in draw function and in DRC and HitTest functions, * because segments are already well handled by track tests * @param aSegStart = the starting point of the equivalent segment, relative to the shape position. * @param aSegEnd = the ending point of the equivalent segment, relative to the shape position * @param aRotation = full rotation of the segment * @return the width of the segment */ int BuildSegmentFromOvalShape(wxPoint& aSegStart, wxPoint& aSegEnd, int aRotation) const; // others void SetPadName( const wxString& name ); // Change pad name wxString ReturnStringPadName(); // Return pad name as string in a wxString void ReturnStringPadName( wxString& text ); // Return pad name as string in a buffer void ComputeShapeMaxRadius(); // compute radius int GetMaxRadius() const; const wxPoint ReturnShapePos(); /** * Function GetNet * @return int - the netcode */ int GetSubRatsnest() const { return m_SubRatsnest; } void SetSubRatsnest( int aSubRatsnest ) { m_SubRatsnest = aSubRatsnest; } /** * Function DisplayInfo * has knowledge about the frame and how and where to put status information * about this object into the frame's message panel. * Is virtual from EDA_ITEM. * @param frame A WinEDA_DrawFrame in which to print status information. */ void DisplayInfo( WinEDA_DrawFrame* frame ); /** * Function IsOnLayer * tests to see if this object is on the given layer. Is virtual so * objects like D_PAD, which reside on multiple layers can do their own * form of testing. * @param aLayer The layer to test for. * @return bool - true if on given layer, else false. */ bool IsOnLayer( int aLayer ) const; /** * Function HitTest * tests if the given wxPoint is within the bounds of this object. * @param refPos A wxPoint to test * @return bool - true if a hit, else false */ bool HitTest( const wxPoint& refPos ); /** * Function GetClass * returns the class name. * @return wxString */ virtual wxString GetClass() const { return wxT( "PAD" ); } /** * Function GetBoundingBox * returns the bounding box of this pad * Mainly used to redraw the screen area occupied by the pad */ EDA_Rect GetBoundingBox() const; /** * Function Compare * compares two pads and return 0 if they are equal. * @return int - <0 if left less than right, 0 if equal, >0 if left greater than right. */ static int Compare( const D_PAD* padref, const D_PAD* padcmp ); /** * Function Move * move this object. * @param const wxPoint& aMoveVector - the move vector for this object. */ virtual void Move( const wxPoint& aMoveVector ) { m_Pos += aMoveVector; } #if defined(DEBUG) /** * Function Show * is used to output the object tree, currently for debugging only. * @param nestLevel An aid to prettier tree indenting, and is the level * of nesting of this object within the overall tree. * @param os The ostream& to output to. */ virtual void Show( int nestLevel, std::ostream& os ); #endif }; typedef class D_PAD* LISTE_PAD;