/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Chris Pavlina * Copyright (C) 2015, 2020-2022 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /****************************************************************************** * Field autoplacer: Tries to find an optimal place for symbol fields, and places them there. * There are two modes: "auto"-autoplace, and "manual" autoplace. * Auto mode is for when the process is run automatically, like when rotating parts, and it * avoids doing things that would be helpful for the final positioning but annoying if they * happened without permission. * Short description of the process: * * 1. Compute the dimensions of the fields' bounding box ::computeFBoxSize * 2. Determine which side the fields will go on. ::chooseSideForFields * 1. Sort the four sides in preference order, * depending on the symbol's shape and * orientation ::getPreferredSides * 2. If in manual mode, sift out the sides that would * cause fields to overlap other items ::getCollidingSides * 3. If any remaining sides have zero pins there, * choose the highest zero-pin side according to * preference order. * 4. If all sides have pins, choose the side with the * fewest pins. * 3. Compute the position of the fields' bounding box ::fieldBoxPlacement * 4. In manual mode, shift the box vertically if possible * to fit fields between adjacent wires ::fitFieldsBetweenWires * 5. Move all fields to their final positions * 1. Re-justify fields if options allow that ::justifyField * 2. Round to a 50-mil grid coordinate if desired */ #include #include #include #include #include #include #include #include #include #include #include #include #include #define FIELD_PADDING Mils2iu( 10 ) // arbitrarily chosen for aesthetics #define WIRE_V_SPACING Mils2iu( 100 ) #define HPADDING Mils2iu( 25 ) #define VPADDING Mils2iu( 25 ) /** * Round up/down to the nearest multiple of n */ template T round_n( const T& value, const T& n, bool aRoundUp ) { if( value % n ) return n * (value / n + (aRoundUp ? 1 : 0)); else return value; } class AUTOPLACER { public: typedef VECTOR2I SIDE; static const SIDE SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT; enum COLLISION { COLLIDE_NONE, COLLIDE_OBJECTS, COLLIDE_H_WIRES }; struct SIDE_AND_NPINS { SIDE side; unsigned pins; }; struct SIDE_AND_COLL { SIDE side; COLLISION collision; }; AUTOPLACER( SCH_SYMBOL* aSymbol, SCH_SCREEN* aScreen ) : m_screen( aScreen ), m_symbol( aSymbol ) { m_symbol->GetFields( m_fields, /* aVisibleOnly */ true ); auto cfg = dynamic_cast( Kiface().KifaceSettings() ); wxASSERT( cfg ); m_allow_rejustify = false; m_align_to_grid = true; if( cfg ) { m_allow_rejustify = cfg->m_AutoplaceFields.allow_rejustify; m_align_to_grid = cfg->m_AutoplaceFields.align_to_grid; } m_symbol_bbox = m_symbol->GetBodyBoundingBox(); m_fbox_size = computeFBoxSize( /* aDynamic */ true ); m_is_power_symbol = !m_symbol->IsInNetlist(); if( aScreen ) getPossibleCollisions( m_colliders ); } /** * Do the actual autoplacement. * @param aManual - if true, use extra heuristics for smarter placement when manually * called up. */ void DoAutoplace( bool aManual ) { bool forceWireSpacing = false; SIDE_AND_NPINS sideandpins = chooseSideForFields( aManual ); SIDE field_side = sideandpins.side; VECTOR2I fbox_pos = fieldBoxPlacement( sideandpins ); BOX2I field_box( fbox_pos, m_fbox_size ); if( aManual ) forceWireSpacing = fitFieldsBetweenWires( &field_box, field_side ); // Move the fields int last_y_coord = field_box.GetTop(); for( unsigned field_idx = 0; field_idx < m_fields.size(); ++field_idx ) { SCH_FIELD* field = m_fields[field_idx]; if( !field->IsVisible() || !field->CanAutoplace() ) continue; if( m_allow_rejustify ) { if( sideandpins.pins > 0 ) { if( field_side == SIDE_TOP || field_side == SIDE_BOTTOM ) justifyField( field, SIDE_RIGHT ); else justifyField( field, SIDE_TOP ); } else { justifyField( field, field_side ); } } VECTOR2I pos( fieldHPlacement( field, field_box ), fieldVPlacement( field, field_box, &last_y_coord, !forceWireSpacing ) ); if( m_align_to_grid ) { if( abs( field_side.x ) > 0 ) pos.x = round_n( pos.x, Mils2iu( 50 ), field_side.x >= 0 ); if( abs( field_side.y ) > 0 ) pos.y = round_n( pos.y, Mils2iu( 50 ), field_side.y >= 0 ); } field->SetPosition( pos ); } } protected: /** * Compute and return the size of the fields' bounding box. * @param aDynamic - if true, use dynamic spacing */ VECTOR2I computeFBoxSize( bool aDynamic ) { int max_field_width = 0; int total_height = 0; std::vector visibleFields; for( SCH_FIELD* field : m_fields ) { if( field->IsVisible() ) visibleFields.push_back( field ); } for( SCH_FIELD* field : visibleFields ) { if( field->CanAutoplace() ) { if( m_symbol->GetTransform().y1 ) field->SetTextAngle( ANGLE_VERTICAL ); else field->SetTextAngle( ANGLE_HORIZONTAL ); } BOX2I bbox = field->GetBoundingBox(); int field_width = bbox.GetWidth(); int field_height = bbox.GetHeight(); max_field_width = std::max( max_field_width, field_width ); // Remove interline spacing from field_height for last line. if( field == visibleFields.back() ) field_height *= 0.62; if( !aDynamic ) total_height += WIRE_V_SPACING; else if( m_align_to_grid ) total_height += round_n( field_height, Mils2iu( 50 ), true ); else total_height += field_height + FIELD_PADDING; } return VECTOR2I( max_field_width, total_height ); } /** * Return the side that a pin is on. */ SIDE getPinSide( SCH_PIN* aPin ) { int pin_orient = aPin->GetLibPin()->PinDrawOrient( m_symbol->GetTransform() ); switch( pin_orient ) { case PIN_RIGHT: return SIDE_LEFT; case PIN_LEFT: return SIDE_RIGHT; case PIN_UP: return SIDE_BOTTOM; case PIN_DOWN: return SIDE_TOP; default: wxFAIL_MSG( "Invalid pin orientation" ); return SIDE_LEFT; } } /** * Count the number of pins on a side of the symbol. */ unsigned pinsOnSide( SIDE aSide ) { unsigned pin_count = 0; for( SCH_PIN* each_pin : m_symbol->GetPins() ) { if( !each_pin->IsVisible() && !m_is_power_symbol ) continue; if( getPinSide( each_pin ) == aSide ) ++pin_count; } return pin_count; } /** * Populate a list of all drawing items that *may* collide with the fields. That is, all * drawing items, including other fields, that are not the current symbol or its own fields. */ void getPossibleCollisions( std::vector& aItems ) { wxCHECK_RET( m_screen, "getPossibleCollisions() with null m_screen" ); BOX2I symbolBox = m_symbol->GetBodyAndPinsBoundingBox(); std::vector sides = getPreferredSides(); for( SIDE_AND_NPINS& side : sides ) { BOX2I box( fieldBoxPlacement( side ), m_fbox_size ); box.Merge( symbolBox ); for( SCH_ITEM* item : m_screen->Items().Overlapping( box ) ) { if( SCH_SYMBOL* candidate = dynamic_cast( item ) ) { if( candidate == m_symbol ) continue; std::vector fields; candidate->GetFields( fields, /* aVisibleOnly */ true ); for( SCH_FIELD* field : fields ) aItems.push_back( field ); } aItems.push_back( item ); } } } /** * Filter a list of possible colliders to include only those that actually collide * with a given rectangle. Returns the new vector. */ std::vector filterCollisions( const BOX2I& aRect ) { std::vector filtered; for( SCH_ITEM* item : m_colliders ) { BOX2I item_box; if( SCH_SYMBOL* item_comp = dynamic_cast( item ) ) item_box = item_comp->GetBodyAndPinsBoundingBox(); else item_box = item->GetBoundingBox(); if( item_box.Intersects( aRect ) ) filtered.push_back( item ); } return filtered; } /** * Return a list with the preferred field sides for the symbol, in decreasing order of * preference. */ std::vector getPreferredSides() { SIDE_AND_NPINS sides_init[] = { { SIDE_RIGHT, pinsOnSide( SIDE_RIGHT ) }, { SIDE_TOP, pinsOnSide( SIDE_TOP ) }, { SIDE_LEFT, pinsOnSide( SIDE_LEFT ) }, { SIDE_BOTTOM, pinsOnSide( SIDE_BOTTOM ) }, }; std::vector sides( sides_init, sides_init + arrayDim( sides_init ) ); int orient = m_symbol->GetOrientation(); int orient_angle = orient & 0xff; // enum is a bitmask bool h_mirrored = ( ( orient & SYM_MIRROR_X ) && ( orient_angle == SYM_ORIENT_0 || orient_angle == SYM_ORIENT_180 ) ); double w = double( m_symbol_bbox.GetWidth() ); double h = double( m_symbol_bbox.GetHeight() ); // The preferred-sides heuristics are a bit magical. These were determined mostly // by trial and error. if( m_is_power_symbol ) { // For power symbols, we generally want the label at the top first. switch( orient_angle ) { case SYM_ORIENT_0: std::swap( sides[0], sides[1] ); std::swap( sides[1], sides[3] ); // TOP, BOTTOM, RIGHT, LEFT break; case SYM_ORIENT_90: std::swap( sides[0], sides[2] ); std::swap( sides[1], sides[2] ); // LEFT, RIGHT, TOP, BOTTOM break; case SYM_ORIENT_180: std::swap( sides[0], sides[3] ); // BOTTOM, TOP, LEFT, RIGHT break; case SYM_ORIENT_270: std::swap( sides[1], sides[2] ); // RIGHT, LEFT, TOP, BOTTOM break; } } else { // If the symbol is horizontally mirrored, swap left and right if( h_mirrored ) { std::swap( sides[0], sides[2] ); } // If the symbol is very long or is a power symbol, swap H and V if( w/h > 3.0 ) { std::swap( sides[0], sides[1] ); std::swap( sides[1], sides[3] ); } } return sides; } /** * Return a list of the sides where a field set would collide with another item. */ std::vector getCollidingSides() { SIDE sides_init[] = { SIDE_RIGHT, SIDE_TOP, SIDE_LEFT, SIDE_BOTTOM }; std::vector sides( sides_init, sides_init + arrayDim( sides_init ) ); std::vector colliding; // Iterate over all sides and find the ones that collide for( SIDE side : sides ) { SIDE_AND_NPINS sideandpins; sideandpins.side = side; sideandpins.pins = pinsOnSide( side ); BOX2I box( fieldBoxPlacement( sideandpins ), m_fbox_size ); COLLISION collision = COLLIDE_NONE; for( SCH_ITEM* collider : filterCollisions( box ) ) { SCH_LINE* line = dynamic_cast( collider ); if( line && !side.x ) { VECTOR2I start = line->GetStartPoint(), end = line->GetEndPoint(); if( start.y == end.y && collision != COLLIDE_OBJECTS ) collision = COLLIDE_H_WIRES; else collision = COLLIDE_OBJECTS; } else { collision = COLLIDE_OBJECTS; } } if( collision != COLLIDE_NONE ) colliding.push_back( { side, collision } ); } return colliding; } /** * Choose a side for the fields, filtered on only one side collision type. * Removes the sides matching the filter from the list. */ SIDE_AND_NPINS chooseSideFiltered( std::vector& aSides, const std::vector& aCollidingSides, COLLISION aCollision, SIDE_AND_NPINS aLastSelection) { SIDE_AND_NPINS sel = aLastSelection; std::vector::iterator it = aSides.begin(); while( it != aSides.end() ) { bool collide = false; for( SIDE_AND_COLL collision : aCollidingSides ) { if( collision.side == it->side && collision.collision == aCollision ) collide = true; } if( !collide ) { ++it; } else { if( it->pins <= sel.pins ) { sel.pins = it->pins; sel.side = it->side; } it = aSides.erase( it ); } } return sel; } /** * Look where a symbol's pins are to pick a side to put the fields on * @param aAvoidCollisions - if true, pick last the sides where the label will collide * with other items. */ SIDE_AND_NPINS chooseSideForFields( bool aAvoidCollisions ) { std::vector sides = getPreferredSides(); std::reverse( sides.begin(), sides.end() ); SIDE_AND_NPINS side = { VECTOR2I( 1, 0 ), UINT_MAX }; if( aAvoidCollisions ) { std::vector colliding_sides = getCollidingSides(); side = chooseSideFiltered( sides, colliding_sides, COLLIDE_OBJECTS, side ); side = chooseSideFiltered( sides, colliding_sides, COLLIDE_H_WIRES, side ); } for( SIDE_AND_NPINS& each_side : sides | boost::adaptors::reversed ) { if( !each_side.pins ) return each_side; } for( SIDE_AND_NPINS& each_side : sides ) { if( each_side.pins <= side.pins ) { side.pins = each_side.pins; side.side = each_side.side; } } return side; } /** * Set the justification of a field based on the side it's supposed to be on, taking * into account whether the field will be displayed with flipped justification due to * mirroring. */ void justifyField( SCH_FIELD* aField, SIDE aFieldSide ) { // Justification is set twice to allow IsHorizJustifyFlipped() to work correctly. aField->SetHorizJustify( TO_HJUSTIFY( -aFieldSide.x ) ); aField->SetHorizJustify( TO_HJUSTIFY( -aFieldSide.x * ( aField->IsHorizJustifyFlipped() ? -1 : 1 ) ) ); aField->SetVertJustify( GR_TEXT_V_ALIGN_CENTER ); } /** * Return the position of the field bounding box. */ VECTOR2I fieldBoxPlacement( SIDE_AND_NPINS aFieldSideAndPins ) { VECTOR2I fbox_center = m_symbol_bbox.Centre(); int offs_x = ( m_symbol_bbox.GetWidth() + m_fbox_size.x ) / 2; int offs_y = ( m_symbol_bbox.GetHeight() + m_fbox_size.y ) / 2; if( aFieldSideAndPins.side.x != 0 ) offs_x += HPADDING; else if( aFieldSideAndPins.side.y != 0 ) offs_y += VPADDING; fbox_center.x += aFieldSideAndPins.side.x * offs_x; fbox_center.y += aFieldSideAndPins.side.y * offs_y; int x = fbox_center.x - ( m_fbox_size.x / 2 ); int y = fbox_center.y - ( m_fbox_size.y / 2 ); auto getPinsBox = [&]( const VECTOR2I& aSide ) { BOX2I pinsBox; for( SCH_PIN* each_pin : m_symbol->GetPins() ) { if( !each_pin->IsVisible() && !m_is_power_symbol ) continue; if( getPinSide( each_pin ) == aSide ) pinsBox.Merge( each_pin->GetBoundingBox() ); } return pinsBox; }; if( aFieldSideAndPins.pins > 0 ) { BOX2I pinsBox = getPinsBox( aFieldSideAndPins.side ); if( aFieldSideAndPins.side == SIDE_TOP || aFieldSideAndPins.side == SIDE_BOTTOM ) { x = pinsBox.GetRight() + ( HPADDING * 2 ); } else if( aFieldSideAndPins.side == SIDE_RIGHT || aFieldSideAndPins.side == SIDE_LEFT ) { y = pinsBox.GetTop() - ( m_fbox_size.y + ( VPADDING * 2 ) ); } } return VECTOR2I( x, y ); } /** * Shift a field box up or down a bit to make the fields fit between some wires. * Returns true if a shift was made. */ bool fitFieldsBetweenWires( BOX2I* aBox, SIDE aSide ) { if( aSide != SIDE_TOP && aSide != SIDE_BOTTOM ) return false; std::vector colliders = filterCollisions( *aBox ); if( colliders.empty() ) return false; // Find the offset of the wires for proper positioning int offset = 0; for( SCH_ITEM* item : colliders ) { SCH_LINE* line = dynamic_cast( item ); if( !line ) return false; VECTOR2I start = line->GetStartPoint(), end = line->GetEndPoint(); if( start.y != end.y ) return false; int this_offset = (3 * WIRE_V_SPACING / 2) - ( start.y % WIRE_V_SPACING ); if( offset == 0 ) offset = this_offset; else if( offset != this_offset ) return false; } // At this point we are recomputing the field box size. Do not // return false after this point. m_fbox_size = computeFBoxSize( /* aDynamic */ false ); VECTOR2I pos = aBox->GetPosition(); pos.y = round_n( pos.y, WIRE_V_SPACING, aSide == SIDE_BOTTOM ); aBox->SetOrigin( pos ); return true; } /** * Place a field horizontally, taking into account the field width and justification. * * @param aField - the field to place. * @param aFieldBox - box in which fields will be placed * * @return Correct field horizontal position */ int fieldHPlacement( SCH_FIELD* aField, const BOX2I& aFieldBox ) { int field_hjust; int field_xcoord; if( aField->IsHorizJustifyFlipped() ) field_hjust = -aField->GetHorizJustify(); else field_hjust = aField->GetHorizJustify(); switch( field_hjust ) { case GR_TEXT_H_ALIGN_LEFT: field_xcoord = aFieldBox.GetLeft(); break; case GR_TEXT_H_ALIGN_CENTER: field_xcoord = aFieldBox.Centre().x; break; case GR_TEXT_H_ALIGN_RIGHT: field_xcoord = aFieldBox.GetRight(); break; default: wxFAIL_MSG( "Unexpected value for SCH_FIELD::GetHorizJustify()" ); field_xcoord = aFieldBox.Centre().x; // Most are centered } return field_xcoord; } /** * Place a field vertically. Because field vertical placements accumulate, * this takes a pointer to a vertical position accumulator. * * @param aField - the field to place. * @param aFieldBox - box in which fields will be placed. * @param aAccumulatedPosition - pointer to a position accumulator * @param aDynamic - use dynamic spacing * * @return Correct field vertical position */ int fieldVPlacement( SCH_FIELD* aField, const BOX2I& aFieldBox, int* aAccumulatedPosition, bool aDynamic ) { int field_height; int padding; if( !aDynamic ) { field_height = WIRE_V_SPACING / 2; padding = WIRE_V_SPACING / 2; } else if( m_align_to_grid ) { field_height = aField->GetBoundingBox().GetHeight(); padding = round_n( field_height, Mils2iu( 50 ), true ) - field_height; } else { field_height = aField->GetBoundingBox().GetHeight(); padding = FIELD_PADDING; } int placement = *aAccumulatedPosition + padding / 2 + field_height / 2; *aAccumulatedPosition += padding + field_height; return placement; } private: SCH_SCREEN* m_screen; SCH_SYMBOL* m_symbol; std::vector m_fields; std::vector m_colliders; BOX2I m_symbol_bbox; VECTOR2I m_fbox_size; bool m_allow_rejustify; bool m_align_to_grid; bool m_is_power_symbol; }; const AUTOPLACER::SIDE AUTOPLACER::SIDE_TOP( 0, -1 ); const AUTOPLACER::SIDE AUTOPLACER::SIDE_BOTTOM( 0, 1 ); const AUTOPLACER::SIDE AUTOPLACER::SIDE_LEFT( -1, 0 ); const AUTOPLACER::SIDE AUTOPLACER::SIDE_RIGHT( 1, 0 ); void SCH_SYMBOL::AutoplaceFields( SCH_SCREEN* aScreen, bool aManual ) { if( aManual ) wxASSERT_MSG( aScreen, "A SCH_SCREEN pointer must be given for manual autoplacement" ); AUTOPLACER autoplacer( this, aScreen ); autoplacer.DoAutoplace( aManual ); m_fieldsAutoplaced = ( aManual ? FIELDS_AUTOPLACED_MANUAL : FIELDS_AUTOPLACED_AUTO ); }