/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2020 CERN * @author Tomasz Wlostowski * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef PROPERTY_MGR_H #define PROPERTY_MGR_H #include #include #include #include #include #include #include // Needed for stl hash extensions #include class PROPERTY_BASE; class TYPE_CAST_BASE; ///> Unique type identifier using TYPE_ID = size_t; using PROPERTY_LIST = std::vector; using PROPERTY_SET = std::set>; /** * Provides class metadata. Each class handled by PROPERTY_MANAGER * needs to be described using AddProperty(), AddTypeCast() and InheritsAfter() methods. * * Enum types use a dedicated property type (PROPERTY_ENUM), define its possible values * with ENUM_MAP class, then describe the type using macros: * - DECLARE_ENUM_TO_WXANY (in header files) * - IMPLEMENT_ENUM_TO_WXANY (in source files) * - ENUM_TO_WXANY (*most often used*; combines DECLARE and IMPLEMENT macros, * if there is no need to share the description using header files) * * Once all classes are described, the property list must be build using * Rebuild() method. */ class PROPERTY_MANAGER { public: static PROPERTY_MANAGER& Instance() { static PROPERTY_MANAGER pm; return pm; } /** * Associates a name with a type. * * Builds a map to provide faster type look-up. * * @param aType is the type identifier (obtained using TYPE_HASH()). * @param aName is the type name. */ void RegisterType( TYPE_ID aType, const wxString& aName ); /** * Returns name of a type. * * @param aType is the type identifier (obtained using TYPE_HASH()). * @return Name of the type or empty string, if not available. */ const wxString& ResolveType( TYPE_ID aType ) const; /** * Returns a property for a specific type. * * @param aType is the type identifier (obtained using TYPE_HASH()). * @param aProperty is the property name used during class registration. * @return Requested property or null pointer if requested property does not exist. */ PROPERTY_BASE* GetProperty( TYPE_ID aType, const wxString& aProperty ) const; /** * Returns all properties for a specific type. * * @param aType is the type identifier (obtained using TYPE_HASH()). * @return Vector storing all properties of the requested type. */ const PROPERTY_LIST& GetProperties( TYPE_ID aType ) const; /** * Casts a type to another type. Used for correct type-casting of types with * multi-inheritance. Requires registration of an appropriate converter (AddTypeCast). * * @param aSource is a pointer to the casted object. * @param aBase is aSource type identifier (obtained using TYPE_HASH()). * @param aTarget is the desired type identifier (obtained using TYPE_HASH()). * @return Properly casted pointer of aTarget type. * * * @see AddTypeCast */ const void* TypeCast( const void* aSource, TYPE_ID aBase, TYPE_ID aTarget ) const; void* TypeCast( void* aSource, TYPE_ID aBase, TYPE_ID aTarget ) const { return const_cast( TypeCast( (const void*) aSource, aBase, aTarget ) ); } /** * Registers a property. * * @param aProperty is the property to register. */ void AddProperty( PROPERTY_BASE* aProperty ); /** * Replaces an existing property for a specific type. * * It is used to modify a property that has been inherited from a base class. * This method is used instead of AddProperty(). * * @param aBase is the base class type the delivers the original property. * @param aName is the name of the replaced property. * @param aNew is the property replacing the inherited one. */ void ReplaceProperty( size_t aBase, const wxString& aName, PROPERTY_BASE* aNew ); /** * Registers a type converter. Required prior TypeCast() usage. * * @param aCast is the type converter to register. */ void AddTypeCast( TYPE_CAST_BASE* aCast ); /** * Declares an inheritance relationship between types. * * @param aBase is the base type identifier (obtained using TYPE_HASH()). * @param aDerived is the derived type identifier (obtained using TYPE_HASH()). */ void InheritsAfter( TYPE_ID aDerived, TYPE_ID aBase ); /** * Returns true if aDerived is inherited from aBase. */ bool IsOfType( TYPE_ID aDerived, TYPE_ID aBase ) const; EDA_UNITS GetUnits() const { return m_units; } void SetUnits( EDA_UNITS aUnits ) { m_units = aUnits; } /** * Rebuilds the list of all registered properties. Needs to be called * once before GetProperty()/GetProperties() are used. */ void Rebuild(); struct CLASS_INFO { wxString name; TYPE_ID type; std::vector properties; }; typedef std::vector CLASSES_INFO; CLASSES_INFO GetAllClasses(); std::vector GetMatchingClasses( PROPERTY_BASE* aProperty ); private: PROPERTY_MANAGER() : m_dirty( false ), m_units( EDA_UNITS::MILLIMETRES ) { } ///> Structure holding type meta-data struct CLASS_DESC { CLASS_DESC( TYPE_ID aId ) : m_id( aId ) { } ///> Unique type identifier (obtained using TYPE_HASH) const TYPE_ID m_id; ///> Types after which this type inherits std::vector> m_bases; ///> Properties unique to this type (i.e. not inherited) std::map> m_ownProperties; ///> Type converters available for this type std::map> m_typeCasts; ///> All properties (both unique to the type and inherited) std::vector m_allProperties; ///> Replaced properties (TYPE_ID / name) PROPERTY_SET m_replaced; ///> Recreates the list of properties void rebuild(); ///> Traverses the class inheritance hierarchy bottom-to-top, gathering ///> all properties available to a type void collectPropsRecur( PROPERTY_LIST& aResult, PROPERTY_SET& aReplaced ) const; }; ///> Returns metadata for a specific type CLASS_DESC& getClass( TYPE_ID aTypeId ); std::unordered_map m_classNames; ///> Map of all available types std::unordered_map m_classes; /// Flag indicating that the list of properties needs to be rebuild (RebuildProperties()) bool m_dirty; EDA_UNITS m_units; }; ///> Helper macro to map type hashes to names #define REGISTER_TYPE(x) PROPERTY_MANAGER::Instance().RegisterType(TYPE_HASH(x), TYPE_NAME(x)) #endif /* PROPERTY_MGR_H */