/*********************/ /* hotkeys_basic.cpp */ /*********************/ /* Some functions to handle hotkeys in kicad */ #include "fctsys.h" #include "appl_wxstruct.h" #include "common.h" #include "hotkeys_basic.h" #include "macros.h" #include "bitmaps.h" #include "id.h" #include "confirm.h" #include "kicad_string.h" #include "gestfich.h" #include "wxstruct.h" #include "dialog_hotkeys_editor.h" #include #include #include #define HOTKEYS_CONFIG_KEY wxT( "Keys" ) wxString g_CommonSectionTag( wxT( "[common]" ) ); wxString g_SchematicSectionTag( wxT( "[eeschema]" ) ); wxString g_LibEditSectionTag( wxT( "[libedit]" ) ); wxString g_BoardEditorSectionTag( wxT( "[pcbnew]" ) ); wxString g_ModuleEditSectionTag( wxT( "[footprinteditor]" ) ); /* Class to handle hotkey commnands. hotkeys have a default value * This class allows the real key code changed by user from a key code list * file. */ Ki_HotkeyInfo::Ki_HotkeyInfo( const wxChar* infomsg, int idcommand, int keycode, int idmenuevent ) { m_KeyCode = keycode; // Key code (ascii value for ascii keys // or wxWidgets code for function key m_InfoMsg = infomsg; // info message. m_Idcommand = idcommand; // internal id for the corresponding // command (see hotkey_id_commnand list) m_IdMenuEvent = idmenuevent; // id to call the corresponding event // (if any) (see id.h) } Ki_HotkeyInfo::Ki_HotkeyInfo( const Ki_HotkeyInfo* base ) { m_KeyCode = base->m_KeyCode; m_InfoMsg = base->m_InfoMsg; m_Idcommand = base->m_Idcommand; m_IdMenuEvent = base->m_IdMenuEvent; } /* class to handle the printable name and the keycode */ struct hotkey_name_descr { const wxChar* m_Name; int m_KeyCode; }; /* table giving the hotkey name from the hotkey code, for special keys * Note : when modifiers (ATL, SHIFT, CTRL) do not modify * the code of the key, do need to enter the modified key code * For instance wxT( "F1" ), WXK_F1 handle F1, AltF1, CtrlF1 ... * Key names are: * "Space","Ctrl+Space","Alt+Space" or * "Alt+A","Ctrl+F1", ... */ static struct hotkey_name_descr s_Hotkey_Name_List[] = { { wxT( "F1" ), WXK_F1 }, { wxT( "F2" ), WXK_F2 }, { wxT( "F3" ), WXK_F3 }, { wxT( "F4" ), WXK_F4 }, { wxT( "F5" ), WXK_F5 }, { wxT( "F6" ), WXK_F6 }, { wxT( "F7" ), WXK_F7 }, { wxT( "F8" ), WXK_F8 }, { wxT( "F9" ), WXK_F9 }, { wxT( "F10" ), WXK_F10 }, { wxT( "F11" ), WXK_F11 }, { wxT( "F12" ), WXK_F12 }, { wxT( "Esc" ), WXK_ESCAPE }, { wxT( "Del" ), WXK_DELETE }, { wxT( "Tab" ), WXK_TAB }, { wxT( "BkSp" ), WXK_BACK }, { wxT( "Ins" ), WXK_INSERT }, { wxT( "Home" ), WXK_HOME }, { wxT( "End" ), WXK_END }, { wxT( "PgUp" ), WXK_PAGEUP }, { wxT( "PgDn" ), WXK_PAGEDOWN }, { wxT( "Up" ), WXK_UP }, { wxT( "Down" ), WXK_DOWN }, { wxT( "Left" ), WXK_LEFT }, { wxT( "Right" ), WXK_RIGHT }, { wxT( "Space" ), WXK_SPACE }, // Do not change this line: end of list { wxT( "" ), 0 } }; #define MODIFIER_CTRL wxT( "Ctrl+" ) #define MODIFIER_ALT wxT( "Alt+" ) #define MODIFIER_SHIFT wxT( "Shift+" ) /** * Function ReturnKeyNameFromKeyCode * return the key name from the key code * Only some wxWidgets key values are handled for function key ( see * s_Hotkey_Name_List[] ) * @param aKeycode = key code (ascii value, or wxWidgets value for function keys) * @param aIsFound = a pointer to a bool to return true if found, or false. an be NULL default) * @return the key name in a wxString */ wxString ReturnKeyNameFromKeyCode( int aKeycode, bool* aIsFound ) { wxString keyname, modifier, fullkeyname; int ii; bool found = false; if( (aKeycode & GR_KB_CTRL) != 0 ) modifier << MODIFIER_CTRL; if( (aKeycode & GR_KB_ALT) != 0 ) modifier << MODIFIER_ALT; if( (aKeycode & GR_KB_SHIFT) != 0 ) modifier << MODIFIER_SHIFT; aKeycode &= ~( GR_KB_CTRL | GR_KB_ALT | GR_KB_SHIFT ); if( (aKeycode > ' ') && (aKeycode < 0x7F ) ) { found = true; keyname.Append((wxChar)aKeycode); } else { for( ii = 0; ; ii++ ) { if( s_Hotkey_Name_List[ii].m_KeyCode == 0 ) // End of list { keyname = wxT( "" ); break; } if( s_Hotkey_Name_List[ii].m_KeyCode == aKeycode ) { keyname = s_Hotkey_Name_List[ii].m_Name; found = true; break; } } } if( aIsFound ) *aIsFound = found; fullkeyname = modifier + keyname; return fullkeyname; } /* AddHotkeyName * Add the key name from the Command id value ( m_Idcommand member value) * aText = a wxString. returns aText + key name * aList = pointer to a Ki_HotkeyInfo list of commands * aCommandId = Command Id value * aIsShortCut = true to add (active shortcuts in menus) * = false to add <(keyname)> * Return a wxString (aTest + key name) if key found or aText without modification */ wxString AddHotkeyName( const wxString& aText, Ki_HotkeyInfo** aList, int aCommandId, bool aIsShortCut ) { wxString msg = aText; wxString keyname; if( aList ) keyname = ReturnKeyNameFromCommandId( aList, aCommandId ); if( !keyname.IsEmpty() ) { if( aIsShortCut ) msg << wxT( "\t" ) << keyname; else msg << wxT( " <" ) << keyname << wxT( ">" ); } return msg; } /* AddHotkeyName * Add the key name from the Command id value ( m_Idcommand member value) * aText = a wxString. returns aText + key name * aList = pointer to a Ki_HotkeyInfoSectionDescriptor DescrList of commands * aCommandId = Command Id value * aIsShortCut = true to add (active shortcuts in menus) * = false to add <(keyname)> * Return a wxString (aText + key name) if key found or aText without modification */ wxString AddHotkeyName( const wxString& aText, struct Ki_HotkeyInfoSectionDescriptor* aDescList, int aCommandId, bool aIsShortCut ) { wxString msg = aText; wxString keyname; Ki_HotkeyInfo** List; if( aDescList ) { for( ; aDescList->m_HK_InfoList != NULL; aDescList++ ) { List = aDescList->m_HK_InfoList; keyname = ReturnKeyNameFromCommandId( List, aCommandId ); if( !keyname.IsEmpty() ) { if( aIsShortCut ) msg << wxT( "\t" ) << keyname; else msg << wxT( " <" ) << keyname << wxT( ">" ); break; } } } return msg; } /** * Function ReturnKeyNameFromCommandId * return the key name from the Command id value ( m_Idcommand member value) * @param aList = pointer to a Ki_HotkeyInfo list of commands * @param aCommandId = Command Id value * @return the key name in a wxString */ wxString ReturnKeyNameFromCommandId( Ki_HotkeyInfo** aList, int aCommandId ) { wxString keyname; for( ; *aList != NULL; aList++ ) { Ki_HotkeyInfo* hk_decr = *aList; if( hk_decr->m_Idcommand == aCommandId ) { keyname = ReturnKeyNameFromKeyCode( hk_decr->m_KeyCode ); break; } } return keyname; } /** * Function ReturnKeyCodeFromKeyName * return the key code from its key name * Only some wxWidgets key values are handled for function key * @param keyname = wxString key name to find in s_Hotkey_Name_List[], * like F2 or space or an usual (ascii) char. * @return the key code */ int ReturnKeyCodeFromKeyName( const wxString& keyname ) { int ii, keycode = 0; // Search for modifiers: Ctrl+ Alt+ and Shift+ wxString key = keyname; int modifier = 0; while( 1 ) { if( key.StartsWith( MODIFIER_CTRL ) ) { modifier |= GR_KB_CTRL; key.Remove( 0, 5 ); } else if( key.StartsWith( MODIFIER_ALT ) ) { modifier |= GR_KB_ALT; key.Remove( 0, 4 ); } else if( key.StartsWith( MODIFIER_SHIFT ) ) { modifier |= GR_KB_SHIFT; key.Remove( 0, 6 ); } else break; } if( (key.length() == 1) && (key[0] > ' ') && (key[0] < 0x7F) ) { keycode = key[0]; keycode += modifier; return keycode; } for( ii = 0; ; ii++ ) { if( s_Hotkey_Name_List[ii].m_KeyCode == 0 ) // End of list reached break; if( key.CmpNoCase( s_Hotkey_Name_List[ii].m_Name ) == 0 ) { keycode = s_Hotkey_Name_List[ii].m_KeyCode + modifier; break; } } return keycode; } /* DisplayHotkeyList * Displays the current hotkey list * aList = a Ki_HotkeyInfoSectionDescriptor list(Null terminated) */ void DisplayHotkeyList( WinEDA_DrawFrame* aFrame, struct Ki_HotkeyInfoSectionDescriptor* aDescList ) { wxString keyname; Ki_HotkeyInfo** List; wxString msg = _( "Current hotkey list:\n\n" ); for( ; aDescList->m_HK_InfoList != NULL; aDescList++ ) { List = aDescList->m_HK_InfoList; for( ; *List != NULL; List++ ) { Ki_HotkeyInfo* hk_decr = *List; msg += _( "key " ); keyname = ReturnKeyNameFromKeyCode( hk_decr->m_KeyCode ); msg += keyname + wxT( ": " ) + hk_decr->m_InfoMsg + wxT( "\n" ); } } DisplayInfoMessage( aFrame, msg ); } /** * Function GetDescriptorFromHotkey * Return a Ki_HotkeyInfo * pointer fron a key code for OnHotKey() function * @param aKey = key code (ascii value, or wxWidgets value for function keys * @param aList = pointer to a Ki_HotkeyInfo list of commands * @return the corresponding Ki_HotkeyInfo pointer from the Ki_HotkeyInfo List */ Ki_HotkeyInfo* GetDescriptorFromHotkey( int aKey, Ki_HotkeyInfo** aList ) { for( ; *aList != NULL; aList++ ) { Ki_HotkeyInfo* hk_decr = *aList; if( hk_decr->m_KeyCode == aKey ) return hk_decr; } return NULL; } /** * Function WriteHotkeyConfig * Store the current hotkey list * It is stored using the standard wxConfig mechanism or a file. * * @param aDescList = pointer to the current hotkey list. * @param aFullFileName = a wxString pointer to a fuill file name. * if NULL, use the standard wxConfig mechanism (default) * the output format is: shortcut "key" "function" * lines starting with # are comments */ int WinEDA_BasicFrame::WriteHotkeyConfig( struct Ki_HotkeyInfoSectionDescriptor* aDescList, wxString* aFullFileName ) { wxString msg; wxString keyname, infokey; msg = wxT( "$hotkey list\n" ); /* Print the current hotkey list */ Ki_HotkeyInfo** List; for( ; aDescList->m_HK_InfoList != NULL; aDescList++ ) { if( aDescList->m_Comment ) { msg += wxT( "# " ); msg += wxString( aDescList->m_Comment ); msg += wxT( "\n" ); } msg += *aDescList->m_SectionTag; msg += wxT( "\n" ); List = aDescList->m_HK_InfoList; for( ; *List != NULL; List++ ) { Ki_HotkeyInfo* hk_decr = *List; msg += wxT( "shortcut " ); keyname = ReturnKeyNameFromKeyCode( hk_decr->m_KeyCode ); AddDelimiterString( keyname ); infokey = hk_decr->m_InfoMsg; AddDelimiterString( infokey ); msg += keyname + wxT( ": " ) + infokey + wxT( "\n" ); } } msg += wxT( "$Endlist\n" ); if( aFullFileName ) { FILE* file = wxFopen( *aFullFileName, wxT( "wt" ) ); if( file ) fputs( CONV_TO_UTF8( msg ), file ); else { msg.Printf( wxT( "Unable to write file %s" ), GetChars( *aFullFileName ) ); return 0; } } else { wxConfig config( m_FrameName ); config.Write( HOTKEYS_CONFIG_KEY, msg ); } return 1; } /** * Function ReadHotkeyConfigFile * Read an old configuration file (<file>.key) and fill the current hotkey list * with hotkeys * @param aFilename = file name to read. * @param aDescList = current hotkey list descr. to initialise. */ int WinEDA_BasicFrame::ReadHotkeyConfigFile( const wxString& aFilename, struct Ki_HotkeyInfoSectionDescriptor* aDescList ) { wxFile cfgfile( aFilename ); /* get length */ cfgfile.SeekEnd(); wxFileOffset size = cfgfile.Tell(); cfgfile.Seek( 0 ); /* read data */ char* buffer = new char[size]; cfgfile.Read( buffer, size ); wxString data( buffer, wxConvUTF8 ); /* parse */ ParseHotkeyConfig( data, aDescList ); /* cleanup */ delete buffer; cfgfile.Close(); return 1; } void ReadHotkeyConfig( const wxString& Appname, struct Ki_HotkeyInfoSectionDescriptor* aDescList ) { wxConfig config( Appname ); if( !config.HasEntry( HOTKEYS_CONFIG_KEY ) ) { // assume defaults are ok return; } wxString data; config.Read( HOTKEYS_CONFIG_KEY, &data ); ParseHotkeyConfig( data, aDescList ); } /* Function ReadHotkeyConfig * Read configuration data and fill the current hotkey list with hotkeys * aDescList is the current hotkey list descr. to initialise. */ int WinEDA_BasicFrame::ReadHotkeyConfig( struct Ki_HotkeyInfoSectionDescriptor* aDescList ) { ::ReadHotkeyConfig( m_FrameName, aDescList ); return 1; } /* Function ParseHotkeyConfig * the input format is: shortcut "key" "function" * lines starting by # are ignored (comments) * lines like [xxx] are tags (example: [common] or [libedit] which identify sections */ void ParseHotkeyConfig( const wxString& data, struct Ki_HotkeyInfoSectionDescriptor* aDescList ) { /* Read the config */ wxStringTokenizer tokenizer( data, L"\r\n", wxTOKEN_STRTOK ); Ki_HotkeyInfo** CurrentHotkeyList = 0; while( tokenizer.HasMoreTokens() ) { wxString line = tokenizer.GetNextToken(); wxStringTokenizer lineTokenizer( line ); wxString line_type = lineTokenizer.GetNextToken(); if( line_type[0] == '#' ) //comment continue; if( line_type[0] == '[' ) // A tag is found. search infos in list { CurrentHotkeyList = 0; Ki_HotkeyInfoSectionDescriptor* DList = aDescList; for( ; DList->m_HK_InfoList; DList++ ) { if( *DList->m_SectionTag == line_type ) { CurrentHotkeyList = DList->m_HK_InfoList; break; } } continue; } if( line_type == wxT( "$Endlist" ) ) break; if( line_type != wxT( "shortcut" ) ) continue; if( CurrentHotkeyList == NULL ) continue; /* Get the key name */ lineTokenizer.SetString( lineTokenizer.GetString(), L"\"\r\n\t ", wxTOKEN_STRTOK ); wxString keyname = lineTokenizer.GetNextToken(); wxString remainder = lineTokenizer.GetString(); /* Get the command name */ wxString fctname = remainder.AfterFirst( '\"' ).BeforeFirst( '\"' ); /* search the hotkey in current hotkey list */ for( Ki_HotkeyInfo** List = CurrentHotkeyList; *List != NULL; List++ ) { Ki_HotkeyInfo* hk_decr = *List; if( hk_decr->m_InfoMsg == fctname ) { int code = ReturnKeyCodeFromKeyName( keyname ); if( code ) hk_decr->m_KeyCode = code; break; } } } } /** * Function ImportHotkeyConfigFromFile * Prompt the user for an old hotkey file to read, and read it. * @param aDescList = current hotkey list descr. to initialise. */ void WinEDA_BasicFrame::ImportHotkeyConfigFromFile( struct Ki_HotkeyInfoSectionDescriptor* aDescList ) { wxString ext = DEFAULT_HOTKEY_FILENAME_EXT; wxString mask = wxT( "*." ) + ext; wxString path = wxGetCwd(); wxString filename; filename = EDA_FileSelector( _( "Read Hotkey Configuration File:" ), path, filename, ext, mask, this, wxFD_OPEN, TRUE ); if( filename.IsEmpty() ) return; ReadHotkeyConfigFile( filename, aDescList ); } /** * Function ExportHotkeyConfigToFile * Prompt the user for an old hotkey file to read, and read it. * @param aDescList = current hotkey list descr. to initialise. */ void WinEDA_BasicFrame::ExportHotkeyConfigToFile( struct Ki_HotkeyInfoSectionDescriptor* aDescList ) { wxString ext = DEFAULT_HOTKEY_FILENAME_EXT; wxString mask = wxT( "*." ) + ext; wxString path = wxGetCwd(); wxString filename; filename = EDA_FileSelector( _( "Read Hotkey Configuration File:" ), path, filename, ext, mask, this, wxFD_OPEN, TRUE ); if( filename.IsEmpty() ) return; WriteHotkeyConfig( aDescList, &filename ); } /* add hotkey config options submenu to aMenu */ void AddHotkeyConfigMenu( wxMenu* aMenu ) { if( aMenu == NULL ) return; wxMenuItem* item; wxMenu* HotkeySubmenu = new wxMenu(); /* List existing hotkey menu*/ item = new wxMenuItem( HotkeySubmenu, ID_PREFERENCES_HOTKEY_SHOW_CURRENT_LIST, _( "List Current Keys" ), _( "Displays the current hotkeys list and corresponding commands" ) ); item->SetBitmap( info_xpm ); HotkeySubmenu->Append( item ); /* Call hotkeys editor*/ item = new wxMenuItem( HotkeySubmenu, ID_PREFERENCES_HOTKEY_SHOW_EDITOR, _( "Edit Hotkeys" ), _( "Call the hotkeys editor" ) ); item->SetBitmap( editor_xpm ); HotkeySubmenu->Append( item ); HotkeySubmenu->AppendSeparator(); /* create hotkey file to export current hotkeys config */ item = new wxMenuItem( HotkeySubmenu, ID_PREFERENCES_HOTKEY_EXPORT_CONFIG, _( "Export Hotkeys Config" ), _( "Create a hotkey configuration file to export the current hotkey config" ) ); item->SetBitmap( save_setup_xpm ); HotkeySubmenu->Append( item ); /* Reload hotkey file */ item = new wxMenuItem( HotkeySubmenu, ID_PREFERENCES_HOTKEY_IMPORT_CONFIG, _( "Import Hotkeys Config" ), _( "Load an existing hotkey configuration file" ) ); item->SetBitmap( reload_xpm ); HotkeySubmenu->Append( item ); /* Append HotkeySubmenu to menu */ ADD_MENUITEM_WITH_HELP_AND_SUBMENU( aMenu, HotkeySubmenu, ID_PREFERENCES_HOTKEY_SUBMENU, _( "Hotkeys" ), _( "Hotkeys configuration and preferences" ), hotkeys_xpm ); }