/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2016 Anil8735(https://stackoverflow.com/users/3659387/anil8753) * from https://stackoverflow.com/a/37274011 * Copyright (C) 2020-2022 Kicad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include STD_BITMAP_BUTTON::STD_BITMAP_BUTTON( wxWindow* aParent, wxWindowID aId, const wxBitmap& aDummyBitmap, const wxPoint& aPos, const wxSize& aSize, int aStyle ) : wxPanel( aParent, aId, aPos, aSize, aStyle, "StdBitmapButton" ) { if( aSize == wxDefaultSize ) { wxSize defaultSize = wxButton::GetDefaultSize(); SetMinSize( wxSize( defaultSize.GetWidth() + 1, defaultSize.GetHeight() + 1 ) ); } Bind( wxEVT_PAINT, &STD_BITMAP_BUTTON::OnPaint, this ); Bind( wxEVT_LEFT_UP, &STD_BITMAP_BUTTON::OnLeftButtonUp, this ); Bind( wxEVT_LEFT_DOWN, &STD_BITMAP_BUTTON::OnLeftButtonDown, this ); Bind( wxEVT_KILL_FOCUS, &STD_BITMAP_BUTTON::OnKillFocus, this ); Bind( wxEVT_LEAVE_WINDOW, &STD_BITMAP_BUTTON::OnMouseLeave, this ); Bind( wxEVT_ENTER_WINDOW, &STD_BITMAP_BUTTON::OnMouseEnter, this ); Bind( wxEVT_SYS_COLOUR_CHANGED, wxSysColourChangedEventHandler( STD_BITMAP_BUTTON::onThemeChanged ), this ); } STD_BITMAP_BUTTON::~STD_BITMAP_BUTTON() { } void STD_BITMAP_BUTTON::onThemeChanged( wxSysColourChangedEvent &aEvent ) { Refresh(); } void STD_BITMAP_BUTTON::SetBitmap( const wxBitmap& aBmp ) { m_bitmap = aBmp; SetMinSize( wxSize( m_bitmap.GetWidth() + 8, m_bitmap.GetHeight() + 8 ) ); } void STD_BITMAP_BUTTON::OnKillFocus( wxFocusEvent& aEvent ) { m_stateButton = wxCONTROL_CURRENT; Refresh(); aEvent.Skip(); } void STD_BITMAP_BUTTON::OnMouseLeave( wxMouseEvent& aEvent ) { m_stateButton = 0; Refresh(); aEvent.Skip(); } void STD_BITMAP_BUTTON::OnMouseEnter( wxMouseEvent& aEvent ) { m_stateButton = wxCONTROL_CURRENT; Refresh(); aEvent.Skip(); } void STD_BITMAP_BUTTON::OnLeftButtonUp( wxMouseEvent& aEvent ) { m_stateButton = 0; Refresh(); wxEvtHandler* pEventHandler = GetEventHandler(); wxASSERT( pEventHandler ); pEventHandler->CallAfter( [=]() { wxCommandEvent evt( wxEVT_BUTTON, GetId() ); evt.SetEventObject( this ); GetEventHandler()->ProcessEvent( evt ); } ); aEvent.Skip(); } void STD_BITMAP_BUTTON::OnLeftButtonDown( wxMouseEvent& aEvent ) { m_stateButton = wxCONTROL_PRESSED; Refresh(); aEvent.Skip(); } void STD_BITMAP_BUTTON::OnPaint( wxPaintEvent& WXUNUSED( aEvent ) ) { wxPaintDC dc( this ); wxSize size = GetSize(); #ifdef __WXMAC__ auto drawBackground = [&]( wxRect aRect ) { // wxWidgets doesn't have much support for dark mode on OSX; none of the // system colours return the right values, nor does wxRendererNative draw // the borders correctly. So we add some empirically chosen hacks here. wxColor fg = wxSystemSettings::GetColour( wxSYS_COLOUR_BTNTEXT ); wxColor bg = wxSystemSettings::GetColour( wxSYS_COLOUR_BTNFACE ); aRect.width += 1; aRect.height += 1; if( KIPLATFORM::UI::IsDarkTheme() ) { bg = bg.ChangeLightness( m_bIsEnable ? 130 : 120 ); dc.SetBrush( bg ); dc.SetPen( bg ); } else { bg = bg.ChangeLightness( m_bIsEnable ? 200 : 160 ); dc.SetBrush( bg ); fg = fg.ChangeLightness( 180 ); dc.SetPen( fg ); } dc.DrawRoundedRectangle( aRect, aRect.height / 4 ); }; #endif wxRect r1; r1.x = 0; r1.y = 0; r1.width = size.GetWidth(); r1.height = size.GetHeight(); #ifdef __WXMAC__ // wxRendereNative doesn't handle dark mode on OSX. drawBackground( r1 ); #else r1.width += 2; wxRendererNative::Get().DrawPushButton( this, dc, r1, m_stateButton ); #endif SetForegroundColour( m_bIsEnable ? wxSystemSettings::GetColour( wxSYS_COLOUR_BTNTEXT ) : wxSystemSettings::GetColour( wxSYS_COLOUR_GRAYTEXT ) ); if( m_bitmap.IsOk() ) { wxMemoryDC mdc( m_bitmap ); r1.x = ( size.GetWidth() - m_bitmap.GetWidth() ) / 2; if( r1.x < 0 ) r1.x = 0; r1.y += ( size.GetHeight() - m_bitmap.GetHeight() ) / 2; dc.Blit( wxPoint( r1.x, r1.y ), m_bitmap.GetSize(), &mdc, wxPoint( 0, 0 ), wxCOPY, true ); } } bool STD_BITMAP_BUTTON::Enable( bool aEnable ) { m_bIsEnable = aEnable; wxPanel::Enable( m_bIsEnable ); if( m_bIsEnable ) m_stateButton = 0; else m_stateButton = wxCONTROL_DISABLED; Refresh(); return aEnable; }