/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef SELECTION_CONDITIONS_H_ #define SELECTION_CONDITIONS_H_ #include #include #include struct SELECTION; ///> Functor type that checks a specific condition for selected items. typedef boost::function SELECTION_CONDITION; SELECTION_CONDITION operator||( const SELECTION_CONDITION& aConditionA, const SELECTION_CONDITION& aConditionB ); SELECTION_CONDITION operator&&( const SELECTION_CONDITION& aConditionA, const SELECTION_CONDITION& aConditionB ); /** * Class that groups generic conditions for selected items. */ class SELECTION_CONDITIONS { public: /** * Function ShowAlways * The default condition function (always returns true). * @param aSelection is the selection to be tested. * @return Always true; */ static bool ShowAlways( const SELECTION& aSelection ) { return true; } /** * Function NotEmpty * Tests if there are any items selected. * @param aSelection is the selection to be tested. * @return True if there is at least one item selected. */ static bool NotEmpty( const SELECTION& aSelection ); /** * Function OnlyConnectedItems * Tests if selection contains exclusively connected items (pads, tracks, vias, zones). * @param aSelection is the selection to be tested. * @return True if there are only connected items connected. */ static bool OnlyConnectedItems( const SELECTION& aSelection ); /** * Function SameNet * Creates a functor that tests if selection contains items belonging to the same net. If there * are items which are not of BOARD_CONNECTED_ITEM type, the result is false. If all items do * not have any net assigned, the result is negative (technically they have the same netcode, * but in most cases they should not be connected together). * @return Functor testing if selected items are exclusively connected items belonging to * the same net (and netcode > 0). */ static SELECTION_CONDITION SameNet(); /** * Function SameLayer * Creates a functor that tests if selection contains items that belong exclusively to the same * layer. In case of items belonging to multiple layers, it is enough to have a single common * layer with other items. * @return Functor testing if selected items share at least one common layer. */ static SELECTION_CONDITION SameLayer(); /** * Function HasType * Creates a functor that tests if among the selected items there is at least one of a given type. * @param aType is the type that is searched. * @return Functor testing for presence of items of a given type. */ static SELECTION_CONDITION HasType( KICAD_T aType ); /** * Function OnlyType * Creates a functor that tests if the selected items are *only* of given type. * @param aType is the type that is searched. * @return Functor testing if selected items are exclusively of one type. */ static SELECTION_CONDITION OnlyType( KICAD_T aType ); /** * Function OnlyTypes * Creates a functor that tests if the selected items are *only* of given types. * @param aType is a vector containing types that are searched. * @return Functor testing if selected items are exclusively of the requested types. */ static SELECTION_CONDITION OnlyTypes( const std::vector& aTypes ); /** * Function Count * Creates a functor that tests if the number of selected items is equal to the value given as * parameter. * @param aNumber is the number of expected items. * @return Functor testing if the number of selected items is equal aNumber. */ static SELECTION_CONDITION Count( int aNumber ); /** * Function MoreThan * Creates a functor that tests if the number of selected items is greater than the value given * as parameter. * @param aNumber is the number used for comparison. * @return Functor testing if the number of selected items is greater than aNumber. */ static SELECTION_CONDITION MoreThan( int aNumber ); /** * Function LessThan * Creates a functor that tests if the number of selected items is smaller than the value given * as parameter. * @param aNumber is the number used for comparison. * @return Functor testing if the number of selected items is smaller than aNumber. */ static SELECTION_CONDITION LessThan( int aNumber ); private: static bool sameNetFunc( const SELECTION& aSelection ); static bool sameLayerFunc( const SELECTION& aSelection ); ///> Helper function used by HasType() static bool hasTypeFunc( const SELECTION& aSelection, KICAD_T aType ); ///> Helper function used by OnlyType() static bool onlyTypeFunc( const SELECTION& aSelection, KICAD_T aType ); ///> Helper function used by OnlyTypes() static bool onlyTypesFunc( const SELECTION& aSelection, const std::vector& aTypes ); ///> Helper function used by Count() static bool countFunc( const SELECTION& aSelection, int aNumber ); ///> Helper function used by MoreThan() static bool moreThanFunc( const SELECTION& aSelection, int aNumber ); ///> Helper function used by LessThan() static bool lessThanFunc( const SELECTION& aSelection, int aNumber ); ///> Helper function used by operator|| static bool orFunc( const SELECTION_CONDITION& aConditionA, const SELECTION_CONDITION& aConditionB, const SELECTION& aSelection ) { return aConditionA( aSelection ) || aConditionB( aSelection ); } ///> Helper function used by operator&& static bool andFunc( const SELECTION_CONDITION& aConditionA, const SELECTION_CONDITION& aConditionB, const SELECTION& aSelection ) { return aConditionA( aSelection ) && aConditionB( aSelection ); } friend SELECTION_CONDITION operator||( const SELECTION_CONDITION& aConditionA, const SELECTION_CONDITION& aConditionB ); friend SELECTION_CONDITION operator&&( const SELECTION_CONDITION& aConditionA, const SELECTION_CONDITION& aConditionB ); }; #endif /* SELECTION_CONDITIONS_H_ */