/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2017 CERN * Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors. * * @author Tomasz Wlostowski * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __CONTEXT_MENU_H #define __CONTEXT_MENU_H #include #include #include #include #include #include class KIFACE_I; class TOOL_INTERACTIVE; enum class BITMAPS : unsigned int; /** * Defines the structure of a menu based on ACTIONs. */ class ACTION_MENU : public wxMenu { public: ///< Default constructor ACTION_MENU( bool isContextMenu, TOOL_INTERACTIVE* aTool = nullptr ); ~ACTION_MENU() override; ACTION_MENU( const ACTION_MENU& aMenu ) = delete; ACTION_MENU& operator=( const ACTION_MENU& aMenu ) = delete; /** * Set title for the menu. The title is shown as a text label shown on the top of * the menu. * * @param aTitle is the new title. */ void SetTitle( const wxString& aTitle ) override; /** * Decide whether a title for a pop up menu should be displayed. */ void DisplayTitle( bool aDisplay = true ); /** * Assign an icon for the entry. * * @param aIcon is the icon to be assigned. NULL is used to remove icon. */ void SetIcon( BITMAPS aIcon ); /** * Add a wxWidgets-style entry to the menu. * * After highlighting/selecting the entry, a wxWidgets event is generated. */ wxMenuItem* Add( const wxString& aLabel, int aId, BITMAPS aIcon ); wxMenuItem* Add( const wxString& aLabel, const wxString& aToolTip, int aId, BITMAPS aIcon, bool aIsCheckmarkEntry = false ); /** * Add an entry to the menu based on the #TOOL_ACTION object. * * After selecting the entry, a #TOOL_EVENT command containing name of the action is sent. * * @param aAction is the action to be added to menu entry. */ wxMenuItem* Add( const TOOL_ACTION& aAction, bool aIsCheckmarkEntry = false ); /** * Add an action menu as a submenu. * * The difference between this function and wxMenu::AppendSubMenu() is the capability to * handle icons. * * @param aMenu is the submenu to be added. */ wxMenuItem* Add( ACTION_MENU* aMenu ); /** * Add a standard close item to the menu with the accelerator key CTRL-W. * * Emits the wxID_CLOSE event. * * @param aAppname is the application name to append to the tooltip. */ void AddClose( wxString aAppname = "" ); /** * Add either a standard Quit or Close item to the menu. * * If \a aKiface is NULL or in single-instance then quit (wxID_QUIT) is used, otherwise * close (wxID_CLOSE) is used. * * @param aAppname is the application name to append to the tooltip. */ void AddQuitOrClose( KIFACE_I* aKiface, wxString aAppname = "" ); /** * Remove all the entries from the menu (as well as its title). * * It leaves the menu in the initial state. */ void Clear(); /** * Returns true if the menu has any enabled items */ bool HasEnabledItems() const; /** * Return the position of selected item. * * If the returned value is negative, that means that menu was dismissed. * * @return The position of selected item in the action menu. */ inline int GetSelected() const { return m_selected; } /** * Run update handlers for the menu and its submenus. */ void UpdateAll(); /** * Clear the dirty flag on the menu and all descendants. */ void ClearDirty(); void SetDirty(); /** * Set a tool that is the creator of the menu. * * @param aTool is the tool that created the menu. */ void SetTool( TOOL_INTERACTIVE* aTool ); /** * Create a deep, recursive copy of this ACTION_MENU. */ ACTION_MENU* Clone() const; void OnMenuEvent( wxMenuEvent& aEvent ); void OnIdle( wxIdleEvent& event ); virtual bool PassHelpTextToHandler() { return false; } static constexpr bool CHECK = true; protected: ///< Return an instance of this class. It has to be overridden in inheriting classes. virtual ACTION_MENU* create() const; ///< Returns an instance of TOOL_MANAGER class. TOOL_MANAGER* getToolManager() const; /** * Update menu state stub. * * It is called before a menu is shown, in order to update its state. Here you can tick * current settings, enable/disable entries, etc. */ virtual void update() { } /** * Event handler stub. * * It should be used if you want to generate a #TOOL_EVENT from a wxMenuEvent. It will be * called when a menu entry is clicked. */ virtual OPT_TOOL_EVENT eventHandler( const wxMenuEvent& ) { return OPT_TOOL_EVENT(); } /** * Copy another menus data to this instance. * * Old entries are preserved and ones form aMenu are copied. */ void copyFrom( const ACTION_MENU& aMenu ); protected: /** * Append a copy of wxMenuItem. */ wxMenuItem* appendCopy( const wxMenuItem* aSource ); ///< Initialize handlers for events. void setupEvents(); ///< Update hot key settings for TOOL_ACTIONs in this menu. void updateHotKeys(); ///< Traverse the submenus tree looking for a submenu capable of handling a particular menu ///< event. In case it is handled, it is returned the aToolEvent parameter. void runEventHandlers( const wxMenuEvent& aMenuEvent, OPT_TOOL_EVENT& aToolEvent ); ///< Run a function on the menu and all its submenus. void runOnSubmenus( std::function aFunction ); ///< Check if any of submenus contains a TOOL_ACTION with a specific ID. OPT_TOOL_EVENT findToolAction( int aId ); bool m_isForcedPosition; wxPoint m_forcedPosition; bool m_dirty; // Menu requires update before display bool m_titleDisplayed; bool m_isContextMenu; ///< Menu title wxString m_title; ///< Optional icon BITMAPS m_icon; ///< Stores the id number of selected item. int m_selected; ///< Creator of the menu TOOL_INTERACTIVE* m_tool; ///< Associates tool actions with menu item IDs. Non-owning. std::map m_toolActions; ///< List of submenus. std::list m_submenus; friend class TOOL_INTERACTIVE; }; #endif