/*****************************************************************************/ /* Module editor: Dialog box for editing module properties and carateristics */ /*****************************************************************************/ #ifndef __DIALOG_EDIT_MODULE_FOR_MODEDIT__ #define __DIALOG_EDIT_MODULE_FOR_MODEDIT__ // Include the wxFormBuider header base: #include #include /**************************************/ /* class DIALOG_MODULE_MODULE_EDITOR */ /**************************************/ class DIALOG_MODULE_MODULE_EDITOR : public DIALOG_MODULE_MODULE_EDITOR_BASE { private: FOOTPRINT_EDIT_FRAME* m_Parent; MODULE* m_CurrentModule; TEXTE_MODULE* m_ReferenceCopy; TEXTE_MODULE* m_ValueCopy; std::vector m_Shapes3D_list; int m_LastSelected3DShapeIndex; WinEDA_VertexCtrl * m_3D_Scale; WinEDA_VertexCtrl * m_3D_Offset; WinEDA_VertexCtrl * m_3D_Rotation; public: // Constructor and destructor DIALOG_MODULE_MODULE_EDITOR( FOOTPRINT_EDIT_FRAME* aParent, MODULE* aModule ); ~DIALOG_MODULE_MODULE_EDITOR(); private: void InitModeditProperties(); void Transfert3DValuesToDisplay( S3D_MASTER * aStruct3DSource ); void TransfertDisplayTo3DValues( int aIndexSelection ); void OnEditValue( wxCommandEvent& event ); void OnEditReference( wxCommandEvent& event ); void On3DShapeSelection( wxCommandEvent& event ); void On3DShapeNameSelected( wxCommandEvent& event ); void BrowseAndAdd3DLib( wxCommandEvent& event ); void Remove3DShape( wxCommandEvent& event ); void OnCancelClick( wxCommandEvent& event ); void OnOkClick( wxCommandEvent& event ); }; #endif // __DIALOG_EDIT_MODULE_FOR_MODEDIT__