/******************************************************************************* * * * Author : Angus Johnson * * Version : 4.8.5 * * Date : 15 July 2012 * * Website : http://www.angusj.com * * Copyright : Angus Johnson 2010-2012 * * * * License: * * Use, modification & distribution is subject to Boost Software License Ver 1. * * http://www.boost.org/LICENSE_1_0.txt * * * * Attributions: * * The code in this library is an extension of Bala Vatti's clipping algorithm: * * "A generic solution to polygon clipping" * * Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. * * http://portal.acm.org/citation.cfm?id=129906 * * * * Computer graphics and geometric modeling: implementation and algorithms * * By Max K. Agoston * * Springer; 1 edition (January 4, 2005) * * http://books.google.com/books?q=vatti+clipping+agoston * * * * See also: * * "Polygon Offsetting by Computing Winding Numbers" * * Paper no. DETC2005-85513 pp. 565-575 * * ASME 2005 International Design Engineering Technical Conferences * * and Computers and Information in Engineering Conference (IDETC/CIE2005) * * September 24–28, 2005 , Long Beach, California, USA * * http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf * * * *******************************************************************************/ /******************************************************************************* * * * This is a translation of the Delphi Clipper library and the naming style * * used has retained a Delphi flavour. * * * *******************************************************************************/ #include "clipper.hpp" #include #include #include #include #include #include #include namespace ClipperLib { static long64 const loRange = 1518500249; //sqrt(2^63 -1)/2 static long64 const hiRange = 6521908912666391106LL; //sqrt(2^127 -1)/2 static double const pi = 3.141592653589793238; enum Direction { dRightToLeft, dLeftToRight }; #define HORIZONTAL (-1.0E+40) #define TOLERANCE (1.0e-20) #define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE)) #define NEAR_EQUAL(a, b) NEAR_ZERO((a) - (b)) inline long64 Abs(long64 val) { return val < 0 ? -val : val; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // Int128 class (enables safe math on signed 64bit integers) // eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1 // Int128 val2((long64)9223372036854775807); // Int128 val3 = val1 * val2; // val3.AsString => "85070591730234615847396907784232501249" (8.5e+37) //------------------------------------------------------------------------------ class Int128 { public: Int128(long64 _lo = 0) { lo = _lo; if (lo < 0) hi = -1; else hi = 0; } Int128(const Int128 &val): hi(val.hi), lo(val.lo){} long64 operator = (const long64 &val) { lo = val; if (lo < 0) hi = -1; else hi = 0; return val; } bool operator == (const Int128 &val) const {return (hi == val.hi && lo == val.lo);} bool operator != (const Int128 &val) const { return !(*this == val);} bool operator > (const Int128 &val) const { if (hi != val.hi) return hi > val.hi; else return lo > val.lo; } bool operator < (const Int128 &val) const { if (hi != val.hi) return hi < val.hi; else return lo < val.lo; } Int128& operator += (const Int128 &rhs) { hi += rhs.hi; lo += rhs.lo; if (ulong64(lo) < ulong64(rhs.lo)) hi++; return *this; } Int128 operator + (const Int128 &rhs) const { Int128 result(*this); result+= rhs; return result; } Int128& operator -= (const Int128 &rhs) { Int128 tmp(rhs); Negate(tmp); *this += tmp; return *this; } //Int128 operator -() const //{ // Int128 result(*this); // if (result.lo == 0) { // if (result.hi != 0) result.hi = -1; // } // else { // result.lo = -result.lo; // result.hi = ~result.hi; // } // return result; //} Int128 operator - (const Int128 &rhs) const { Int128 result(*this); result -= rhs; return result; } Int128 operator * (const Int128 &rhs) const { if ( !(hi == 0 || hi == -1) || !(rhs.hi == 0 || rhs.hi == -1)) throw "Int128 operator*: overflow error"; bool negate = (hi < 0) != (rhs.hi < 0); Int128 tmp(*this); if (tmp.hi < 0) Negate(tmp); ulong64 int1Hi = ulong64(tmp.lo) >> 32; ulong64 int1Lo = ulong64(tmp.lo & 0xFFFFFFFF); tmp = rhs; if (tmp.hi < 0) Negate(tmp); ulong64 int2Hi = ulong64(tmp.lo) >> 32; ulong64 int2Lo = ulong64(tmp.lo & 0xFFFFFFFF); //nb: see comments in clipper.pas ulong64 a = int1Hi * int2Hi; ulong64 b = int1Lo * int2Lo; ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi; tmp.hi = long64(a + (c >> 32)); tmp.lo = long64(c << 32); tmp.lo += long64(b); if (ulong64(tmp.lo) < b) tmp.hi++; if (negate) Negate(tmp); return tmp; } Int128 operator/ (const Int128 &rhs) const { if (rhs.lo == 0 && rhs.hi == 0) throw "Int128 operator/: divide by zero"; bool negate = (rhs.hi < 0) != (hi < 0); Int128 result(*this), denom(rhs); if (result.hi < 0) Negate(result); if (denom.hi < 0) Negate(denom); if (denom > result) return Int128(0); //result is only a fraction of 1 Negate(denom); Int128 p(0); for (int i = 0; i < 128; ++i) { p.hi = p.hi << 1; if (p.lo < 0) p.hi++; p.lo = long64(p.lo) << 1; if (result.hi < 0) p.lo++; result.hi = result.hi << 1; if (result.lo < 0) result.hi++; result.lo = long64(result.lo) << 1; Int128 p2(p); p += denom; if (p.hi < 0) p = p2; else result.lo++; } if (negate) Negate(result); return result; } double AsDouble() const { const double shift64 = 18446744073709551616.0; //2^64 const double bit64 = 9223372036854775808.0; if (hi < 0) { Int128 tmp(*this); Negate(tmp); if (tmp.lo < 0) return (double)tmp.lo - bit64 - tmp.hi * shift64; else return -(double)tmp.lo - tmp.hi * shift64; } else if (lo < 0) return -(double)lo + bit64 + hi * shift64; else return (double)lo + (double)hi * shift64; } //for bug testing ... //std::string AsString() const //{ // std::string result; // unsigned char r = 0; // Int128 tmp(0), val(*this); // if (hi < 0) Negate(val); // result.resize(50); // std::string::size_type i = result.size() -1; // while (val.hi != 0 || val.lo != 0) // { // Div10(val, tmp, r); // result[i--] = char('0' + r); // val = tmp; // } // if (hi < 0) result[i--] = '-'; // result.erase(0,i+1); // if (result.size() == 0) result = "0"; // return result; //} private: long64 hi; long64 lo; static void Negate(Int128 &val) { if (val.lo == 0) { if (val.hi != 0) val.hi = -val.hi;; } else { val.lo = -val.lo; val.hi = ~val.hi; } } //debugging only ... //void Div10(const Int128 val, Int128& result, unsigned char & remainder) const //{ // remainder = 0; // result = 0; // for (int i = 63; i >= 0; --i) // { // if ((val.hi & ((long64)1 << i)) != 0) // remainder = char((remainder * 2) + 1); else // remainder *= char(2); // if (remainder >= 10) // { // result.hi += ((long64)1 << i); // remainder -= char(10); // } // } // for (int i = 63; i >= 0; --i) // { // if ((val.lo & ((long64)1 << i)) != 0) // remainder = char((remainder * 2) + 1); else // remainder *= char(2); // if (remainder >= 10) // { // result.lo += ((long64)1 << i); // remainder -= char(10); // } // } //} }; //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ bool FullRangeNeeded(const Polygon &pts) { bool result = false; for (Polygon::size_type i = 0; i < pts.size(); ++i) { if (Abs(pts[i].X) > hiRange || Abs(pts[i].Y) > hiRange) throw "Coordinate exceeds range bounds."; else if (Abs(pts[i].X) > loRange || Abs(pts[i].Y) > loRange) result = true; } return result; } //------------------------------------------------------------------------------ bool Orientation(const Polygon &poly) { int highI = (int)poly.size() -1; if (highI < 2) return false; int j = 0, jplus, jminus; for (int i = 0; i <= highI; ++i) { if (poly[i].Y < poly[j].Y) continue; if ((poly[i].Y > poly[j].Y || poly[i].X < poly[j].X)) j = i; }; if (j == highI) jplus = 0; else jplus = j +1; if (j == 0) jminus = highI; else jminus = j -1; IntPoint vec1, vec2; //get cross product of vectors of the edges adjacent to highest point ... vec1.X = poly[j].X - poly[jminus].X; vec1.Y = poly[j].Y - poly[jminus].Y; vec2.X = poly[jplus].X - poly[j].X; vec2.Y = poly[jplus].Y - poly[j].Y; if (Abs(vec1.X) > loRange || Abs(vec1.Y) > loRange || Abs(vec2.X) > loRange || Abs(vec2.Y) > loRange) { if (Abs(vec1.X) > hiRange || Abs(vec1.Y) > hiRange || Abs(vec2.X) > hiRange || Abs(vec2.Y) > hiRange) throw "Coordinate exceeds range bounds."; Int128 cross = Int128(vec1.X) * Int128(vec2.Y) - Int128(vec2.X) * Int128(vec1.Y); return cross > 0; } else return (vec1.X * vec2.Y - vec2.X * vec1.Y) > 0; } //------------------------------------------------------------------------------ inline bool PointsEqual( const IntPoint &pt1, const IntPoint &pt2) { return ( pt1.X == pt2.X && pt1.Y == pt2.Y ); } //------------------------------------------------------------------------------ bool Orientation(OutRec *outRec, bool UseFullInt64Range) { //first make sure bottomPt is correctly assigned ... OutPt *opBottom = outRec->pts, *op = outRec->pts->next; while (op != outRec->pts) { if (op->pt.Y >= opBottom->pt.Y) { if (op->pt.Y > opBottom->pt.Y || op->pt.X < opBottom->pt.X) opBottom = op; } op = op->next; } outRec->bottomPt = opBottom; opBottom->idx = outRec->idx; op = opBottom; //find vertices either side of bottomPt (skipping duplicate points) .... OutPt *opPrev = op->prev; OutPt *opNext = op->next; while (op != opPrev && PointsEqual(op->pt, opPrev->pt)) opPrev = opPrev->prev; while (op != opNext && PointsEqual(op->pt, opNext->pt)) opNext = opNext->next; IntPoint ip1, ip2; ip1.X = op->pt.X - opPrev->pt.X; ip1.Y = op->pt.Y - opPrev->pt.Y; ip2.X = opNext->pt.X - op->pt.X; ip2.Y = opNext->pt.Y - op->pt.Y; if (UseFullInt64Range) return Int128(ip1.X) * Int128(ip2.Y) - Int128(ip2.X) * Int128(ip1.Y) > 0; else return (ip1.X * ip2.Y - ip2.X * ip1.Y) > 0; } //------------------------------------------------------------------------------ double Area(const Polygon &poly) { int highI = (int)poly.size() -1; if (highI < 2) return 0; if (FullRangeNeeded(poly)) { Int128 a; a = (Int128(poly[highI].X) * Int128(poly[0].Y)) - Int128(poly[0].X) * Int128(poly[highI].Y); for (int i = 0; i < highI; ++i) a += Int128(poly[i].X) * Int128(poly[i+1].Y) - Int128(poly[i+1].X) * Int128(poly[i].Y); return a.AsDouble() / 2; } else { double a; a = (double)poly[highI].X * poly[0].Y - (double)poly[0].X * poly[highI].Y; for (int i = 0; i < highI; ++i) a += (double)poly[i].X * poly[i+1].Y - (double)poly[i+1].X * poly[i].Y; return a/2; } } //------------------------------------------------------------------------------ double Area(const OutRec &outRec, bool UseFullInt64Range) { OutPt *op = outRec.pts; if (UseFullInt64Range) { Int128 a(0); do { a += (Int128(op->prev->pt.X) * Int128(op->pt.Y)) - Int128(op->pt.X) * Int128(op->prev->pt.Y); op = op->next; } while (op != outRec.pts); return a.AsDouble() / 2; } else { double a = 0; do { a += (op->prev->pt.X * op->pt.Y) - (op->pt.X * op->prev->pt.Y); op = op->next; } while (op != outRec.pts); return a/2; } } //------------------------------------------------------------------------------ bool PointIsVertex(const IntPoint &pt, OutPt *pp) { OutPt *pp2 = pp; do { if (PointsEqual(pp2->pt, pt)) return true; pp2 = pp2->next; } while (pp2 != pp); return false; } //------------------------------------------------------------------------------ bool PointInPolygon(const IntPoint &pt, OutPt *pp, bool UseFullInt64Range) { OutPt *pp2 = pp; bool result = false; if (UseFullInt64Range) { do { if ((((pp2->pt.Y <= pt.Y) && (pt.Y < pp2->prev->pt.Y)) || ((pp2->prev->pt.Y <= pt.Y) && (pt.Y < pp2->pt.Y))) && Int128(pt.X - pp2->pt.X) < (Int128(pp2->prev->pt.X - pp2->pt.X) * Int128(pt.Y - pp2->pt.Y)) / Int128(pp2->prev->pt.Y - pp2->pt.Y)) result = !result; pp2 = pp2->next; } while (pp2 != pp); } else { do { if ((((pp2->pt.Y <= pt.Y) && (pt.Y < pp2->prev->pt.Y)) || ((pp2->prev->pt.Y <= pt.Y) && (pt.Y < pp2->pt.Y))) && (pt.X < (pp2->prev->pt.X - pp2->pt.X) * (pt.Y - pp2->pt.Y) / (pp2->prev->pt.Y - pp2->pt.Y) + pp2->pt.X )) result = !result; pp2 = pp2->next; } while (pp2 != pp); } return result; } //------------------------------------------------------------------------------ bool SlopesEqual(TEdge &e1, TEdge &e2, bool UseFullInt64Range) { if (UseFullInt64Range) return Int128(e1.ytop - e1.ybot) * Int128(e2.xtop - e2.xbot) == Int128(e1.xtop - e1.xbot) * Int128(e2.ytop - e2.ybot); else return (e1.ytop - e1.ybot)*(e2.xtop - e2.xbot) == (e1.xtop - e1.xbot)*(e2.ytop - e2.ybot); } //------------------------------------------------------------------------------ bool SlopesEqual(const IntPoint pt1, const IntPoint pt2, const IntPoint pt3, bool UseFullInt64Range) { if (UseFullInt64Range) return Int128(pt1.Y-pt2.Y) * Int128(pt2.X-pt3.X) == Int128(pt1.X-pt2.X) * Int128(pt2.Y-pt3.Y); else return (pt1.Y-pt2.Y)*(pt2.X-pt3.X) == (pt1.X-pt2.X)*(pt2.Y-pt3.Y); } //------------------------------------------------------------------------------ bool SlopesEqual(const IntPoint pt1, const IntPoint pt2, const IntPoint pt3, const IntPoint pt4, bool UseFullInt64Range) { if (UseFullInt64Range) return Int128(pt1.Y-pt2.Y) * Int128(pt3.X-pt4.X) == Int128(pt1.X-pt2.X) * Int128(pt3.Y-pt4.Y); else return (pt1.Y-pt2.Y)*(pt3.X-pt4.X) == (pt1.X-pt2.X)*(pt3.Y-pt4.Y); } //------------------------------------------------------------------------------ double GetDx(const IntPoint pt1, const IntPoint pt2) { return (pt1.Y == pt2.Y) ? HORIZONTAL : (double)(pt2.X - pt1.X) / (double)(pt2.Y - pt1.Y); } //--------------------------------------------------------------------------- void SetDx(TEdge &e) { if (e.ybot == e.ytop) e.dx = HORIZONTAL; else e.dx = (double)(e.xtop - e.xbot) / (double)(e.ytop - e.ybot); } //--------------------------------------------------------------------------- void SwapSides(TEdge &edge1, TEdge &edge2) { EdgeSide side = edge1.side; edge1.side = edge2.side; edge2.side = side; } //------------------------------------------------------------------------------ void SwapPolyIndexes(TEdge &edge1, TEdge &edge2) { int outIdx = edge1.outIdx; edge1.outIdx = edge2.outIdx; edge2.outIdx = outIdx; } //------------------------------------------------------------------------------ inline long64 Round(double val) { return (val < 0) ? static_cast(val - 0.5) : static_cast(val + 0.5); } //------------------------------------------------------------------------------ long64 TopX(TEdge &edge, const long64 currentY) { return ( currentY == edge.ytop ) ? edge.xtop : edge.xbot + Round(edge.dx *(currentY - edge.ybot)); } //------------------------------------------------------------------------------ long64 TopX(const IntPoint pt1, const IntPoint pt2, const long64 currentY) { //preconditions: pt1.Y <> pt2.Y and pt1.Y > pt2.Y if (currentY >= pt1.Y) return pt1.X; else if (currentY == pt2.Y) return pt2.X; else if (pt1.X == pt2.X) return pt1.X; else { double q = (double)(pt1.X-pt2.X)/(double)(pt1.Y-pt2.Y); return Round(pt1.X + (currentY - pt1.Y) *q); } } //------------------------------------------------------------------------------ bool IntersectPoint(TEdge &edge1, TEdge &edge2, IntPoint &ip, bool UseFullInt64Range) { double b1, b2; if (SlopesEqual(edge1, edge2, UseFullInt64Range)) return false; else if (NEAR_ZERO(edge1.dx)) { ip.X = edge1.xbot; if (NEAR_EQUAL(edge2.dx, HORIZONTAL)) { ip.Y = edge2.ybot; } else { b2 = edge2.ybot - (edge2.xbot/edge2.dx); ip.Y = Round(ip.X/edge2.dx + b2); } } else if (NEAR_ZERO(edge2.dx)) { ip.X = edge2.xbot; if (NEAR_EQUAL(edge1.dx, HORIZONTAL)) { ip.Y = edge1.ybot; } else { b1 = edge1.ybot - (edge1.xbot/edge1.dx); ip.Y = Round(ip.X/edge1.dx + b1); } } else { b1 = edge1.xbot - edge1.ybot * edge1.dx; b2 = edge2.xbot - edge2.ybot * edge2.dx; b2 = (b2-b1)/(edge1.dx - edge2.dx); ip.Y = Round(b2); ip.X = Round(edge1.dx * b2 + b1); } return //can be *so close* to the top of one edge that the rounded Y equals one ytop ... (ip.Y == edge1.ytop && ip.Y >= edge2.ytop && edge1.tmpX > edge2.tmpX) || (ip.Y == edge2.ytop && ip.Y >= edge1.ytop && edge1.tmpX > edge2.tmpX) || (ip.Y > edge1.ytop && ip.Y > edge2.ytop); } //------------------------------------------------------------------------------ void ReversePolyPtLinks(OutPt &pp) { OutPt *pp1, *pp2; pp1 = &pp; do { pp2 = pp1->next; pp1->next = pp1->prev; pp1->prev = pp2; pp1 = pp2; } while( pp1 != &pp ); } //------------------------------------------------------------------------------ void DisposeOutPts(OutPt*& pp) { if (pp == 0) return; pp->prev->next = 0; while( pp ) { OutPt *tmpPp = pp; pp = pp->next; delete tmpPp ; } } //------------------------------------------------------------------------------ void InitEdge(TEdge *e, TEdge *eNext, TEdge *ePrev, const IntPoint &pt, PolyType polyType) { std::memset( e, 0, sizeof( TEdge )); e->next = eNext; e->prev = ePrev; e->xcurr = pt.X; e->ycurr = pt.Y; if (e->ycurr >= e->next->ycurr) { e->xbot = e->xcurr; e->ybot = e->ycurr; e->xtop = e->next->xcurr; e->ytop = e->next->ycurr; e->windDelta = 1; } else { e->xtop = e->xcurr; e->ytop = e->ycurr; e->xbot = e->next->xcurr; e->ybot = e->next->ycurr; e->windDelta = -1; } SetDx(*e); e->polyType = polyType; e->outIdx = -1; } //------------------------------------------------------------------------------ inline void SwapX(TEdge &e) { //swap horizontal edges' top and bottom x's so they follow the natural //progression of the bounds - ie so their xbots will align with the //adjoining lower edge. [Helpful in the ProcessHorizontal() method.] e.xcurr = e.xtop; e.xtop = e.xbot; e.xbot = e.xcurr; } //------------------------------------------------------------------------------ void SwapPoints(IntPoint &pt1, IntPoint &pt2) { IntPoint tmp = pt1; pt1 = pt2; pt2 = tmp; } //------------------------------------------------------------------------------ bool GetOverlapSegment(IntPoint pt1a, IntPoint pt1b, IntPoint pt2a, IntPoint pt2b, IntPoint &pt1, IntPoint &pt2) { //precondition: segments are colinear. if ( pt1a.Y == pt1b.Y || Abs((pt1a.X - pt1b.X)/(pt1a.Y - pt1b.Y)) > 1 ) { if (pt1a.X > pt1b.X) SwapPoints(pt1a, pt1b); if (pt2a.X > pt2b.X) SwapPoints(pt2a, pt2b); if (pt1a.X > pt2a.X) pt1 = pt1a; else pt1 = pt2a; if (pt1b.X < pt2b.X) pt2 = pt1b; else pt2 = pt2b; return pt1.X < pt2.X; } else { if (pt1a.Y < pt1b.Y) SwapPoints(pt1a, pt1b); if (pt2a.Y < pt2b.Y) SwapPoints(pt2a, pt2b); if (pt1a.Y < pt2a.Y) pt1 = pt1a; else pt1 = pt2a; if (pt1b.Y > pt2b.Y) pt2 = pt1b; else pt2 = pt2b; return pt1.Y > pt2.Y; } } //------------------------------------------------------------------------------ bool FirstIsBottomPt(const OutPt* btmPt1, const OutPt* btmPt2) { OutPt *p = btmPt1->prev; while (PointsEqual(p->pt, btmPt1->pt) && (p != btmPt1)) p = p->prev; double dx1p = std::fabs(GetDx(btmPt1->pt, p->pt)); p = btmPt1->next; while (PointsEqual(p->pt, btmPt1->pt) && (p != btmPt1)) p = p->next; double dx1n = std::fabs(GetDx(btmPt1->pt, p->pt)); p = btmPt2->prev; while (PointsEqual(p->pt, btmPt2->pt) && (p != btmPt2)) p = p->prev; double dx2p = std::fabs(GetDx(btmPt2->pt, p->pt)); p = btmPt2->next; while (PointsEqual(p->pt, btmPt2->pt) && (p != btmPt2)) p = p->next; double dx2n = std::fabs(GetDx(btmPt2->pt, p->pt)); return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n); } //------------------------------------------------------------------------------ OutPt* GetBottomPt(OutPt *pp) { OutPt* dups = 0; OutPt* p = pp->next; while (p != pp) { if (p->pt.Y > pp->pt.Y) { pp = p; dups = 0; } else if (p->pt.Y == pp->pt.Y && p->pt.X <= pp->pt.X) { if (p->pt.X < pp->pt.X) { dups = 0; pp = p; } else { if (p->next != pp && p->prev != pp) dups = p; } } p = p->next; } if (dups) { //there appears to be at least 2 vertices at bottomPt so ... while (dups != p) { if (!FirstIsBottomPt(p, dups)) pp = dups; dups = dups->next; while (!PointsEqual(dups->pt, pp->pt)) dups = dups->next; } } return pp; } //------------------------------------------------------------------------------ bool FindSegment(OutPt* &pp, IntPoint &pt1, IntPoint &pt2) { //outPt1 & outPt2 => the overlap segment (if the function returns true) if (!pp) return false; OutPt* pp2 = pp; IntPoint pt1a = pt1, pt2a = pt2; do { if (SlopesEqual(pt1a, pt2a, pp->pt, pp->prev->pt, true) && SlopesEqual(pt1a, pt2a, pp->pt, true) && GetOverlapSegment(pt1a, pt2a, pp->pt, pp->prev->pt, pt1, pt2)) return true; pp = pp->next; } while (pp != pp2); return false; } //------------------------------------------------------------------------------ bool Pt3IsBetweenPt1AndPt2(const IntPoint pt1, const IntPoint pt2, const IntPoint pt3) { if (PointsEqual(pt1, pt3) || PointsEqual(pt2, pt3)) return true; else if (pt1.X != pt2.X) return (pt1.X < pt3.X) == (pt3.X < pt2.X); else return (pt1.Y < pt3.Y) == (pt3.Y < pt2.Y); } //------------------------------------------------------------------------------ OutPt* InsertPolyPtBetween(OutPt* p1, OutPt* p2, const IntPoint pt) { if (p1 == p2) throw "JoinError"; OutPt* result = new OutPt; result->pt = pt; if (p2 == p1->next) { p1->next = result; p2->prev = result; result->next = p2; result->prev = p1; } else { p2->next = result; p1->prev = result; result->next = p1; result->prev = p2; } return result; } //------------------------------------------------------------------------------ // ClipperBase class methods ... //------------------------------------------------------------------------------ ClipperBase::ClipperBase() //constructor { m_MinimaList = 0; m_CurrentLM = 0; m_UseFullRange = true; } //------------------------------------------------------------------------------ ClipperBase::~ClipperBase() //destructor { Clear(); } //------------------------------------------------------------------------------ bool ClipperBase::AddPolygon( const Polygon &pg, PolyType polyType) { int len = (int)pg.size(); if (len < 3) return false; Polygon p(len); p[0] = pg[0]; int j = 0; long64 maxVal; if (m_UseFullRange) maxVal = hiRange; else maxVal = loRange; for (int i = 0; i < len; ++i) { if (Abs(pg[i].X) > maxVal || Abs(pg[i].Y) > maxVal) { if (Abs(pg[i].X) > hiRange || Abs(pg[i].Y) > hiRange) throw "Coordinate exceeds range bounds"; maxVal = hiRange; m_UseFullRange = true; } if (i == 0 || PointsEqual(p[j], pg[i])) continue; else if (j > 0 && SlopesEqual(p[j-1], p[j], pg[i], m_UseFullRange)) { if (PointsEqual(p[j-1], pg[i])) j--; } else j++; p[j] = pg[i]; } if (j < 2) return false; len = j+1; while (len > 2) { //nb: test for point equality before testing slopes ... if (PointsEqual(p[j], p[0])) j--; else if (PointsEqual(p[0], p[1]) || SlopesEqual(p[j], p[0], p[1], m_UseFullRange)) p[0] = p[j--]; else if (SlopesEqual(p[j-1], p[j], p[0], m_UseFullRange)) j--; else if (SlopesEqual(p[0], p[1], p[2], m_UseFullRange)) { for (int i = 2; i <= j; ++i) p[i-1] = p[i]; j--; } else break; len--; } if (len < 3) return false; //create a new edge array ... TEdge *edges = new TEdge [len]; m_edges.push_back(edges); //convert vertices to a double-linked-list of edges and initialize ... edges[0].xcurr = p[0].X; edges[0].ycurr = p[0].Y; InitEdge(&edges[len-1], &edges[0], &edges[len-2], p[len-1], polyType); for (int i = len-2; i > 0; --i) InitEdge(&edges[i], &edges[i+1], &edges[i-1], p[i], polyType); InitEdge(&edges[0], &edges[1], &edges[len-1], p[0], polyType); //reset xcurr & ycurr and find 'eHighest' (given the Y axis coordinates //increase downward so the 'highest' edge will have the smallest ytop) ... TEdge *e = &edges[0]; TEdge *eHighest = e; do { e->xcurr = e->xbot; e->ycurr = e->ybot; if (e->ytop < eHighest->ytop) eHighest = e; e = e->next; } while ( e != &edges[0]); //make sure eHighest is positioned so the following loop works safely ... if (eHighest->windDelta > 0) eHighest = eHighest->next; if (NEAR_EQUAL(eHighest->dx, HORIZONTAL)) eHighest = eHighest->next; //finally insert each local minima ... e = eHighest; do { e = AddBoundsToLML(e); } while( e != eHighest ); return true; } //------------------------------------------------------------------------------ void ClipperBase::InsertLocalMinima(LocalMinima *newLm) { if( ! m_MinimaList ) { m_MinimaList = newLm; } else if( newLm->Y >= m_MinimaList->Y ) { newLm->next = m_MinimaList; m_MinimaList = newLm; } else { LocalMinima* tmpLm = m_MinimaList; while( tmpLm->next && ( newLm->Y < tmpLm->next->Y ) ) tmpLm = tmpLm->next; newLm->next = tmpLm->next; tmpLm->next = newLm; } } //------------------------------------------------------------------------------ TEdge* ClipperBase::AddBoundsToLML(TEdge *e) { //Starting at the top of one bound we progress to the bottom where there's //a local minima. We then go to the top of the next bound. These two bounds //form the left and right (or right and left) bounds of the local minima. e->nextInLML = 0; e = e->next; for (;;) { if (NEAR_EQUAL(e->dx, HORIZONTAL)) { //nb: proceed through horizontals when approaching from their right, // but break on horizontal minima if approaching from their left. // This ensures 'local minima' are always on the left of horizontals. if (e->next->ytop < e->ytop && e->next->xbot > e->prev->xbot) break; if (e->xtop != e->prev->xbot) SwapX(*e); e->nextInLML = e->prev; } else if (e->ycurr == e->prev->ycurr) break; else e->nextInLML = e->prev; e = e->next; } //e and e.prev are now at a local minima ... LocalMinima* newLm = new LocalMinima; newLm->next = 0; newLm->Y = e->prev->ybot; if ( NEAR_EQUAL(e->dx, HORIZONTAL) ) //horizontal edges never start a left bound { if (e->xbot != e->prev->xbot) SwapX(*e); newLm->leftBound = e->prev; newLm->rightBound = e; } else if (e->dx < e->prev->dx) { newLm->leftBound = e->prev; newLm->rightBound = e; } else { newLm->leftBound = e; newLm->rightBound = e->prev; } newLm->leftBound->side = esLeft; newLm->rightBound->side = esRight; InsertLocalMinima( newLm ); for (;;) { if ( e->next->ytop == e->ytop && !NEAR_EQUAL(e->next->dx, HORIZONTAL) ) break; e->nextInLML = e->next; e = e->next; if ( NEAR_EQUAL(e->dx, HORIZONTAL) && e->xbot != e->prev->xtop) SwapX(*e); } return e->next; } //------------------------------------------------------------------------------ bool ClipperBase::AddPolygons(const Polygons &ppg, PolyType polyType) { bool result = false; for (Polygons::size_type i = 0; i < ppg.size(); ++i) if (AddPolygon(ppg[i], polyType)) result = true; return result; } //------------------------------------------------------------------------------ void ClipperBase::Clear() { DisposeLocalMinimaList(); for (EdgeList::size_type i = 0; i < m_edges.size(); ++i) delete [] m_edges[i]; m_edges.clear(); m_UseFullRange = false; } //------------------------------------------------------------------------------ void ClipperBase::Reset() { m_CurrentLM = m_MinimaList; if( !m_CurrentLM ) return; //ie nothing to process //reset all edges ... LocalMinima* lm = m_MinimaList; while( lm ) { TEdge* e = lm->leftBound; while( e ) { e->xcurr = e->xbot; e->ycurr = e->ybot; e->side = esLeft; e->outIdx = -1; e = e->nextInLML; } e = lm->rightBound; while( e ) { e->xcurr = e->xbot; e->ycurr = e->ybot; e->side = esRight; e->outIdx = -1; e = e->nextInLML; } lm = lm->next; } } //------------------------------------------------------------------------------ void ClipperBase::DisposeLocalMinimaList() { while( m_MinimaList ) { LocalMinima* tmpLm = m_MinimaList->next; delete m_MinimaList; m_MinimaList = tmpLm; } m_CurrentLM = 0; } //------------------------------------------------------------------------------ void ClipperBase::PopLocalMinima() { if( ! m_CurrentLM ) return; m_CurrentLM = m_CurrentLM->next; } //------------------------------------------------------------------------------ IntRect ClipperBase::GetBounds() { IntRect result; LocalMinima* lm = m_MinimaList; if (!lm) { result.left = result.top = result.right = result.bottom = 0; return result; } result.left = lm->leftBound->xbot; result.top = lm->leftBound->ybot; result.right = lm->leftBound->xbot; result.bottom = lm->leftBound->ybot; while (lm) { if (lm->leftBound->ybot > result.bottom) result.bottom = lm->leftBound->ybot; TEdge* e = lm->leftBound; for (;;) { TEdge* bottomE = e; while (e->nextInLML) { if (e->xbot < result.left) result.left = e->xbot; if (e->xbot > result.right) result.right = e->xbot; e = e->nextInLML; } if (e->xbot < result.left) result.left = e->xbot; if (e->xbot > result.right) result.right = e->xbot; if (e->xtop < result.left) result.left = e->xtop; if (e->xtop > result.right) result.right = e->xtop; if (e->ytop < result.top) result.top = e->ytop; if (bottomE == lm->leftBound) e = lm->rightBound; else break; } lm = lm->next; } return result; } //------------------------------------------------------------------------------ // TClipper methods ... //------------------------------------------------------------------------------ Clipper::Clipper() : ClipperBase() //constructor { m_Scanbeam = 0; m_ActiveEdges = 0; m_SortedEdges = 0; m_IntersectNodes = 0; m_ExecuteLocked = false; m_UseFullRange = false; m_ReverseOutput = false; } //------------------------------------------------------------------------------ Clipper::~Clipper() //destructor { Clear(); DisposeScanbeamList(); } //------------------------------------------------------------------------------ void Clipper::Clear() { if (m_edges.size() == 0) return; //avoids problems with ClipperBase destructor DisposeAllPolyPts(); ClipperBase::Clear(); } //------------------------------------------------------------------------------ void Clipper::DisposeScanbeamList() { while ( m_Scanbeam ) { Scanbeam* sb2 = m_Scanbeam->next; delete m_Scanbeam; m_Scanbeam = sb2; } } //------------------------------------------------------------------------------ void Clipper::Reset() { ClipperBase::Reset(); m_Scanbeam = 0; m_ActiveEdges = 0; m_SortedEdges = 0; DisposeAllPolyPts(); LocalMinima* lm = m_MinimaList; while (lm) { InsertScanbeam(lm->Y); InsertScanbeam(lm->leftBound->ytop); lm = lm->next; } } //------------------------------------------------------------------------------ bool Clipper::Execute(ClipType clipType, Polygons &solution, PolyFillType subjFillType, PolyFillType clipFillType) { if( m_ExecuteLocked ) return false; m_ExecuteLocked = true; solution.resize(0); m_SubjFillType = subjFillType; m_ClipFillType = clipFillType; m_ClipType = clipType; bool succeeded = ExecuteInternal(false); if (succeeded) BuildResult(solution); m_ExecuteLocked = false; return succeeded; } //------------------------------------------------------------------------------ bool Clipper::Execute(ClipType clipType, ExPolygons &solution, PolyFillType subjFillType, PolyFillType clipFillType) { if( m_ExecuteLocked ) return false; m_ExecuteLocked = true; solution.resize(0); m_SubjFillType = subjFillType; m_ClipFillType = clipFillType; m_ClipType = clipType; bool succeeded = ExecuteInternal(true); if (succeeded) BuildResultEx(solution); m_ExecuteLocked = false; return succeeded; } //------------------------------------------------------------------------------ bool PolySort(OutRec *or1, OutRec *or2) { if (or1 == or2) return false; if (!or1->pts || !or2->pts) { if (or1->pts != or2->pts) { return or1->pts ? true : false; } else return false; } int i1, i2; if (or1->isHole) i1 = or1->FirstLeft->idx; else i1 = or1->idx; if (or2->isHole) i2 = or2->FirstLeft->idx; else i2 = or2->idx; int result = i1 - i2; if (result == 0 && (or1->isHole != or2->isHole)) { return or1->isHole ? false : true; } else return result < 0; } //------------------------------------------------------------------------------ OutRec* FindAppendLinkEnd(OutRec *outRec) { while (outRec->AppendLink) outRec = outRec->AppendLink; return outRec; } //------------------------------------------------------------------------------ void Clipper::FixHoleLinkage(OutRec *outRec) { OutRec *tmp; if (outRec->bottomPt) tmp = m_PolyOuts[outRec->bottomPt->idx]->FirstLeft; else tmp = outRec->FirstLeft; if (outRec == tmp) throw clipperException("HoleLinkage error"); if (tmp) { if (tmp->AppendLink) tmp = FindAppendLinkEnd(tmp); if (tmp == outRec) tmp = 0; else if (tmp->isHole) { FixHoleLinkage(tmp); tmp = tmp->FirstLeft; } } outRec->FirstLeft = tmp; if (!tmp) outRec->isHole = false; outRec->AppendLink = 0; } //------------------------------------------------------------------------------ bool Clipper::ExecuteInternal(bool fixHoleLinkages) { bool succeeded; try { Reset(); if (!m_CurrentLM ) return true; long64 botY = PopScanbeam(); do { InsertLocalMinimaIntoAEL(botY); ClearHorzJoins(); ProcessHorizontals(); long64 topY = PopScanbeam(); succeeded = ProcessIntersections(botY, topY); if (!succeeded) break; ProcessEdgesAtTopOfScanbeam(topY); botY = topY; } while( m_Scanbeam ); } catch(...) { succeeded = false; } if (succeeded) { //tidy up output polygons and fix orientations where necessary ... for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { OutRec *outRec = m_PolyOuts[i]; if (!outRec->pts) continue; FixupOutPolygon(*outRec); if (!outRec->pts) continue; if (outRec->isHole && fixHoleLinkages) FixHoleLinkage(outRec); if (outRec->bottomPt == outRec->bottomFlag && (Orientation(outRec, m_UseFullRange) != (Area(*outRec, m_UseFullRange) > 0))) { DisposeBottomPt(*outRec); FixupOutPolygon(*outRec); }; if (outRec->isHole == (m_ReverseOutput ^ Orientation(outRec, m_UseFullRange))) ReversePolyPtLinks(*outRec->pts); } JoinCommonEdges(fixHoleLinkages); if (fixHoleLinkages) std::sort(m_PolyOuts.begin(), m_PolyOuts.end(), PolySort); } ClearJoins(); ClearHorzJoins(); return succeeded; } //------------------------------------------------------------------------------ void Clipper::InsertScanbeam(const long64 Y) { if( !m_Scanbeam ) { m_Scanbeam = new Scanbeam; m_Scanbeam->next = 0; m_Scanbeam->Y = Y; } else if( Y > m_Scanbeam->Y ) { Scanbeam* newSb = new Scanbeam; newSb->Y = Y; newSb->next = m_Scanbeam; m_Scanbeam = newSb; } else { Scanbeam* sb2 = m_Scanbeam; while( sb2->next && ( Y <= sb2->next->Y ) ) sb2 = sb2->next; if( Y == sb2->Y ) return; //ie ignores duplicates Scanbeam* newSb = new Scanbeam; newSb->Y = Y; newSb->next = sb2->next; sb2->next = newSb; } } //------------------------------------------------------------------------------ long64 Clipper::PopScanbeam() { long64 Y = m_Scanbeam->Y; Scanbeam* sb2 = m_Scanbeam; m_Scanbeam = m_Scanbeam->next; delete sb2; return Y; } //------------------------------------------------------------------------------ void Clipper::DisposeAllPolyPts(){ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) DisposeOutRec(i); m_PolyOuts.clear(); } //------------------------------------------------------------------------------ void Clipper::DisposeOutRec(PolyOutList::size_type index) { OutRec *outRec = m_PolyOuts[index]; if (outRec->pts) DisposeOutPts(outRec->pts); delete outRec; m_PolyOuts[index] = 0; } //------------------------------------------------------------------------------ void Clipper::SetWindingCount(TEdge &edge) { TEdge *e = edge.prevInAEL; //find the edge of the same polytype that immediately preceeds 'edge' in AEL while ( e && e->polyType != edge.polyType ) e = e->prevInAEL; if ( !e ) { edge.windCnt = edge.windDelta; edge.windCnt2 = 0; e = m_ActiveEdges; //ie get ready to calc windCnt2 } else if ( IsEvenOddFillType(edge) ) { //EvenOdd filling ... edge.windCnt = 1; edge.windCnt2 = e->windCnt2; e = e->nextInAEL; //ie get ready to calc windCnt2 } else { //nonZero, Positive or Negative filling ... if ( e->windCnt * e->windDelta < 0 ) { if (Abs(e->windCnt) > 1) { if (e->windDelta * edge.windDelta < 0) edge.windCnt = e->windCnt; else edge.windCnt = e->windCnt + edge.windDelta; } else edge.windCnt = e->windCnt + e->windDelta + edge.windDelta; } else { if ( Abs(e->windCnt) > 1 && e->windDelta * edge.windDelta < 0) edge.windCnt = e->windCnt; else if ( e->windCnt + edge.windDelta == 0 ) edge.windCnt = e->windCnt; else edge.windCnt = e->windCnt + edge.windDelta; } edge.windCnt2 = e->windCnt2; e = e->nextInAEL; //ie get ready to calc windCnt2 } //update windCnt2 ... if ( IsEvenOddAltFillType(edge) ) { //EvenOdd filling ... while ( e != &edge ) { edge.windCnt2 = (edge.windCnt2 == 0) ? 1 : 0; e = e->nextInAEL; } } else { //nonZero, Positive or Negative filling ... while ( e != &edge ) { edge.windCnt2 += e->windDelta; e = e->nextInAEL; } } } //------------------------------------------------------------------------------ bool Clipper::IsEvenOddFillType(const TEdge& edge) const { if (edge.polyType == ptSubject) return m_SubjFillType == pftEvenOdd; else return m_ClipFillType == pftEvenOdd; } //------------------------------------------------------------------------------ bool Clipper::IsEvenOddAltFillType(const TEdge& edge) const { if (edge.polyType == ptSubject) return m_ClipFillType == pftEvenOdd; else return m_SubjFillType == pftEvenOdd; } //------------------------------------------------------------------------------ bool Clipper::IsContributing(const TEdge& edge) const { PolyFillType pft, pft2; if (edge.polyType == ptSubject) { pft = m_SubjFillType; pft2 = m_ClipFillType; } else { pft = m_ClipFillType; pft2 = m_SubjFillType; } switch(pft) { case pftEvenOdd: case pftNonZero: if (Abs(edge.windCnt) != 1) return false; break; case pftPositive: if (edge.windCnt != 1) return false; break; default: //pftNegative if (edge.windCnt != -1) return false; } switch(m_ClipType) { case ctIntersection: switch(pft2) { case pftEvenOdd: case pftNonZero: return (edge.windCnt2 != 0); case pftPositive: return (edge.windCnt2 > 0); default: return (edge.windCnt2 < 0); } case ctUnion: switch(pft2) { case pftEvenOdd: case pftNonZero: return (edge.windCnt2 == 0); case pftPositive: return (edge.windCnt2 <= 0); default: return (edge.windCnt2 >= 0); } case ctDifference: if (edge.polyType == ptSubject) switch(pft2) { case pftEvenOdd: case pftNonZero: return (edge.windCnt2 == 0); case pftPositive: return (edge.windCnt2 <= 0); default: return (edge.windCnt2 >= 0); } else switch(pft2) { case pftEvenOdd: case pftNonZero: return (edge.windCnt2 != 0); case pftPositive: return (edge.windCnt2 > 0); default: return (edge.windCnt2 < 0); } default: return true; } } //------------------------------------------------------------------------------ void Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt) { TEdge *e, *prevE; if( NEAR_EQUAL(e2->dx, HORIZONTAL) || ( e1->dx > e2->dx ) ) { AddOutPt( e1, pt ); e2->outIdx = e1->outIdx; e1->side = esLeft; e2->side = esRight; e = e1; if (e->prevInAEL == e2) prevE = e2->prevInAEL; else prevE = e->prevInAEL; } else { AddOutPt( e2, pt ); e1->outIdx = e2->outIdx; e1->side = esRight; e2->side = esLeft; e = e2; if (e->prevInAEL == e1) prevE = e1->prevInAEL; else prevE = e->prevInAEL; } if (prevE && prevE->outIdx >= 0 && (TopX(*prevE, pt.Y) == TopX(*e, pt.Y)) && SlopesEqual(*e, *prevE, m_UseFullRange)) AddJoin(e, prevE, -1, -1); } //------------------------------------------------------------------------------ void Clipper::AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt) { AddOutPt( e1, pt ); if( e1->outIdx == e2->outIdx ) { e1->outIdx = -1; e2->outIdx = -1; } else if (e1->outIdx < e2->outIdx) AppendPolygon(e1, e2); else AppendPolygon(e2, e1); } //------------------------------------------------------------------------------ void Clipper::AddEdgeToSEL(TEdge *edge) { //SEL pointers in PEdge are reused to build a list of horizontal edges. //However, we don't need to worry about order with horizontal edge processing. if( !m_SortedEdges ) { m_SortedEdges = edge; edge->prevInSEL = 0; edge->nextInSEL = 0; } else { edge->nextInSEL = m_SortedEdges; edge->prevInSEL = 0; m_SortedEdges->prevInSEL = edge; m_SortedEdges = edge; } } //------------------------------------------------------------------------------ void Clipper::CopyAELToSEL() { TEdge* e = m_ActiveEdges; m_SortedEdges = e; if (!m_ActiveEdges) return; m_SortedEdges->prevInSEL = 0; e = e->nextInAEL; while ( e ) { e->prevInSEL = e->prevInAEL; e->prevInSEL->nextInSEL = e; e->nextInSEL = 0; e = e->nextInAEL; } } //------------------------------------------------------------------------------ void Clipper::AddJoin(TEdge *e1, TEdge *e2, int e1OutIdx, int e2OutIdx) { JoinRec* jr = new JoinRec; if (e1OutIdx >= 0) jr->poly1Idx = e1OutIdx; else jr->poly1Idx = e1->outIdx; jr->pt1a = IntPoint(e1->xcurr, e1->ycurr); jr->pt1b = IntPoint(e1->xtop, e1->ytop); if (e2OutIdx >= 0) jr->poly2Idx = e2OutIdx; else jr->poly2Idx = e2->outIdx; jr->pt2a = IntPoint(e2->xcurr, e2->ycurr); jr->pt2b = IntPoint(e2->xtop, e2->ytop); m_Joins.push_back(jr); } //------------------------------------------------------------------------------ void Clipper::ClearJoins() { for (JoinList::size_type i = 0; i < m_Joins.size(); i++) delete m_Joins[i]; m_Joins.resize(0); } //------------------------------------------------------------------------------ void Clipper::AddHorzJoin(TEdge *e, int idx) { HorzJoinRec* hj = new HorzJoinRec; hj->edge = e; hj->savedIdx = idx; m_HorizJoins.push_back(hj); } //------------------------------------------------------------------------------ void Clipper::ClearHorzJoins() { for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); i++) delete m_HorizJoins[i]; m_HorizJoins.resize(0); } //------------------------------------------------------------------------------ void Clipper::InsertLocalMinimaIntoAEL( const long64 botY) { while( m_CurrentLM && ( m_CurrentLM->Y == botY ) ) { TEdge* lb = m_CurrentLM->leftBound; TEdge* rb = m_CurrentLM->rightBound; InsertEdgeIntoAEL( lb ); InsertScanbeam( lb->ytop ); InsertEdgeIntoAEL( rb ); if (IsEvenOddFillType(*lb)) { lb->windDelta = 1; rb->windDelta = 1; } else { rb->windDelta = -lb->windDelta; } SetWindingCount( *lb ); rb->windCnt = lb->windCnt; rb->windCnt2 = lb->windCnt2; if( NEAR_EQUAL(rb->dx, HORIZONTAL) ) { //nb: only rightbounds can have a horizontal bottom edge AddEdgeToSEL( rb ); InsertScanbeam( rb->nextInLML->ytop ); } else InsertScanbeam( rb->ytop ); if( IsContributing(*lb) ) AddLocalMinPoly( lb, rb, IntPoint(lb->xcurr, m_CurrentLM->Y) ); //if any output polygons share an edge, they'll need joining later ... if (rb->outIdx >= 0) { if (NEAR_EQUAL(rb->dx, HORIZONTAL)) { for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); ++i) { IntPoint pt, pt2; //returned by GetOverlapSegment() but unused here. HorzJoinRec* hj = m_HorizJoins[i]; //if horizontals rb and hj.edge overlap, flag for joining later ... if (GetOverlapSegment(IntPoint(hj->edge->xbot, hj->edge->ybot), IntPoint(hj->edge->xtop, hj->edge->ytop), IntPoint(rb->xbot, rb->ybot), IntPoint(rb->xtop, rb->ytop), pt, pt2)) AddJoin(hj->edge, rb, hj->savedIdx); } } } if( lb->nextInAEL != rb ) { if (rb->outIdx >= 0 && rb->prevInAEL->outIdx >= 0 && SlopesEqual(*rb->prevInAEL, *rb, m_UseFullRange)) AddJoin(rb, rb->prevInAEL); TEdge* e = lb->nextInAEL; IntPoint pt = IntPoint(lb->xcurr, lb->ycurr); while( e != rb ) { if(!e) throw clipperException("InsertLocalMinimaIntoAEL: missing rightbound!"); //nb: For calculating winding counts etc, IntersectEdges() assumes //that param1 will be to the right of param2 ABOVE the intersection ... IntersectEdges( rb , e , pt , ipNone); //order important here e = e->nextInAEL; } } PopLocalMinima(); } } //------------------------------------------------------------------------------ void Clipper::DeleteFromAEL(TEdge *e) { TEdge* AelPrev = e->prevInAEL; TEdge* AelNext = e->nextInAEL; if( !AelPrev && !AelNext && (e != m_ActiveEdges) ) return; //already deleted if( AelPrev ) AelPrev->nextInAEL = AelNext; else m_ActiveEdges = AelNext; if( AelNext ) AelNext->prevInAEL = AelPrev; e->nextInAEL = 0; e->prevInAEL = 0; } //------------------------------------------------------------------------------ void Clipper::DeleteFromSEL(TEdge *e) { TEdge* SelPrev = e->prevInSEL; TEdge* SelNext = e->nextInSEL; if( !SelPrev && !SelNext && (e != m_SortedEdges) ) return; //already deleted if( SelPrev ) SelPrev->nextInSEL = SelNext; else m_SortedEdges = SelNext; if( SelNext ) SelNext->prevInSEL = SelPrev; e->nextInSEL = 0; e->prevInSEL = 0; } //------------------------------------------------------------------------------ void Clipper::IntersectEdges(TEdge *e1, TEdge *e2, const IntPoint &pt, IntersectProtects protects) { //e1 will be to the left of e2 BELOW the intersection. Therefore e1 is before //e2 in AEL except when e1 is being inserted at the intersection point ... bool e1stops = !(ipLeft & protects) && !e1->nextInLML && e1->xtop == pt.X && e1->ytop == pt.Y; bool e2stops = !(ipRight & protects) && !e2->nextInLML && e2->xtop == pt.X && e2->ytop == pt.Y; bool e1Contributing = ( e1->outIdx >= 0 ); bool e2contributing = ( e2->outIdx >= 0 ); //update winding counts... //assumes that e1 will be to the right of e2 ABOVE the intersection if ( e1->polyType == e2->polyType ) { if ( IsEvenOddFillType( *e1) ) { int oldE1WindCnt = e1->windCnt; e1->windCnt = e2->windCnt; e2->windCnt = oldE1WindCnt; } else { if (e1->windCnt + e2->windDelta == 0 ) e1->windCnt = -e1->windCnt; else e1->windCnt += e2->windDelta; if ( e2->windCnt - e1->windDelta == 0 ) e2->windCnt = -e2->windCnt; else e2->windCnt -= e1->windDelta; } } else { if (!IsEvenOddFillType(*e2)) e1->windCnt2 += e2->windDelta; else e1->windCnt2 = ( e1->windCnt2 == 0 ) ? 1 : 0; if (!IsEvenOddFillType(*e1)) e2->windCnt2 -= e1->windDelta; else e2->windCnt2 = ( e2->windCnt2 == 0 ) ? 1 : 0; } PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2; if (e1->polyType == ptSubject) { e1FillType = m_SubjFillType; e1FillType2 = m_ClipFillType; } else { e1FillType = m_ClipFillType; e1FillType2 = m_SubjFillType; } if (e2->polyType == ptSubject) { e2FillType = m_SubjFillType; e2FillType2 = m_ClipFillType; } else { e2FillType = m_ClipFillType; e2FillType2 = m_SubjFillType; } long64 e1Wc, e2Wc; switch (e1FillType) { case pftPositive: e1Wc = e1->windCnt; break; case pftNegative: e1Wc = -e1->windCnt; break; default: e1Wc = Abs(e1->windCnt); } switch(e2FillType) { case pftPositive: e2Wc = e2->windCnt; break; case pftNegative: e2Wc = -e2->windCnt; break; default: e2Wc = Abs(e2->windCnt); } if ( e1Contributing && e2contributing ) { if ( e1stops || e2stops || (e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) || (e1->polyType != e2->polyType && m_ClipType != ctXor) ) AddLocalMaxPoly(e1, e2, pt); else DoBothEdges( e1, e2, pt ); } else if ( e1Contributing ) { if ((e2Wc == 0 || e2Wc == 1) && (m_ClipType != ctIntersection || e2->polyType == ptSubject || (e2->windCnt2 != 0))) DoEdge1(e1, e2, pt); } else if ( e2contributing ) { if ((e1Wc == 0 || e1Wc == 1) && (m_ClipType != ctIntersection || e1->polyType == ptSubject || (e1->windCnt2 != 0))) DoEdge2(e1, e2, pt); } else if ( (e1Wc == 0 || e1Wc == 1) && (e2Wc == 0 || e2Wc == 1) && !e1stops && !e2stops ) { //neither edge is currently contributing ... long64 e1Wc2, e2Wc2; switch (e1FillType2) { case pftPositive: e1Wc2 = e1->windCnt2; break; case pftNegative : e1Wc2 = -e1->windCnt2; break; default: e1Wc2 = Abs(e1->windCnt2); } switch (e2FillType2) { case pftPositive: e2Wc2 = e2->windCnt2; break; case pftNegative: e2Wc2 = -e2->windCnt2; break; default: e2Wc2 = Abs(e2->windCnt2); } if (e1->polyType != e2->polyType) AddLocalMinPoly(e1, e2, pt); else if (e1Wc == 1 && e2Wc == 1) switch( m_ClipType ) { case ctIntersection: if (e1Wc2 > 0 && e2Wc2 > 0) AddLocalMinPoly(e1, e2, pt); break; case ctUnion: if ( e1Wc2 <= 0 && e2Wc2 <= 0 ) AddLocalMinPoly(e1, e2, pt); break; case ctDifference: if (((e1->polyType == ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) || ((e1->polyType == ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0))) AddLocalMinPoly(e1, e2, pt); break; case ctXor: AddLocalMinPoly(e1, e2, pt); } else SwapSides( *e1, *e2 ); } if( (e1stops != e2stops) && ( (e1stops && (e1->outIdx >= 0)) || (e2stops && (e2->outIdx >= 0)) ) ) { SwapSides( *e1, *e2 ); SwapPolyIndexes( *e1, *e2 ); } //finally, delete any non-contributing maxima edges ... if( e1stops ) DeleteFromAEL( e1 ); if( e2stops ) DeleteFromAEL( e2 ); } //------------------------------------------------------------------------------ void Clipper::SetHoleState(TEdge *e, OutRec *outRec) { bool isHole = false; TEdge *e2 = e->prevInAEL; while (e2) { if (e2->outIdx >= 0) { isHole = !isHole; if (! outRec->FirstLeft) outRec->FirstLeft = m_PolyOuts[e2->outIdx]; } e2 = e2->prevInAEL; } if (isHole) outRec->isHole = true; } //------------------------------------------------------------------------------ OutRec* GetLowermostRec(OutRec *outRec1, OutRec *outRec2) { //work out which polygon fragment has the correct hole state ... OutPt *outPt1 = outRec1->bottomPt; OutPt *outPt2 = outRec2->bottomPt; if (outPt1->pt.Y > outPt2->pt.Y) return outRec1; else if (outPt1->pt.Y < outPt2->pt.Y) return outRec2; else if (outPt1->pt.X < outPt2->pt.X) return outRec1; else if (outPt1->pt.X > outPt2->pt.X) return outRec2; else if (outPt1->next == outPt1) return outRec2; else if (outPt2->next == outPt2) return outRec1; else if (FirstIsBottomPt(outPt1, outPt2)) return outRec1; else return outRec2; } //------------------------------------------------------------------------------ void Clipper::AppendPolygon(TEdge *e1, TEdge *e2) { //get the start and ends of both output polygons ... OutRec *outRec1 = m_PolyOuts[e1->outIdx]; OutRec *outRec2 = m_PolyOuts[e2->outIdx]; OutRec *holeStateRec; if (outRec1->FirstLeft == outRec2) holeStateRec = outRec2; else if (outRec2->FirstLeft == outRec1) holeStateRec = outRec1; else holeStateRec = GetLowermostRec(outRec1, outRec2); OutPt* p1_lft = outRec1->pts; OutPt* p1_rt = p1_lft->prev; OutPt* p2_lft = outRec2->pts; OutPt* p2_rt = p2_lft->prev; EdgeSide side; //join e2 poly onto e1 poly and delete pointers to e2 ... if( e1->side == esLeft ) { if( e2->side == esLeft ) { //z y x a b c ReversePolyPtLinks(*p2_lft); p2_lft->next = p1_lft; p1_lft->prev = p2_lft; p1_rt->next = p2_rt; p2_rt->prev = p1_rt; outRec1->pts = p2_rt; } else { //x y z a b c p2_rt->next = p1_lft; p1_lft->prev = p2_rt; p2_lft->prev = p1_rt; p1_rt->next = p2_lft; outRec1->pts = p2_lft; } side = esLeft; } else { if( e2->side == esRight ) { //a b c z y x ReversePolyPtLinks( *p2_lft ); p1_rt->next = p2_rt; p2_rt->prev = p1_rt; p2_lft->next = p1_lft; p1_lft->prev = p2_lft; } else { //a b c x y z p1_rt->next = p2_lft; p2_lft->prev = p1_rt; p1_lft->prev = p2_rt; p2_rt->next = p1_lft; } side = esRight; } if (holeStateRec == outRec2) { outRec1->bottomPt = outRec2->bottomPt; outRec1->bottomPt->idx = outRec1->idx; if (outRec2->FirstLeft != outRec1) outRec1->FirstLeft = outRec2->FirstLeft; outRec1->isHole = outRec2->isHole; } outRec2->pts = 0; outRec2->bottomPt = 0; outRec2->AppendLink = outRec1; int OKIdx = e1->outIdx; int ObsoleteIdx = e2->outIdx; e1->outIdx = -1; //nb: safe because we only get here via AddLocalMaxPoly e2->outIdx = -1; TEdge* e = m_ActiveEdges; while( e ) { if( e->outIdx == ObsoleteIdx ) { e->outIdx = OKIdx; e->side = side; break; } e = e->nextInAEL; } for (JoinList::size_type i = 0; i < m_Joins.size(); ++i) { if (m_Joins[i]->poly1Idx == ObsoleteIdx) m_Joins[i]->poly1Idx = OKIdx; if (m_Joins[i]->poly2Idx == ObsoleteIdx) m_Joins[i]->poly2Idx = OKIdx; } for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); ++i) { if (m_HorizJoins[i]->savedIdx == ObsoleteIdx) m_HorizJoins[i]->savedIdx = OKIdx; } } //------------------------------------------------------------------------------ OutRec* Clipper::CreateOutRec() { OutRec* result = new OutRec; result->isHole = false; result->FirstLeft = 0; result->AppendLink = 0; result->pts = 0; result->bottomPt = 0; result->sides = esNeither; result->bottomFlag = 0; return result; } //------------------------------------------------------------------------------ void Clipper::DisposeBottomPt(OutRec &outRec) { OutPt* next = outRec.bottomPt->next; OutPt* prev = outRec.bottomPt->prev; if (outRec.pts == outRec.bottomPt) outRec.pts = next; delete outRec.bottomPt; next->prev = prev; prev->next = next; outRec.bottomPt = next; } //------------------------------------------------------------------------------ void Clipper::AddOutPt(TEdge *e, const IntPoint &pt) { bool ToFront = (e->side == esLeft); if( e->outIdx < 0 ) { OutRec *outRec = CreateOutRec(); m_PolyOuts.push_back(outRec); outRec->idx = (int)m_PolyOuts.size()-1; e->outIdx = outRec->idx; OutPt* op = new OutPt; outRec->pts = op; outRec->bottomPt = op; op->pt = pt; op->idx = outRec->idx; op->next = op; op->prev = op; SetHoleState(e, outRec); } else { OutRec *outRec = m_PolyOuts[e->outIdx]; OutPt* op = outRec->pts; if ((ToFront && PointsEqual(pt, op->pt)) || (!ToFront && PointsEqual(pt, op->prev->pt))) return; if ((e->side | outRec->sides) != outRec->sides) { //check for 'rounding' artefacts ... if (outRec->sides == esNeither && pt.Y == op->pt.Y) { if (ToFront) { if (pt.X == op->pt.X +1) return; //ie wrong side of bottomPt } else if (pt.X == op->pt.X -1) return; //ie wrong side of bottomPt } outRec->sides = (EdgeSide)(outRec->sides | e->side); if (outRec->sides == esBoth) { //A vertex from each side has now been added. //Vertices of one side of an output polygon are quite commonly close to //or even 'touching' edges of the other side of the output polygon. //Very occasionally vertices from one side can 'cross' an edge on the //the other side. The distance 'crossed' is always less that a unit //and is purely an artefact of coordinate rounding. Nevertheless, this //results in very tiny self-intersections. Because of the way //orientation is calculated, even tiny self-intersections can cause //the Orientation function to return the wrong result. Therefore, it's //important to ensure that any self-intersections close to BottomPt are //detected and removed before orientation is assigned. OutPt *opBot, *op2; if (ToFront) { opBot = outRec->pts; op2 = opBot->next; //op2 == right side if (opBot->pt.Y != op2->pt.Y && opBot->pt.Y != pt.Y && ((opBot->pt.X - pt.X)/(opBot->pt.Y - pt.Y) < (opBot->pt.X - op2->pt.X)/(opBot->pt.Y - op2->pt.Y))) outRec->bottomFlag = opBot; } else { opBot = outRec->pts->prev; op2 = opBot->prev; //op2 == left side if (opBot->pt.Y != op2->pt.Y && opBot->pt.Y != pt.Y && ((opBot->pt.X - pt.X)/(opBot->pt.Y - pt.Y) > (opBot->pt.X - op2->pt.X)/(opBot->pt.Y - op2->pt.Y))) outRec->bottomFlag = opBot; } } } OutPt* op2 = new OutPt; op2->pt = pt; op2->idx = outRec->idx; if (op2->pt.Y == outRec->bottomPt->pt.Y && op2->pt.X < outRec->bottomPt->pt.X) outRec->bottomPt = op2; op2->next = op; op2->prev = op->prev; op2->prev->next = op2; op->prev = op2; if (ToFront) outRec->pts = op2; } } //------------------------------------------------------------------------------ void Clipper::ProcessHorizontals() { TEdge* horzEdge = m_SortedEdges; while( horzEdge ) { DeleteFromSEL( horzEdge ); ProcessHorizontal( horzEdge ); horzEdge = m_SortedEdges; } } //------------------------------------------------------------------------------ bool Clipper::IsTopHorz(const long64 XPos) { TEdge* e = m_SortedEdges; while( e ) { if( ( XPos >= std::min(e->xcurr, e->xtop) ) && ( XPos <= std::max(e->xcurr, e->xtop) ) ) return false; e = e->nextInSEL; } return true; } //------------------------------------------------------------------------------ bool IsMinima(TEdge *e) { return e && (e->prev->nextInLML != e) && (e->next->nextInLML != e); } //------------------------------------------------------------------------------ bool IsMaxima(TEdge *e, const long64 Y) { return e && e->ytop == Y && !e->nextInLML; } //------------------------------------------------------------------------------ bool IsIntermediate(TEdge *e, const long64 Y) { return e->ytop == Y && e->nextInLML; } //------------------------------------------------------------------------------ TEdge *GetMaximaPair(TEdge *e) { if( !IsMaxima(e->next, e->ytop) || e->next->xtop != e->xtop ) return e->prev; else return e->next; } //------------------------------------------------------------------------------ void Clipper::SwapPositionsInAEL(TEdge *edge1, TEdge *edge2) { if( !edge1->nextInAEL && !edge1->prevInAEL ) return; if( !edge2->nextInAEL && !edge2->prevInAEL ) return; if( edge1->nextInAEL == edge2 ) { TEdge* next = edge2->nextInAEL; if( next ) next->prevInAEL = edge1; TEdge* prev = edge1->prevInAEL; if( prev ) prev->nextInAEL = edge2; edge2->prevInAEL = prev; edge2->nextInAEL = edge1; edge1->prevInAEL = edge2; edge1->nextInAEL = next; } else if( edge2->nextInAEL == edge1 ) { TEdge* next = edge1->nextInAEL; if( next ) next->prevInAEL = edge2; TEdge* prev = edge2->prevInAEL; if( prev ) prev->nextInAEL = edge1; edge1->prevInAEL = prev; edge1->nextInAEL = edge2; edge2->prevInAEL = edge1; edge2->nextInAEL = next; } else { TEdge* next = edge1->nextInAEL; TEdge* prev = edge1->prevInAEL; edge1->nextInAEL = edge2->nextInAEL; if( edge1->nextInAEL ) edge1->nextInAEL->prevInAEL = edge1; edge1->prevInAEL = edge2->prevInAEL; if( edge1->prevInAEL ) edge1->prevInAEL->nextInAEL = edge1; edge2->nextInAEL = next; if( edge2->nextInAEL ) edge2->nextInAEL->prevInAEL = edge2; edge2->prevInAEL = prev; if( edge2->prevInAEL ) edge2->prevInAEL->nextInAEL = edge2; } if( !edge1->prevInAEL ) m_ActiveEdges = edge1; else if( !edge2->prevInAEL ) m_ActiveEdges = edge2; } //------------------------------------------------------------------------------ void Clipper::SwapPositionsInSEL(TEdge *edge1, TEdge *edge2) { if( !( edge1->nextInSEL ) && !( edge1->prevInSEL ) ) return; if( !( edge2->nextInSEL ) && !( edge2->prevInSEL ) ) return; if( edge1->nextInSEL == edge2 ) { TEdge* next = edge2->nextInSEL; if( next ) next->prevInSEL = edge1; TEdge* prev = edge1->prevInSEL; if( prev ) prev->nextInSEL = edge2; edge2->prevInSEL = prev; edge2->nextInSEL = edge1; edge1->prevInSEL = edge2; edge1->nextInSEL = next; } else if( edge2->nextInSEL == edge1 ) { TEdge* next = edge1->nextInSEL; if( next ) next->prevInSEL = edge2; TEdge* prev = edge2->prevInSEL; if( prev ) prev->nextInSEL = edge1; edge1->prevInSEL = prev; edge1->nextInSEL = edge2; edge2->prevInSEL = edge1; edge2->nextInSEL = next; } else { TEdge* next = edge1->nextInSEL; TEdge* prev = edge1->prevInSEL; edge1->nextInSEL = edge2->nextInSEL; if( edge1->nextInSEL ) edge1->nextInSEL->prevInSEL = edge1; edge1->prevInSEL = edge2->prevInSEL; if( edge1->prevInSEL ) edge1->prevInSEL->nextInSEL = edge1; edge2->nextInSEL = next; if( edge2->nextInSEL ) edge2->nextInSEL->prevInSEL = edge2; edge2->prevInSEL = prev; if( edge2->prevInSEL ) edge2->prevInSEL->nextInSEL = edge2; } if( !edge1->prevInSEL ) m_SortedEdges = edge1; else if( !edge2->prevInSEL ) m_SortedEdges = edge2; } //------------------------------------------------------------------------------ TEdge* GetNextInAEL(TEdge *e, Direction dir) { return dir == dLeftToRight ? e->nextInAEL : e->prevInAEL; } //------------------------------------------------------------------------------ void Clipper::ProcessHorizontal(TEdge *horzEdge) { Direction dir; long64 horzLeft, horzRight; if( horzEdge->xcurr < horzEdge->xtop ) { horzLeft = horzEdge->xcurr; horzRight = horzEdge->xtop; dir = dLeftToRight; } else { horzLeft = horzEdge->xtop; horzRight = horzEdge->xcurr; dir = dRightToLeft; } TEdge* eMaxPair; if( horzEdge->nextInLML ) eMaxPair = 0; else eMaxPair = GetMaximaPair(horzEdge); TEdge* e = GetNextInAEL( horzEdge , dir ); while( e ) { TEdge* eNext = GetNextInAEL( e, dir ); if (eMaxPair || ((dir == dLeftToRight) && (e->xcurr <= horzRight)) || ((dir == dRightToLeft) && (e->xcurr >= horzLeft))) { //ok, so far it looks like we're still in range of the horizontal edge if ( e->xcurr == horzEdge->xtop && !eMaxPair ) { if (SlopesEqual(*e, *horzEdge->nextInLML, m_UseFullRange)) { //if output polygons share an edge, they'll need joining later ... if (horzEdge->outIdx >= 0 && e->outIdx >= 0) AddJoin(horzEdge->nextInLML, e, horzEdge->outIdx); break; //we've reached the end of the horizontal line } else if (e->dx < horzEdge->nextInLML->dx) //we really have got to the end of the intermediate horz edge so quit. //nb: More -ve slopes follow more +ve slopes ABOVE the horizontal. break; } if( e == eMaxPair ) { //horzEdge is evidently a maxima horizontal and we've arrived at its end. if (dir == dLeftToRight) IntersectEdges(horzEdge, e, IntPoint(e->xcurr, horzEdge->ycurr), ipNone); else IntersectEdges(e, horzEdge, IntPoint(e->xcurr, horzEdge->ycurr), ipNone); if (eMaxPair->outIdx >= 0) throw clipperException("ProcessHorizontal error"); return; } else if( NEAR_EQUAL(e->dx, HORIZONTAL) && !IsMinima(e) && !(e->xcurr > e->xtop) ) { //An overlapping horizontal edge. Overlapping horizontal edges are //processed as if layered with the current horizontal edge (horizEdge) //being infinitesimally lower that the next (e). Therfore, we //intersect with e only if e.xcurr is within the bounds of horzEdge ... if( dir == dLeftToRight ) IntersectEdges( horzEdge , e, IntPoint(e->xcurr, horzEdge->ycurr), (IsTopHorz( e->xcurr ))? ipLeft : ipBoth ); else IntersectEdges( e, horzEdge, IntPoint(e->xcurr, horzEdge->ycurr), (IsTopHorz( e->xcurr ))? ipRight : ipBoth ); } else if( dir == dLeftToRight ) { IntersectEdges( horzEdge, e, IntPoint(e->xcurr, horzEdge->ycurr), (IsTopHorz( e->xcurr ))? ipLeft : ipBoth ); } else { IntersectEdges( e, horzEdge, IntPoint(e->xcurr, horzEdge->ycurr), (IsTopHorz( e->xcurr ))? ipRight : ipBoth ); } SwapPositionsInAEL( horzEdge, e ); } else if( (dir == dLeftToRight && e->xcurr > horzRight && m_SortedEdges) || (dir == dRightToLeft && e->xcurr < horzLeft && m_SortedEdges) ) break; e = eNext; } //end while if( horzEdge->nextInLML ) { if( horzEdge->outIdx >= 0 ) AddOutPt( horzEdge, IntPoint(horzEdge->xtop, horzEdge->ytop)); UpdateEdgeIntoAEL( horzEdge ); } else { if ( horzEdge->outIdx >= 0 ) IntersectEdges( horzEdge, eMaxPair, IntPoint(horzEdge->xtop, horzEdge->ycurr), ipBoth); if (eMaxPair->outIdx >= 0) throw clipperException("ProcessHorizontal error"); DeleteFromAEL(eMaxPair); DeleteFromAEL(horzEdge); } } //------------------------------------------------------------------------------ void Clipper::UpdateEdgeIntoAEL(TEdge *&e) { if( !e->nextInLML ) throw clipperException("UpdateEdgeIntoAEL: invalid call"); TEdge* AelPrev = e->prevInAEL; TEdge* AelNext = e->nextInAEL; e->nextInLML->outIdx = e->outIdx; if( AelPrev ) AelPrev->nextInAEL = e->nextInLML; else m_ActiveEdges = e->nextInLML; if( AelNext ) AelNext->prevInAEL = e->nextInLML; e->nextInLML->side = e->side; e->nextInLML->windDelta = e->windDelta; e->nextInLML->windCnt = e->windCnt; e->nextInLML->windCnt2 = e->windCnt2; e = e->nextInLML; e->prevInAEL = AelPrev; e->nextInAEL = AelNext; if( !NEAR_EQUAL(e->dx, HORIZONTAL) ) InsertScanbeam( e->ytop ); } //------------------------------------------------------------------------------ bool Clipper::ProcessIntersections(const long64 botY, const long64 topY) { if( !m_ActiveEdges ) return true; try { BuildIntersectList(botY, topY); if ( !m_IntersectNodes) return true; if ( FixupIntersections() ) ProcessIntersectList(); else return false; } catch(...) { m_SortedEdges = 0; DisposeIntersectNodes(); throw clipperException("ProcessIntersections error"); } return true; } //------------------------------------------------------------------------------ void Clipper::DisposeIntersectNodes() { while ( m_IntersectNodes ) { IntersectNode* iNode = m_IntersectNodes->next; delete m_IntersectNodes; m_IntersectNodes = iNode; } } //------------------------------------------------------------------------------ void Clipper::BuildIntersectList(const long64 botY, const long64 topY) { if ( !m_ActiveEdges ) return; //prepare for sorting ... TEdge* e = m_ActiveEdges; e->tmpX = TopX( *e, topY ); m_SortedEdges = e; m_SortedEdges->prevInSEL = 0; e = e->nextInAEL; while( e ) { e->prevInSEL = e->prevInAEL; e->prevInSEL->nextInSEL = e; e->nextInSEL = 0; e->tmpX = TopX( *e, topY ); e = e->nextInAEL; } //bubblesort ... bool isModified = true; while( isModified && m_SortedEdges ) { isModified = false; e = m_SortedEdges; while( e->nextInSEL ) { TEdge *eNext = e->nextInSEL; IntPoint pt; if(e->tmpX > eNext->tmpX && IntersectPoint(*e, *eNext, pt, m_UseFullRange)) { if (pt.Y > botY) { pt.Y = botY; pt.X = TopX(*e, pt.Y); } AddIntersectNode( e, eNext, pt ); SwapPositionsInSEL(e, eNext); isModified = true; } else e = eNext; } if( e->prevInSEL ) e->prevInSEL->nextInSEL = 0; else break; } m_SortedEdges = 0; } //------------------------------------------------------------------------------ bool Process1Before2(IntersectNode &node1, IntersectNode &node2) { bool result; if (node1.pt.Y == node2.pt.Y) { if (node1.edge1 == node2.edge1 || node1.edge2 == node2.edge1) { result = node2.pt.X > node1.pt.X; return node2.edge1->dx > 0 ? !result : result; } else if (node1.edge1 == node2.edge2 || node1.edge2 == node2.edge2) { result = node2.pt.X > node1.pt.X; return node2.edge2->dx > 0 ? !result : result; } else return node2.pt.X > node1.pt.X; } else return node1.pt.Y > node2.pt.Y; } //------------------------------------------------------------------------------ void Clipper::AddIntersectNode(TEdge *e1, TEdge *e2, const IntPoint &pt) { IntersectNode* newNode = new IntersectNode; newNode->edge1 = e1; newNode->edge2 = e2; newNode->pt = pt; newNode->next = 0; if( !m_IntersectNodes ) m_IntersectNodes = newNode; else if( Process1Before2(*newNode, *m_IntersectNodes) ) { newNode->next = m_IntersectNodes; m_IntersectNodes = newNode; } else { IntersectNode* iNode = m_IntersectNodes; while( iNode->next && Process1Before2(*iNode->next, *newNode) ) iNode = iNode->next; newNode->next = iNode->next; iNode->next = newNode; } } //------------------------------------------------------------------------------ void Clipper::ProcessIntersectList() { while( m_IntersectNodes ) { IntersectNode* iNode = m_IntersectNodes->next; { IntersectEdges( m_IntersectNodes->edge1 , m_IntersectNodes->edge2 , m_IntersectNodes->pt, ipBoth ); SwapPositionsInAEL( m_IntersectNodes->edge1 , m_IntersectNodes->edge2 ); } delete m_IntersectNodes; m_IntersectNodes = iNode; } } //------------------------------------------------------------------------------ void Clipper::DoMaxima(TEdge *e, long64 topY) { TEdge* eMaxPair = GetMaximaPair(e); long64 X = e->xtop; TEdge* eNext = e->nextInAEL; while( eNext != eMaxPair ) { if (!eNext) throw clipperException("DoMaxima error"); IntersectEdges( e, eNext, IntPoint(X, topY), ipBoth ); eNext = eNext->nextInAEL; } if( e->outIdx < 0 && eMaxPair->outIdx < 0 ) { DeleteFromAEL( e ); DeleteFromAEL( eMaxPair ); } else if( e->outIdx >= 0 && eMaxPair->outIdx >= 0 ) { IntersectEdges( e, eMaxPair, IntPoint(X, topY), ipNone ); } else throw clipperException("DoMaxima error"); } //------------------------------------------------------------------------------ void Clipper::ProcessEdgesAtTopOfScanbeam(const long64 topY) { TEdge* e = m_ActiveEdges; while( e ) { //1. process maxima, treating them as if they're 'bent' horizontal edges, // but exclude maxima with horizontal edges. nb: e can't be a horizontal. if( IsMaxima(e, topY) && !NEAR_EQUAL(GetMaximaPair(e)->dx, HORIZONTAL) ) { //'e' might be removed from AEL, as may any following edges so ... TEdge* ePrior = e->prevInAEL; DoMaxima(e, topY); if( !ePrior ) e = m_ActiveEdges; else e = ePrior->nextInAEL; } else { //2. promote horizontal edges, otherwise update xcurr and ycurr ... if( IsIntermediate(e, topY) && NEAR_EQUAL(e->nextInLML->dx, HORIZONTAL) ) { if (e->outIdx >= 0) { AddOutPt(e, IntPoint(e->xtop, e->ytop)); for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); ++i) { IntPoint pt, pt2; HorzJoinRec* hj = m_HorizJoins[i]; if (GetOverlapSegment(IntPoint(hj->edge->xbot, hj->edge->ybot), IntPoint(hj->edge->xtop, hj->edge->ytop), IntPoint(e->nextInLML->xbot, e->nextInLML->ybot), IntPoint(e->nextInLML->xtop, e->nextInLML->ytop), pt, pt2)) AddJoin(hj->edge, e->nextInLML, hj->savedIdx, e->outIdx); } AddHorzJoin(e->nextInLML, e->outIdx); } UpdateEdgeIntoAEL(e); AddEdgeToSEL(e); } else { //this just simplifies horizontal processing ... e->xcurr = TopX( *e, topY ); e->ycurr = topY; } e = e->nextInAEL; } } //3. Process horizontals at the top of the scanbeam ... ProcessHorizontals(); //4. Promote intermediate vertices ... e = m_ActiveEdges; while( e ) { if( IsIntermediate( e, topY ) ) { if( e->outIdx >= 0 ) AddOutPt(e, IntPoint(e->xtop,e->ytop)); UpdateEdgeIntoAEL(e); //if output polygons share an edge, they'll need joining later ... if (e->outIdx >= 0 && e->prevInAEL && e->prevInAEL->outIdx >= 0 && e->prevInAEL->xcurr == e->xbot && e->prevInAEL->ycurr == e->ybot && SlopesEqual(IntPoint(e->xbot,e->ybot), IntPoint(e->xtop, e->ytop), IntPoint(e->xbot,e->ybot), IntPoint(e->prevInAEL->xtop, e->prevInAEL->ytop), m_UseFullRange)) { AddOutPt(e->prevInAEL, IntPoint(e->xbot, e->ybot)); AddJoin(e, e->prevInAEL); } else if (e->outIdx >= 0 && e->nextInAEL && e->nextInAEL->outIdx >= 0 && e->nextInAEL->ycurr > e->nextInAEL->ytop && e->nextInAEL->ycurr <= e->nextInAEL->ybot && e->nextInAEL->xcurr == e->xbot && e->nextInAEL->ycurr == e->ybot && SlopesEqual(IntPoint(e->xbot,e->ybot), IntPoint(e->xtop, e->ytop), IntPoint(e->xbot,e->ybot), IntPoint(e->nextInAEL->xtop, e->nextInAEL->ytop), m_UseFullRange)) { AddOutPt(e->nextInAEL, IntPoint(e->xbot, e->ybot)); AddJoin(e, e->nextInAEL); } } e = e->nextInAEL; } } //------------------------------------------------------------------------------ void Clipper::FixupOutPolygon(OutRec &outRec) { //FixupOutPolygon() - removes duplicate points and simplifies consecutive //parallel edges by removing the middle vertex. OutPt *lastOK = 0; outRec.pts = outRec.bottomPt; OutPt *pp = outRec.bottomPt; for (;;) { if (pp->prev == pp || pp->prev == pp->next ) { DisposeOutPts(pp); outRec.pts = 0; outRec.bottomPt = 0; return; } //test for duplicate points and for same slope (cross-product) ... if ( PointsEqual(pp->pt, pp->next->pt) || SlopesEqual(pp->prev->pt, pp->pt, pp->next->pt, m_UseFullRange) ) { lastOK = 0; OutPt *tmp = pp; if (pp == outRec.bottomPt) outRec.bottomPt = 0; //flags need for updating pp->prev->next = pp->next; pp->next->prev = pp->prev; pp = pp->prev; delete tmp; } else if (pp == lastOK) break; else { if (!lastOK) lastOK = pp; pp = pp->next; } } if (!outRec.bottomPt) { outRec.bottomPt = GetBottomPt(pp); outRec.bottomPt->idx = outRec.idx; outRec.pts = outRec.bottomPt; } } //------------------------------------------------------------------------------ void Clipper::BuildResult(Polygons &polys) { int k = 0; polys.resize(m_PolyOuts.size()); for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { if (m_PolyOuts[i]->pts) { Polygon* pg = &polys[k]; pg->clear(); OutPt* p = m_PolyOuts[i]->pts; do { pg->push_back(p->pt); p = p->next; } while (p != m_PolyOuts[i]->pts); //make sure each polygon has at least 3 vertices ... if (pg->size() < 3) pg->clear(); else k++; } } polys.resize(k); } //------------------------------------------------------------------------------ void Clipper::BuildResultEx(ExPolygons &polys) { PolyOutList::size_type i = 0; int k = 0; polys.resize(0); polys.reserve(m_PolyOuts.size()); while (i < m_PolyOuts.size() && m_PolyOuts[i]->pts) { ExPolygon epg; OutPt* p = m_PolyOuts[i]->pts; do { epg.outer.push_back(p->pt); p = p->next; } while (p != m_PolyOuts[i]->pts); i++; //make sure polygons have at least 3 vertices ... if (epg.outer.size() < 3) continue; while (i < m_PolyOuts.size() && m_PolyOuts[i]->pts && m_PolyOuts[i]->isHole) { Polygon pg; p = m_PolyOuts[i]->pts; do { pg.push_back(p->pt); p = p->next; } while (p != m_PolyOuts[i]->pts); epg.holes.push_back(pg); i++; } polys.push_back(epg); k++; } polys.resize(k); } //------------------------------------------------------------------------------ void SwapIntersectNodes(IntersectNode &int1, IntersectNode &int2) { TEdge *e1 = int1.edge1; TEdge *e2 = int1.edge2; IntPoint p = int1.pt; int1.edge1 = int2.edge1; int1.edge2 = int2.edge2; int1.pt = int2.pt; int2.edge1 = e1; int2.edge2 = e2; int2.pt = p; } //------------------------------------------------------------------------------ bool Clipper::FixupIntersections() { if ( !m_IntersectNodes->next ) return true; CopyAELToSEL(); IntersectNode *int1 = m_IntersectNodes; IntersectNode *int2 = m_IntersectNodes->next; while (int2) { TEdge *e1 = int1->edge1; TEdge *e2; if (e1->prevInSEL == int1->edge2) e2 = e1->prevInSEL; else if (e1->nextInSEL == int1->edge2) e2 = e1->nextInSEL; else { //The current intersection is out of order, so try and swap it with //a subsequent intersection ... while (int2) { if (int2->edge1->nextInSEL == int2->edge2 || int2->edge1->prevInSEL == int2->edge2) break; else int2 = int2->next; } if ( !int2 ) return false; //oops!!! //found an intersect node that can be swapped ... SwapIntersectNodes(*int1, *int2); e1 = int1->edge1; e2 = int1->edge2; } SwapPositionsInSEL(e1, e2); int1 = int1->next; int2 = int1->next; } m_SortedEdges = 0; //finally, check the last intersection too ... return (int1->edge1->prevInSEL == int1->edge2 || int1->edge1->nextInSEL == int1->edge2); } //------------------------------------------------------------------------------ bool E2InsertsBeforeE1(TEdge &e1, TEdge &e2) { return e2.xcurr == e1.xcurr ? e2.dx > e1.dx : e2.xcurr < e1.xcurr; } //------------------------------------------------------------------------------ void Clipper::InsertEdgeIntoAEL(TEdge *edge) { edge->prevInAEL = 0; edge->nextInAEL = 0; if( !m_ActiveEdges ) { m_ActiveEdges = edge; } else if( E2InsertsBeforeE1(*m_ActiveEdges, *edge) ) { edge->nextInAEL = m_ActiveEdges; m_ActiveEdges->prevInAEL = edge; m_ActiveEdges = edge; } else { TEdge* e = m_ActiveEdges; while( e->nextInAEL && !E2InsertsBeforeE1(*e->nextInAEL , *edge) ) e = e->nextInAEL; edge->nextInAEL = e->nextInAEL; if( e->nextInAEL ) e->nextInAEL->prevInAEL = edge; edge->prevInAEL = e; e->nextInAEL = edge; } } //---------------------------------------------------------------------- void Clipper::DoEdge1(TEdge *edge1, TEdge *edge2, const IntPoint &pt) { AddOutPt(edge1, pt); SwapSides(*edge1, *edge2); SwapPolyIndexes(*edge1, *edge2); } //---------------------------------------------------------------------- void Clipper::DoEdge2(TEdge *edge1, TEdge *edge2, const IntPoint &pt) { AddOutPt(edge2, pt); SwapSides(*edge1, *edge2); SwapPolyIndexes(*edge1, *edge2); } //---------------------------------------------------------------------- void Clipper::DoBothEdges(TEdge *edge1, TEdge *edge2, const IntPoint &pt) { AddOutPt(edge1, pt); AddOutPt(edge2, pt); SwapSides( *edge1 , *edge2 ); SwapPolyIndexes( *edge1 , *edge2 ); } //---------------------------------------------------------------------- void Clipper::CheckHoleLinkages1(OutRec *outRec1, OutRec *outRec2) { //when a polygon is split into 2 polygons, make sure any holes the original //polygon contained link to the correct polygon ... for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { OutRec *orec = m_PolyOuts[i]; if (orec->isHole && orec->bottomPt && orec->FirstLeft == outRec1 && !PointInPolygon(orec->bottomPt->pt, outRec1->pts, m_UseFullRange)) orec->FirstLeft = outRec2; } } //---------------------------------------------------------------------- void Clipper::CheckHoleLinkages2(OutRec *outRec1, OutRec *outRec2) { //if a hole is owned by outRec2 then make it owned by outRec1 ... for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) if (m_PolyOuts[i]->isHole && m_PolyOuts[i]->bottomPt && m_PolyOuts[i]->FirstLeft == outRec2) m_PolyOuts[i]->FirstLeft = outRec1; } //---------------------------------------------------------------------- void Clipper::JoinCommonEdges(bool fixHoleLinkages) { for (JoinList::size_type i = 0; i < m_Joins.size(); i++) { JoinRec* j = m_Joins[i]; OutRec *outRec1 = m_PolyOuts[j->poly1Idx]; OutPt *pp1a = outRec1->pts; OutRec *outRec2 = m_PolyOuts[j->poly2Idx]; OutPt *pp2a = outRec2->pts; IntPoint pt1 = j->pt2a, pt2 = j->pt2b; IntPoint pt3 = j->pt1a, pt4 = j->pt1b; if (!FindSegment(pp1a, pt1, pt2)) continue; if (j->poly1Idx == j->poly2Idx) { //we're searching the same polygon for overlapping segments so //segment 2 mustn't be the same as segment 1 ... pp2a = pp1a->next; if (!FindSegment(pp2a, pt3, pt4) || (pp2a == pp1a)) continue; } else if (!FindSegment(pp2a, pt3, pt4)) continue; if (!GetOverlapSegment(pt1, pt2, pt3, pt4, pt1, pt2)) continue; OutPt *p1, *p2, *p3, *p4; OutPt *prev = pp1a->prev; //get p1 & p2 polypts - the overlap start & endpoints on poly1 if (PointsEqual(pp1a->pt, pt1)) p1 = pp1a; else if (PointsEqual(prev->pt, pt1)) p1 = prev; else p1 = InsertPolyPtBetween(pp1a, prev, pt1); if (PointsEqual(pp1a->pt, pt2)) p2 = pp1a; else if (PointsEqual(prev->pt, pt2)) p2 = prev; else if ((p1 == pp1a) || (p1 == prev)) p2 = InsertPolyPtBetween(pp1a, prev, pt2); else if (Pt3IsBetweenPt1AndPt2(pp1a->pt, p1->pt, pt2)) p2 = InsertPolyPtBetween(pp1a, p1, pt2); else p2 = InsertPolyPtBetween(p1, prev, pt2); //get p3 & p4 polypts - the overlap start & endpoints on poly2 prev = pp2a->prev; if (PointsEqual(pp2a->pt, pt1)) p3 = pp2a; else if (PointsEqual(prev->pt, pt1)) p3 = prev; else p3 = InsertPolyPtBetween(pp2a, prev, pt1); if (PointsEqual(pp2a->pt, pt2)) p4 = pp2a; else if (PointsEqual(prev->pt, pt2)) p4 = prev; else if ((p3 == pp2a) || (p3 == prev)) p4 = InsertPolyPtBetween(pp2a, prev, pt2); else if (Pt3IsBetweenPt1AndPt2(pp2a->pt, p3->pt, pt2)) p4 = InsertPolyPtBetween(pp2a, p3, pt2); else p4 = InsertPolyPtBetween(p3, prev, pt2); //p1.pt == p3.pt and p2.pt == p4.pt so join p1 to p3 and p2 to p4 ... if (p1->next == p2 && p3->prev == p4) { p1->next = p3; p3->prev = p1; p2->prev = p4; p4->next = p2; } else if (p1->prev == p2 && p3->next == p4) { p1->prev = p3; p3->next = p1; p2->next = p4; p4->prev = p2; } else continue; //an orientation is probably wrong if (j->poly2Idx == j->poly1Idx) { //instead of joining two polygons, we've just created a new one by //splitting one polygon into two. outRec1->pts = GetBottomPt(p1); outRec1->bottomPt = outRec1->pts; outRec1->bottomPt->idx = outRec1->idx; outRec2 = CreateOutRec(); m_PolyOuts.push_back(outRec2); outRec2->idx = (int)m_PolyOuts.size()-1; j->poly2Idx = outRec2->idx; outRec2->pts = GetBottomPt(p2); outRec2->bottomPt = outRec2->pts; outRec2->bottomPt->idx = outRec2->idx; if (PointInPolygon(outRec2->pts->pt, outRec1->pts, m_UseFullRange)) { //outRec2 is contained by outRec1 ... outRec2->isHole = !outRec1->isHole; outRec2->FirstLeft = outRec1; if (outRec2->isHole == Orientation(outRec2, m_UseFullRange)) ReversePolyPtLinks(*outRec2->pts); } else if (PointInPolygon(outRec1->pts->pt, outRec2->pts, m_UseFullRange)) { //outRec1 is contained by outRec2 ... outRec2->isHole = outRec1->isHole; outRec1->isHole = !outRec2->isHole; outRec2->FirstLeft = outRec1->FirstLeft; outRec1->FirstLeft = outRec2; if (outRec1->isHole == Orientation(outRec1, m_UseFullRange)) ReversePolyPtLinks(*outRec1->pts); //make sure any contained holes now link to the correct polygon ... if (fixHoleLinkages) CheckHoleLinkages1(outRec1, outRec2); } else { outRec2->isHole = outRec1->isHole; outRec2->FirstLeft = outRec1->FirstLeft; //make sure any contained holes now link to the correct polygon ... if (fixHoleLinkages) CheckHoleLinkages1(outRec1, outRec2); } //now fixup any subsequent joins that match this polygon for (JoinList::size_type k = i+1; k < m_Joins.size(); k++) { JoinRec* j2 = m_Joins[k]; if (j2->poly1Idx == j->poly1Idx && PointIsVertex(j2->pt1a, p2)) j2->poly1Idx = j->poly2Idx; if (j2->poly2Idx == j->poly1Idx && PointIsVertex(j2->pt2a, p2)) j2->poly2Idx = j->poly2Idx; } //now cleanup redundant edges too ... FixupOutPolygon(*outRec1); FixupOutPolygon(*outRec2); } else { //joined 2 polygons together ... //make sure any holes contained by outRec2 now link to outRec1 ... if (fixHoleLinkages) CheckHoleLinkages2(outRec1, outRec2); //now cleanup redundant edges too ... FixupOutPolygon(*outRec1); if (outRec1->pts) { outRec1->isHole = !Orientation(outRec1, m_UseFullRange); if (outRec1->isHole && !outRec1->FirstLeft) outRec1->FirstLeft = outRec2->FirstLeft; } //delete the obsolete pointer ... int OKIdx = outRec1->idx; int ObsoleteIdx = outRec2->idx; outRec2->pts = 0; outRec2->bottomPt = 0; outRec2->AppendLink = outRec1; //now fixup any subsequent Joins that match this polygon for (JoinList::size_type k = i+1; k < m_Joins.size(); k++) { JoinRec* j2 = m_Joins[k]; if (j2->poly1Idx == ObsoleteIdx) j2->poly1Idx = OKIdx; if (j2->poly2Idx == ObsoleteIdx) j2->poly2Idx = OKIdx; } } } } //------------------------------------------------------------------------------ void ReversePoints(Polygon& p) { std::reverse(p.begin(), p.end()); } //------------------------------------------------------------------------------ void ReversePoints(Polygons& p) { for (Polygons::size_type i = 0; i < p.size(); ++i) ReversePoints(p[i]); } //------------------------------------------------------------------------------ // OffsetPolygon functions ... //------------------------------------------------------------------------------ struct DoublePoint { double X; double Y; DoublePoint(double x = 0, double y = 0) : X(x), Y(y) {} }; //------------------------------------------------------------------------------ Polygon BuildArc(const IntPoint &pt, const double a1, const double a2, const double r) { long64 steps = std::max(6, int(std::sqrt(std::fabs(r)) * std::fabs(a2 - a1))); if (steps > 0x100000) steps = 0x100000; int n = (unsigned)steps; Polygon result(n); double da = (a2 - a1) / (n -1); double a = a1; for (int i = 0; i < n; ++i) { result[i].X = pt.X + Round(std::cos(a)*r); result[i].Y = pt.Y + Round(std::sin(a)*r); a += da; } return result; } //------------------------------------------------------------------------------ DoublePoint GetUnitNormal( const IntPoint &pt1, const IntPoint &pt2) { if(pt2.X == pt1.X && pt2.Y == pt1.Y) return DoublePoint(0, 0); double dx = (double)(pt2.X - pt1.X); double dy = (double)(pt2.Y - pt1.Y); double f = 1 *1.0/ std::sqrt( dx*dx + dy*dy ); dx *= f; dy *= f; return DoublePoint(dy, -dx); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ class PolyOffsetBuilder { private: Polygons m_p; Polygon* m_curr_poly; std::vector normals; double m_delta, m_RMin, m_R; size_t m_i, m_j, m_k; static const int buffLength = 128; JoinType m_jointype; public: PolyOffsetBuilder(const Polygons& in_polys, Polygons& out_polys, double delta, JoinType jointype, double MiterLimit) { //nb precondition - out_polys != ptsin_polys if (NEAR_ZERO(delta)) { out_polys = in_polys; return; } this->m_p = in_polys; this->m_delta = delta; this->m_jointype = jointype; if (MiterLimit <= 1) MiterLimit = 1; m_RMin = 2/(MiterLimit*MiterLimit); double deltaSq = delta*delta; out_polys.clear(); out_polys.resize(in_polys.size()); for (m_i = 0; m_i < in_polys.size(); m_i++) { m_curr_poly = &out_polys[m_i]; size_t len = in_polys[m_i].size(); if (len > 1 && m_p[m_i][0].X == m_p[m_i][len - 1].X && m_p[m_i][0].Y == m_p[m_i][len-1].Y) len--; //when 'shrinking' polygons - to minimize artefacts //strip those polygons that have an area < pi * delta^2 ... double a1 = Area(in_polys[m_i]); if (delta < 0) { if (a1 > 0 && a1 < deltaSq *pi) len = 0; } else if (a1 < 0 && -a1 < deltaSq *pi) len = 0; //holes have neg. area if (len == 0 || (len < 3 && delta <= 0)) continue; else if (len == 1) { Polygon arc; arc = BuildArc(in_polys[m_i][len-1], 0, 2 * pi, delta); out_polys[m_i] = arc; continue; } //build normals ... normals.clear(); normals.resize(len); normals[len-1] = GetUnitNormal(in_polys[m_i][len-1], in_polys[m_i][0]); for (m_j = 0; m_j < len -1; ++m_j) normals[m_j] = GetUnitNormal(in_polys[m_i][m_j], in_polys[m_i][m_j+1]); m_k = len -1; for (m_j = 0; m_j < len; ++m_j) { switch (jointype) { case jtMiter: { m_R = 1 + (normals[m_j].X*normals[m_k].X + normals[m_j].Y*normals[m_k].Y); if (m_R >= m_RMin) DoMiter(); else DoSquare(MiterLimit); break; } case jtSquare: DoSquare(); break; case jtRound: DoRound(); break; } m_k = m_j; } } //finally, clean up untidy corners using Clipper ... Clipper clpr; clpr.AddPolygons(out_polys, ptSubject); if (delta > 0) { if (!clpr.Execute(ctUnion, out_polys, pftPositive, pftPositive)) out_polys.clear(); } else { IntRect r = clpr.GetBounds(); Polygon outer(4); outer[0] = IntPoint(r.left - 10, r.bottom + 10); outer[1] = IntPoint(r.right + 10, r.bottom + 10); outer[2] = IntPoint(r.right + 10, r.top - 10); outer[3] = IntPoint(r.left - 10, r.top - 10); clpr.AddPolygon(outer, ptSubject); if (clpr.Execute(ctUnion, out_polys, pftNegative, pftNegative)) { out_polys.erase(out_polys.begin()); ReversePoints(out_polys); } else out_polys.clear(); } } //------------------------------------------------------------------------------ private: void AddPoint(const IntPoint& pt) { Polygon::size_type len = m_curr_poly->size(); if (len == m_curr_poly->capacity()) m_curr_poly->reserve(len + buffLength); m_curr_poly->push_back(pt); } //------------------------------------------------------------------------------ void DoSquare(double mul = 1.0) { IntPoint pt1 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_k].X * m_delta), (long64)Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta)); IntPoint pt2 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_j].X * m_delta), (long64)Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta)); double sinAngle = normals[m_k].X * normals[m_j].Y - normals[m_j].X * normals[m_k].Y; if (sinAngle * m_delta >= 0) { //occasionally (due to floating point math) sinAngle can be > 1 so ... if (sinAngle > 1) sinAngle = 1; else if (sinAngle < -1) sinAngle = -1; double dx = tan((pi - asin(sinAngle))/4) * abs(m_delta*mul); pt1 = IntPoint((long64)(pt1.X -normals[m_k].Y * dx), (long64)(pt1.Y + normals[m_k].X * dx)); AddPoint(pt1); pt2 = IntPoint((long64)(pt2.X + normals[m_j].Y * dx), (long64)(pt2.Y -normals[m_j].X * dx)); AddPoint(pt2); } else { AddPoint(pt1); AddPoint(m_p[m_i][m_j]); AddPoint(pt2); } } //------------------------------------------------------------------------------ void DoMiter() { if ((normals[m_k].X * normals[m_j].Y - normals[m_j].X * normals[m_k].Y) * m_delta >= 0) { double q = m_delta / m_R; AddPoint(IntPoint((long64)Round(m_p[m_i][m_j].X + (normals[m_k].X + normals[m_j].X) * q), (long64)Round(m_p[m_i][m_j].Y + (normals[m_k].Y + normals[m_j].Y) * q))); } else { IntPoint pt1 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_k].X * m_delta), (long64)Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta)); IntPoint pt2 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_j].X * m_delta), (long64)Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta)); AddPoint(pt1); AddPoint(m_p[m_i][m_j]); AddPoint(pt2); } } //------------------------------------------------------------------------------ void DoRound() { IntPoint pt1 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_k].X * m_delta), (long64)Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta)); IntPoint pt2 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_j].X * m_delta), (long64)Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta)); AddPoint(pt1); //round off reflex angles (ie > 180 deg) unless almost flat (ie < ~10deg). if ((normals[m_k].X*normals[m_j].Y - normals[m_j].X*normals[m_k].Y) * m_delta >= 0) { if (normals[m_j].X * normals[m_k].X + normals[m_j].Y * normals[m_k].Y < 0.985) { double a1 = std::atan2(normals[m_k].Y, normals[m_k].X); double a2 = std::atan2(normals[m_j].Y, normals[m_j].X); if (m_delta > 0 && a2 < a1) a2 += pi *2; else if (m_delta < 0 && a2 > a1) a2 -= pi *2; Polygon arc = BuildArc(m_p[m_i][m_j], a1, a2, m_delta); for (Polygon::size_type m = 0; m < arc.size(); m++) AddPoint(arc[m]); } } else AddPoint(m_p[m_i][m_j]); AddPoint(pt2); } //-------------------------------------------------------------------------- }; //end PolyOffsetBuilder //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void OffsetPolygons(const Polygons &in_polys, Polygons &out_polys, double delta, JoinType jointype, double MiterLimit) { if (&out_polys == &in_polys) { Polygons poly2(in_polys); PolyOffsetBuilder(poly2, out_polys, delta, jointype, MiterLimit); } else PolyOffsetBuilder(in_polys, out_polys, delta, jointype, MiterLimit); } //------------------------------------------------------------------------------ void SimplifyPolygon(const Polygon &in_poly, Polygons &out_polys) { Clipper c; c.AddPolygon(in_poly, ptSubject); c.Execute(ctUnion, out_polys); } //------------------------------------------------------------------------------ void SimplifyPolygons(const Polygons &in_polys, Polygons &out_polys) { Clipper c; c.AddPolygons(in_polys, ptSubject); c.Execute(ctUnion, out_polys); } //------------------------------------------------------------------------------ void SimplifyPolygons(Polygons &polys) { SimplifyPolygons(polys, polys); } //------------------------------------------------------------------------------ std::ostream& operator <<(std::ostream &s, IntPoint& p) { s << p.X << ' ' << p.Y << "\n"; return s; } //------------------------------------------------------------------------------ std::ostream& operator <<(std::ostream &s, Polygon &p) { for (Polygon::size_type i = 0; i < p.size(); i++) s << p[i]; s << "\n"; return s; } //------------------------------------------------------------------------------ std::ostream& operator <<(std::ostream &s, Polygons &p) { for (Polygons::size_type i = 0; i < p.size(); i++) s << p[i]; s << "\n"; return s; } //------------------------------------------------------------------------------ } //ClipperLib namespace