/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file compositor.h * @brief Class that handles multitarget rendering (ie. to different textures/surfaces) and * later compositing into a single image. */ #ifndef COMPOSITOR_H_ #define COMPOSITOR_H_ namespace KIGFX { class COLOR4D; class COMPOSITOR { public: COMPOSITOR() : m_width( 0 ), m_height( 0 ) { } virtual ~COMPOSITOR() { } /** * Function Reset() * performs primary initialiation, necessary to use the object. */ virtual void Initialize() = 0; /** * Function Resize() * clears the state of COMPOSITOR, so it has to be reinitialized again with the new dimensions. * * @param aWidth is the framebuffer width (in pixels). * @param aHeight is the framebuffer height (in pixels). */ virtual void Resize( unsigned int aWidth, unsigned int aHeight ) = 0; /** * Function CreateBuffer() * prepares a new buffer that may be used as a rendering target. * * @return is the handle of the buffer. In case of failure 0 (zero) is returned as the handle. */ virtual unsigned int CreateBuffer() = 0; /** * Function GetBuffer() * returns currently used buffer handle. * * @return Currently used buffer handle. */ virtual unsigned int GetBuffer() const = 0; /** * Function SetBuffer() * sets the selected buffer as the rendering target. All the following drawing functions are * going to be rendered in the selected buffer. * * @param aBufferHandle is the handle of the buffer or 0 in case of rendering directly to the * display. */ virtual void SetBuffer( unsigned int aBufferHandle ) = 0; /** * Function ClearBuffer() * clears the selected buffer (set by the SetBuffer() function). */ virtual void ClearBuffer( const COLOR4D& aColor ) = 0; /** * Function Begin() * Call this at the beginning of each frame */ virtual void Begin() = 0; /** * Function DrawBuffer() * draws the selected buffer to the output buffer. * * @param aBufferHandle is the handle of the buffer to be drawn. */ virtual void DrawBuffer( unsigned int aBufferHandle ) = 0; /** * Function Present() * Call this to present the output buffer to the screen. */ virtual void Present() = 0; protected: unsigned int m_width; ///< Width of the buffer (in pixels) unsigned int m_height; ///< Height of the buffer (in pixels) }; } // namespace KIGFX #endif /* COMPOSITOR_H_ */