/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef GPU_MANAGER_H_ #define GPU_MANAGER_H_ #include #include namespace KIGFX { class SHADER; class VERTEX_CONTAINER; class CACHED_CONTAINER; class NONCACHED_CONTAINER; /** * @brief Class to handle uploading vertices and indices to GPU in drawing purposes. */ class GPU_MANAGER { public: static GPU_MANAGER* MakeManager( VERTEX_CONTAINER* aContainer ); virtual ~GPU_MANAGER(); /** * Function BeginDrawing() * Prepares the stored data to be drawn. */ virtual void BeginDrawing() = 0; /** * Function DrawIndices() * Makes the GPU draw given range of vertices. * @param aOffset is the beginning of the range. * @param aSize is the number of vertices to be drawn. */ virtual void DrawIndices( unsigned int aOffset, unsigned int aSize ) = 0; /** * Function DrawIndices() * Makes the GPU draw all the vertices stored in the container. */ virtual void DrawAll() = 0; /** * Function EndDrawing() * Clears the container after drawing routines. */ virtual void EndDrawing() = 0; /** * Function SetShader() * Allows using shaders with the stored data. * @param aShader is the object that allows using shaders. */ virtual void SetShader( SHADER& aShader ); /** * Function EnableDepthTest() * Enables/disables Z buffer depth test. */ void EnableDepthTest( bool aEnabled ); protected: GPU_MANAGER( VERTEX_CONTAINER* aContainer ); ///> Drawing status flag. bool m_isDrawing; ///> Container that stores vertices data. VERTEX_CONTAINER* m_container; ///> Shader handling SHADER* m_shader; ///> Location of shader attributes (for glVertexAttribPointer) int m_shaderAttrib; ///> true: enable Z test when drawing bool m_enableDepthTest; }; class GPU_CACHED_MANAGER : public GPU_MANAGER { public: GPU_CACHED_MANAGER( VERTEX_CONTAINER* aContainer ); ~GPU_CACHED_MANAGER(); ///> @copydoc GPU_MANAGER::BeginDrawing() virtual void BeginDrawing() override; ///> @copydoc GPU_MANAGER::DrawIndices() virtual void DrawIndices( unsigned int aOffset, unsigned int aSize ) override; ///> @copydoc GPU_MANAGER::DrawAll() virtual void DrawAll() override; ///> @copydoc GPU_MANAGER::EndDrawing() virtual void EndDrawing() override; ///> Maps vertex buffer stored in GPU memory. void Map(); ///> Unmaps vertex buffer. void Unmap(); protected: ///> Resizes the indices buffer to aNewSize if necessary void resizeIndices( unsigned int aNewSize ); ///> Buffers initialization flag bool m_buffersInitialized; ///> Pointer to the current indices buffer boost::scoped_array m_indices; ///> Pointer to the first free cell in the indices buffer GLuint* m_indicesPtr; ///> Handle to indices buffer GLuint m_indicesBuffer; ///> Number of indices stored in the indices buffer unsigned int m_indicesSize; ///> Current indices buffer size unsigned int m_indicesCapacity; }; class GPU_NONCACHED_MANAGER : public GPU_MANAGER { public: GPU_NONCACHED_MANAGER( VERTEX_CONTAINER* aContainer ); ///> @copydoc GPU_MANAGER::BeginDrawing() virtual void BeginDrawing() override; ///> @copydoc GPU_MANAGER::DrawIndices() virtual void DrawIndices( unsigned int aOffset, unsigned int aSize ) override; ///> @copydoc GPU_MANAGER::DrawAll() virtual void DrawAll() override; ///> @copydoc GPU_MANAGER::EndDrawing() virtual void EndDrawing() override; }; } // namespace KIGFX #endif /* GPU_MANAGER_H_ */