/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014-2017 CERN * Copyright (C) 2014-2017 KiCad Developers, see AUTHORS.txt for contributors. * @author Tomasz Włostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __ZONE_FILLER_H #define __ZONE_FILLER_H #include #include class WX_PROGRESS_REPORTER; class BOARD; class COMMIT; class SHAPE_POLY_SET; class SHAPE_LINE_CHAIN; class ZONE_FILLER { public: ZONE_FILLER( BOARD* aBoard, COMMIT* aCommit = nullptr ); ~ZONE_FILLER(); void SetProgressReporter( WX_PROGRESS_REPORTER* aReporter ); bool Fill( const std::vector& aZones, bool aCheck = false ); private: void buildZoneFeatureHoleList( const ZONE_CONTAINER* aZone, SHAPE_POLY_SET& aFeatures ) const; /** * Function computeRawFilledAreas * Add non copper areas polygons (pads and tracks with clearance) * to a filled copper area * used in BuildFilledSolidAreasPolygons when calculating filled areas in a zone * Non copper areas are pads and track and their clearance area * The filled copper area must be computed before * BuildFilledSolidAreasPolygons() call this function just after creating the * filled copper area polygon (without clearance areas * @param aPcb: the current board * _NG version uses SHAPE_POLY_SET instead of Boost.Polygon */ void computeRawFilledAreas( const ZONE_CONTAINER* aZone, const SHAPE_POLY_SET& aSmoothedOutline, SHAPE_POLY_SET& aRawPolys, SHAPE_POLY_SET& aFinalPolys ) const; /** * Function buildUnconnectedThermalStubsPolygonList * Creates a set of polygons corresponding to stubs created by thermal shapes on pads * which are not connected to a zone (dangling bridges) * @param aCornerBuffer = a SHAPE_POLY_SET where to store polygons * @param aPcb = the board. * @param aZone = a pointer to the ZONE_CONTAINER to examine. * @param aArcCorrection = a pointer to the ZONE_CONTAINER to examine. * @param aRoundPadThermalRotation = the rotation in 1.0 degree for thermal stubs in round pads */ void buildUnconnectedThermalStubsPolygonList( SHAPE_POLY_SET& aCornerBuffer, const ZONE_CONTAINER* aZone, const SHAPE_POLY_SET& aRawFilledArea, double aArcCorrection, double aRoundPadThermalRotation ) const; /** * Build the filled solid areas polygons from zone outlines (stored in m_Poly) * The solid areas can be more than one on copper layers, and do not have holes * ( holes are linked by overlapping segments to the main outline) * in order to have drawable (and plottable) filled polygons. * @return true if OK, false if the solid polygons cannot be built * @param aZone is the zone to fill * @param aRawPolys: A reference to a SHAPE_POLY_SET buffer to store * filled solid areas polygons (with holes) * @param aFinalPolys: A reference to a SHAPE_POLY_SET buffer to store polygons with no holes * (holes are linked to main outline by overlapping segments, and these polygons are shrinked * by aZone->GetMinThickness() / 2 to be drawn with a outline thickness = aZone->GetMinThickness() * aFinalPolys are polygons that will be drawn on screen and plotted */ bool fillSingleZone( ZONE_CONTAINER* aZone, SHAPE_POLY_SET& aRawPolys, SHAPE_POLY_SET& aFinalPolys ) const; /** * for zones having the ZONE_FILL_MODE::ZFM_HATCH_PATTERN, create a grid pattern * in filled areas of aZone, giving to the filled polygons a fill style like a grid * @param aZone is the zone to modify * @param aRawPolys: A reference to a SHAPE_POLY_SET buffer containing the initial * filled areas, and after adding the grid pattern, the modified filled areas with holes */ void addHatchFillTypeOnZone( const ZONE_CONTAINER* aZone, SHAPE_POLY_SET& aRawPolys ) const; BOARD* m_board; COMMIT* m_commit; WX_PROGRESS_REPORTER* m_progressReporter; }; #endif