/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2017 Cirilo Bernardo * Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file sg_index.h */ #ifndef SG_INDEX_H #define SG_INDEX_H #include #include "3d_cache/sg/sg_node.h" /** * Define a generic index interface for a scenegraph object. */ class SGINDEX : public SGNODE { public: SGINDEX( SGNODE* aParent ); virtual ~SGINDEX(); virtual bool SetParent( SGNODE* aParent, bool notify = true ) override; SGNODE* FindNode(const char* aNodeName, const SGNODE* aCaller) noexcept override; bool AddRefNode( SGNODE* aNode ) noexcept override; bool AddChildNode( SGNODE* aNode ) noexcept override; void unlinkChildNode( const SGNODE* aCaller ) noexcept override; void unlinkRefNode( const SGNODE* aCaller ) noexcept override; /** * Retrieve the number of indices and a pointer to the list. * * @note The returned pointer may be invalidated by future operations on the SGNODE. The * caller must make immediate use of the data and must not rely on the pointer's * validity in the future. * * @param nIndices will hold the number of indices in the list. * @param aIndexList will store a pointer to the data. * @return true if there was available data (nIndices > 0) otherwise false. */ bool GetIndices( size_t& nIndices, int*& aIndexList ); /** * Set the number of indices and creates a copy of the given index data. * * @param nIndices the number of indices to be stored. * @param aIndexList the index data. */ void SetIndices( size_t nIndices, int* aIndexList ); /** * Add a single index to the list. * * @param aIndex is the index to add. */ void AddIndex( int aIndex ); void ReNameNodes( void ) override; bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override; bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override; bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override; protected: bool writeCoordIndex( std::ostream& aFile ); bool writeColorIndex( std::ostream& aFile ); bool writeIndexList( std::ostream& aFile ); public: // for internal SG consumption only std::vector< int > index; }; #endif // SG_INDEX_H