/* * This program source code file is part of KiCad, a free EDA CAD application. * * Created on: 11 Mar 2016, author John Beard * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "array_creator.h" #include #include #include #include /** * Transform a #BOARD_ITEM from the given #ARRAY_OPTIONS and an index into the array. * * @param aArrOpts The array options that describe the array * @param aIndex The index in the array of this item * @param aItem The item to transform */ static void TransformItem( const ARRAY_OPTIONS& aArrOpts, int aIndex, BOARD_ITEM& aItem ) { const ARRAY_OPTIONS::TRANSFORM transform = aArrOpts.GetTransform( aIndex, aItem.GetPosition() ); aItem.Move( (wxPoint) transform.m_offset ); aItem.Rotate( aItem.GetPosition(), transform.m_rotation * 10 ); } void ARRAY_CREATOR::Invoke() { // bail out if no items if( m_selection.Size() == 0 ) return; MODULE* const module = m_editModules ? m_parent.GetBoard()->GetFirstModule() : nullptr; const bool enableArrayNumbering = m_editModules; const wxPoint rotPoint = (wxPoint) m_selection.GetCenter(); std::unique_ptr array_opts; DIALOG_CREATE_ARRAY dialog( &m_parent, array_opts, enableArrayNumbering, rotPoint ); int ret = dialog.ShowModal(); if( ret != wxID_OK || array_opts == NULL ) return; BOARD_COMMIT commit( &m_parent ); ARRAY_PAD_NAME_PROVIDER pad_name_provider( module, *array_opts ); for ( int i = 0; i < m_selection.Size(); ++i ) { BOARD_ITEM* item = static_cast( m_selection[ i ] ); if( item->Type() == PCB_PAD_T && !m_editModules ) { // If it is not the module editor, then duplicate the parent module instead item = static_cast( item )->GetParent(); } // The first item in list is the original item. We do not modify it for( int ptN = 0; ptN < array_opts->GetArraySize(); ptN++ ) { BOARD_ITEM* this_item; if( ptN == 0 ) { // the first point: we don't own this or add it, but // we might still modify it (position or label) this_item = item; } else { // Need to create a new item BOARD_ITEM* new_item; if( m_editModules ) { // Don't bother incrementing pads: the module won't update // until commit, so we can only do this once new_item = module->Duplicate( item, false ); } else { new_item = m_parent.GetBoard()->Duplicate( item ); // PCB items keep the same numbering // @TODO: renumber modules if asked. This needs UI to enable. // something like this, but needs a "block offset" to prevent // multiple selections overlapping. // if( new_item->Type() == PCB_MODULE_T ) // static_cast( *new_item ).IncrementReference( ptN ); // @TODO: we should merge zones. This is a bit tricky, because // the undo command needs saving old area, if it is merged. } this_item = new_item; if( new_item ) { // Because aItem is/can be created from a selected item, and inherits from // it this state, reset the selected stated of aItem: this_item->ClearSelected(); if( this_item->Type() == PCB_MODULE_T ) { static_cast( this_item )->RunOnChildren( [&] ( BOARD_ITEM* aItem ) { aItem->ClearSelected(); }); } commit.Add( new_item ); } } // always transform the item if( this_item ) { commit.Modify( this_item ); TransformItem( *array_opts, ptN, *this_item ); } // attempt to renumber items if the array parameters define // a complete numbering scheme to number by (as opposed to // implicit numbering by incrementing the items during creation if( this_item && array_opts->ShouldNumberItems() ) { // Renumber non-aperture pads. if( this_item->Type() == PCB_PAD_T ) { auto& pad = static_cast( *this_item ); if( PAD_NAMING::PadCanHaveName( pad ) ) { wxString newName = pad_name_provider.GetNextPadName(); pad.SetName( newName ); } } } } } commit.Push( _( "Create an array" ) ); }