#ifndef CLASS_LAYERCHOICEBOX_H #define CLASS_LAYERCHOICEBOX_H 1 #include "hotkeys_basic.h" #include /* class to display a layer list. * */ class WinEDALayerChoiceBox : public wxBitmapComboBox { private: bool m_layerhotkeys; bool m_layerorder; public: WinEDALayerChoiceBox( WinEDA_Toolbar* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, int n = 0, const wxString choices[] = NULL ); WinEDALayerChoiceBox( WinEDA_Toolbar* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayString& choices ); // Get Current Item # int GetChoice(); // Get Current Layer int GetLayerSelection(); // Set Layer # int SetLayerSelection(int layer); // Reload the Layers void Resync(); void ResyncBitmapOnly(); bool SetLayersOrdered(bool value); bool SetLayersHotkeys(bool value); // Hotkey Info struct Ki_HotkeyInfoSectionDescriptor* m_hotkeys; }; #define DECLARE_LAYERS_HOTKEY(list) int list[LAYER_COUNT] = \ { \ HK_SWITCH_LAYER_TO_COPPER, \ HK_SWITCH_LAYER_TO_INNER1, \ HK_SWITCH_LAYER_TO_INNER2, \ HK_SWITCH_LAYER_TO_INNER3, \ HK_SWITCH_LAYER_TO_INNER4, \ HK_SWITCH_LAYER_TO_INNER5, \ HK_SWITCH_LAYER_TO_INNER6, \ HK_SWITCH_LAYER_TO_INNER7, \ HK_SWITCH_LAYER_TO_INNER8, \ HK_SWITCH_LAYER_TO_INNER9, \ HK_SWITCH_LAYER_TO_INNER10, \ HK_SWITCH_LAYER_TO_INNER11, \ HK_SWITCH_LAYER_TO_INNER12, \ HK_SWITCH_LAYER_TO_INNER13, \ HK_SWITCH_LAYER_TO_INNER14, \ HK_SWITCH_LAYER_TO_COMPONENT \ }; #endif //CLASS_LAYERCHOICEBOX_H