/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2014 CERN * Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors. * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include #include #include #include "pns_arc.h" #include "pns_line.h" #include "pns_node.h" #include "pns_debug_decorator.h" #include "pns_walkaround.h" #include "pns_shove.h" #include "pns_solid.h" #include "pns_optimizer.h" #include "pns_via.h" #include "pns_utils.h" #include "pns_router.h" #include "pns_topology.h" #include "time_limit.h" typedef VECTOR2I::extended_type ecoord; namespace PNS { void SHOVE::replaceItems( ITEM* aOld, std::unique_ptr< ITEM > aNew ) { OPT_BOX2I changed_area = ChangedArea( aOld, aNew.get() ); if( changed_area ) m_affectedArea = m_affectedArea ? m_affectedArea->Merge( *changed_area ) : *changed_area; m_currentNode->Replace( aOld, std::move( aNew ) ); } void SHOVE::replaceLine( LINE& aOld, LINE& aNew ) { OPT_BOX2I changed_area = ChangedArea( aOld, aNew ); if( changed_area ) m_affectedArea = m_affectedArea ? m_affectedArea->Merge( *changed_area ) : *changed_area; m_currentNode->Replace( aOld, aNew ); } int SHOVE::getClearance( const ITEM* aA, const ITEM* aB ) const { if( m_forceClearance >= 0 ) return m_forceClearance; return m_currentNode->GetClearance( aA, aB ); } void SHOVE::sanityCheck( LINE* aOld, LINE* aNew ) { assert( aOld->CPoint( 0 ) == aNew->CPoint( 0 ) ); assert( aOld->CPoint( -1 ) == aNew->CPoint( -1 ) ); } SHOVE::SHOVE( NODE* aWorld, ROUTER* aRouter ) : ALGO_BASE( aRouter ) { m_forceClearance = -1; m_root = aWorld; m_currentNode = aWorld; SetDebugDecorator( aRouter->GetInterface()->GetDebugDecorator() ); // Initialize other temporary variables: m_draggedVia = NULL; m_iter = 0; m_multiLineMode = false; } SHOVE::~SHOVE() { } LINE SHOVE::assembleLine( const LINKED_ITEM* aSeg, int* aIndex ) { return m_currentNode->AssembleLine( const_cast( aSeg ), aIndex, true ); } // A dumb function that checks if the shoved line is shoved the right way, e.g. // visually "outwards" of the line/via applying pressure on it. Unfortunately there's no // mathematical concept of orientation of an open curve, so we use some primitive heuristics: // if the shoved line wraps around the start of the "pusher", it's likely shoved in wrong direction. bool SHOVE::checkBumpDirection( const LINE& aCurrent, const LINE& aShoved ) const { const SEG& ss = aCurrent.CSegment( 0 ); int dist = getClearance( &aCurrent, &aShoved ); dist += aCurrent.Width() / 2; dist += aShoved.Width() / 2; const VECTOR2I ps = ss.A - ( ss.B - ss.A ).Resize( dist ); return !aShoved.CLine().PointOnEdge( ps ); } SHOVE::SHOVE_STATUS SHOVE::walkaroundLoneVia( LINE& aCurrent, LINE& aObstacle, LINE& aShoved ) { int clearance = getClearance( &aCurrent, &aObstacle ); const SHAPE_LINE_CHAIN hull = aCurrent.Via().Hull( clearance, aObstacle.Width() ); SHAPE_LINE_CHAIN path_cw; SHAPE_LINE_CHAIN path_ccw; if( ! aObstacle.Walkaround( hull, path_cw, true ) ) return SH_INCOMPLETE; if( ! aObstacle.Walkaround( hull, path_ccw, false ) ) return SH_INCOMPLETE; const SHAPE_LINE_CHAIN& shortest = path_ccw.Length() < path_cw.Length() ? path_ccw : path_cw; if( shortest.PointCount() < 2 ) return SH_INCOMPLETE; if( aObstacle.CPoint( -1 ) != shortest.CPoint( -1 ) ) return SH_INCOMPLETE; if( aObstacle.CPoint( 0 ) != shortest.CPoint( 0 ) ) return SH_INCOMPLETE; aShoved.SetShape( shortest ); if( m_currentNode->CheckColliding( &aShoved, &aCurrent ) ) return SH_INCOMPLETE; return SH_OK; } /* * TODO describe.... */ SHOVE::SHOVE_STATUS SHOVE::processHullSet( LINE& aCurrent, LINE& aObstacle, LINE& aShoved, const HULL_SET& aHulls ) { const SHAPE_LINE_CHAIN& obs = aObstacle.CLine(); int attempt; for( attempt = 0; attempt < 4; attempt++ ) { bool invertTraversal = ( attempt >= 2 ); bool clockwise = attempt % 2; int vFirst = -1, vLast = -1; SHAPE_LINE_CHAIN path; LINE l( aObstacle ); for( int i = 0; i < (int) aHulls.size(); i++ ) { const SHAPE_LINE_CHAIN& hull = aHulls[invertTraversal ? aHulls.size() - 1 - i : i]; if( ! l.Walkaround( hull, path, clockwise ) ) return SH_INCOMPLETE; path.Simplify(); l.SetShape( path ); } for( int i = 0; i < std::min( path.PointCount(), obs.PointCount() ); i++ ) { if( path.CPoint( i ) != obs.CPoint( i ) ) { vFirst = i; break; } } int k = obs.PointCount() - 1; for( int i = path.PointCount() - 1; i >= 0 && k >= 0; i--, k-- ) { if( path.CPoint( i ) != obs.CPoint( k ) ) { vLast = i; break; } } if( ( vFirst < 0 || vLast < 0 ) && !path.CompareGeometry( aObstacle.CLine() ) ) { wxLogTrace( "PNS", "attempt %d fail vfirst-last", attempt ); continue; } if( path.CPoint( -1 ) != obs.CPoint( -1 ) || path.CPoint( 0 ) != obs.CPoint( 0 ) ) { wxLogTrace( "PNS", "attempt %d fail vend-start\n", attempt ); continue; } if( !checkBumpDirection( aCurrent, l ) ) { wxLogTrace( "PNS", "attempt %d fail direction-check", attempt ); aShoved.SetShape( l.CLine() ); continue; } if( path.SelfIntersecting() ) { wxLogTrace( "PNS", "attempt %d fail self-intersect", attempt ); continue; } bool colliding = m_currentNode->CheckColliding( &l, &aCurrent, ITEM::ANY_T, m_forceClearance ); if( ( aCurrent.Marker() & MK_HEAD ) && !colliding ) { JOINT* jtStart = m_currentNode->FindJoint( aCurrent.CPoint( 0 ), &aCurrent ); for( ITEM* item : jtStart->LinkList() ) { if( m_currentNode->CheckColliding( item, &l ) ) colliding = true; } } if( colliding ) { wxLogTrace( "PNS", "attempt %d fail coll-check", attempt ); continue; } aShoved.SetShape( l.CLine() ); return SH_OK; } return SH_INCOMPLETE; } /* * TODO describe.... */ SHOVE::SHOVE_STATUS SHOVE::ProcessSingleLine( LINE& aCurrent, LINE& aObstacle, LINE& aShoved ) { aShoved.ClearSegmentLinks(); bool obstacleIsHead = false; for( auto s : aObstacle.LinkedSegments() ) { if( s->Marker() & MK_HEAD ) { obstacleIsHead = true; break; } } SHOVE_STATUS rv; bool viaOnEnd = aCurrent.EndsWithVia(); if( viaOnEnd && ( !aCurrent.LayersOverlap( &aObstacle ) || aCurrent.SegmentCount() == 0 ) ) { rv = walkaroundLoneVia( aCurrent, aObstacle, aShoved ); } else { int w = aObstacle.Width(); int n_segs = aCurrent.SegmentCount(); int clearance = getClearance( &aCurrent, &aObstacle ) + 1; HULL_SET hulls; hulls.reserve( n_segs + 1 ); for( int i = 0; i < n_segs; i++ ) { SEGMENT seg( aCurrent, aCurrent.CSegment( i ) ); SHAPE_LINE_CHAIN hull = seg.Hull( clearance, w ); hulls.push_back( hull ); } if( viaOnEnd ) hulls.push_back( aCurrent.Via().Hull( clearance, w ) ); rv = processHullSet( aCurrent, aObstacle, aShoved, hulls ); } if( obstacleIsHead ) aShoved.Mark( aShoved.Marker() | MK_HEAD ); return rv; } /* * TODO describe.... */ SHOVE::SHOVE_STATUS SHOVE::onCollidingSegment( LINE& aCurrent, SEGMENT* aObstacleSeg ) { int segIndex; LINE obstacleLine = assembleLine( aObstacleSeg, &segIndex ); LINE shovedLine( obstacleLine ); SEGMENT tmp( *aObstacleSeg ); if( obstacleLine.HasLockedSegments() ) return SH_TRY_WALK; SHOVE_STATUS rv = ProcessSingleLine( aCurrent, obstacleLine, shovedLine ); const double extensionWalkThreshold = 1.0; double obsLen = obstacleLine.CLine().Length(); double shovedLen = shovedLine.CLine().Length(); double extensionFactor = 0.0; if( obsLen != 0.0f ) extensionFactor = shovedLen / obsLen - 1.0; if( extensionFactor > extensionWalkThreshold ) return SH_TRY_WALK; assert( obstacleLine.LayersOverlap( &shovedLine ) ); #ifdef DEBUG m_logger.NewGroup( "on-colliding-segment", m_iter ); m_logger.Log( &tmp, 0, "obstacle-segment" ); m_logger.Log( &aCurrent, 1, "current-line" ); m_logger.Log( &obstacleLine, 2, "obstacle-line" ); m_logger.Log( &shovedLine, 3, "shoved-line" ); #endif if( rv == SH_OK ) { if( shovedLine.Marker() & MK_HEAD ) { if( m_multiLineMode ) return SH_INCOMPLETE; m_newHead = shovedLine; } int rank = aCurrent.Rank(); shovedLine.SetRank( rank - 1 ); sanityCheck( &obstacleLine, &shovedLine ); replaceLine( obstacleLine, shovedLine ); if( !pushLineStack( shovedLine ) ) rv = SH_INCOMPLETE; } return rv; } /* * TODO describe.... */ SHOVE::SHOVE_STATUS SHOVE::onCollidingArc( LINE& aCurrent, ARC* aObstacleArc ) { int segIndex; LINE obstacleLine = assembleLine( aObstacleArc, &segIndex ); LINE shovedLine( obstacleLine ); ARC tmp( *aObstacleArc ); if( obstacleLine.HasLockedSegments() ) return SH_TRY_WALK; SHOVE_STATUS rv = ProcessSingleLine( aCurrent, obstacleLine, shovedLine ); const double extensionWalkThreshold = 1.0; double obsLen = obstacleLine.CLine().Length(); double shovedLen = shovedLine.CLine().Length(); double extensionFactor = 0.0; if( obsLen != 0.0f ) extensionFactor = shovedLen / obsLen - 1.0; if( extensionFactor > extensionWalkThreshold ) return SH_TRY_WALK; assert( obstacleLine.LayersOverlap( &shovedLine ) ); #ifdef DEBUG m_logger.NewGroup( "on-colliding-segment", m_iter ); m_logger.Log( &tmp, 0, "obstacle-segment" ); m_logger.Log( &aCurrent, 1, "current-line" ); m_logger.Log( &obstacleLine, 2, "obstacle-line" ); m_logger.Log( &shovedLine, 3, "shoved-line" ); #endif if( rv == SH_OK ) { if( shovedLine.Marker() & MK_HEAD ) { if( m_multiLineMode ) return SH_INCOMPLETE; m_newHead = shovedLine; } int rank = aCurrent.Rank(); shovedLine.SetRank( rank - 1 ); sanityCheck( &obstacleLine, &shovedLine ); replaceLine( obstacleLine, shovedLine ); if( !pushLineStack( shovedLine ) ) rv = SH_INCOMPLETE; } return rv; } /* * TODO describe.... */ SHOVE::SHOVE_STATUS SHOVE::onCollidingLine( LINE& aCurrent, LINE& aObstacle ) { LINE shovedLine( aObstacle ); SHOVE_STATUS rv = ProcessSingleLine( aCurrent, aObstacle, shovedLine ); #ifdef DEBUG m_logger.NewGroup( "on-colliding-line", m_iter ); m_logger.Log( &aObstacle, 0, "obstacle-line" ); m_logger.Log( &aCurrent, 1, "current-line" ); m_logger.Log( &shovedLine, 3, "shoved-line" ); #endif if( rv == SH_OK ) { if( shovedLine.Marker() & MK_HEAD ) { if( m_multiLineMode ) return SH_INCOMPLETE; m_newHead = shovedLine; } sanityCheck( &aObstacle, &shovedLine ); replaceLine( aObstacle, shovedLine ); int rank = aObstacle.Rank(); shovedLine.SetRank( rank - 1 ); if( !pushLineStack( shovedLine ) ) { rv = SH_INCOMPLETE; } } return rv; } /* * TODO describe.... */ SHOVE::SHOVE_STATUS SHOVE::onCollidingSolid( LINE& aCurrent, ITEM* aObstacle ) { WALKAROUND walkaround( m_currentNode, Router() ); LINE walkaroundLine( aCurrent ); if( aCurrent.EndsWithVia() ) { VIA vh = aCurrent.Via(); VIA* via = NULL; JOINT* jtStart = m_currentNode->FindJoint( vh.Pos(), &aCurrent ); if( !jtStart ) return SH_INCOMPLETE; for( ITEM* item : jtStart->LinkList() ) { if( item->OfKind( ITEM::VIA_T ) ) { via = (VIA*) item; break; } } if( via && m_currentNode->CheckColliding( via, aObstacle ) ) return onCollidingVia( aObstacle, via ); } TOPOLOGY topo( m_currentNode ); std::set cluster = topo.AssembleCluster( aObstacle, aCurrent.Layers().Start() ); #ifdef DEBUG m_logger.NewGroup( "on-colliding-solid-cluster", m_iter ); for( ITEM* item : cluster ) { m_logger.Log( item, 0, "cluster-entry" ); } #endif walkaround.SetSolidsOnly( false ); walkaround.RestrictToSet( true, cluster ); walkaround.SetIterationLimit( 16 ); // fixme: make configurable int currentRank = aCurrent.Rank(); int nextRank; bool success = false; for( int attempt = 0; attempt < 2; attempt++ ) { if( attempt == 1 || Settings().JumpOverObstacles() ) { nextRank = currentRank - 1; walkaround.SetSingleDirection( true ); } else { nextRank = currentRank + 10000; walkaround.SetSingleDirection( false ); } WALKAROUND::WALKAROUND_STATUS status = walkaround.Route( aCurrent, walkaroundLine, false ); if( status != WALKAROUND::DONE ) continue; walkaroundLine.ClearSegmentLinks(); walkaroundLine.Unmark(); walkaroundLine.Line().Simplify(); if( walkaroundLine.HasLoops() ) continue; if( aCurrent.Marker() & MK_HEAD ) { walkaroundLine.Mark( MK_HEAD ); if( m_multiLineMode ) continue; m_newHead = walkaroundLine; } sanityCheck( &aCurrent, &walkaroundLine ); if( !m_lineStack.empty() ) { LINE lastLine = m_lineStack.front(); if( m_currentNode->CheckColliding( &lastLine, &walkaroundLine ) ) { LINE dummy( lastLine ); if( ProcessSingleLine( walkaroundLine, lastLine, dummy ) == SH_OK ) { success = true; break; } } else { success = true; break; } } } if(!success) return SH_INCOMPLETE; replaceLine( aCurrent, walkaroundLine ); walkaroundLine.SetRank( nextRank ); #ifdef DEBUG m_logger.NewGroup( "on-colliding-solid", m_iter ); m_logger.Log( aObstacle, 0, "obstacle-solid" ); m_logger.Log( &aCurrent, 1, "current-line" ); m_logger.Log( &walkaroundLine, 3, "walk-line" ); #endif popLineStack(); if( !pushLineStack( walkaroundLine ) ) return SH_INCOMPLETE; return SH_OK; } /* * Pops NODE stackframes which no longer collide with aHeadSet. Optionally sets aDraggedVia * to the dragged via of the last unpopped state. */ NODE* SHOVE::reduceSpringback( const ITEM_SET& aHeadSet, VIA_HANDLE& aDraggedVia ) { while( !m_nodeStack.empty() ) { SPRINGBACK_TAG& spTag = m_nodeStack.back(); auto obs = spTag.m_node->CheckColliding( aHeadSet ); if( !obs && !spTag.m_locked ) { aDraggedVia = spTag.m_draggedVia; aDraggedVia.valid = true; delete spTag.m_node; m_nodeStack.pop_back(); } else break; } return m_nodeStack.empty() ? m_root : m_nodeStack.back().m_node; } /* * Push the current NODE on to the stack. aDraggedVia is the dragged via *before* the push * (which will be restored in the event the stackframe is popped). */ bool SHOVE::pushSpringback( NODE* aNode, const OPT_BOX2I& aAffectedArea, VIA* aDraggedVia ) { SPRINGBACK_TAG st; OPT_BOX2I prev_area; if( !m_nodeStack.empty() ) prev_area = m_nodeStack.back().m_affectedArea; if( aDraggedVia ) { st.m_draggedVia = aDraggedVia->MakeHandle(); } st.m_node = aNode; if( aAffectedArea ) { if( prev_area ) st.m_affectedArea = prev_area->Merge( *aAffectedArea ); else st.m_affectedArea = aAffectedArea; } else st.m_affectedArea = prev_area; st.m_seq = (m_nodeStack.empty() ? 1 : m_nodeStack.back().m_seq + 1); st.m_locked = false; m_nodeStack.push_back( st ); return true; } /* * Push or shove a via by at least aForce. (The via might be pushed or shoved slightly further * to keep it from landing on an existing joint.) */ SHOVE::SHOVE_STATUS SHOVE::pushOrShoveVia( VIA* aVia, const VECTOR2I& aForce, int aCurrentRank ) { LINE_PAIR_VEC draggedLines; VECTOR2I p0( aVia->Pos() ); JOINT* jt = m_currentNode->FindJoint( p0, aVia ); VECTOR2I p0_pushed( p0 + aForce ); // nothing to do... if ( aForce.x == 0 && aForce.y == 0 ) return SH_OK; if( !jt ) { wxLogTrace( "PNS", "weird, can't find the center-of-via joint\n" ); return SH_INCOMPLETE; } if( aVia->IsLocked() ) return SH_TRY_WALK; if( jt->IsLocked() ) return SH_INCOMPLETE; // make sure pushed via does not overlap with any existing joint while( true ) { JOINT* jt_next = m_currentNode->FindJoint( p0_pushed, aVia ); if( !jt_next ) break; p0_pushed += aForce.Resize( 2 ); } std::unique_ptr pushedVia = Clone( *aVia ); pushedVia->SetPos( p0_pushed ); pushedVia->Mark( aVia->Marker() ); for( ITEM* item : jt->LinkList() ) { if( item->OfKind( ITEM::SEGMENT_T | ITEM::ARC_T ) ) { LINKED_ITEM* li = static_cast( item ); LINE_PAIR lp; int segIndex; lp.first = assembleLine( li, &segIndex ); if( lp.first.HasLockedSegments() ) return SH_TRY_WALK; assert( segIndex == 0 || ( segIndex == ( lp.first.SegmentCount() - 1 ) ) ); if( segIndex == 0 ) lp.first.Reverse(); lp.second = lp.first; lp.second.ClearSegmentLinks(); lp.second.DragCorner( p0_pushed, lp.second.CLine().Find( p0 ) ); lp.second.AppendVia( *pushedVia ); draggedLines.push_back( lp ); } } #ifdef DEBUG m_logger.Log( aVia, 0, "obstacle-via" ); #endif pushedVia->SetRank( aCurrentRank - 1 ); #ifdef DEBUG m_logger.Log( pushedVia.get(), 1, "pushed-via" ); #endif if( aVia->Marker() & MK_HEAD ) // push { m_draggedVia = pushedVia.get(); } else { // shove if( jt->IsStitchingVia() ) pushLineStack( LINE( *pushedVia ) ); } replaceItems( aVia, std::move( pushedVia ) ); for( LINE_PAIR lp : draggedLines ) { if( lp.first.Marker() & MK_HEAD ) { lp.second.Mark( MK_HEAD ); if( m_multiLineMode ) return SH_INCOMPLETE; m_newHead = lp.second; } unwindLineStack( &lp.first ); if( lp.second.SegmentCount() ) { replaceLine( lp.first, lp.second ); lp.second.SetRank( aCurrentRank - 1 ); if( !pushLineStack( lp.second, true ) ) return SH_INCOMPLETE; } else { m_currentNode->Remove( lp.first ); } #ifdef DEBUG m_logger.Log( &lp.first, 2, "fan-pre" ); m_logger.Log( &lp.second, 3, "fan-post" ); #endif } return SH_OK; } /* * Calculate the minimum translation vector required to resolve a collision with a via and * shove the via by that distance. */ SHOVE::SHOVE_STATUS SHOVE::onCollidingVia( ITEM* aCurrent, VIA* aObstacleVia ) { int clearance = getClearance( aCurrent, aObstacleVia ) ; LINE_PAIR_VEC draggedLines; bool lineCollision = false; bool viaCollision = false; bool holeCollision = false; LINE* currentLine = NULL; VECTOR2I mtvLine; // Minimum translation vector to correct line collisions VECTOR2I mtvVia; // MTV to correct via collisions VECTOR2I mtvHoles; // MTV to correct hole collisions VECTOR2I mtvSolid; // MTV to correct solid collisions VECTOR2I mtv; // Union of relevant MTVs (will correct all collisions) int rank = -1; if( aCurrent->OfKind( ITEM::LINE_T ) ) { #ifdef DEBUG m_logger.NewGroup( "push-via-by-line", m_iter ); m_logger.Log( aCurrent, 4, "current" ); #endif currentLine = (LINE*) aCurrent; lineCollision = CollideShapes( aObstacleVia->Shape(), currentLine->Shape(), clearance + currentLine->Width() / 2 + PNS_HULL_MARGIN, true, mtvLine ); if( currentLine->EndsWithVia() ) { int currentNet = currentLine->Net(); int obstacleNet = aObstacleVia->Net(); if( currentNet != obstacleNet && currentNet >= 0 && obstacleNet >= 0 ) { viaCollision = CollideShapes( currentLine->Via().Shape(), aObstacleVia->Shape(), clearance + PNS_HULL_MARGIN, true, mtvVia ); } // hole-to-hole is a mechanical constraint (broken drill bits), not an electrical // one, so it has to be checked irrespective of matching nets. // temporarily removed hole-to-hole collision check due to conflicts with the springback algorithm... // we need to figure out a better solution here - TW holeCollision = false; //rr->CollideHoles( ¤tLine->Via(), aObstacleVia, true, &mtvHoles ); } // These aren't /actually/ lengths as we don't bother to do the square-root part, // but we're just comparing them to each other so it's faster this way. ecoord lineMTVLength = lineCollision ? mtvLine.SquaredEuclideanNorm() : 0; ecoord viaMTVLength = viaCollision ? mtvVia.SquaredEuclideanNorm() : 0; ecoord holeMTVLength = holeCollision ? mtvHoles.SquaredEuclideanNorm() : 0; if( lineMTVLength >= viaMTVLength && lineMTVLength >= holeMTVLength ) mtv = mtvLine; else if( viaMTVLength >= lineMTVLength && viaMTVLength >= holeMTVLength ) mtv = mtvVia; else mtv = mtvHoles; rank = currentLine->Rank(); } else if( aCurrent->OfKind( ITEM::SOLID_T ) ) { CollideShapes( aObstacleVia->Shape(), aCurrent->Shape(), clearance + PNS_HULL_MARGIN, true, mtvSolid ); mtv = -mtvSolid; rank = aCurrent->Rank() + 10000; } return pushOrShoveVia( aObstacleVia, mtv, rank ); } /* * TODO describe.... */ SHOVE::SHOVE_STATUS SHOVE::onReverseCollidingVia( LINE& aCurrent, VIA* aObstacleVia ) { int n = 0; LINE cur( aCurrent ); cur.ClearSegmentLinks(); JOINT* jt = m_currentNode->FindJoint( aObstacleVia->Pos(), aObstacleVia ); LINE shoved( aCurrent ); shoved.ClearSegmentLinks(); cur.RemoveVia(); unwindLineStack( &aCurrent ); for( ITEM* item : jt->LinkList() ) { if( item->OfKind( ITEM::SEGMENT_T | ITEM::ARC_T ) && item->LayersOverlap( &aCurrent ) ) { LINKED_ITEM* li = static_cast( item ); LINE head = assembleLine( li ); head.AppendVia( *aObstacleVia ); SHOVE_STATUS st = ProcessSingleLine( head, cur, shoved ); if( st != SH_OK ) { #ifdef DEBUG m_logger.NewGroup( "on-reverse-via-fail-shove", m_iter ); m_logger.Log( aObstacleVia, 0, "the-via" ); m_logger.Log( &aCurrent, 1, "current-line" ); m_logger.Log( &shoved, 3, "shoved-line" ); #endif return st; } cur.SetShape( shoved.CLine() ); n++; } } if( !n ) { #ifdef DEBUG m_logger.NewGroup( "on-reverse-via-fail-lonevia", m_iter ); m_logger.Log( aObstacleVia, 0, "the-via" ); m_logger.Log( &aCurrent, 1, "current-line" ); #endif LINE head( aCurrent ); head.Line().Clear(); head.AppendVia( *aObstacleVia ); head.ClearSegmentLinks(); SHOVE_STATUS st = ProcessSingleLine( head, aCurrent, shoved ); if( st != SH_OK ) return st; cur.SetShape( shoved.CLine() ); } if( aCurrent.EndsWithVia() ) shoved.AppendVia( aCurrent.Via() ); #ifdef DEBUG m_logger.NewGroup( "on-reverse-via", m_iter ); m_logger.Log( aObstacleVia, 0, "the-via" ); m_logger.Log( &aCurrent, 1, "current-line" ); m_logger.Log( &shoved, 3, "shoved-line" ); #endif int currentRank = aCurrent.Rank(); replaceLine( aCurrent, shoved ); if( !pushLineStack( shoved ) ) return SH_INCOMPLETE; shoved.SetRank( currentRank ); return SH_OK; } void SHOVE::unwindLineStack( LINKED_ITEM* aSeg ) { for( std::vector::iterator i = m_lineStack.begin(); i != m_lineStack.end() ; ) { if( i->ContainsSegment( aSeg ) ) i = m_lineStack.erase( i ); else i++; } for( std::vector::iterator i = m_optimizerQueue.begin(); i != m_optimizerQueue.end() ; ) { if( i->ContainsSegment( aSeg ) ) i = m_optimizerQueue.erase( i ); else i++; } } void SHOVE::unwindLineStack( ITEM* aItem ) { if( aItem->OfKind( ITEM::SEGMENT_T | ITEM::ARC_T ) ) unwindLineStack( static_cast( aItem ) ); else if( aItem->OfKind( ITEM::LINE_T ) ) { LINE* l = static_cast( aItem ); for( auto seg : l->LinkedSegments() ) unwindLineStack( seg ); } } bool SHOVE::pushLineStack( const LINE& aL, bool aKeepCurrentOnTop ) { if( !aL.IsLinkedChecked() && aL.SegmentCount() != 0 ) return false; if( aKeepCurrentOnTop && m_lineStack.size() > 0) { m_lineStack.insert( m_lineStack.begin() + m_lineStack.size() - 1, aL ); } else { m_lineStack.push_back( aL ); } m_optimizerQueue.push_back( aL ); return true; } void SHOVE::popLineStack( ) { LINE& l = m_lineStack.back(); for( std::vector::iterator i = m_optimizerQueue.begin(); i != m_optimizerQueue.end(); ) { bool found = false; for( auto s : l.LinkedSegments() ) { if( i->ContainsSegment( s ) ) { i = m_optimizerQueue.erase( i ); found = true; break; } } if( !found ) i++; } m_lineStack.pop_back(); } /* * Resolve the next collision. */ SHOVE::SHOVE_STATUS SHOVE::shoveIteration( int aIter ) { LINE currentLine = m_lineStack.back(); NODE::OPT_OBSTACLE nearest; SHOVE_STATUS st = SH_NULL; for( ITEM::PnsKind search_order : { ITEM::SOLID_T, ITEM::VIA_T, ITEM::SEGMENT_T } ) { nearest = m_currentNode->NearestObstacle( ¤tLine, search_order ); if( nearest ) break; } if( !nearest ) { m_lineStack.pop_back(); return SH_OK; } ITEM* ni = nearest->m_item; unwindLineStack( ni ); if( !ni->OfKind( ITEM::SOLID_T ) && ni->Rank() >= 0 && ni->Rank() > currentLine.Rank() ) { // Collision with a higher-ranking object (ie: one that we've already shoved) // switch( ni->Kind() ) { case ITEM::VIA_T: { wxLogTrace( "PNS", "iter %d: reverse-collide-via", aIter ); if( currentLine.EndsWithVia() && m_currentNode->CheckColliding( ¤tLine.Via(), (VIA*) ni ) ) { st = SH_INCOMPLETE; } else { st = onReverseCollidingVia( currentLine, (VIA*) ni ); } break; } case ITEM::SEGMENT_T: { wxLogTrace( "PNS", "iter %d: reverse-collide-segment ", aIter ); LINE revLine = assembleLine( static_cast( ni ) ); popLineStack(); st = onCollidingLine( revLine, currentLine ); if( !pushLineStack( revLine ) ) return SH_INCOMPLETE; break; } case ITEM::ARC_T: { //TODO(snh): Handle Arc shove separate from track wxLogTrace( "PNS", "iter %d: reverse-collide-arc ", aIter ); LINE revLine = assembleLine( static_cast( ni ) ); popLineStack(); st = onCollidingLine( revLine, currentLine ); if( !pushLineStack( revLine ) ) return SH_INCOMPLETE; break; } default: assert( false ); } } else { // Collision with a lower-ranking object or a solid // switch( ni->Kind() ) { case ITEM::SEGMENT_T: wxLogTrace( "PNS", "iter %d: collide-segment ", aIter ); st = onCollidingSegment( currentLine, (SEGMENT*) ni ); if( st == SH_TRY_WALK ) st = onCollidingSolid( currentLine, ni ); break; //TODO(snh): Customize Arc collide case ITEM::ARC_T: wxLogTrace( "PNS", "iter %d: collide-arc ", aIter ); st = onCollidingArc( currentLine, static_cast( ni ) ); if( st == SH_TRY_WALK ) st = onCollidingSolid( currentLine, ni ); break; case ITEM::VIA_T: wxLogTrace( "PNS", "iter %d: shove-via ", aIter ); st = onCollidingVia( ¤tLine, (VIA*) ni ); if( st == SH_TRY_WALK ) st = onCollidingSolid( currentLine, ni ); break; case ITEM::SOLID_T: wxLogTrace( "PNS", "iter %d: walk-solid ", aIter ); st = onCollidingSolid( currentLine, (SOLID*) ni ); break; default: break; } } return st; } /* * Resolve collisions. * Each iteration pushes the next colliding object out of the way. Iterations are continued as * long as they propagate further collisions, or until the iteration timeout or max iteration * count is reached. */ SHOVE::SHOVE_STATUS SHOVE::shoveMainLoop() { SHOVE_STATUS st = SH_OK; m_affectedArea = OPT_BOX2I(); wxLogTrace( "PNS", "ShoveStart [root: %d jts, current: %d jts]", m_root->JointCount(), m_currentNode->JointCount() ); int iterLimit = Settings().ShoveIterationLimit(); TIME_LIMIT timeLimit = Settings().ShoveTimeLimit(); m_iter = 0; timeLimit.Restart(); if( m_lineStack.empty() && m_draggedVia ) { // If we're shoving a free via then push a proxy LINE (with the via on the end) onto // the stack. pushLineStack( LINE( *m_draggedVia )); } while( !m_lineStack.empty() ) { st = shoveIteration( m_iter ); m_iter++; if( st == SH_INCOMPLETE || timeLimit.Expired() || m_iter >= iterLimit ) { st = SH_INCOMPLETE; break; } } return st; } OPT_BOX2I SHOVE::totalAffectedArea() const { OPT_BOX2I area; if( !m_nodeStack.empty() ) area = m_nodeStack.back().m_affectedArea; if( area && m_affectedArea) area->Merge( *m_affectedArea ); else if( !area ) area = m_affectedArea; return area; } SHOVE::SHOVE_STATUS SHOVE::ShoveLines( const LINE& aCurrentHead ) { SHOVE_STATUS st = SH_OK; m_multiLineMode = false; // empty head? nothing to shove... if( !aCurrentHead.SegmentCount() && !aCurrentHead.EndsWithVia() ) return SH_INCOMPLETE; LINE head( aCurrentHead ); head.ClearSegmentLinks(); m_lineStack.clear(); m_optimizerQueue.clear(); m_newHead = OPT_LINE(); m_logger.Clear(); // Pop NODEs containing previous shoves which are no longer necessary // ITEM_SET headSet; headSet.Add( aCurrentHead ); VIA_HANDLE dummyVia; NODE* parent = reduceSpringback( headSet, dummyVia ); // Create a new NODE to store this version of the world // m_currentNode = parent->Branch(); m_currentNode->ClearRanks(); m_currentNode->Add( head ); m_currentNode->LockJoint( head.CPoint(0), &head, true ); if( !head.EndsWithVia() ) m_currentNode->LockJoint( head.CPoint( -1 ), &head, true ); head.Mark( MK_HEAD ); head.SetRank( 100000 ); m_logger.NewGroup( "initial", 0 ); m_logger.Log( &head, 0, "head" ); if( head.EndsWithVia() ) { std::unique_ptr< VIA >headVia = Clone( head.Via() ); headVia->Mark( MK_HEAD ); headVia->SetRank( 100000 ); m_logger.Log( headVia.get(), 0, "head-via" ); m_currentNode->Add( std::move( headVia ) ); } if( !pushLineStack( head ) ) { delete m_currentNode; m_currentNode = parent; return SH_INCOMPLETE; } st = shoveMainLoop(); if( st == SH_OK ) { runOptimizer( m_currentNode ); if( m_newHead ) st = m_currentNode->CheckColliding( &( *m_newHead ) ) ? SH_INCOMPLETE : SH_HEAD_MODIFIED; else st = m_currentNode->CheckColliding( &head ) ? SH_INCOMPLETE : SH_OK; } m_currentNode->RemoveByMarker( MK_HEAD ); wxLogTrace( "PNS", "Shove status : %s after %d iterations", ( ( st == SH_OK || st == SH_HEAD_MODIFIED ) ? "OK" : "FAILURE"), m_iter ); if( st == SH_OK || st == SH_HEAD_MODIFIED ) { pushSpringback( m_currentNode, m_affectedArea, nullptr ); } else { delete m_currentNode; m_currentNode = parent; m_newHead = OPT_LINE(); } if(m_newHead) m_newHead->Unmark(); if( m_newHead && head.EndsWithVia() ) { VIA v = head.Via(); v.SetPos( m_newHead->CPoint( -1 ) ); m_newHead->AppendVia(v); } return st; } SHOVE::SHOVE_STATUS SHOVE::ShoveMultiLines( const ITEM_SET& aHeadSet ) { SHOVE_STATUS st = SH_OK; m_multiLineMode = true; ITEM_SET headSet; for( const ITEM* item : aHeadSet.CItems() ) { const LINE* headOrig = static_cast( item ); // empty head? nothing to shove... if( !headOrig->SegmentCount() ) return SH_INCOMPLETE; headSet.Add( *headOrig ); } m_lineStack.clear(); m_optimizerQueue.clear(); m_logger.Clear(); VIA_HANDLE dummyVia; NODE* parent = reduceSpringback( headSet, dummyVia ); m_currentNode = parent->Branch(); m_currentNode->ClearRanks(); int n = 0; for( const ITEM* item : aHeadSet.CItems() ) { const LINE* headOrig = static_cast( item ); LINE head( *headOrig ); head.ClearSegmentLinks(); m_currentNode->Add( head ); head.Mark( MK_HEAD ); head.SetRank( 100000 ); n++; if( !pushLineStack( head ) ) return SH_INCOMPLETE; if( head.EndsWithVia() ) { std::unique_ptr< VIA > headVia = Clone( head.Via() ); headVia->Mark( MK_HEAD ); headVia->SetRank( 100000 ); m_logger.Log( headVia.get(), 0, "head-via" ); m_currentNode->Add( std::move( headVia ) ); } } m_logger.NewGroup( "initial", 0 ); //m_logger.Log( head, 0, "head" ); st = shoveMainLoop(); if( st == SH_OK ) runOptimizer( m_currentNode ); m_currentNode->RemoveByMarker( MK_HEAD ); wxLogTrace( "PNS", "Shove status : %s after %d iterations", ( st == SH_OK ? "OK" : "FAILURE"), m_iter ); if( st == SH_OK ) { pushSpringback( m_currentNode, m_affectedArea, nullptr ); } else { delete m_currentNode; m_currentNode = parent; } return st; } static VIA* findViaByHandle ( NODE *aNode, const VIA_HANDLE& handle ) { JOINT* jt = aNode->FindJoint( handle.pos, handle.layers.Start(), handle.net ); if( !jt ) return nullptr; for( ITEM* item : jt->LinkList() ) { if ( item->OfKind( ITEM::VIA_T )) { if( item->Net() == handle.net && item->Layers().Overlaps(handle.layers) ) return static_cast( item ); } } return nullptr; } SHOVE::SHOVE_STATUS SHOVE::ShoveDraggingVia( const VIA_HANDLE aOldVia, const VECTOR2I& aWhere, VIA_HANDLE& aNewVia ) { SHOVE_STATUS st = SH_OK; m_lineStack.clear(); m_optimizerQueue.clear(); m_newHead = OPT_LINE(); m_draggedVia = NULL; auto viaToDrag = findViaByHandle( m_currentNode, aOldVia ); if( !viaToDrag ) { return SH_INCOMPLETE; } // Pop NODEs containing previous shoves which are no longer necessary ITEM_SET headSet; VIA headVia ( *viaToDrag ); headVia.SetPos( aWhere ); headSet.Add( headVia ); VIA_HANDLE prevViaHandle; NODE* parent = reduceSpringback( headSet, prevViaHandle ); if( prevViaHandle.valid ) { aNewVia = prevViaHandle; viaToDrag = findViaByHandle( parent, prevViaHandle ); } // Create a new NODE to store this version of the world // m_currentNode = parent->Branch(); m_currentNode->ClearRanks(); viaToDrag->Mark( MK_HEAD ); viaToDrag->SetRank( 100000 ); // Push the via to its new location // st = pushOrShoveVia( viaToDrag, ( aWhere - viaToDrag->Pos()), 0 ); // Shove any colliding objects out of the way // if( st == SH_OK ) st = shoveMainLoop(); if( st == SH_OK ) runOptimizer( m_currentNode ); if( st == SH_OK || st == SH_HEAD_MODIFIED ) { wxLogTrace( "PNS","setNewV %p", m_draggedVia ); if (!m_draggedVia) m_draggedVia = viaToDrag; aNewVia = m_draggedVia->MakeHandle(); pushSpringback( m_currentNode, m_affectedArea, viaToDrag ); } else { delete m_currentNode; m_currentNode = parent; } return st; } void SHOVE::runOptimizer( NODE* aNode ) { OPTIMIZER optimizer( aNode ); int optFlags = 0; int n_passes = 0; PNS_OPTIMIZATION_EFFORT effort = Settings().OptimizerEffort(); OPT_BOX2I area = totalAffectedArea(); int maxWidth = 0; for( LINE& line : m_optimizerQueue ) maxWidth = std::max( line.Width(), maxWidth ); if( area ) area->Inflate( 10 * maxWidth ); switch( effort ) { case OE_LOW: optFlags = OPTIMIZER::MERGE_OBTUSE; n_passes = 1; break; case OE_MEDIUM: optFlags = OPTIMIZER::MERGE_SEGMENTS; if( area ) optimizer.SetRestrictArea( *area ); n_passes = 2; break; case OE_FULL: optFlags = OPTIMIZER::MERGE_SEGMENTS; n_passes = 2; break; default: break; } if( Settings().SmartPads() ) optFlags |= OPTIMIZER::SMART_PADS; optimizer.SetEffortLevel( optFlags ); optimizer.SetCollisionMask( ITEM::ANY_T ); for( int pass = 0; pass < n_passes; pass++ ) { std::reverse( m_optimizerQueue.begin(), m_optimizerQueue.end() ); for( LINE& line : m_optimizerQueue) { if( !( line.Marker() & MK_HEAD ) ) { LINE optimized; if( optimizer.Optimize( &line, &optimized ) ) { aNode->Remove( line ); line.SetShape( optimized.CLine() ); aNode->Add( line ); } } } } } NODE* SHOVE::CurrentNode() { return m_nodeStack.empty() ? m_root : m_nodeStack.back().m_node; } const LINE SHOVE::NewHead() const { assert( m_newHead ); return *m_newHead; } void SHOVE::SetInitialLine( LINE& aInitial ) { m_root = m_root->Branch(); m_root->Remove( aInitial ); } bool SHOVE::AddLockedSpringbackNode( NODE* aNode ) { SPRINGBACK_TAG sp; sp.m_node = aNode; sp.m_locked = true; m_nodeStack.push_back(sp); return true; } bool SHOVE::RewindSpringbackTo( NODE* aNode ) { bool found = false; auto iter = m_nodeStack.begin(); while( iter != m_nodeStack.end() ) { if ( iter->m_node == aNode ) { found = true; break; } iter++; } if( !found ) return false; auto start = iter; aNode->KillChildren(); m_nodeStack.erase( start, m_nodeStack.end() ); return true; } void SHOVE::UnlockSpringbackNode( NODE* aNode ) { auto iter = m_nodeStack.begin(); while( iter != m_nodeStack.end() ) { if ( iter->m_node == aNode ) { iter->m_locked = false; break; } iter++; } } }