/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 Tuomas Vaherkoski * Copyright (C) 2012 Jean-Pierre Charras, jp.charras@wanadoo.fr * Copyright (C) 2011 Wayne Stambaugh * Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file vrmlmodelparser.cpp */ #include #include #include #include #include #include "3d_struct.h" #include "modelparsers.h" VRML_MODEL_PARSER::VRML_MODEL_PARSER( S3D_MASTER* aMaster ) : S3D_MODEL_PARSER( aMaster ) { vrml1_parser = new VRML1_MODEL_PARSER( aMaster ); vrml2_parser = new VRML2_MODEL_PARSER( aMaster ); } VRML_MODEL_PARSER::~VRML_MODEL_PARSER() { if( vrml1_parser ) { delete vrml1_parser; } if( vrml2_parser ) { delete vrml2_parser; } } void VRML_MODEL_PARSER::Load( const wxString aFilename ) { char line[12]; FILE* file; // DBG( printf( "Load %s\n", static_cast(aFilename.mb_str()) ) ); file = wxFopen( aFilename, wxT( "rt" ) ); if( file == NULL ) { return; } if( fgets( line, 11, file ) == NULL ) { fclose( file ); return; } fclose( file ); if( stricmp( line, "#VRML V2.0" ) == 0) { //DBG( printf( "About to parser a #VRML V2.0 file\n" ) ); vrml2_parser->Load( aFilename ); return; } else if( stricmp( line, "#VRML V1.0" ) == 0) { //DBG( printf( "About to parser a #VRML V1.0 file\n" ) ); vrml1_parser->Load( aFilename ); return; } DBG( printf( "Unknown VRML file format: %s\n", line ) ); }