/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004-2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2008 Wayne Stambaugh * Copyright (C) 2022 CERN * Copyright (C) 2004-2023 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef CLASS_LIBENTRY_H #define CLASS_LIBENTRY_H #include #include #include #include #include class LINE_READER; class OUTPUTFORMATTER; class REPORTER; class SYMBOL_LIB; class LIB_SYMBOL; class LIB_FIELD; class TEST_LIB_SYMBOL_FIXTURE; typedef std::shared_ptr LIB_SYMBOL_SPTR; ///< shared pointer to LIB_SYMBOL typedef std::weak_ptr LIB_SYMBOL_REF; ///< weak pointer to LIB_SYMBOL typedef MULTIVECTOR LIB_ITEMS_CONTAINER; typedef LIB_ITEMS_CONTAINER::ITEM_PTR_VECTOR LIB_ITEMS; /* values for member .m_options */ enum LIBRENTRYOPTIONS { ENTRY_NORMAL, // Libentry is a standard symbol (real or alias) ENTRY_POWER // Libentry is a power symbol }; extern bool operator<( const LIB_SYMBOL& aItem1, const LIB_SYMBOL& aItem2 ); struct LIB_SYMBOL_OPTIONS { TRANSFORM transform; // Coordinate adjustment settings bool force_draw_pin_text; // Whether or not to force the drawing of pin names and numbers bool draw_visible_fields; // Whether to draw "visible" fields bool draw_hidden_fields; // Whether to draw "hidden" fields bool show_elec_type; // Whether to show the pin electrical type bool show_connect_point; // Whether to show the pin connect point marker (small circle) // useful in dialog pin properties LIB_SYMBOL_OPTIONS() { transform = DefaultTransform; force_draw_pin_text = false; draw_visible_fields = true; draw_hidden_fields = true; show_elec_type = false; show_connect_point = false; } }; struct LIB_SYMBOL_UNIT { int m_unit; ///< The unit number. int m_bodyStyle; ///< The alternate body style of the unit. std::vector m_items; ///< The items unique to this unit and alternate body style. }; /** * Define a library symbol object. * * A library symbol object is typically saved and loaded in a symbol library file (.lib). * Library symbols are different from schematic symbols. */ class LIB_SYMBOL : public EDA_ITEM, public LIB_TREE_ITEM { public: LIB_SYMBOL( const wxString& aName, LIB_SYMBOL* aParent = nullptr, SYMBOL_LIB* aLibrary = nullptr ); LIB_SYMBOL( const LIB_SYMBOL& aSymbol, SYMBOL_LIB* aLibrary = nullptr ); virtual ~LIB_SYMBOL() {} ///< http://www.boost.org/doc/libs/1_55_0/libs/smart_ptr/sp_techniques.html#weak_without_shared LIB_SYMBOL_SPTR SharedPtr() const { return m_me; } /** * Create a copy of a LIB_SYMBOL and assigns unique KIIDs to the copy and its children. */ virtual LIB_SYMBOL* Duplicate() const { LIB_SYMBOL* dupe = new LIB_SYMBOL( *this, m_library ); const_cast( dupe->m_Uuid ) = KIID(); for( LIB_ITEM& item : dupe->m_drawings ) const_cast( item.m_Uuid ) = KIID(); return dupe; } void SetParent( LIB_SYMBOL* aParent = nullptr ); LIB_SYMBOL_REF& GetParent() { return m_parent; } const LIB_SYMBOL_REF& GetParent() const { return m_parent; } /** * Get the number of parents for this symbol. * * @return the inhertance depth for this symbol. */ unsigned GetInheritanceDepth() const; /** * Get the parent symbol that does not have another parent. * * Now that derived symbols can be derived from other derived symbols, this method provides * way to get to the base symbol in the derivation change. * * @return the weak_ptr to the root symbol of this symbol. */ LIB_SYMBOL_SPTR GetRootSymbol() const; void ClearCaches(); virtual wxString GetClass() const override { return wxT( "LIB_SYMBOL" ); } static inline bool ClassOf( const EDA_ITEM* aItem ) { return aItem && aItem->Type() == LIB_SYMBOL_T; } virtual void SetName( const wxString& aName ); wxString GetName() const override { return m_name; } const LIB_ID& LibId() const { return m_libId; } LIB_ID& LibId() { return m_libId; } LIB_ID GetLibId() const override { return m_libId; } void SetLibId( const LIB_ID& aLibId ) { m_libId = aLibId; } LIB_ID GetSourceLibId() const { return m_sourceLibId; } void SetSourceLibId( const LIB_ID& aLibId ) { m_sourceLibId = aLibId; } wxString GetLibNickname() const override { return GetLibraryName(); } ///< Sets the Description field text value void SetDescription( const wxString& aDescription ) { GetDescriptionField().SetText( aDescription ); } ///< Gets the Description field text value */ wxString GetDescription() override { if( GetDescriptionField().GetText().IsEmpty() && IsAlias() ) { if( LIB_SYMBOL_SPTR parent = m_parent.lock() ) return parent->GetDescription(); } return GetDescriptionField().GetText(); } void SetKeyWords( const wxString& aKeyWords ) { m_keyWords = aKeyWords; } wxString GetKeyWords() const { if( m_keyWords.IsEmpty() && IsAlias() ) { if( LIB_SYMBOL_SPTR parent = m_parent.lock() ) return parent->GetKeyWords(); } return m_keyWords; } std::vector GetSearchTerms() override; wxString GetFootprint() override { return GetFootprintField().GetText(); } void GetChooserFields( std::map& aColumnMap ) override; /** * For symbols derived from other symbols, IsRoot() indicates no derivation. */ bool IsRoot() const override { return m_parent.use_count() == 0; } bool IsAlias() const { return !m_parent.expired() && m_parent.use_count() > 0; } const wxString GetLibraryName() const; SYMBOL_LIB* GetLib() const { return m_library; } void SetLib( SYMBOL_LIB* aLibrary ) { m_library = aLibrary; } timestamp_t GetLastModDate() const { return m_lastModDate; } void SetFPFilters( const wxArrayString& aFilters ) { m_fpFilters = aFilters; } wxArrayString GetFPFilters() const { if( m_fpFilters.IsEmpty() && IsAlias() ) { if( LIB_SYMBOL_SPTR parent = m_parent.lock() ) return parent->GetFPFilters(); } return m_fpFilters; } void ViewGetLayers( int aLayers[], int& aCount ) const override; /** * Get the bounding box for the symbol. * * @return the symbol bounding box ( in user coordinates ) * @param aUnit = unit selection = 0, or 1..n * @param aBodyStyle = 0, 1 or 2 * If aUnit == 0, unit is not used * if aBodyStyle == 0 Convert is non used * @param aIgnoreHiddenFields default true, ignores any hidden fields **/ const BOX2I GetUnitBoundingBox( int aUnit, int aBodyStyle, bool aIgnoreHiddenFields = true ) const; /** * Get the symbol bounding box excluding fields. * * @return the symbol bounding box ( in user coordinates ) without fields * @param aUnit = unit selection = 0, or 1..n * @param aBodyStyle = 0, 1 or 2 * If aUnit == 0, unit is not used * if aBodyStyle == 0 Convert is non used * Fields are not taken in account **/ const BOX2I GetBodyBoundingBox( int aUnit, int aBodyStyle, bool aIncludePins, bool aIncludePrivateItems ) const; const BOX2I GetBoundingBox() const override { return GetUnitBoundingBox( 0, 0 ); } bool IsPower() const; bool IsNormal() const; void SetPower(); void SetNormal(); /** * Set interchangeable the property for symbol units. * @param aLockUnits when true then units are set as not interchangeable. */ void LockUnits( bool aLockUnits ) { m_unitsLocked = aLockUnits; } /** * Check whether symbol units are interchangeable. * @return False when interchangeable, true otherwise. */ bool UnitsLocked() const { return m_unitsLocked; } /** * Overwrite all the existing fields in this symbol with fields supplied in \a aFieldsList. * * @param aFieldsList is a set of fields to import, removing all previous fields. */ void SetFields( const std::vector& aFieldsList ); /** * Return a list of fields within this symbol. * * @param aList - List to add fields to */ void GetFields( std::vector& aList ); void GetFields( std::vector& aList ); /** * Add a field. Takes ownership of the pointer. */ void AddField( LIB_FIELD* aField ); void AddField( LIB_FIELD& aField ) { AddField( new LIB_FIELD( aField ) ); } /** * Find a field within this symbol matching \a aFieldName and returns it * or NULL if not found. * @param aFieldName is the name of the field to find. * @param aCaseInsensitive ignore the filed name case if true. * * @return the field if found or NULL if the field was not found. */ LIB_FIELD* FindField( const wxString& aFieldName, bool aCaseInsensitive = false ); const LIB_FIELD* FindField( const wxString& aFieldName, const bool aCaseInsensitive = false ) const; /** * Return pointer to the requested field. * * @param aId - Id of field to return. * @return The field if found, otherwise NULL. */ LIB_FIELD* GetFieldById( int aId ) const; /** Return reference to the value field. */ LIB_FIELD& GetValueField(); /** Return reference to the reference designator field. */ LIB_FIELD& GetReferenceField(); /** Return reference to the footprint field */ LIB_FIELD& GetFootprintField(); /** Return reference to the datasheet field. */ LIB_FIELD& GetDatasheetField(); /** Return reference to the description field. */ LIB_FIELD& GetDescriptionField(); wxString GetPrefix(); void RunOnChildren( const std::function& aFunction ); /** * Order optional field indices. * * It's possible when calling #LIB_SYMBOL::Flatten that there can be gaps and/or duplicate * optional field indices. This method correctly orders the indices so there are no gaps * and/or duplicate indices. */ int UpdateFieldOrdinals(); int GetNextAvailableFieldId() const; /** * Print symbol. * * @param aOffset - Position of symbol. * @param aMulti - unit if multiple units per symbol. * @param aBodyStyle - Symbol alternate body style (DeMorgan) if available. * @param aOpts - Drawing options * @param aDimmed - Reduce brightness of symbol */ void Print( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset, int aMulti, int aBodyStyle, const LIB_SYMBOL_OPTIONS& aOpts, bool aDimmed ); /** * Print just the background fills of a symbol * * @param aOffset - Position of symbol. * @param aMulti - unit if multiple units per symbol. * @param aBodyStyle - Symbol alternate body style (DeMorgan) if available. * @param aOpts - Drawing options * @param aDimmed - Reduce brightness of symbol */ void PrintBackground( const RENDER_SETTINGS *aSettings, const VECTOR2I &aOffset, int aMulti, int aBodyStyle, const LIB_SYMBOL_OPTIONS &aOpts, bool aDimmed ); /** * Plot lib symbol to plotter. * Lib Fields not are plotted here, because this plot function * is used to plot schematic items, which have they own fields * * @param aPlotter - Plotter object to plot to. * @param aUnit - Symbol symbol to plot. * @param aBodyStyle - Symbol alternate body style to plot. * @param aBackground - A poor-man's Z-order. * @param aOffset - Distance to shift the plot coordinates. * @param aTransform - Symbol plot transform matrix. * @param aDimmed - Reduce brightness of symbol */ void Plot( PLOTTER* aPlotter, int aUnit, int aBodyStyle, bool aBackground, const VECTOR2I& aOffset, const TRANSFORM& aTransform, bool aDimmed ) const; /** * Plot Lib Fields only of the symbol to plotter. * is used to plot the full lib symbol, outside the schematic * * @param aPlotter - Plotter object to plot to. * @param aUnit - Symbol to plot. * @param aBodyStyle - Symbol alternate body style to plot. * @param aBackground - A poor-man's Z-order. * @param aOffset - Distance to shift the plot coordinates. * @param aTransform - Symbol plot transform matrix. * @param aDimmed - reduce brightness of fields */ void PlotLibFields( PLOTTER* aPlotter, int aUnit, int aBodyStyle, bool aBackground, const VECTOR2I& aOffset, const TRANSFORM& aTransform, bool aDimmed, bool aPlotHidden = true ); /** * Add a new draw \a aItem to the draw object list and sort according to \a aSort. * * @param aItem is the new draw object to add to the symbol. * @param aSort is the flag to determine if the newly added item should be sorted. */ void AddDrawItem( LIB_ITEM* aItem, bool aSort = true ); /** * Remove draw \a aItem from list. * * @param aItem - Draw item to remove from list. */ void RemoveDrawItem( LIB_ITEM* aItem ); void RemoveField( LIB_FIELD* aField ) { RemoveDrawItem( aField ); } size_t GetFieldCount() const { return m_drawings.size( LIB_FIELD_T ); } /** * Return a list of pin object pointers from the draw item list. * * Note pin objects are owned by the draw list of the symbol. Deleting any of the objects * will leave list in a unstable state and will likely segfault when the list is destroyed. * * @param aList - Pin list to place pin object pointers into. * @param aUnit - Unit number of pins to collect. Set to 0 to get pins from any symbol unit. * @param aBodyStyle - Symbol alternate body style of pins to collect. Set to 0 to get pins * from any DeMorgan variant of symbol. */ void GetPins( LIB_PINS& aList, int aUnit = 0, int aBodyStyle = 0 ) const; /** * Return a list of pin pointers for all units / converts. Used primarily for SPICE where * we want to treat all unit as a single part. */ std::vector GetAllLibPins() const; /** * @return a count of pins for all units / converts. */ int GetPinCount() override; /** * Return pin object with the requested pin \a aNumber. * * @param aNumber - Number of the pin to find. * @param aUnit - Unit filter. Set to 0 if a specific unit number is not required. * @param aBodyStyle - DeMorgan variant filter. Set to 0 if no specific DeMorgan variant is * required. * @return The pin object if found. Otherwise NULL. */ LIB_PIN* GetPin( const wxString& aNumber, int aUnit = 0, int aBodyStyle = 0 ) const; /** * Return true if this symbol's pins do not match another symbol's pins. This is used to * detect whether the project cache is out of sync with the system libs. * * @param aOtherSymbol - The other library symbol to test * @param aTestNums - Whether two pins at the same point must have the same number. * @param aTestNames - Whether two pins at the same point must have the same name. * @param aTestType - Whether two pins at the same point must have the same electrical type. * @param aTestOrientation - Whether two pins at the same point must have the same orientation. * @param aTestLength - Whether two pins at the same point must have the same length. */ bool PinsConflictWith( const LIB_SYMBOL& aOtherSymbol, bool aTestNums, bool aTestNames, bool aTestType, bool aTestOrientation, bool aTestLength ) const; /** * Move the symbol \a aOffset. * * @param aOffset - Offset displacement. */ void SetOffset( const VECTOR2I& aOffset ); /** * Remove duplicate draw items from list. */ void RemoveDuplicateDrawItems(); /** * Test if symbol has more than one body conversion type (DeMorgan). * * @return True if symbol has more than one conversion. */ bool HasAlternateBodyStyle() const; /** * @return the highest pin number of the symbol's pins. * If none of the pins has pin number assigned it returns 0. */ int GetMaxPinNumber() const; /** * Clears the status flag all draw objects in this symbol. */ void ClearTempFlags(); void ClearEditFlags(); /** * Locate a draw object. * * @param aUnit - Unit number of draw item. * @param aBodyStyle - Body style of draw item. * @param aType - Draw object type, set to 0 to search for any type. * @param aPoint - Coordinate for hit testing. * @return The draw object if found. Otherwise NULL. */ LIB_ITEM* LocateDrawItem( int aUnit, int aBodyStyle, KICAD_T aType, const VECTOR2I& aPoint ); /** * Locate a draw object (overlaid) * * @param aUnit - Unit number of draw item. * @param aBodyStyle - Body style of draw item. * @param aType - Draw object type, set to 0 to search for any type. * @param aPoint - Coordinate for hit testing. * @param aTransform = the transform matrix * @return The draw object if found. Otherwise NULL. */ LIB_ITEM* LocateDrawItem( int aUnit, int aBodyStyle, KICAD_T aType, const VECTOR2I& aPoint, const TRANSFORM& aTransform ); /** * Return a reference to the draw item list. * * @return LIB_ITEMS_CONTAINER& - Reference to the draw item object container. */ LIB_ITEMS_CONTAINER& GetDrawItems() { return m_drawings; } const LIB_ITEMS_CONTAINER& GetDrawItems() const { return m_drawings; } /** * This function finds the filled draw items that are covering up smaller draw items * and replaces their body fill color with the background fill color. */ void FixupDrawItems(); INSPECT_RESULT Visit( INSPECTOR inspector, void* testData, const std::vector& aScanTypes ) override; /** * Set the units per symbol count. * * If the count is greater than the current count, then the all of the * current draw items are duplicated for each additional symbol. If the * count is less than the current count, all draw objects for units * greater that count are removed from the symbol. * * @param aCount - Number of units per package. * @param aDuplicateDrawItems Create duplicate draw items of unit 1 for each additionl unit. */ void SetUnitCount( int aCount, bool aDuplicateDrawItems = true ); int GetUnitCount() const override; /** * Return an identifier for \a aUnit for symbols with units. */ wxString GetUnitReference( int aUnit ) override; /** * Return true if the given unit \a aUnit has a display name defined */ bool HasUnitDisplayName( int aUnit ) override; /** * Return the user-defined display name for \a aUnit for symbols with units. */ wxString GetUnitDisplayName( int aUnit ) override; /** * Copy all unit display names into the given map \a aTarget */ void CopyUnitDisplayNames( std::map& aTarget ) const; /** * Set the user-defined display name for \a aUnit to \a aName for symbols with units. */ void SetUnitDisplayName( int aUnit, const wxString& aName ); /** * @return true if the symbol has multiple units per symbol. * When true, the reference has a sub reference to identify symbol. */ bool IsMulti() const { return m_unitCount > 1; } static wxString LetterSubReference( int aUnit, int aFirstId ); /** * Set or clear the alternate body style (DeMorgan) for the symbol. * * If the symbol already has an alternate body style set and aHasAlternate is false, all * of the existing draw items for the alternate body style are remove. If the alternate * body style is not set and aHasAlternate is true, than the base draw items are duplicated * and added to the symbol. * * @param aHasAlternate - Set or clear the symbol alternate body style. * @param aDuplicatePins - Duplicate all pins from original body style if true. */ void SetHasAlternateBodyStyle( bool aHasAlternate, bool aDuplicatePins = true ); /** * Set the offset in mils of the pin name text from the pin symbol. * * Set the offset to 0 to draw the pin name above the pin symbol. * * @param aOffset - The offset in mils. */ void SetPinNameOffset( int aOffset ) { m_pinNameOffset = aOffset; } int GetPinNameOffset() const { return m_pinNameOffset; } /** * Set or clear the pin name visibility flag. * * @param aShow - True to make the symbol pin names visible. */ void SetShowPinNames( bool aShow ) { m_showPinNames = aShow; } bool ShowPinNames() const { return m_showPinNames; } /** * Set or clear the pin number visibility flag. * * @param aShow - True to make the symbol pin numbers visible. */ void SetShowPinNumbers( bool aShow ) { m_showPinNumbers = aShow; } bool ShowPinNumbers() const { return m_showPinNumbers; } /** * Set or clear the exclude from simulation flag. * * @param aExcludeFromSim true to exclude symbol from simulation */ void SetExcludedFromSim( bool aExcludeFromSim ) { m_excludedFromSim = aExcludeFromSim; } bool GetExcludedFromSim() const { return m_excludedFromSim; } /** * Set or clear the exclude from schematic bill of materials flag. * * @param aExcludeFromBOM true to exclude symbol from schematic bill of materials */ void SetExcludedFromBOM( bool aExcludeFromBOM ) { m_excludedFromBOM = aExcludeFromBOM; } bool GetExcludedFromBOM() const { return m_excludedFromBOM; } /** * Set or clear exclude from board netlist flag. * * @param aExcludeFromBoard true to exclude symbol from the board netlist */ void SetExcludedFromBoard( bool aExcludeFromBoard ) { m_excludedFromBoard = aExcludeFromBoard; } bool GetExcludedFromBoard() const { return m_excludedFromBoard; } /** * Comparison test that can be used for operators. * * @param aRhs is the right hand side symbol used for comparison. * * @return -1 if this symbol is less than \a aRhs * 1 if this symbol is greater than \a aRhs * 0 if this symbol is the same as \a aRhs */ int Compare( const LIB_SYMBOL& aRhs, int aCompareFlags = 0, REPORTER* aReporter = nullptr ) const; bool operator==( const LIB_SYMBOL* aSymbol ) const { return this == aSymbol; } bool operator==( const LIB_SYMBOL& aSymbol ) const; bool operator!=( const LIB_SYMBOL& aSymbol ) const { return Compare( aSymbol, LIB_ITEM::COMPARE_FLAGS::EQUALITY ) != 0; } const LIB_SYMBOL& operator=( const LIB_SYMBOL& aSymbol ); /** * Return a flattened symbol inheritance to the caller. * * If the symbol does not inherit from another symbol, a copy of the symbol is returned. * * @return a flattened symbol on the heap */ std::unique_ptr< LIB_SYMBOL > Flatten() const; /** * Return a list of LIB_ITEM objects separated by unit and convert number. * * @note This does not include LIB_FIELD objects since they are not associated with * unit and/or convert numbers. */ std::vector GetUnitDrawItems(); /** * Return a list of unit numbers that are unique to this symbol. * * If the symbol is inherited (alias), the unique units of the parent symbol are returned. * When comparing pins, the pin number is ignored. * * @return a list of unique unit numbers and their associated draw items. */ std::vector GetUniqueUnits(); /** * Return a list of item pointers for \a aUnit and \a aBodyStyle for this symbol. * * @note #LIB_FIELD objects are not included. * * @param aUnit is the unit number of the item, -1 includes all units. * @param aBodyStyle is the alternate body styple of the item, -1 includes all body styles. * * @return a list of unit items. */ std::vector GetUnitDrawItems( int aUnit, int aBodyStyle ); /** * Return a measure of similarity between this symbol and \a aSymbol. * @param aSymbol is the symbol to compare to. * * @return a measure of similarity from 1.0 (identical) to 0.0 (no similarity). */ double Similarity( const LIB_SYMBOL& aSymbol ) const; #if defined(DEBUG) void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); } #endif private: // We create a different set parent function for this class, so we hide the inherited one. using EDA_ITEM::SetParent; void deleteAllFields(); private: LIB_SYMBOL_SPTR m_me; LIB_SYMBOL_REF m_parent; ///< Use for inherited symbols. LIB_ID m_libId; LIB_ID m_sourceLibId; ///< For database library symbols; the original symbol timestamp_t m_lastModDate; int m_unitCount; ///< Number of units (parts) per package. bool m_unitsLocked; ///< True if symbol has multiple units and changing one ///< unit does not automatically change another unit. int m_pinNameOffset; ///< The offset in mils to draw the pin name. Set to ///< 0 to draw the pin name above the pin. bool m_showPinNames; bool m_showPinNumbers; bool m_excludedFromSim; bool m_excludedFromBOM; bool m_excludedFromBoard; LIBRENTRYOPTIONS m_options; ///< Special symbol features such as POWER or NORMAL.) LIB_ITEMS_CONTAINER m_drawings; SYMBOL_LIB* m_library; wxString m_name; wxString m_keyWords; ///< Search keywords wxArrayString m_fpFilters; ///< List of suitable footprint names for the ///< symbol (wild card names accepted). std::map m_unitDisplayNames; }; #endif // CLASS_LIBENTRY_H