/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file cached_container.h * @brief Class to store instances of VERTEX with caching. It allows storing VERTEX objects and * associates them with VERTEX_ITEMs. This leads to a possibility of caching vertices data in the * GPU memory and a fast reuse of that data. */ #ifndef CACHED_CONTAINER_H_ #define CACHED_CONTAINER_H_ #include #include #include namespace KIGFX { class VERTEX_ITEM; class SHADER; class CACHED_CONTAINER : public VERTEX_CONTAINER { public: CACHED_CONTAINER( unsigned int aSize = defaultInitSize ); ~CACHED_CONTAINER(); ///> @copydoc VERTEX_CONTAINER::SetItem() virtual void SetItem( VERTEX_ITEM* aItem ); ///> @copydoc VERTEX_CONTAINER::FinishItem() virtual void FinishItem(); ///> @copydoc VERTEX_CONTAINER::Allocate() virtual VERTEX* Allocate( unsigned int aSize ); ///> @copydoc VERTEX_CONTAINER::Delete() virtual void Delete( VERTEX_ITEM* aItem ); ///> @copydoc VERTEX_CONTAINER::Clear() virtual void Clear(); /** * Function GetBufferHandle() * returns handle to the vertex buffer. It might be negative if the buffer is not initialized. */ inline unsigned int GetBufferHandle() const { return m_glBufferHandle; } /** * Function IsMapped() * returns true if vertex buffer is currently mapped. */ inline bool IsMapped() const { return m_isMapped; } ///> @copydoc VERTEX_CONTAINER::Map() void Map(); ///> @copydoc VERTEX_CONTAINER::Unmap() void Unmap(); protected: ///> Maps size of free memory chunks to their offsets typedef std::pair CHUNK; typedef std::multimap FREE_CHUNK_MAP; /// List of all the stored items typedef std::set ITEMS; ///> Stores size & offset of free chunks. FREE_CHUNK_MAP m_freeChunks; ///> Stored VERTEX_ITEMs ITEMS m_items; ///> Currently modified item VERTEX_ITEM* m_item; ///> Properties of currently modified chunk & item unsigned int m_chunkSize; unsigned int m_chunkOffset; ///> Flag saying if vertex buffer is currently mapped bool m_isMapped; ///> Flag saying if the vertex buffer is initialized bool m_isInitialized; ///> Vertex buffer handle unsigned int m_glBufferHandle; ///> Flag saying whether it is safe to use glCopyBufferSubData bool m_useCopyBuffer; /** * Function init() * performs the GL vertex buffer initialization. It can be invoked only when an OpenGL context * is bound. */ void init(); /** * Function reallocate() * resizes the chunk that stores the current item to the given size. The current item has * its offset adjusted after the call, and the new chunk parameters are stored * in m_chunkOffset and m_chunkSize. * * @param aSize is the requested chunk size. * @return true in case of success, false otherwise */ bool reallocate( unsigned int aSize ); /** * Function defragmentResize() * removes empty spaces between chunks and optionally resizes the container. * After the operation there is continous space for storing vertices at the end of the container. * * @param aNewSize is the new size of container, expressed in number of vertices * @return false in case of failure (e.g. memory shortage) */ bool defragmentResize( unsigned int aNewSize ); bool defragmentResizeMemcpy( unsigned int aNewSize ); /** * Function mergeFreeChunks() * looks for consecutive free memory chunks and merges them, decreasing fragmentation of * memory. */ void mergeFreeChunks(); /** * Function getPowerOf2() * returns the nearest power of 2, bigger than aNumber. * * @param aNumber is the number for which we look for a bigger power of 2. */ unsigned int getPowerOf2( unsigned int aNumber ) const; private: /** * Function getChunkSize() * returns size of the given chunk. * * @param aChunk is the chunk. */ inline int getChunkSize( const CHUNK& aChunk ) const { return aChunk.first; } /** * Function getChunkOffset() * returns offset of the chunk. * * @param aChunk is the chunk. */ inline unsigned int getChunkOffset( const CHUNK& aChunk ) const { return aChunk.second; } /** * Function addFreeChunk * Adds a chunk marked as free. */ void addFreeChunk( unsigned int aOffset, unsigned int aSize ); /// Debug & test functions void showFreeChunks(); void showUsedChunks(); void test(); }; } // namespace KIGFX #endif /* CACHED_CONTAINER_H_ */