/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2014 CERN * Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors. * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __PNS_LINE_H #define __PNS_LINE_H #include #include #include #include #include "direction.h" #include "pns_item.h" #include "pns_via.h" namespace PNS { class NODE; class SEGMENT; class VIA; /** * Class LINE * * Represents a track on a PCB, connecting two non-trivial joints (that is, * vias, pads, junctions between multiple traces or two traces different widths * and combinations of these). PNS_LINEs are NOT stored in the model (NODE). * Instead, they are assembled on-the-fly, based on a via/pad/segment that * belongs to/starts/ends them. * * PNS_LINEs can be either loose (consisting of segments that do not belong to * any NODE) or owned (with segments taken from a NODE) - these are * returned by NODE::AssembleLine and friends. * * A LINE may have a VIA attached at its end (i.e. the last point) - this is used by via * dragging/force propagation stuff. */ #define PNS_HULL_MARGIN 10 class LINE : public ITEM { public: typedef std::vector SEGMENT_REFS; /** * Constructor * Makes an empty line. */ LINE() : ITEM( LINE_T ) { m_hasVia = false; m_width = 1; // Dummy value } LINE( const LINE& aOther ); /** * Constructor * Copies properties (net, layers, etc.) from a base line and replaces the shape * by another **/ LINE( const LINE& aBase, const SHAPE_LINE_CHAIN& aLine ) : ITEM( aBase ), m_line( aLine ), m_width( aBase.m_width ) { m_net = aBase.m_net; m_layers = aBase.m_layers; m_hasVia = false; } ~LINE(); static inline bool ClassOf( const ITEM* aItem ) { return aItem && LINE_T == aItem->Kind(); } /// @copydoc ITEM::Clone() virtual LINE* Clone() const; const LINE& operator=( const LINE& aOther ); ///> Assigns a shape to the line (a polyline/line chain) void SetShape( const SHAPE_LINE_CHAIN& aLine ) { m_line = aLine; } ///> Returns the shape of the line const SHAPE* Shape() const { return &m_line; } ///> Modifiable accessor to the underlying shape SHAPE_LINE_CHAIN& Line() { return m_line; } ///> Const accessor to the underlying shape const SHAPE_LINE_CHAIN& CLine() const { return m_line; } ///> Returns the number of segments in the line int SegmentCount() const { return m_line.SegmentCount(); } ///> Returns the number of points in the line int PointCount() const { return m_line.PointCount(); } ///> Returns the aIdx-th point of the line const VECTOR2I& CPoint( int aIdx ) const { return m_line.CPoint( aIdx ); } ///> Returns the aIdx-th segment of the line const SEG CSegment( int aIdx ) const { return m_line.CSegment( aIdx ); } ///> Sets line width void SetWidth( int aWidth ) { m_width = aWidth; } ///> Returns line width int Width() const { return m_width; } ///> Returns true if the line is geometrically identical as line aOther bool CompareGeometry( const LINE& aOther ); ///> Reverses the point/vertex order void Reverse(); /* Linking functions */ ///> Adds a reference to a segment registered in a NODE that is a part of this line. void LinkSegment( SEGMENT* aSeg ) { m_segmentRefs.push_back( aSeg ); } ///> Returns the list of segments from the owning node that constitute this ///> line (or NULL if the line is not linked) SEGMENT_REFS& LinkedSegments() { return m_segmentRefs; } bool IsLinked() const { return m_segmentRefs.size() != 0; } bool IsLinkedChecked() const { return IsLinked() && LinkCount() == SegmentCount(); } ///> Checks if the segment aSeg is a part of the line. bool ContainsSegment( SEGMENT* aSeg ) const { return std::find( m_segmentRefs.begin(), m_segmentRefs.end(), aSeg ) != m_segmentRefs.end(); } SEGMENT* GetLink( int aIndex ) const { return m_segmentRefs[aIndex]; } ///> Erases the linking information. Used to detach the line from the owning node. void ClearSegmentLinks(); ///> Returns the number of segments that were assembled together to form this line. int LinkCount() const { return m_segmentRefs.size(); } ///> Clips the line to the nearest obstacle, traversing from the line's start vertex (0). ///> Returns the clipped line. const LINE ClipToNearestObstacle( NODE* aNode ) const; ///> Clips the line to a given range of vertices. void ClipVertexRange ( int aStart, int aEnd ); ///> Returns the number of corners of angles specified by mask aAngles. int CountCorners( int aAngles ) const; ///> Calculates a line thightly wrapping a convex hull ///> of an obstacle object (aObstacle). ///> aPrePath = path from origin to the obstacle ///> aWalkaroundPath = path around the obstacle ///> aPostPath = past from obstacle till the end ///> aCW = whether to walk around in clockwise or counter-clockwise direction. bool Walkaround( SHAPE_LINE_CHAIN aObstacle, SHAPE_LINE_CHAIN& aPre, SHAPE_LINE_CHAIN& aWalk, SHAPE_LINE_CHAIN& aPost, bool aCw ) const; void Walkaround( const SHAPE_LINE_CHAIN& aObstacle, SHAPE_LINE_CHAIN& aPath, bool aCw ) const; bool Is45Degree() const; ///> Prints out all linked segments void ShowLinks() const; bool EndsWithVia() const { return m_hasVia; } void AppendVia( const VIA& aVia ); void RemoveVia() { m_hasVia = false; } const VIA& Via() const { return m_via; } virtual void Mark( int aMarker ); virtual void Unmark (); virtual int Marker() const; void DragSegment( const VECTOR2I& aP, int aIndex, int aSnappingThreshold = 0 ); void DragCorner( const VECTOR2I& aP, int aIndex, int aSnappingThreshold = 0 ); void SetRank( int aRank ); int Rank() const; bool HasLoops() const; bool HasLockedSegments() const; OPT_BOX2I ChangedArea( const LINE* aOther ) const; private: VECTOR2I snapToNeighbourSegments( const SHAPE_LINE_CHAIN& aPath, const VECTOR2I &aP, int aIndex, int aThreshold) const; VECTOR2I snapDraggedCorner( const SHAPE_LINE_CHAIN& aPath, const VECTOR2I &aP, int aIndex, int aThreshold ) const; ///> Copies m_segmentRefs from the line aParent. void copyLinks( const LINE* aParent ) ; ///> List of segments in the owning NODE (ITEM::m_owner) that constitute this line, or NULL ///> if the line is not a part of any node. SEGMENT_REFS m_segmentRefs; ///> The actual shape of the line SHAPE_LINE_CHAIN m_line; ///> our width int m_width; ///> If true, the line ends with a via bool m_hasVia; ///> Via at the end point, if m_hasVia == true VIA m_via; }; } #endif // __PNS_LINE_H