/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __PCB_TOOL_H #define __PCB_TOOL_H #include #include #include #include #include /** * Class PCB_TOOL * * A tool operating on a BOARD object **/ class PCB_TOOL : public TOOL_INTERACTIVE { public: /** * Constructor * * Creates a tool with given id & name. The name must be unique. */ PCB_TOOL( TOOL_ID aId, const std::string& aName ) : TOOL_INTERACTIVE ( aId, aName ), m_editModules( false ) {}; /** * Constructor * * Creates a tool with given name. The name must be unique. */ PCB_TOOL( const std::string& aName ) : TOOL_INTERACTIVE ( aName ), m_editModules( false ) {}; virtual ~PCB_TOOL() {}; /** * Function SetEditModules() * * Toggles edit module mode. When enabled, one may select parts of modules individually * (graphics, pads, etc.), so they can be modified. * @param aEnabled decides if the mode should be enabled. */ void SetEditModules( bool aEnabled ) { m_editModules = aEnabled; } bool EditingModules() const { return m_editModules; } protected: KIGFX::VIEW* view() const { return getView(); } PCB_EDIT_FRAME* frame() const { return getEditFrame(); } BOARD* board() const { return getModel(); } bool m_editModules; }; #endif