/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include "x3d_ops.h" #include "x3d_transform.h" #include "plugins/3dapi/ifsg_all.h" X3DTRANSFORM::X3DTRANSFORM() : X3DNODE() { m_Type = X3D_TRANSFORM; init(); return; } X3DTRANSFORM::X3DTRANSFORM( X3DNODE* aParent ) : X3DNODE() { m_Type = X3D_TRANSFORM; init(); if( NULL != aParent ) { X3DNODES ptype = aParent->GetNodeType(); if( X3D_TRANSFORM == ptype || X3D_SWITCH == ptype ) m_Parent = aParent; } if( NULL != m_Parent ) m_Parent->AddChildNode( this ); return; } X3DTRANSFORM::~X3DTRANSFORM() { #if defined( DEBUG_X3D ) && ( DEBUG_X3D > 2 ) do { std::ostringstream ostr; ostr << " * [INFO] Destroying Transform with " << m_Children.size(); ostr << " children, " << m_Refs.size() << " references and "; ostr << m_BackPointers.size() << " backpointers"; wxLogTrace( MASK_VRML, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif return; } void X3DTRANSFORM::init() { center.x = 0.0; center.y = 0.0; center.z = 0.0; scale.x = 1.0; scale.y = 1.0; scale.z = 1.0; translation = center; rotation.x = 0.0; rotation.y = 0.0; rotation.z = 1.0; scaleOrientation = rotation; bboxCenter = center; bboxSize = center; return; } void X3DTRANSFORM::readFields( wxXmlNode* aNode ) { // DEF // center // scale // translation // rotation // scaleOrientation // bboxCenter (ignored) // bboxSize (ignored) wxXmlAttribute* prop; // note: center/translation are multiplied by 2.54 to retain // legacy behavior of 1 X3D unit = 0.1 inch; the SG* // classes expect all units in mm. for( prop = aNode->GetAttributes(); prop != NULL; prop = prop->GetNext() ) { wxString pname = prop->GetName(); if( pname == "DEF" ) { m_Name = prop->GetValue(); m_Dict->AddName( m_Name, this ); } else if( pname == "center" ) { X3D::ParseSFVec3( prop->GetValue(), center ); center *= 2.54; } else if( pname == "scale" ) X3D::ParseSFVec3( prop->GetValue(), scale ); else if( pname == "translation" ) { X3D::ParseSFVec3( prop->GetValue(), translation ); translation *= 2.54; } else if( pname == "rotation" ) X3D::ParseSFRotation( prop->GetValue(), rotation ); else if( pname == "scaleOrientation" ) X3D::ParseSFRotation( prop->GetValue(), scaleOrientation ); } return; } bool X3DTRANSFORM::Read( wxXmlNode* aNode, X3DNODE* aTopNode, X3D_DICT& aDict ) { if( NULL == aTopNode || NULL == aNode ) return false; m_Dict = &aDict; readFields( aNode ); bool ok = false; for( wxXmlNode* child = aNode->GetChildren(); child != NULL; child = child->GetNext() ) { wxString name = child->GetName(); if( name == "Transform" || name == "Group" ) ok |= X3D::ReadTransform( child, this, aDict ); else if( name == "Switch" ) ok |= X3D::ReadSwitch( child, this, aDict ); else if( name == "Shape" ) ok |= X3D::ReadShape( child, this, aDict ); } if( !ok ) return false; if( !SetParent( aTopNode ) ) return false; return true; } bool X3DTRANSFORM::SetParent( X3DNODE* aParent, bool doUnlink ) { if( aParent == m_Parent ) return true; if( NULL != aParent ) { X3DNODES nt = aParent->GetNodeType(); if( nt != X3D_SWITCH && nt != X3D_TRANSFORM ) return false; } if( NULL != m_Parent && doUnlink ) m_Parent->unlinkChildNode( this ); m_Parent = aParent; if( NULL != m_Parent ) m_Parent->AddChildNode( this ); return true; } bool X3DTRANSFORM::AddChildNode( X3DNODE* aNode ) { if( NULL == aNode ) return false; X3DNODES tchild = aNode->GetNodeType(); if( X3D_SWITCH != tchild && X3D_TRANSFORM != tchild && X3D_SHAPE != tchild ) return false; std::list< X3DNODE* >::iterator sC = m_Children.begin(); std::list< X3DNODE* >::iterator eC = m_Children.end(); while( sC != eC ) { if( *sC == aNode ) return false; ++sC; } m_Children.push_back( aNode ); if( aNode->GetParent() != this ) aNode->SetParent( this ); return true; } bool X3DTRANSFORM::AddRefNode( X3DNODE* aNode ) { if( NULL == aNode ) return false; X3DNODES tchild = aNode->GetNodeType(); if( X3D_SWITCH != tchild && X3D_TRANSFORM != tchild && X3D_SHAPE != tchild ) return false; std::list< X3DNODE* >::iterator sR = m_Refs.begin(); std::list< X3DNODE* >::iterator eR = m_Refs.end(); while( sR != eR ) { if( *sR == aNode ) return true; ++sR; } m_Refs.push_back( aNode ); aNode->addNodeRef( this ); return true; } SGNODE* X3DTRANSFORM::TranslateToSG( SGNODE* aParent ) { #if defined( DEBUG_X3D ) && ( DEBUG_X3D > 2 ) do { std::ostringstream ostr; ostr << " * [INFO] Translating Transform with " << m_Children.size(); ostr << " children, " << m_Refs.size() << " references and "; ostr << m_BackPointers.size() << " backpointers"; wxLogTrace( MASK_VRML, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif if( m_Children.empty() && m_Refs.empty() ) return NULL; S3D::SGTYPES ptype = S3D::GetSGNodeType( aParent ); if( NULL != aParent && ptype != S3D::SGTYPE_TRANSFORM ) { #ifdef DEBUG_X3D do { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [BUG] Transform does not have a Transform parent (parent ID: "; ostr << ptype << ")"; wxLogTrace( MASK_VRML, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif return NULL; } if( m_sgNode ) { if( NULL != aParent ) { if( NULL == S3D::GetSGNodeParent( m_sgNode ) && !S3D::AddSGNodeChild( aParent, m_sgNode ) ) { return NULL; } else if( aParent != S3D::GetSGNodeParent( m_sgNode ) && !S3D::AddSGNodeRef( aParent, m_sgNode ) ) { return NULL; } } return m_sgNode; } IFSG_TRANSFORM txNode( aParent ); std::list< X3DNODE* >::iterator sC = m_Children.begin(); std::list< X3DNODE* >::iterator eC = m_Children.end(); X3DNODES type; // Include only the following in a Transform node: // Shape // Switch // Transform // Inline bool test = false; // set to true if there are any subnodes for display for( int i = 0; i < 2; ++i ) { while( sC != eC ) { type = (*sC)->GetNodeType(); switch( type ) { case X3D_SHAPE: case X3D_SWITCH: case X3D_TRANSFORM: if( NULL != (*sC)->TranslateToSG( txNode.GetRawPtr() ) ) test = true; break; default: break; } ++ sC; } sC = m_Refs.begin(); eC = m_Refs.end(); } if( false == test ) { txNode.Destroy(); return NULL; } txNode.SetScale( SGPOINT( scale.x, scale.y, scale.z ) ); txNode.SetCenter( SGPOINT( center.x, center.y, center.z ) ); txNode.SetTranslation( SGPOINT( translation.x, translation.y, translation.z ) ); txNode.SetScaleOrientation( SGVECTOR( scaleOrientation.x, scaleOrientation.y, scaleOrientation.z ), scaleOrientation.w ); txNode.SetRotation( SGVECTOR( rotation.x, rotation.y, rotation.z), rotation.w ); m_sgNode = txNode.GetRawPtr(); return m_sgNode; }