/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2012 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file class_board_connected_item.cpp * @brief BOARD_CONNECTED_ITEM class functions. */ #include #include #include #include BOARD_CONNECTED_ITEM::BOARD_CONNECTED_ITEM( BOARD_ITEM* aParent, KICAD_T idtype ) : BOARD_ITEM( aParent, idtype ), m_Subnet( 0 ), m_ZoneSubnet( 0 ), m_netinfo( &NETINFO_LIST::ORPHANED ) { // The unconnected is set only in case the item belongs to a BOARD SetNet( NETINFO_LIST::UNCONNECTED ); } BOARD_CONNECTED_ITEM::BOARD_CONNECTED_ITEM( const BOARD_CONNECTED_ITEM& aItem ) : BOARD_ITEM( aItem ), m_Subnet( aItem.m_Subnet ), m_ZoneSubnet( aItem.m_ZoneSubnet ), m_netinfo( aItem.m_netinfo ) { } int BOARD_CONNECTED_ITEM::GetNet() const { return m_netinfo->GetNet(); } void BOARD_CONNECTED_ITEM::SetNet( int aNetCode ) { BOARD* board = GetBoard(); if( board ) { m_netinfo = board->FindNet( aNetCode ); // The requested net does not exist, mark it as unconnected if( m_netinfo == NULL ) m_netinfo = board->FindNet( NETINFO_LIST::UNCONNECTED ); } else { // There is no board that contains list of nets, the item is orphaned m_netinfo = &NETINFO_LIST::ORPHANED; } } const wxString& BOARD_CONNECTED_ITEM::GetNetname() const { return m_netinfo->GetNetname(); } const wxString& BOARD_CONNECTED_ITEM::GetShortNetname() const { return m_netinfo->GetShortNetname(); } int BOARD_CONNECTED_ITEM::GetClearance( BOARD_CONNECTED_ITEM* aItem ) const { NETCLASS* myclass = GetNetClass(); // DO NOT use wxASSERT, because GetClearance is called inside an OnPaint event // and a call to wxASSERT can crash the application. if( myclass ) { int myClearance = myclass->GetClearance(); // @todo : after GetNetClass() is reliably not returning NULL, remove the // tests for if( myclass ) if( aItem ) { int hisClearance = aItem->GetClearance(); return std::max( hisClearance, myClearance ); } return myClearance; } else { #ifdef DEBUG wxLogWarning(wxT("BOARD_CONNECTED_ITEM::GetClearance():NULL netclass,type %d"), Type() ); #endif } return 0; } NETCLASS* BOARD_CONNECTED_ITEM::GetNetClass() const { // It is important that this be implemented without any sequential searching. // Simple array lookups should be fine, performance-wise. BOARD* board = GetBoard(); // DO NOT use wxASSERT, because GetNetClass is called inside an OnPaint event // and a call to wxASSERT can crash the application. if( board == NULL ) // Should not occur { #ifdef DEBUG wxLogWarning( wxT("BOARD_CONNECTED_ITEM::GetNetClass():NULL board,type %d"), Type() ); #endif return NULL; } NETCLASS* netclass = NULL; int netcode = GetNet(); NETINFO_ITEM* net = board->FindNet( netcode ); if( net ) { netclass = net->GetNetClass(); #ifdef DEBUG if( netclass == NULL ) { wxLogWarning( wxT("BOARD_CONNECTED_ITEM::GetNetClass():NULL netclass,type %d"), Type() ); } #endif } if( netclass ) return netclass; else return board->m_NetClasses.GetDefault(); } wxString BOARD_CONNECTED_ITEM::GetNetClassName() const { wxString name; NETCLASS* myclass = GetNetClass(); if( myclass ) name = myclass->GetName(); else { BOARD* board = GetBoard(); name = board->m_NetClasses.GetDefault()->GetName(); } return name; }