/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2020 Ian McInerney * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef EDITOR_CONDITIONS_H_ #define EDITOR_CONDITIONS_H_ #include #include #include #include #include class EDA_BASE_FRAME; class EDA_DRAW_FRAME; /** * Class that groups generic conditions for editor states. */ class EDITOR_CONDITIONS : public SELECTION_CONDITIONS { public: /** * Create an object to define conditions dependent upon a specific frame. * * @param aFrame is the frame to query for the conditions */ EDITOR_CONDITIONS( EDA_BASE_FRAME* aFrame ) : m_frame( aFrame ) {} /** * Create a functor that tests if the content of the frame is modified. * * @return Functor testing for modified content. */ SELECTION_CONDITION ContentModified(); /** * Create a functor that tests if there are any items in the undo queue. * * @return Functor testing if the undo queue has items. */ SELECTION_CONDITION UndoAvailable(); /** * Create a functor that tests if there are any items in the redo queue. * * @return Functor testing if the redo queue has items. */ SELECTION_CONDITION RedoAvailable(); /** * Create a functor that tests if the frame has the specified units. * * @return Functor testing the units of a frame. */ SELECTION_CONDITION Units( EDA_UNITS aUnit ); /** * Create a functor testing if the specified tool is the current active tool in the frame. * * @return Functor testing the current tool of a frame. */ SELECTION_CONDITION CurrentTool( const TOOL_ACTION& aTool ); /** * Create a functor testing if there are no tools active in the frame. * * @return Functor testing the frame has no tools running. */ SELECTION_CONDITION NoActiveTool(); /** * Create a functor testing if the grid is visible in a frame. * * @note This requires the frame passed into the constructor be be derived from EDA_DRAW_FRAME. * * @return Functor testing if the grid is visible */ SELECTION_CONDITION GridVisible(); /** * Create a functor testing if polar coordinates are current being used. * * @note This requires the frame passed into the constructor be be derived from EDA_DRAW_FRAME. * * @return Functor testing if the grid is visible */ SELECTION_CONDITION PolarCoordinates(); /** * Create a functor testing if the cursor is full screen in a frame. * * @note This requires the frame passed into the constructor be be derived from EDA_DRAW_FRAME. * * @return Functor testing if the cursor is full screen */ SELECTION_CONDITION FullscreenCursor(); /** * Create a functor testing if the specified canvas is active in the frame. * * @note This requires the frame passed into the constructor be be derived from EDA_DRAW_FRAME. * * @return Functor testing the canvas type of the frame */ SELECTION_CONDITION CanvasType( EDA_DRAW_PANEL_GAL::GAL_TYPE aType ); protected: ///< Helper function used by ContentModified(). static bool contentModifiedFunc( const SELECTION& aSelection, EDA_BASE_FRAME* aFrame ); ///< Helper function used by UndoAvailable(). static bool undoFunc( const SELECTION& aSelection, EDA_BASE_FRAME* aFrame ); ///< Helper function used by RedoAvailable(). static bool redoFunc( const SELECTION& aSelection, EDA_BASE_FRAME* aFrame ); ///< Helper function used by Units(). static bool unitsFunc( const SELECTION& aSelection, EDA_BASE_FRAME* aFrame, EDA_UNITS aUnits ); ///< Helper function used by CurrentTool(). static bool toolFunc( const SELECTION& aSelection, EDA_BASE_FRAME* aFrame, const TOOL_ACTION& aTool ); ///< Helper function used by NoActiveTool(). static bool noToolFunc( const SELECTION& aSelection, EDA_BASE_FRAME* aFrame ); ///< Helper function used by GridVisible(). static bool gridFunc( const SELECTION& aSelection, EDA_DRAW_FRAME* aFrame ); ///< Helper function used by PolarCoordinates(). static bool polarCoordFunc( const SELECTION& aSelection, EDA_DRAW_FRAME* aFrame ); ///< Helper function used by FullscreenCursor(). static bool cursorFunc( const SELECTION& aSelection, EDA_DRAW_FRAME* aFrame ); ///< Helper function used by CanvasType(). static bool canvasTypeFunc( const SELECTION& aSelection, EDA_DRAW_FRAME* aFrame, EDA_DRAW_PANEL_GAL::GAL_TYPE aType ); ///< The frame to apply the conditions to. EDA_BASE_FRAME* m_frame; }; #endif /* EDITOR_CONDITIONS_H_ */