/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2014 CERN * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __PNS_ITEM_H #define __PNS_ITEM_H #include #include #include #include "pns_layerset.h" class BOARD_CONNECTED_ITEM; class PNS_NODE; enum LineMarker { MK_HEAD = ( 1 << 0 ), MK_VIOLATION = ( 1 << 3 ), MK_LOCKED = ( 1 << 4 ), MK_DP_COUPLED = ( 1 << 5 ) }; /** * Class PNS_ITEM * * Base class for PNS router board items. Implements the shared properties of all PCB items - * net, spanned layers, geometric shape & refererence to owning model. */ class PNS_ITEM { public: static const int UnusedNet = INT_MAX; ///> Supported item types enum PnsKind { SOLID = 1, LINE = 2, JOINT = 4, SEGMENT = 8, VIA = 16, DIFF_PAIR = 32, ANY = 0xff }; PNS_ITEM( PnsKind aKind ) { m_net = UnusedNet; m_movable = true; m_kind = aKind; m_parent = NULL; m_owner = NULL; m_marker = 0; m_rank = -1; } PNS_ITEM( const PNS_ITEM& aOther ) { m_layers = aOther.m_layers; m_net = aOther.m_net; m_movable = aOther.m_movable; m_kind = aOther.m_kind; m_parent = aOther.m_parent; m_owner = NULL; m_marker = aOther.m_marker; m_rank = aOther.m_rank; } virtual ~PNS_ITEM(); /** * Function Clone() * * Returns a deep copy of the item */ virtual PNS_ITEM* Clone() const = 0; /* * Function Hull() * * Returns a convex polygon "hull" of a the item, that is used as the walk-around * path. * @param aClearance defines how far from the body of the item the hull should be, * @param aWalkaroundThickness is the width of the line that walks around this hull. */ virtual const SHAPE_LINE_CHAIN Hull( int aClearance = 0, int aWalkaroundThickness = 0 ) const { return SHAPE_LINE_CHAIN(); } /** * Function Kind() * * Returns the type (kind) of the item */ PnsKind Kind() const { return m_kind; } /** * Function OfKind() * * Returns true if the item's type matches the mask aKindMask. */ bool OfKind( int aKindMask ) const { return ( aKindMask & m_kind ) != 0; } /** * Function KindStr() * * Returns the kind of the item, as string */ const std::string KindStr() const; /** * Function SetParent() * * Sets the corresponding parent object in the host application's model. */ void SetParent( BOARD_CONNECTED_ITEM* aParent ) { m_parent = aParent; } /** * Function Parent() * * Returns the corresponding parent object in the host application's model. */ BOARD_CONNECTED_ITEM* Parent() const { return m_parent; } /** * Function SetNet() * * Sets the item's net to aNet */ void SetNet( int aNet ) { m_net = aNet; } /** * Function Net() * * Returns the item's net. */ int Net() const { return m_net; } /** * Function SetLayers() * * Sets the layers spanned by the item to aLayers. */ void SetLayers( const PNS_LAYERSET& aLayers ) { m_layers = aLayers; } /** * Function SetLayer() * * Sets the layers spanned by the item to a single layer aLayer. */ void SetLayer( int aLayer ) { m_layers = PNS_LAYERSET( aLayer, aLayer ); } /** * Function Layers() * * Returns the contiguous set of layers spanned by the item. */ const PNS_LAYERSET& Layers() const { return m_layers; } /** * Function Layer() * * Returns the item's layer, for single-layered items only. */ virtual int Layer() const { return Layers().Start(); } /** * Function LayersOverlap() * * Returns true if the set of layers spanned by aOther overlaps our * layers. */ bool LayersOverlap( const PNS_ITEM* aOther ) const { return Layers().Overlaps( aOther->Layers() ); } /** * Functon SetOwner() * * Sets the node that owns this item. An item can belong to a single * PNS_NODE or stay unowned. */ void SetOwner( PNS_NODE* aOwner ) { m_owner = aOwner; } /** * Function BelongsTo() * * @return true if the item is owned by the node aNode. */ bool BelongsTo( PNS_NODE* aNode ) const { return m_owner == aNode; } /** * Function Owner() * * Returns the owner of this item, or NULL if there's none. */ PNS_NODE* Owner() const { return m_owner; } /** * Function Collide() * * Checks for a collision (clearance violation) with between us and item aOther. * Collision checking takes all PCB stuff into accound (layers, nets, DRC rules). * Optionally returns a minimum translation vector for force propagation * algorithm. * * @param aOther item to check collision against * @param aClearance desired clearance * @param aNeedMTV when true, the minimum translation vector is calculated * @param aMTV the minimum translation vector * @return true, if a collision was found. */ virtual bool Collide( const PNS_ITEM* aOther, int aClearance, bool aNeedMTV, VECTOR2I& aMTV, bool aDifferentNetsOnly = true ) const; /** * Function Collide() * * A shortcut for PNS_ITEM::Colllide() without MTV stuff. */ bool Collide( const PNS_ITEM* aOther, int aClearance, bool aDifferentNetsOnly = true ) const { VECTOR2I dummy; return Collide( aOther, aClearance, false, dummy, aDifferentNetsOnly ); } /** * Function Shape() * * Returns the geometrical shape of the item. Used * for collision detection & spatial indexing. */ virtual const SHAPE* Shape() const { return NULL; } virtual void Mark(int aMarker) { m_marker = aMarker; } virtual void Unmark(int aMarker = -1) { m_marker &= ~aMarker; } virtual int Marker() const { return m_marker; } virtual void SetRank( int aRank ) { m_rank = aRank; } virtual int Rank() const { return m_rank; } virtual VECTOR2I Anchor( int n ) const { return VECTOR2I(); } virtual int AnchorCount() const { return 0; } bool IsLocked() const { return Marker() & MK_LOCKED; } private: bool collideSimple( const PNS_ITEM* aOther, int aClearance, bool aNeedMTV, VECTOR2I& aMTV, bool aDifferentNetsOnly ) const; protected: PnsKind m_kind; BOARD_CONNECTED_ITEM* m_parent; PNS_NODE* m_owner; PNS_LAYERSET m_layers; bool m_movable; int m_net; int m_marker; int m_rank; }; #endif // __PNS_ITEM_H