/* * This program source code file is part of KiCad, a free EDA CAD application. * * Few parts of this code come from FreePCB, released under the GNU General Public License V2. * (see http://www.freepcb.com/ ) * * Copyright (C) 2012-2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2012-2015 KiCad Developers, see CHANGELOG.TXT for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file PolyLine.cpp * @note implementation of CPolyLine class */ // // implementation for kicad, using clipper polygon clipping library // for transformations not handled (at least for Kicad) by boost::polygon // #include #include #include #include #include // KiROUND #include #include #include #include #include CPolyLine::CPolyLine() { m_hatchStyle = NO_HATCH; m_hatchPitch = 0; m_layer = F_Cu; m_flags = 0; } CPolyLine::CPolyLine( const CPolyLine& aCPolyLine) { Copy( &aCPolyLine ); m_HatchLines = aCPolyLine.m_HatchLines; // vector <> copy } // destructor, removes display elements // CPolyLine::~CPolyLine() { UnHatch(); } /* * Removes corners which create a null segment edge * (i.e. when 2 successive corners are at the same location) * returns the count of removed corners. */ int CPolyLine::RemoveNullSegments() { int removed = 0; unsigned startcountour = 0; for( unsigned icnt = 1; icnt < m_CornersList.GetCornersCount(); icnt ++ ) { unsigned last = icnt-1; if( m_CornersList[icnt].end_contour ) { last = startcountour; startcountour = icnt+1; } if( ( m_CornersList[last].x == m_CornersList[icnt].x ) && ( m_CornersList[last].y == m_CornersList[icnt].y ) ) { DeleteCorner( icnt ); icnt--; removed ++; } if( m_CornersList[icnt].end_contour ) { startcountour = icnt+1; icnt++; } } return removed; } /* Convert a self-intersecting polygon to one (or more) non self-intersecting polygon(s) * and removes null segments. * param aNewPolygonList = a std::vector reference where to store new CPolyLine * needed by the normalization * return the polygon count (always >= 1, because there is at least one polygon) * There are new polygons only if the polygon count is > 1 */ int CPolyLine::NormalizeAreaOutlines( std::vector* aNewPolygonList ) { SHAPE_POLY_SET polySet = ConvertPolyListToPolySet( m_CornersList ); // We are expecting only one main outline, but this main outline can have holes // if holes: combine holes and remove them from the main outline. // Note also we are using SHAPE_POLY_SET::PM_STRICTLY_SIMPLE in polygon // calculations, but it is not mandatory. It is used mainly // because there is usually only very few vertices in area outlines SHAPE_POLY_SET::POLYGON& outline = polySet.Polygon( 0 ); SHAPE_POLY_SET holesBuffer; // Move holes stored in outline to holesBuffer: // The first SHAPE_LINE_CHAIN is the main outline, others are holes while( outline.size() > 1 ) { holesBuffer.AddOutline( outline.back() ); outline.pop_back(); } polySet.Simplify( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE); // If any hole, substract it to main outline if( holesBuffer.OutlineCount() ) { holesBuffer.Simplify( SHAPE_POLY_SET::PM_FAST); polySet.BooleanSubtract( holesBuffer, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); } RemoveAllContours(); // Note: we can have more than outline, because a self intersecting outline will be // broken to non intersecting polygons, and removing holes can also create a few polygons for( int ii = 0; ii < polySet.OutlineCount(); ii++ ) { CPolyLine* polyline = this; if( ii > 0 ) { polyline = new CPolyLine; polyline->ImportSettings( this ); aNewPolygonList->push_back( polyline ); } SHAPE_POLY_SET pnew; pnew.NewOutline(); pnew.Polygon( 0 ) = polySet.CPolygon( ii ); polyline->m_CornersList = ConvertPolySetToPolyList( pnew ); polyline->RemoveNullSegments(); } return polySet.OutlineCount(); } /** * Function ImportSettings * Copy settings (layer, hatch styles) from aPoly */ void CPolyLine::ImportSettings( const CPolyLine * aPoly ) { SetLayer( aPoly->GetLayer() ); SetHatchStyle( aPoly->GetHatchStyle() ); SetHatchPitch( aPoly->GetHatchPitch() ); } /* initialize a contour * set layer, hatch style, and starting point */ void CPolyLine::Start( LAYER_NUM layer, int x, int y, int hatch ) { m_layer = layer; SetHatchStyle( (enum HATCH_STYLE) hatch ); CPolyPt poly_pt( x, y ); poly_pt.end_contour = false; m_CornersList.Append( poly_pt ); } // add a corner to unclosed polyline // void CPolyLine::AppendCorner( int x, int y ) { UnHatch(); CPolyPt poly_pt( x, y ); poly_pt.end_contour = false; // add entries for new corner m_CornersList.Append( poly_pt ); } // move corner of polyline // void CPolyLine::MoveCorner( int ic, int x, int y ) { UnHatch(); m_CornersList[ic].x = x; m_CornersList[ic].y = y; Hatch(); } // delete corner and adjust arrays // void CPolyLine::DeleteCorner( int ic ) { UnHatch(); int icont = GetContour( ic ); int iend = GetContourEnd( icont ); bool closed = icont < GetContoursCount() - 1 || GetClosed(); if( !closed ) { // open contour, must be last contour m_CornersList.DeleteCorner( ic ); } else { // closed contour m_CornersList.DeleteCorner( ic ); if( ic == iend ) m_CornersList[ic - 1].end_contour = true; } if( closed && GetContourSize( icont ) < 3 ) { // delete the entire contour RemoveContour( icont ); } } /** * Function RemoveContour * @param icont = contour number to remove * remove a contour only if there is more than 1 contour */ void CPolyLine::RemoveContour( int icont ) { UnHatch(); int istart = GetContourStart( icont ); int iend = GetContourEnd( icont ); int polycount = GetContoursCount(); if( icont == 0 && polycount == 1 ) { // remove the only contour wxASSERT( 0 ); } else { // remove closed contour for( int ic = iend; ic>=istart; ic-- ) { m_CornersList.DeleteCorner( ic ); } } Hatch(); } CPolyLine* CPolyLine::Chamfer( unsigned int aDistance ) { // Null segments create serious issues in calculations. // remove them: RemoveNullSegments(); CPolyLine* newPoly = new CPolyLine; if( !aDistance ) { newPoly->Copy( this ); return newPoly; } int polycount = GetContoursCount(); for( int contour = 0; contour < polycount; contour++ ) { unsigned int startIndex = GetContourStart( contour ); unsigned int endIndex = GetContourEnd( contour ); for( unsigned int index = startIndex; index <= endIndex; index++ ) { // Current vertex int x1 = m_CornersList[index].x; int y1 = m_CornersList[index].y; double xa, ya; // Previous vertex double xb, yb; // Next vertex if( index == startIndex ) { xa = m_CornersList[endIndex].x - x1; ya = m_CornersList[endIndex].y - y1; } else { xa = m_CornersList[index - 1].x - x1; ya = m_CornersList[index - 1].y - y1; } if( index == endIndex ) { xb = m_CornersList[startIndex].x - x1; yb = m_CornersList[startIndex].y - y1; } else { xb = m_CornersList[index + 1].x - x1; yb = m_CornersList[index + 1].y - y1; } double lena = hypot( xa, ya ); double lenb = hypot( xb, yb ); double distance = aDistance; // Chamfer one half of an edge at most if( 0.5 * lena < distance ) distance = 0.5 * lena; if( 0.5 * lenb < distance ) distance = 0.5 * lenb; int nx1 = KiROUND( distance * xa / lena ); int ny1 = KiROUND( distance * ya / lena ); if( index == startIndex ) newPoly->Start( GetLayer(), x1 + nx1, y1 + ny1, GetHatchStyle() ); else newPoly->AppendCorner( x1 + nx1, y1 + ny1 ); int nx2 = KiROUND( distance * xb / lenb ); int ny2 = KiROUND( distance * yb / lenb ); // Due to rounding errors, repeated corners could be added; this check prevents it if(nx1 != nx2 || ny1 != ny2) newPoly->AppendCorner( x1 + nx2, y1 + ny2 ); } newPoly->CloseLastContour(); } return newPoly; } CPolyLine* CPolyLine::Fillet( unsigned int aRadius, unsigned int aSegments ) { // Null segments create serious issues in calculations. // remove them: RemoveNullSegments(); CPolyLine* newPoly = new CPolyLine; if( !aRadius ) { newPoly->Copy( this ); return newPoly; } int polycount = GetContoursCount(); for( int contour = 0; contour < polycount; contour++ ) { unsigned int startIndex = GetContourStart( contour ); unsigned int endIndex = GetContourEnd( contour ); for( unsigned int index = startIndex; index <= endIndex; index++ ) { // Current vertex int x1 = m_CornersList[index].x; int y1 = m_CornersList[index].y; double xa, ya; // Previous vertex double xb, yb; // Next vertex if( index == startIndex ) { xa = m_CornersList[endIndex].x - x1; ya = m_CornersList[endIndex].y - y1; } else { xa = m_CornersList[index - 1].x - x1; ya = m_CornersList[index - 1].y - y1; } if( index == endIndex ) { xb = m_CornersList[startIndex].x - x1; yb = m_CornersList[startIndex].y - y1; } else { xb = m_CornersList[index + 1].x - x1; yb = m_CornersList[index + 1].y - y1; } double lena = hypot( xa, ya ); double lenb = hypot( xb, yb ); double cosine = ( xa * xb + ya * yb ) / ( lena * lenb ); double radius = aRadius; double denom = sqrt( 2.0 / ( 1 + cosine ) - 1 ); // Do nothing in case of parallel edges if( std::isinf( denom ) ) continue; // Limit rounding distance to one half of an edge if( 0.5 * lena * denom < radius ) radius = 0.5 * lena * denom; if( 0.5 * lenb * denom < radius ) radius = 0.5 * lenb * denom; // Calculate fillet arc absolute center point (xc, yx) double k = radius / sqrt( .5 * ( 1 - cosine ) ); double lenab = sqrt( ( xa / lena + xb / lenb ) * ( xa / lena + xb / lenb ) + ( ya / lena + yb / lenb ) * ( ya / lena + yb / lenb ) ); double xc = x1 + k * ( xa / lena + xb / lenb ) / lenab; double yc = y1 + k * ( ya / lena + yb / lenb ) / lenab; // Calculate arc start and end vectors k = radius / sqrt( 2 / ( 1 + cosine ) - 1 ); double xs = x1 + k * xa / lena - xc; double ys = y1 + k * ya / lena - yc; double xe = x1 + k * xb / lenb - xc; double ye = y1 + k * yb / lenb - yc; // Cosine of arc angle double argument = ( xs * xe + ys * ye ) / ( radius * radius ); if( argument < -1 ) // Just in case... argument = -1; else if( argument > 1 ) argument = 1; double arcAngle = acos( argument ); // Calculate the number of segments double tempSegments = (double) aSegments * ( arcAngle / ( 2 * M_PI ) ); if( tempSegments - (int) tempSegments > 0 ) tempSegments++; unsigned int segments = (unsigned int) tempSegments; double deltaAngle = arcAngle / segments; double startAngle = atan2( -ys, xs ); // Flip arc for inner corners if( xa * yb - ya * xb <= 0 ) deltaAngle *= -1; double nx = xc + xs; double ny = yc + ys; if( index == startIndex ) newPoly->Start( GetLayer(), KiROUND( nx ), KiROUND( ny ), GetHatchStyle() ); else newPoly->AppendCorner( KiROUND( nx ), KiROUND( ny ) ); // Store the previous added corner to make a sanity check int prevX = KiROUND(nx); int prevY = KiROUND(ny); for( unsigned int j = 0; j < segments; j++ ) { nx = xc + cos( startAngle + (j + 1) * deltaAngle ) * radius; ny = yc - sin( startAngle + (j + 1) * deltaAngle ) * radius; // Due to rounding errors, repeated corners could be added; this check prevents it if(KiROUND(nx) != prevX || KiROUND(ny) != prevY) { newPoly->AppendCorner( KiROUND( nx ), KiROUND( ny ) ); prevX = KiROUND(nx); prevY = KiROUND(ny); } } } newPoly->CloseLastContour(); } return newPoly; } /** * function RemoveAllContours * removes all corners from the list. * Others params are not changed */ void CPolyLine::RemoveAllContours() { m_CornersList.RemoveAllContours(); } /** * Function InsertCorner * insert a new corner between two existing corners * @param ic = index for the insertion point: the corner is inserted AFTER ic * @param x, y = coordinates corner to insert */ void CPolyLine::InsertCorner( int ic, int x, int y ) { UnHatch(); if( (unsigned) (ic) >= m_CornersList.GetCornersCount() ) { m_CornersList.Append( CPolyPt( x, y ) ); } else { m_CornersList.InsertCorner(ic, CPolyPt( x, y ) ); } if( (unsigned) (ic + 1) < m_CornersList.GetCornersCount() ) { if( m_CornersList[ic].end_contour ) { m_CornersList[ic + 1].end_contour = true; m_CornersList[ic].end_contour = false; } } Hatch(); } // undraw polyline by removing all graphic elements from display list void CPolyLine::UnHatch() { m_HatchLines.clear(); } const EDA_RECT CPolyLine::GetBoundingBox() { int xmin = INT_MAX; int ymin = INT_MAX; int xmax = INT_MIN; int ymax = INT_MIN; for( unsigned i = 0; i< m_CornersList.GetCornersCount(); i++ ) { xmin = std::min( xmin, m_CornersList[i].x ); xmax = std::max( xmax, m_CornersList[i].x ); ymin = std::min( ymin, m_CornersList[i].y ); ymax = std::max( ymax, m_CornersList[i].y ); } EDA_RECT r; r.SetOrigin( wxPoint( xmin, ymin ) ); r.SetEnd( wxPoint( xmax, ymax ) ); return r; } const EDA_RECT CPolyLine::GetBoundingBox( int icont ) { int xmin = INT_MAX; int ymin = INT_MAX; int xmax = INT_MIN; int ymax = INT_MIN; int istart = GetContourStart( icont ); int iend = GetContourEnd( icont ); for( int i = istart; i<=iend; i++ ) { xmin = std::min( xmin, m_CornersList[i].x ); xmax = std::max( xmax, m_CornersList[i].x ); ymin = std::min( ymin, m_CornersList[i].y ); ymax = std::max( ymax, m_CornersList[i].y ); } EDA_RECT r; r.SetOrigin( wxPoint( xmin, ymin ) ); r.SetEnd( wxPoint( xmax, ymax ) ); return r; } int CPolyLine::GetContoursCount() const { return m_CornersList.GetContoursCount(); } int CPOLYGONS_LIST::GetContoursCount() const { if( !m_cornersList.size() ) return 0; // count the number of corners flagged end_contour int ncont = 0; for( unsigned ic = 0; ic < m_cornersList.size(); ic++ ) if( m_cornersList[ic].end_contour ) ncont++; // The last corner can be not yet flagged end_contour. // It was not counted, but the polygon exists, so count it if( !m_cornersList[m_cornersList.size() - 1].end_contour ) ncont++; return ncont; } int CPolyLine::GetContour( int ic ) { int ncont = 0; for( int i = 0; i max_x ) max_x = m_CornersList[ic].x; if( m_CornersList[ic].y < min_y ) min_y = m_CornersList[ic].y; if( m_CornersList[ic].y > max_y ) max_y = m_CornersList[ic].y; } // Calculate spacing between 2 hatch lines int spacing; if( m_hatchStyle == DIAGONAL_EDGE ) spacing = m_hatchPitch; else spacing = m_hatchPitch * 2; // set the "length" of hatch lines (the length on horizontal axis) double hatch_line_len = m_hatchPitch; // To have a better look, give a slope depending on the layer LAYER_NUM layer = GetLayer(); int slope_flag = (layer & 1) ? 1 : -1; // 1 or -1 double slope = 0.707106 * slope_flag; // 45 degrees slope int max_a, min_a; if( slope_flag == 1 ) { max_a = KiROUND( max_y - slope * min_x ); min_a = KiROUND( min_y - slope * max_x ); } else { max_a = KiROUND( max_y - slope * max_x ); min_a = KiROUND( min_y - slope * min_x ); } min_a = (min_a / spacing) * spacing; // calculate an offset depending on layer number, // for a better look of hatches on a multilayer board int offset = (layer * 7) / 8; min_a += offset; // now calculate and draw hatch lines int nc = m_CornersList.GetCornersCount(); // loop through hatch lines #define MAXPTS 200 // Usually we store only few values per one hatch line // depending on the compexity of the zone outline static std::vector pointbuffer; pointbuffer.clear(); pointbuffer.reserve( MAXPTS + 2 ); for( int a = min_a; a < max_a; a += spacing ) { // get intersection points for this hatch line // Note: because we should have an even number of intersections with the // current hatch line and the zone outline (a closed polygon, // or a set of closed polygons), if an odd count is found // we skip this line (should not occur) pointbuffer.clear(); int i_start_contour = 0; for( int ic = 0; ic= MAXPTS ) // overflow { wxASSERT( 0 ); break; } } // ensure we have found an even intersection points count // because intersections are the ends of segments // inside the polygon(s) and a segment has 2 ends. // if not, this is a strange case (a bug ?) so skip this hatch if( pointbuffer.size() % 2 != 0 ) continue; // sort points in order of descending x (if more than 2) to // ensure the starting point and the ending point of the same segment // are stored one just after the other. if( pointbuffer.size() > 2 ) sort( pointbuffer.begin(), pointbuffer.end(), sort_ends_by_descending_X ); // creates lines or short segments inside the complex polygon for( unsigned ip = 0; ip < pointbuffer.size(); ip += 2 ) { double dx = pointbuffer[ip + 1].x - pointbuffer[ip].x; // Push only one line for diagonal hatch, // or for small lines < twice the line len // else push 2 small lines if( m_hatchStyle == DIAGONAL_FULL || fabs( dx ) < 2 * hatch_line_len ) { m_HatchLines.push_back( CSegment( pointbuffer[ip], pointbuffer[ip + 1] ) ); } else { double dy = pointbuffer[ip + 1].y - pointbuffer[ip].y; slope = dy / dx; if( dx > 0 ) dx = hatch_line_len; else dx = -hatch_line_len; double x1 = pointbuffer[ip].x + dx; double x2 = pointbuffer[ip + 1].x - dx; double y1 = pointbuffer[ip].y + dx * slope; double y2 = pointbuffer[ip + 1].y - dx * slope; m_HatchLines.push_back( CSegment( pointbuffer[ip].x, pointbuffer[ip].y, KiROUND( x1 ), KiROUND( y1 ) ) ); m_HatchLines.push_back( CSegment( pointbuffer[ip + 1].x, pointbuffer[ip + 1].y, KiROUND( x2 ), KiROUND( y2 ) ) ); } } } } // test to see if a point is inside polyline // bool CPolyLine::TestPointInside( int px, int py ) { if( !GetClosed() ) { wxASSERT( 0 ); } // Test all polygons. // Since the first is the main outline, and other are holes, // if the tested point is inside only one contour, it is inside the whole polygon // (in fact inside the main outline, and outside all holes). // if inside 2 contours (the main outline + an hole), it is outside the poly. int polycount = GetContoursCount(); bool inside = false; for( int icont = 0; icont < polycount; icont++ ) { int istart = GetContourStart( icont ); int iend = GetContourEnd( icont ); // test point inside the current polygon if( TestPointInsidePolygon( m_CornersList, istart, iend, px, py ) ) inside = not inside; } return inside; } // copy data from another CPolyLine, but don't draw it void CPolyLine::Copy( const CPolyLine* src ) { UnHatch(); m_layer = src->m_layer; m_hatchStyle = src->m_hatchStyle; m_hatchPitch = src->m_hatchPitch; m_flags = src->m_flags; m_CornersList.RemoveAllContours(); m_CornersList.Append( src->m_CornersList ); } /* * return true if the corner aCornerIdx is on a hole inside the main outline * and false if it is on the main outline */ bool CPolyLine::IsCutoutContour( int aCornerIdx ) { int ncont = GetContour( aCornerIdx ); if( ncont == 0 ) // the first contour is the main outline, not an hole return false; return true; } void CPolyLine::MoveOrigin( int x_off, int y_off ) { UnHatch(); for( int ic = 0; ic < GetCornersCount(); ic++ ) { SetX( ic, GetX( ic ) + x_off ); SetY( ic, GetY( ic ) + y_off ); } Hatch(); } /* * AppendArc: * adds segments to current contour to approximate the given arc */ void CPolyLine::AppendArc( int xi, int yi, int xf, int yf, int xc, int yc, int num ) { // get radius double radius = ::Distance( xi, yi, xf, yf ); // get angles of start pint and end point double th_i = atan2( (double) (yi - yc), (double) (xi - xc) ); double th_f = atan2( (double) (yf - yc), (double) (xf - xc) ); double th_d = (th_f - th_i) / (num - 1); double theta = th_i; // generate arc for( int ic = 0; ic < num; ic++ ) { int x = xc + KiROUND( radius * cos( theta ) ); int y = yc + KiROUND( radius * sin( theta ) ); AppendCorner( x, y ); theta += th_d; } CloseLastContour(); } void CPolyLine::AppendBezier( int x1, int y1, int x2, int y2, int x3, int y3 ) { std::vector polyPoints; BEZIER_POLY converter( x1, y1, x2, y2, x3, y3 ); converter.GetPoly( polyPoints ); for( const auto& pt : polyPoints ) AppendCorner( pt.x, pt.y ); } void CPolyLine::AppendBezier( int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4 ) { std::vector polyPoints; BEZIER_POLY converter( x1, y1, x2, y2, x3, y3, x4, y4 ); converter.GetPoly( polyPoints ); for( const auto& pt : polyPoints ) AppendCorner( pt.x, pt.y ); } /* * Function Distance * Calculates the distance between a segment and a polygon (with holes): * param aStart is the starting point of the segment. * param aEnd is the ending point of the segment. * param aWidth is the width of the segment. * return distance between the segment and outline. * 0 if segment intersects or is inside */ int CPolyLine::Distance( wxPoint aStart, wxPoint aEnd, int aWidth ) { // We calculate the min dist between the segment and each outline segment // However, if the segment to test is inside the outline, and does not cross // any edge, it can be seen outside the polygon. // Therefore test if a segment end is inside ( testing only one end is enough ) if( TestPointInside( aStart.x, aStart.y ) ) return 0; int distance = INT_MAX; int polycount = GetContoursCount(); for( int icont = 0; icont < polycount; icont++ ) { int ic_start = GetContourStart( icont ); int ic_end = GetContourEnd( icont ); // now test spacing between area outline and segment for( int ic2 = ic_start; ic2 <= ic_end; ic2++ ) { int bx1 = GetX( ic2 ); int by1 = GetY( ic2 ); int bx2, by2; if( ic2 == ic_end ) { bx2 = GetX( ic_start ); by2 = GetY( ic_start ); } else { bx2 = GetX( ic2 + 1 ); by2 = GetY( ic2 + 1 ); } int d = GetClearanceBetweenSegments( bx1, by1, bx2, by2, 0, aStart.x, aStart.y, aEnd.x, aEnd.y, aWidth, 1, // min clearance, should be > 0 NULL, NULL ); if( distance > d ) distance = d; if( distance <= 0 ) return 0; } } return distance; } /* * Function Distance * Calculates the distance between a point and polygon (with holes): * param aPoint is the coordinate of the point. * return distance between the point and outline. * 0 if the point is inside */ int CPolyLine::Distance( const wxPoint& aPoint ) { // We calculate the dist between the point and each outline segment // If the point is inside the outline, the dist is 0. if( TestPointInside( aPoint.x, aPoint.y ) ) return 0; int distance = INT_MAX; int polycount = GetContoursCount(); for( int icont = 0; icont < polycount; icont++ ) { int ic_start = GetContourStart( icont ); int ic_end = GetContourEnd( icont ); // now test spacing between area outline and segment for( int ic2 = ic_start; ic2 <= ic_end; ic2++ ) { int bx1 = GetX( ic2 ); int by1 = GetY( ic2 ); int bx2, by2; if( ic2 == ic_end ) { bx2 = GetX( ic_start ); by2 = GetY( ic_start ); } else { bx2 = GetX( ic2 + 1 ); by2 = GetY( ic2 + 1 ); } int d = KiROUND( GetPointToLineSegmentDistance( aPoint.x, aPoint.y, bx1, by1, bx2, by2 ) ); if( distance > d ) distance = d; if( distance <= 0 ) return 0; } } return distance; } /* * test is the point aPos is near (< aDistMax ) a vertex * return int = the index of the first corner of the vertex, or -1 if not found. */ int CPolyLine::HitTestForEdge( const wxPoint& aPos, int aDistMax ) const { unsigned lim = m_CornersList.GetCornersCount(); int corner = -1; // Set to not found unsigned first_corner_pos = 0; for( unsigned item_pos = 0; item_pos < lim; item_pos++ ) { unsigned end_segm = item_pos + 1; /* the last corner of the current outline is tested * the last segment of the current outline starts at current corner, and ends * at the first corner of the outline */ if( m_CornersList.IsEndContour ( item_pos ) || end_segm >= lim ) { unsigned tmp = first_corner_pos; first_corner_pos = end_segm; // first_corner_pos is the beginning of next outline end_segm = tmp; // end_segm is the beginning of the current outline } // test the dist between segment and ref point int dist = KiROUND( GetPointToLineSegmentDistance( aPos.x, aPos.y, m_CornersList.GetX( item_pos ), m_CornersList.GetY( item_pos ), m_CornersList.GetX( end_segm ), m_CornersList.GetY( end_segm ) ) ); if( dist < aDistMax ) { corner = item_pos; aDistMax = dist; } } return corner; } /* * test is the point aPos is near (< aDistMax ) a corner * return int = the index of corner of the, or -1 if not found. */ int CPolyLine::HitTestForCorner( const wxPoint& aPos, int aDistMax ) const { int corner = -1; // Set to not found wxPoint delta; unsigned lim = m_CornersList.GetCornersCount(); for( unsigned item_pos = 0; item_pos < lim; item_pos++ ) { delta.x = aPos.x - m_CornersList.GetX( item_pos ); delta.y = aPos.y - m_CornersList.GetY( item_pos ); // Calculate a distance: int dist = std::max( abs( delta.x ), abs( delta.y ) ); if( dist < aDistMax ) // this corner is a candidate: { corner = item_pos; aDistMax = dist; } } return corner; } /** * Function IsPolygonSelfIntersecting * Test a CPolyLine for self-intersection of vertex (all contours). * * @return : * false if no intersecting sides * true if intersecting sides * When a CPolyLine is self intersectic, it need to be normalized. * (converted to non intersecting polygons) */ bool CPolyLine::IsPolygonSelfIntersecting() { // first, check for sides intersecting other sides int n_cont = GetContoursCount(); // make bounding rect for each contour std::vector cr; cr.reserve( n_cont ); for( int icont = 0; icont is_end ) is_next = is_start; int x1i = GetX( is ); int y1i = GetY( is ); int x1f = GetX( is_next ); int y1f = GetY( is_next ); // check for intersection with any other sides for( int icont2 = icont; icont2 < n_cont; icont2++ ) { if( !cr[icont].Intersects( cr[icont2] ) ) { // rectangles don't overlap, do nothing } else { int is2_start = GetContourStart( icont2 ); int is2_end = GetContourEnd( icont2 ); for( int is2 = is2_start; is2<=is2_end; is2++ ) { int is2_prev = is2 - 1; if( is2_prev < is2_start ) is2_prev = is2_end; int is2_next = is2 + 1; if( is2_next > is2_end ) is2_next = is2_start; if( icont != icont2 || ( is2 != is && is2 != is_prev && is2 != is_next && is != is2_prev && is != is2_next ) ) { int x2i = GetX( is2 ); int y2i = GetY( is2 ); int x2f = GetX( is2_next ); int y2f = GetY( is2_next ); int ret = FindSegmentIntersections( x1i, y1i, x1f, y1f, x2i, y2i, x2f, y2f ); if( ret ) { // intersection between non-adjacent sides return true; } } } } } } } return false; } const SHAPE_POLY_SET ConvertPolyListToPolySet( const CPOLYGONS_LIST& aList ) { SHAPE_POLY_SET rv; unsigned corners_count = aList.GetCornersCount(); // Enter main outline: this is the first contour unsigned ic = 0; if( !corners_count ) return rv; int index = 0; while( ic < corners_count ) { int hole = -1; if( index == 0 ) { rv.NewOutline(); hole = -1; } else { hole = rv.NewHole(); } while( ic < corners_count ) { rv.Append( aList.GetX( ic ), aList.GetY( ic ), 0, hole ); if( aList.IsEndContour( ic ) ) break; ic++; } ic++; index++; } return rv; } const CPOLYGONS_LIST ConvertPolySetToPolyList(const SHAPE_POLY_SET& aPolyset) { CPOLYGONS_LIST list; CPolyPt corner, firstCorner; const SHAPE_POLY_SET::POLYGON& poly = aPolyset.CPolygon( 0 ); for( unsigned int jj = 0; jj < poly.size() ; jj++ ) { const SHAPE_LINE_CHAIN& path = poly[jj]; for( int i = 0; i < path.PointCount(); i++ ) { const VECTOR2I &v = path.CPoint( i ); corner.x = v.x; corner.y = v.y; corner.end_contour = false; if( i == 0 ) firstCorner = corner; list.AddCorner( corner ); } firstCorner.end_contour = true; list.AddCorner( firstCorner ); } return list; }