#ifndef _LIB_TEXT_H_ #define _LIB_TEXT_H_ #include "lib_draw_item.h" /*********************************************/ /* Graphic Body Item: Text */ /* This is only a graphic text. */ /* Fields like Ref , value... are not Text, */ /* they are a separate class */ /*********************************************/ class LIB_TEXT : public LIB_DRAW_ITEM, public EDA_TextStruct { wxString m_savedText; ///< Temporary storage for the string when edition. bool m_rotate; ///< Flag to indicate a rotation occurred while editing. bool m_updateText; ///< Flag to indicate text change occurred while editing. /** * Draw the polyline. */ void drawGraphic( WinEDA_DrawPanel* aPanel, wxDC* aDC, const wxPoint& aOffset, int aColor, int aDrawMode, void* aData, const TRANSFORM& aTransform ); /** * Calculate the text attributes ralative to \a aPosition while editing. * * @param aPosition - Edit position in drawing units. */ void calcEdit( const wxPoint& aPosition ); public: LIB_TEXT( LIB_COMPONENT * aParent ); LIB_TEXT( const LIB_TEXT& aText ); ~LIB_TEXT() { } virtual wxString GetClass() const { return wxT( "LIB_TEXT" ); } /** * Sets the text item string to \a aText. * * This method does more than juat set the set the text string. There are special * cases when changing the text string alone is not enough. If the text item is * being moved, the name change must be delayed until the next redraw to prevent * drawing artifacts. * * @param aText - New text value. */ void SetText( const wxString& aText ); /** * Write text object out to a FILE in "*.lib" format. * * @param aFile - The FILE to write to. * @return - true if success writing else false. */ virtual bool Save( FILE* aFile ); virtual bool Load( char* aLine, wxString& aErrorMsg ); /** * Test if the given point is within the bounds of this object. * * @param refPos - A wxPoint to test * @return - true if a hit, else false */ virtual bool HitTest( const wxPoint& refPos ); /** * @param aPosRef = a wxPoint to test, in eeschema coordinates * @param aThreshold = max distance to a segment * @param aTransform = the transform matrix * @return true if the point aPosRef is near a segment */ virtual bool HitTest( wxPoint aPosRef, int aThreshold, const TRANSFORM& aTransform ); /** * Test if the given rectangle intersects this object. * * For now, an ending point must be inside this rect. * * @param aRect - the given EDA_Rect * @return - true if a hit, else false */ virtual bool HitTest( EDA_Rect& aRect ) { return TextHitTest( aRect ); } /** * @return the size of the "pen" that be used to draw or plot this item */ virtual int GetPenSize( ); virtual void DisplayInfo( WinEDA_DrawFrame* aFrame ); virtual EDA_Rect GetBoundingBox(); void Rotate(); /** * See LIB_DRAW_ITEM::BeginEdit(). */ void BeginEdit( int aEditMode, const wxPoint aStartPoint = wxPoint( 0, 0 ) ); /** * See LIB_DRAW_ITEM::ContinueEdit(). */ bool ContinueEdit( const wxPoint aNextPoint ); /** * See LIB_DRAW_ITEM::AbortEdit(). */ void EndEdit( const wxPoint& aPosition, bool aAbort = false ); protected: virtual LIB_DRAW_ITEM* DoGenCopy(); /** * Provide the text draw object specific comparison. * * The sort order is as follows: * - Text string, case insensitive compare. * - Text horizontal (X) position. * - Text vertical (Y) position. * - Text width. * - Text height. */ virtual int DoCompare( const LIB_DRAW_ITEM& aOther ) const; virtual void DoOffset( const wxPoint& aOffset ); virtual bool DoTestInside( EDA_Rect& aRect ) const; virtual void DoMove( const wxPoint& aPosition ); virtual wxPoint DoGetPosition() const { return m_Pos; } virtual void DoMirrorHorizontal( const wxPoint& aCenter ); virtual void DoPlot( PLOTTER* aPlotter, const wxPoint& aOffset, bool aFill, const TRANSFORM& aTransform ); virtual int DoGetWidth() const { return m_Thickness; } virtual void DoSetWidth( int aWidth ) { m_Thickness = aWidth; } }; #endif // _LIB_TEXT_H_