/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 Jon Evans * Copyright (C) 2017-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include #include #include <3d_viewer_id.h> #include <3d_enums.h> #include "3d_actions.h" // Actions, being statically-defined, require specialized I18N handling. We continue to // use the _() macro so that string harvesting by the I18N framework doesn't have to be // specialized, but we don't translate on initialization and instead do it in the getters. #undef _ #define _(s) s TOOL_ACTION EDA_3D_ACTIONS::controlActivate( "3DViewer.Control", AS_GLOBAL, 0, "", "", "", NULL, AF_ACTIVATE ); // No description, it is not supposed to be shown anywhere TOOL_ACTION EDA_3D_ACTIONS::pivotCenter( "3DViewer.Control.pivotCenter", AS_ACTIVE, ' ', "", _( "Center pivot rotation" ), _( "Center pivot rotation (middle mouse click)" ), nullptr, AF_NONE, (void*) WXK_SPACE ); TOOL_ACTION EDA_3D_ACTIONS::rotateXCW( "3DViewer.Control.rotateXclockwise", AS_GLOBAL, 0, "", _( "Rotate X Clockwise" ), _( "Rotate X Clockwise" ), rotate_cw_x_xpm, AF_NONE, (void*) ROTATION_DIR::X_CW ); TOOL_ACTION EDA_3D_ACTIONS::rotateXCCW( "3DViewer.Control.rotateXcounterclockwise", AS_GLOBAL, 0, "", _( "Rotate X Counterclockwise" ), _( "Rotate X Counterclockwise" ), rotate_ccw_x_xpm, AF_NONE, (void*) ROTATION_DIR::X_CCW ); TOOL_ACTION EDA_3D_ACTIONS::rotateYCW( "3DViewer.Control.rotateYclockwise", AS_GLOBAL, 0, "", _( "Rotate Y Clockwise" ), _( "Rotate Y Clockwise" ), rotate_cw_y_xpm, AF_NONE, (void*) ROTATION_DIR::Y_CW ); TOOL_ACTION EDA_3D_ACTIONS::rotateYCCW( "3DViewer.Control.rotateYcounterclockwise", AS_GLOBAL, 0, "", _( "Rotate Y Counterclockwise" ), _( "Rotate Y Counterclockwise" ), rotate_ccw_y_xpm, AF_NONE, (void*) ROTATION_DIR::Y_CCW ); TOOL_ACTION EDA_3D_ACTIONS::rotateZCW( "3DViewer.Control.rotateZclockwise", AS_GLOBAL, 0, "", _( "Rotate Z Clockwise" ), _( "Rotate Z Clockwise" ), rotate_cw_z_xpm, AF_NONE, (void*) ROTATION_DIR::Z_CW ); TOOL_ACTION EDA_3D_ACTIONS::rotateZCCW( "3DViewer.Control.rotateZcounterclockwise", AS_GLOBAL, 0, "", _( "Rotate Z Counterclockwise" ), _( "Rotate Z Counterclockwise" ), rotate_ccw_z_xpm, AF_NONE, (void*) ROTATION_DIR::Z_CCW ); TOOL_ACTION EDA_3D_ACTIONS::moveLeft( "3DViewer.Control.moveLeft", AS_ACTIVE, WXK_LEFT, "", _( "Move board Left" ), _( "Move board Left" ), left_xpm, AF_NONE, (void*) CURSOR_LEFT ); TOOL_ACTION EDA_3D_ACTIONS::moveRight( "3DViewer.Control.moveRight", AS_ACTIVE, WXK_RIGHT, "", _( "Move board Right" ), _( "Move board Right" ), right_xpm, AF_NONE, (void*) CURSOR_RIGHT ); TOOL_ACTION EDA_3D_ACTIONS::moveUp( "3DViewer.Control.moveUp", AS_ACTIVE, WXK_UP, "", _( "Move board Up" ), _( "Move board Up" ), up_xpm, AF_NONE, (void*) CURSOR_UP ); TOOL_ACTION EDA_3D_ACTIONS::moveDown( "3DViewer.Control.moveDown", AS_ACTIVE, WXK_DOWN, "", _( "Move board Down" ), _( "Move board Down" ), down_xpm, AF_NONE, (void*) CURSOR_DOWN ); TOOL_ACTION EDA_3D_ACTIONS::homeView( "3DViewer.Control.homeView", AS_ACTIVE, WXK_HOME, "", _( "Home view" ), _( "Home view" ), nullptr, AF_NONE, (void*) WXK_HOME ); TOOL_ACTION EDA_3D_ACTIONS::resetView( "3DViewer.Control.resetView", AS_ACTIVE, 'R', "", _( "Reset view" ), _( "Reset view" ), nullptr, AF_NONE, (void*) ID_VIEW3D_RESET ); TOOL_ACTION EDA_3D_ACTIONS::flipView( "3DViewer.Control.flipView", AS_ACTIVE, 0, "", _( "Flip Board" ), _( "Flip the board view" ), reload2_xpm, AF_NONE, (void*) ID_VIEW3D_FLIP ); TOOL_ACTION EDA_3D_ACTIONS::toggleOrtho( "3DViewer.Control.toggleOrtho", AS_GLOBAL, 0, "", _( "Toggle orthographic projection" ), _( "Enable/disable orthographic projection" ), ortho_xpm ); TOOL_ACTION EDA_3D_ACTIONS::viewFront( "3DViewer.Control.viewFront", AS_ACTIVE, 'Y', "", _( "View Front" ), _( "View Front" ), axis3d_front_xpm, AF_NONE, (void*) ID_VIEW3D_FRONT ); TOOL_ACTION EDA_3D_ACTIONS::viewBack( "3DViewer.Control.viewBack", AS_ACTIVE, MD_SHIFT + 'Y', "", _( "View Back" ), _( "View Back" ), axis3d_back_xpm, AF_NONE, (void*) ID_VIEW3D_BACK ); TOOL_ACTION EDA_3D_ACTIONS::viewLeft( "3DViewer.Control.viewLeft", AS_ACTIVE, MD_SHIFT + 'X', "", _( "View Left" ), _( "View Left" ), axis3d_left_xpm, AF_NONE, (void*) ID_VIEW3D_LEFT ); TOOL_ACTION EDA_3D_ACTIONS::viewRight( "3DViewer.Control.viewRight", AS_ACTIVE, 'X', "", _( "View Right" ), _( "View Right" ), axis3d_right_xpm, AF_NONE, (void*) ID_VIEW3D_RIGHT ); TOOL_ACTION EDA_3D_ACTIONS::viewTop( "3DViewer.Control.viewTop", AS_ACTIVE, 'Z', "", _( "View Top" ), _( "View Top" ), axis3d_top_xpm, AF_NONE, (void*) ID_VIEW3D_TOP ); TOOL_ACTION EDA_3D_ACTIONS::viewBottom( "3DViewer.Control.viewBottom", AS_ACTIVE, MD_SHIFT + 'Z', "", _( "View Bottom" ), _( "View Bottom" ), axis3d_bottom_xpm, AF_NONE, (void*) ID_VIEW3D_BOTTOM ); TOOL_ACTION EDA_3D_ACTIONS::noGrid( "3DViewer.Control.noGrid", AS_GLOBAL, 0, "", _( "No 3D Grid" ), _( "No 3D Grid" ), nullptr, AF_NONE, (void*) GRID3D_TYPE::NONE ); TOOL_ACTION EDA_3D_ACTIONS::show10mmGrid( "3DViewer.Control.show10mmGrid", AS_GLOBAL, 0, "", _( "3D Grid 10mm" ), _( "3D Grid 10mm" ), nullptr, AF_NONE, (void*) GRID3D_TYPE::GRID_10MM ); TOOL_ACTION EDA_3D_ACTIONS::show5mmGrid( "3DViewer.Control.show5mmGrid", AS_GLOBAL, 0, "", _( "3D Grid 5mm" ), _( "3D Grid 5mm" ), nullptr, AF_NONE, (void*) GRID3D_TYPE::GRID_5MM ); TOOL_ACTION EDA_3D_ACTIONS::show2_5mmGrid( "3DViewer.Control.show2_5mmGrid", AS_GLOBAL, 0, "", _( "3D Grid 2.5mm" ), _( "3D Grid 2.5mm" ), nullptr, AF_NONE, (void*) GRID3D_TYPE::GRID_2P5MM ); TOOL_ACTION EDA_3D_ACTIONS::show1mmGrid( "3DViewer.Control.show1mmGrid", AS_GLOBAL, 0, "", _( "3D Grid 1mm" ), _( "3D Grid 1mm" ), nullptr, AF_NONE, (void*) GRID3D_TYPE::GRID_1MM ); TOOL_ACTION EDA_3D_ACTIONS::materialNormal( "3DViewer.Control.materialNormal", AS_ACTIVE, 0, "", _( "Use All Properties" ), _( "Use all material properties from each 3D model file" ), nullptr, AF_NONE, (void*) MATERIAL_MODE::NORMAL ); TOOL_ACTION EDA_3D_ACTIONS::materialDiffuse( "3DViewer.Control.materialDiffuse", AS_ACTIVE, 0, "", _( "Use Diffuse Only" ), _( "Use only the diffuse color property from model 3D model file" ), nullptr, AF_NONE, (void*) MATERIAL_MODE::DIFFUSE_ONLY ); TOOL_ACTION EDA_3D_ACTIONS::materialCAD( "3DViewer.Control.materialCAD", AS_ACTIVE, 0, "", _( "CAD Color Style" ),_( "Use a CAD color style based on the diffuse color of the material" ), nullptr, AF_NONE, (void*) MATERIAL_MODE::CAD_MODE ); TOOL_ACTION EDA_3D_ACTIONS::rotate45axisZ( "3DViewer.Control.rotate45axisZ", AS_ACTIVE, WXK_TAB, "", "Rotate 45 degrees over Z axis" ); TOOL_ACTION EDA_3D_ACTIONS::attributesTHT( "3DViewer.Control.attributesTHT", AS_ACTIVE, 'T', "", _( "Toggle Through Hole 3D models" ), _( "Toggle 3D models with 'Through hole' attribute" ), nullptr, AF_NONE, (void*) FL_FP_ATTRIBUTES_NORMAL ); TOOL_ACTION EDA_3D_ACTIONS::attributesSMD( "3DViewer.Control.attributesSMD", AS_ACTIVE, 'S', "", _( "Toggle SMD 3D models" ), _( "Toggle 3D models with 'Surface mount' attribute" ), nullptr, AF_NONE, (void*) FL_FP_ATTRIBUTES_NORMAL_INSERT ); TOOL_ACTION EDA_3D_ACTIONS::attributesVirtual( "3DViewer.Control.attributesVirtual", AS_ACTIVE, 'V', "", _( "Toggle Virtual 3D models" ), _( "Toggle 3D models with 'Virtual' attribute" ), nullptr, AF_NONE, (void*) FL_FP_ATTRIBUTES_VIRTUAL ); TOOL_ACTION EDA_3D_ACTIONS::showBoundingBoxes( "3DViewer.Control.showBoundingBoxes", AS_GLOBAL, 0, "", _( "Show Model Bounding Boxes" ), _( "Show Model Bounding Boxes" ), ortho_xpm, AF_NONE, (void*) FL_RENDER_OPENGL_SHOW_MODEL_BBOX ); TOOL_ACTION EDA_3D_ACTIONS::renderShadows( "3DViewer.Control.renderShadows", AS_GLOBAL, 0, "", _( "Render Shadows" ), _( "Render Shadows" ), nullptr, AF_NONE, (void*) FL_RENDER_RAYTRACING_SHADOWS ); TOOL_ACTION EDA_3D_ACTIONS::proceduralTextures( "3DViewer.Control.proceduralTextures", AS_GLOBAL, 0, "", _( "Procedural Textures" ), _( "Apply procedural textures to materials (slow)" ), nullptr, AF_NONE, (void*) FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ); TOOL_ACTION EDA_3D_ACTIONS::addFloor( "3DViewer.Control.addFloor", AS_GLOBAL, 0, "", _( "Add Floor" ), _( "Adds a floor plane below the board (slow)"), nullptr, AF_NONE, (void*) FL_RENDER_RAYTRACING_BACKFLOOR ); TOOL_ACTION EDA_3D_ACTIONS::showRefractions( "3DViewer.Control.showRefractions", AS_GLOBAL, 0, "", _( "Refractions" ), _( "Render materials with refractive properties on final render (slow)" ), nullptr, AF_NONE, (void*) FL_RENDER_RAYTRACING_REFRACTIONS ); TOOL_ACTION EDA_3D_ACTIONS::showReflections( "3DViewer.Control.showReflections", AS_GLOBAL, 0, "", _( "Reflections" ), _( "Render materials with reflective properties on final render (slow)" ), nullptr, AF_NONE, (void*) FL_RENDER_RAYTRACING_REFLECTIONS ); TOOL_ACTION EDA_3D_ACTIONS::antiAliasing( "3DViewer.Control.antiAliasing", AS_GLOBAL, 0, "", _( "Anti-aliasing" ), _( "Render with improved quality on final render (slow)" ), nullptr, AF_NONE, (void*) FL_RENDER_RAYTRACING_ANTI_ALIASING ); TOOL_ACTION EDA_3D_ACTIONS::postProcessing( "3DViewer.Control.postProcessing", AS_GLOBAL, 0, "", _( "Post-processing" ), _( "Apply Screen Space Ambient Occlusion and Global Illumination reflections on final render (slow)"), nullptr, AF_NONE, (void*) FL_RENDER_RAYTRACING_POST_PROCESSING ); TOOL_ACTION EDA_3D_ACTIONS::toggleRealisticMode( "3DViewer.Control.toggleRealisticMode", AS_GLOBAL, 0, "", _( "Toggle realistic mode" ), _( "Toggle realistic mode" ), nullptr, AF_NONE, (void*) FL_USE_REALISTIC_MODE ); TOOL_ACTION EDA_3D_ACTIONS::toggleBoardBody( "3DViewer.Control.toggleBoardBody", AS_GLOBAL, 0, "", _( "Toggle board body display" ), _( "Toggle board body display" ), nullptr, AF_NONE, (void*) FL_SHOW_BOARD_BODY ); TOOL_ACTION EDA_3D_ACTIONS::showAxis( "3DViewer.Control.showAxis", AS_GLOBAL, 0, "", _( "Show 3D Axis" ), _( "Show 3D Axis" ), axis3d_front_xpm, AF_NONE, (void*) FL_AXIS ); TOOL_ACTION EDA_3D_ACTIONS::toggleZones( "3DViewer.Control.toggleZones", AS_GLOBAL, 0, "", _( "Toggle zone display" ), _( "Toggle zone display" ), nullptr, AF_NONE, (void*) FL_ZONE ); TOOL_ACTION EDA_3D_ACTIONS::toggleAdhesive( "3DViewer.Control.toggleAdhesive", AS_GLOBAL, 0, "", _( "Toggle adhesive display" ), _( "Toggle display of adhesive layers" ), nullptr, AF_NONE, (void*) FL_ADHESIVE ); TOOL_ACTION EDA_3D_ACTIONS::toggleSilk( "3DViewer.Control.toggleSilk", AS_GLOBAL, 0, "", _( "Toggle silkscreen display" ), _( "Toggle display of silkscreen layers" ), nullptr, AF_NONE, (void*) FL_SILKSCREEN ); TOOL_ACTION EDA_3D_ACTIONS::toggleSolderMask( "3DViewer.Control.toggleSolderMask", AS_GLOBAL, 0, "", _( "Toggle solder mask display" ), _( "Toggle display of solder mask layers" ), nullptr, AF_NONE, (void*) FL_SOLDERMASK ); TOOL_ACTION EDA_3D_ACTIONS::toggleSolderPaste( "3DViewer.Control.toggleSolderPaste", AS_GLOBAL, 0, "", _( "Toggle solder paste display" ), _( "Toggle display of solder paste layers" ), nullptr, AF_NONE, (void*) FL_SOLDERPASTE ); TOOL_ACTION EDA_3D_ACTIONS::toggleComments( "3DViewer.Control.toggleComments", AS_GLOBAL, 0, "", _( "Toggle comments display" ), _( "Toggle display of comments and drawings layers" ), nullptr, AF_NONE, (void*) FL_COMMENTS ); TOOL_ACTION EDA_3D_ACTIONS::toggleECO( "3DViewer.Control.toggleECO", AS_GLOBAL, 0, "", _( "Toggle ECO display" ), _( "Toggle display of ECO layers" ), nullptr, AF_NONE, (void*) FL_ECO );