#ifndef IHit_HPP_INCLUDED
#define IHit_HPP_INCLUDED
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (c) 2018-2021 3Dconnexion.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/**
* @file IHit.hpp
* @brief The hit-testing interface.
*/
#include
namespace TDx {
namespace SpaceMouse {
namespace Navigation3D {
///
/// The hit-testing interface.
///
class IHit {
public:
///
/// Is called when the navigation library queries the result of the hit-testing.
///
/// The hit in world coordinates.
/// 0 =no error, otherwise <0 .
virtual long GetHitLookAt(navlib::point_t &position) const = 0;
///
/// Is called when the navigation library sets the aperture of the hit-testing ray/cone.
///
/// The aperture of the ray/cone on the near plane.
/// 0 =no error, otherwise <0 .
virtual long SetHitAperture(double aperture) = 0;
///
/// Is called when the navigation library sets the direction of the hit-testing ray/cone.
///
/// The direction of the ray/cone.
/// 0 =no error, otherwise <0 .
virtual long SetHitDirection(const navlib::vector_t& direction) = 0;
///
/// Is called when the navigation library sets the source of the hit-testing ray/cone.
///
/// The source of the hit cone.
/// 0 =no error, otherwise <0 .
virtual long SetHitLookFrom(const navlib::point_t& eye) = 0;
///
/// Is called when the navigation library sets the selection filter for hit-testing.
///
/// true = ignore non-selected items.
/// 0 =no error, otherwise <0 .
virtual long SetHitSelectionOnly(bool onlySelection) = 0;
};
} // namespace Navigation3D
} // namespace SpaceMouse
} // namespace TDx
#endif // IHit_HPP_INCLUDED