/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * Copyright (C) 2021-2022 KiCad Developers, see AUTHORS.txt for contributors. * * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __SHAPE_RECT_H #define __SHAPE_RECT_H #include #include #include #include #include #include class SHAPE_RECT : public SHAPE { public: /** * Create an empty (0-sized) rectangle. */ SHAPE_RECT() : SHAPE( SH_RECT ), m_w( 0 ), m_h( 0 ) {} /** * Create a rectangle defined by a BOX2. */ SHAPE_RECT( const BOX2I& aBox ) : SHAPE( SH_RECT ), m_p0( aBox.GetPosition() ), m_w( aBox.GetWidth() ), m_h( aBox.GetHeight() ) {} /** * Create a rectangle defined by top-left corner (aX0, aY0), width aW and height aH. */ SHAPE_RECT( int aX0, int aY0, int aW, int aH ) : SHAPE( SH_RECT ), m_p0( aX0, aY0 ), m_w( aW ), m_h( aH ) {} /** * Create a rectangle defined by top-left corner aP0, width aW and height aH. */ SHAPE_RECT( const VECTOR2I& aP0, int aW, int aH ) : SHAPE( SH_RECT ), m_p0( aP0 ), m_w( aW ), m_h( aH ) {} SHAPE_RECT( const SHAPE_RECT& aOther ) : SHAPE( SH_RECT ), m_p0( aOther.m_p0 ), m_w( aOther.m_w ), m_h( aOther.m_h ) {}; SHAPE* Clone() const override { return new SHAPE_RECT( *this ); } /// @copydoc SHAPE::BBox() const BOX2I BBox( int aClearance = 0 ) const override { BOX2I bbox( VECTOR2I( m_p0.x - aClearance, m_p0.y - aClearance ), VECTOR2I( m_w + 2 * aClearance, m_h + 2 * aClearance ) ); return bbox; } /** * Return length of the diagonal of the rectangle. * * @return diagonal length */ int Diagonal() const { return VECTOR2I( m_w, m_h ).EuclideanNorm(); } bool Collide( const SHAPE* aShape, int aClearance, VECTOR2I* aMTV ) const override { return SHAPE::Collide( aShape, aClearance, aMTV ); } bool Collide( const SHAPE* aShape, int aClearance = 0, int* aActual = nullptr, VECTOR2I* aLocation = nullptr ) const override { return SHAPE::Collide( aShape, aClearance, aActual, aLocation ); } /// @copydoc SHAPE::Collide() bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr, VECTOR2I* aLocation = nullptr ) const override; /** * @return the top left corner of the rectangle. */ const VECTOR2I& GetPosition() const { return m_p0; } /** * @return the size of the rectangle. */ const VECTOR2I GetSize() const { return VECTOR2I( m_w, m_h ); } /** * @return the width of the rectangle. */ const int GetWidth() const { return m_w; } /** * @return the height of the rectangle. */ const int GetHeight() const { return m_h; } void Move( const VECTOR2I& aVector ) override { m_p0 += aVector; } /** * This function has limited utility for SHAPE_RECT as non-cartesian rotations will distort * the rectangle. If you might need to handle non-90° rotations then the SHAPE_RECT should * first be converted to a SHAPE_SIMPLE which can then be free-rotated. */ void Rotate( const EDA_ANGLE& aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override { RotatePoint( m_p0, aCenter, aAngle ); if( abs( aAngle.Sin() ) == 1 ) std::swap( m_h, m_w ); } bool IsSolid() const override { return true; } const SHAPE_LINE_CHAIN Outline() const { SHAPE_LINE_CHAIN rv; rv.Append( m_p0 ); rv.Append( m_p0.x, m_p0.y + m_h ); rv.Append( m_p0.x + m_w, m_p0.y + m_h ); rv.Append( m_p0.x + m_w, m_p0.y ); rv.Append( m_p0 ); rv.SetClosed( true ); return rv; } virtual const std::string Format( bool aCplusPlus = true ) const override; private: VECTOR2I m_p0; ///< Top-left corner int m_w; ///< Width int m_h; ///< Height }; #endif // __SHAPE_RECT_H