/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include "x3d_ops.h" #include "x3d_ifaceset.h" #include "x3d_coords.h" #include "plugins/3dapi/ifsg_all.h" #include "wrlfacet.h" X3DIFACESET::X3DIFACESET() : X3DNODE() { m_Type = X3D_INDEXED_FACE_SET; coord = NULL; init(); return; } X3DIFACESET::X3DIFACESET( X3DNODE* aParent ) : X3DNODE() { m_Type = X3D_INDEXED_FACE_SET; coord = NULL; init(); if( NULL != aParent ) { X3DNODES ptype = aParent->GetNodeType(); if( X3D_SHAPE == ptype ) m_Parent = aParent; } if( NULL != m_Parent ) m_Parent->AddChildNode( this ); return; } X3DIFACESET::~X3DIFACESET() { #if defined( DEBUG_X3D ) && ( DEBUG_X3D > 2 ) wxLogTrace( MASK_VRML, " * [INFO] Destroying IndexedFaceSet\n" ); #endif return; } void X3DIFACESET::init() { coord = NULL; ccw = true; creaseAngle = 0.733f; // approx 42 degrees; this is larger than VRML spec. creaseLimit = 0.74317f; // cos( 0.733 ) return; } void X3DIFACESET::readFields( wxXmlNode* aNode ) { // DEF // ccw // creaseAngle // coordIndex wxXmlAttribute* prop; for( prop = aNode->GetAttributes(); prop != NULL; prop = prop->GetNext() ) { const wxString& pname = prop->GetName(); if( pname == "DEF" ) { m_Name = prop->GetValue(); m_Dict->AddName( m_Name, this ); } else if( pname == "ccw" ) X3D::ParseSFBool( prop->GetValue(), ccw ); else if( pname == "creaseAngle" ) { X3D::ParseSFFloat( prop->GetValue(), creaseAngle ); if( creaseAngle < 0.0f ) creaseAngle = 0.0f; else if( creaseAngle > static_cast( M_PI * 0.34f ) ) creaseAngle = static_cast( M_PI / 3.0f ); creaseLimit = cosf( creaseAngle ); } else if( pname == "coordIndex" ) { wxStringTokenizer indices( prop->GetValue() ); while( indices.HasMoreTokens() ) { long index = 0; indices.GetNextToken().ToLong( &index ); coordIndex.push_back( (int) index ); } } } return; } bool X3DIFACESET::Read( wxXmlNode* aNode, X3DNODE* aTopNode, X3D_DICT& aDict ) { if( NULL == aTopNode || NULL == aNode ) return false; m_Dict = &aDict; readFields( aNode ); bool ok = false; for( wxXmlNode* child = aNode->GetChildren(); child != NULL; child = child->GetNext() ) { if( child->GetName() == "Coordinate" ) ok = X3D::ReadCoordinates( child, this, aDict ); } if( false == ok ) return false; if( !SetParent( aTopNode ) ) return false; return true; } bool X3DIFACESET::SetParent( X3DNODE* aParent, bool doUnlink ) { if( aParent == m_Parent ) return true; if( NULL != aParent ) { X3DNODES nt = aParent->GetNodeType(); if( nt != X3D_SHAPE ) return false; } if( NULL != m_Parent && doUnlink ) m_Parent->unlinkChildNode( this ); m_Parent = aParent; if( NULL != m_Parent ) m_Parent->AddChildNode( this ); return true; } bool X3DIFACESET::AddChildNode( X3DNODE* aNode ) { if( NULL == aNode ) return false; if( aNode->GetNodeType() != X3D_COORDINATE ) return false; if( aNode == coord ) return true; if( NULL != coord ) return false; m_Children.push_back( aNode ); coord = aNode; if( aNode->GetParent() != this ) aNode->SetParent( this ); return true; } bool X3DIFACESET::AddRefNode( X3DNODE* aNode ) { if( NULL == aNode ) return false; if( aNode->GetNodeType() != X3D_COORDINATE ) return false; if( aNode == coord ) return true; if( NULL != coord ) return false; m_Refs.push_back( aNode ); aNode->addNodeRef( this ); coord = aNode; return true; } SGNODE* X3DIFACESET::TranslateToSG( SGNODE* aParent ) { S3D::SGTYPES ptype = S3D::GetSGNodeType( aParent ); if( NULL != aParent && ptype != S3D::SGTYPE_SHAPE ) { #ifdef DEBUG_X3D do { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [BUG] IndexedFaceSet does not have a Shape parent (parent ID: "; ostr << ptype << ")"; wxLogTrace( MASK_VRML, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif return NULL; } #if defined( DEBUG_X3D ) && ( DEBUG_X3D > 2 ) do { std::ostringstream ostr; ostr << " * [INFO] Translating IndexedFaceSet with " << m_Children.size(); ostr << " children, " << m_Refs.size() << " references, "; ostr << m_BackPointers.size() << " backpointers and "; ostr << coordIndex.size() << " coord indices"; wxLogTrace( MASK_VRML, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif if( m_sgNode ) { if( NULL != aParent ) { if( NULL == S3D::GetSGNodeParent( m_sgNode ) && !S3D::AddSGNodeChild( aParent, m_sgNode ) ) { return NULL; } else if( aParent != S3D::GetSGNodeParent( m_sgNode ) && !S3D::AddSGNodeRef( aParent, m_sgNode ) ) { return NULL; } } return m_sgNode; } size_t vsize = coordIndex.size(); if( NULL == coord || vsize < 3 ) return NULL; WRLVEC3F* pcoords; size_t coordsize; ((X3DCOORDS*) coord)->GetCoords( pcoords, coordsize ); if( coordsize < 3 ) return NULL; // check that all indices are valid for( size_t idx = 0; idx < vsize; ++idx ) { if( coordIndex[idx] < 0 ) continue; if( coordIndex[idx] >= (int)coordsize ) return NULL; } SHAPE lShape; FACET* fp = NULL; size_t iCoord; int idx; // coordinate index // no per-vertex colors; we can save a few CPU cycles for( iCoord = 0; iCoord < vsize; ++iCoord ) { idx = coordIndex[iCoord]; if( idx < 0 ) { if( NULL != fp ) { if( fp->HasMinPoints() ) fp = NULL; else fp->Init(); } continue; } // if the coordinate is bad then skip it if( idx >= (int)coordsize ) continue; if( NULL == fp ) fp = lShape.NewFacet(); // push the vertex value and index fp->AddVertex( pcoords[idx], idx ); } SGNODE* np = NULL; if( ccw ) np = lShape.CalcShape( aParent, NULL, WRL1_ORDER::ORD_CCW, creaseLimit, true ); else np = lShape.CalcShape( aParent, NULL, WRL1_ORDER::ORD_CLOCKWISE, creaseLimit, true ); return np; }