/** * @file class_board.h * @brief Class BOARD to handle a board. */ #ifndef CLASS_BOARD_H_ #define CLASS_BOARD_H_ #include #include #include #include #include #include #include // PAGE_INFO #include #include #include class PCB_BASE_FRAME; class PCB_EDIT_FRAME; class PICKED_ITEMS_LIST; class BOARD; class ZONE_CONTAINER; class SEGZONE; class TRACK; class D_PAD; class MARKER_PCB; class MSG_PANEL_ITEM; // non-owning container of item candidates when searching for items on the same track. typedef std::vector< TRACK* > TRACK_PTRS; #define HISTORY_MAX_COUNT 8 /** * Enum LAYER_T * gives the allowed types of layers, same as Specctra DSN spec. */ enum LAYER_T { LT_UNDEFINED = -1, LT_SIGNAL, LT_POWER, LT_MIXED, LT_JUMPER }; /** * Class LAYER * holds information pertinent to a layer of a BOARD. */ class LAYER { public: LAYER( const wxString& aName = wxEmptyString, LAYER_T aType = LT_SIGNAL, bool aVisible = true ) : m_Name( aName ), m_Type( aType ), m_visible( aVisible ), m_fixedListIndex( UNDEFINED_LAYER ) { } void SetVisible( bool aEnable ) { m_visible = aEnable; } bool IsVisible() const { return m_visible; } void SetFixedListIndex( int aIndex ) { m_fixedListIndex = aIndex; } int GetFixedListIndex() const { return m_fixedListIndex; } /** The name of the layer, there should be no spaces in this name. */ wxString m_Name; /** The type of the layer */ LAYER_T m_Type; // int m_Color; /** * Function ShowType * converts a LAYER_T enum to a const char* * @param aType The LAYER_T to convert * @return const char* - The string representation of the layer type. */ static const char* ShowType( LAYER_T aType ); /** * Function ParseType * converts a string to a LAYER_T * @param aType The const char* to convert * @return LAYER_T - The binary representation of the layer type, or * LAYER_T(-1) if the string is invalid */ static LAYER_T ParseType( const char* aType ); private: bool m_visible; int m_fixedListIndex; }; /** * Struct VIA_DIMENSION * is a small helper container to handle a stock of specific vias each with * unique diameter and drill sizes in the BOARD class. */ struct VIA_DIMENSION { int m_Diameter; // <= 0 means use Netclass via diameter int m_Drill; // <= 0 means use Netclass via drill VIA_DIMENSION() { m_Diameter = 0; m_Drill = 0; } VIA_DIMENSION( int aDiameter, int aDrill ) { m_Diameter = aDiameter; m_Drill = aDrill; } bool operator == ( const VIA_DIMENSION& other ) const { return (m_Diameter == other.m_Diameter) && (m_Drill == other.m_Drill); } bool operator < ( const VIA_DIMENSION& other ) const { if( m_Diameter != other.m_Diameter ) return m_Diameter < other.m_Diameter; return m_Drill < other.m_Drill; } }; // Helper class to handle high light nets class HIGH_LIGHT_INFO { friend class BOARD; protected: int m_netCode; // net selected for highlight (-1 when no net selected ) bool m_highLightOn; // highlight active protected: void Clear() { m_netCode = -1; m_highLightOn = false; } HIGH_LIGHT_INFO() { Clear(); } }; /** * Class BOARD * holds information pertinent to a Pcbnew printed circuit board. */ class BOARD : public BOARD_ITEM { friend class PCB_EDIT_FRAME; private: /// the board filename wxString m_fileName; // @todo: switch to boost:ptr_vector, and change ~BOARD() typedef std::vector MARKERS; /// MARKER_PCBs for clearance problems, owned by pointer. MARKERS m_markers; // @todo: switch to boost::ptr_vector, and change ~BOARD() typedef std::vector ZONE_CONTAINERS; /// edge zone descriptors, owned by pointer. ZONE_CONTAINERS m_ZoneDescriptorList; LAYER m_Layer[LAYER_COUNT]; // if true m_highLight_NetCode is used HIGH_LIGHT_INFO m_highLight; // current high light data HIGH_LIGHT_INFO m_highLightPrevious; // a previously stored high light data int m_fileFormatVersionAtLoad; ///< the version loaded from the file EDA_RECT m_BoundingBox; NETINFO_LIST m_NetInfo; ///< net info list (name, design constraints .. BOARD_DESIGN_SETTINGS m_designSettings; ZONE_SETTINGS m_zoneSettings; COLORS_DESIGN_SETTINGS* m_colorsSettings; PAGE_INFO m_paper; TITLE_BLOCK m_titles; ///< text in lower right of screen and plots PCB_PLOT_PARAMS m_plotOptions; /// Position of the origin axis, which is used in exports mostly wxPoint m_originAxisPosition; /// Number of pads connected to the current net. int m_nodeCount; /// Number of unconnected nets in the current rats nest. int m_unconnectedNetCount; /// Current net class name used to display netclass info. /// This is also the last used netclass after starting a track. wxString m_currentNetClassName; /// Index for #m_ViaSizeList to select the current via size. /// 0 is the index selection of the default value Netclass unsigned m_viaSizeIndex; // Index for m_TrackWidthList to select the value. unsigned m_trackWidthIndex; /** * Function chainMarkedSegments * is used by MarkTrace() to set the BUSY flag of connected segments of the trace * segment located at \a aPosition on aLayerMask. * Vias are put in list but their flags BUSY is not set * @param aPosition A wxPoint object containing the position of the starting search. * @param aLayerMask The allowed layers for segments to search. * @param aList The track list to fill with points of flagged segments. */ void chainMarkedSegments( wxPoint aPosition, int aLayerMask, TRACK_PTRS* aList ); void formatNetClass( NETCLASS* aNetClass, OUTPUTFORMATTER* aFormatter, int aNestLevel, int aControlBits ) const throw( IO_ERROR ); public: void SetFileName( const wxString& aFileName ) { m_fileName = aFileName; } const wxString &GetFileName() const { return m_fileName; } /// Flags used in ratsnest calculation and update. int m_Status_Pcb; DLIST m_Drawings; // linked list of lines & texts DLIST m_Modules; // linked list of MODULEs DLIST m_Track; // linked list of TRACKs and SEGVIAs DLIST m_Zone; // linked list of SEGZONEs /// Ratsnest list for the BOARD std::vector m_FullRatsnest; /// Ratsnest list relative to a given footprint (used while moving a footprint). std::vector m_LocalRatsnest; /// zone contour currently in progress ZONE_CONTAINER* m_CurrentZoneContour; /// List of current netclasses. There is always the default netclass. NETCLASSES m_NetClasses; // handling of vias and tracks size: // the first value is always the value of the current NetClass // The others values are extra values /// Vias size and drill list(max count = HISTORY_MAX_COUNT) std::vector m_ViasDimensionsList; // The first value is the current netclass via size // tracks widths (max count = HISTORY_MAX_COUNT) // The first value is the current netclass track width std::vector m_TrackWidthList; BOARD(); ~BOARD(); void Move( const wxPoint& aMoveVector ); // overload void SetFileFormatVersionAtLoad( int aVersion ) { m_fileFormatVersionAtLoad = aVersion; } int GetFileFormatVersionAtLoad() const { return m_fileFormatVersionAtLoad; } /** * Function GetDefaultLayerName * returns a default name of a PCB layer when given \a aLayerNumber. This * function is static so it can be called without a BOARD instance. Use * GetLayerName() if want the layer names of a specific BOARD, which could * be different than the default if the user has renamed any copper layers. * * @param aLayerNumber is the layer number to fetch * @param aTranslate = true to return the translated version * = false to get the native version * @return wxString - containing the layer name or "BAD INDEX" if aLayerNumber * is not legal */ static wxString GetDefaultLayerName( int aLayerNumber, bool aTranslate ); /** * Function ReturnFlippedLayerNumber * @return the layer number after flipping an item * some (not all) layers: external copper, Mask, Paste, and solder * are swapped between front and back sides */ static int ReturnFlippedLayerNumber( int oldlayer ); /** * Function Add * adds the given item to this BOARD and takes ownership of its memory. * @param aBoardItem The item to add to this board. * @param aControl An int which can vary how the item is added. */ void Add( BOARD_ITEM* aBoardItem, int aControl = 0 ); #define ADD_APPEND 1 ///< aControl flag for Add( aControl ), appends not inserts /** * Function Delete * removes the given single item from this BOARD and deletes its memory. * @param aBoardItem The item to remove from this board and delete */ void Delete( BOARD_ITEM* aBoardItem ) { // developers should run DEBUG versions and fix such calls with NULL wxASSERT( aBoardItem ); if( aBoardItem ) delete Remove( aBoardItem ); } /** * Function Remove * removes \a aBoardItem from this BOARD and returns it to caller without deleting it. * @param aBoardItem The item to remove from this board. * @return BOARD_ITEM* \a aBoardItem which was passed in. */ BOARD_ITEM* Remove( BOARD_ITEM* aBoardItem ); /** * Function DeleteMARKERs * deletes ALL MARKERS from the board. */ void DeleteMARKERs(); /** * Function DeleteZONEOutlines * deletes ALL zone outlines from the board. */ void DeleteZONEOutlines(); /** * Function GetMARKER * returns the MARKER at a given index. * @param index The array type index into a collection of MARKER_PCBS. * @return MARKER_PCB* - a pointer to the MARKER_PCB or NULL if index out of range. */ MARKER_PCB* GetMARKER( int index ) const { if( (unsigned) index < m_markers.size() ) return m_markers[index]; return NULL; } /** * Function GetMARKERCount * @return int - The number of MARKER_PCBS. */ int GetMARKERCount() const { return (int) m_markers.size(); } /** * Function ResetHighLight * Reset all high light data to the init state */ void ResetHighLight() { m_highLight.Clear(); m_highLightPrevious.Clear(); } /** * Function GetHighLightNetCode * @return netcode of net to highlight (-1 when no net selected) */ int GetHighLightNetCode() { return m_highLight.m_netCode; } /** * Function SetHighLightNet * @param aNetCode = netcode of net to highlight */ void SetHighLightNet( int aNetCode) { m_highLight.m_netCode = aNetCode; } /** * Function IsHighLightNetON * @return true if a net is currently highlighted */ bool IsHighLightNetON() { return m_highLight.m_highLightOn; } /** * Function HighLightOFF * Disable highlight. */ void HighLightOFF() { m_highLight.m_highLightOn = false; } /** * Function HighLightON * Enable highlight. * if m_highLight_NetCode >= 0, this net will be highlighted */ void HighLightON() { m_highLight.m_highLightOn = true; } /** * Function PushHighLight * save current high light info for later use */ void PushHighLight(); /** * Function PopHighLight * retrieve a previously saved high light info */ void PopHighLight(); /** * Function GetCopperLayerCount * @return int - The number of copper layers in the BOARD. */ int GetCopperLayerCount() const; void SetCopperLayerCount( int aCount ); /** * Function GetEnabledLayers * is a proxy function that calls the correspondent function in m_BoardSettings * Returns a bit-mask of all the layers that are enabled * @return int - the enabled layers in bit-mapped form. */ int GetEnabledLayers() const; /** * Function SetEnabledLayers * is a proxy function that calls the correspondent function in m_BoardSettings * Changes the bit-mask of enabled layers * @param aLayerMask = The new bit-mask of enabled layers */ void SetEnabledLayers( int aLayerMask ); /** * Function IsLayerEnabled * is a proxy function that calls the correspondent function in m_BoardSettings * tests whether a given layer is enabled * @param aLayer = The layer to be tested * @return bool - true if the layer is visible. */ bool IsLayerEnabled( int aLayer ) const { return m_designSettings.IsLayerEnabled( aLayer ); } /** * Function IsLayerVisible * is a proxy function that calls the correspondent function in m_BoardSettings * tests whether a given layer is visible * @param aLayerIndex = The index of the layer to be tested * @return bool - true if the layer is visible. */ bool IsLayerVisible( int aLayerIndex ) const { return m_designSettings.IsLayerVisible( aLayerIndex ); } /** * Function GetVisibleLayers * is a proxy function that calls the correspondent function in m_BoardSettings * Returns a bit-mask of all the layers that are visible * @return int - the visible layers in bit-mapped form. */ int GetVisibleLayers() const; /** * Function SetVisibleLayers * is a proxy function that calls the correspondent function in m_BoardSettings * changes the bit-mask of visible layers * @param aLayerMask = The new bit-mask of visible layers */ void SetVisibleLayers( int aLayerMask ); // these 2 functions are not tidy at this time, since there are PCB_VISIBLEs that // are not stored in the bitmap. /** * Function GetVisibleElements * is a proxy function that calls the correspondent function in m_BoardSettings * returns a bit-mask of all the element categories that are visible * @return int - the visible element bitmap or-ed from enum PCB_VISIBLE * @see enum PCB_VISIBLE */ int GetVisibleElements() const; /** * Function SetVisibleElements * is a proxy function that calls the correspondent function in m_BoardSettings * changes the bit-mask of visible element categories * @param aMask = The new bit-mask of visible element bitmap or-ed from enum PCB_VISIBLE * @see enum PCB_VISIBLE */ void SetVisibleElements( int aMask ); /** * Function SetVisibleAlls * changes the bit-mask of visible element categories and layers * @see enum PCB_VISIBLE */ void SetVisibleAlls(); /** * Function IsElementVisible * tests whether a given element category is visible. Keep this as an * inline function. * @param aPCB_VISIBLE is from the enum by the same name * @return bool - true if the element is visible. * @see enum PCB_VISIBLE */ bool IsElementVisible( int aPCB_VISIBLE ) const; /** * Function SetElementVisibility * changes the visibility of an element category * @param aPCB_VISIBLE is from the enum by the same name * @param aNewState = The new visibility state of the element category * @see enum PCB_VISIBLE */ void SetElementVisibility( int aPCB_VISIBLE, bool aNewState ); /** * Function IsModuleLayerVisible * expects either of the two layers on which a module can reside, and returns * whether that layer is visible. * @param layer One of the two allowed layers for modules: LAYER_N_FRONT or LAYER_N_BACK * @return bool - true if the layer is visible, else false. */ bool IsModuleLayerVisible( int layer ); /** * Function GetVisibleElementColor * returns the color of a pcb visible element. * @see enum PCB_VISIBLE */ EDA_COLOR_T GetVisibleElementColor( int aPCB_VISIBLE ); void SetVisibleElementColor( int aPCB_VISIBLE, EDA_COLOR_T aColor ); /** * Function GetDesignSettings * @return the BOARD_DESIGN_SETTINGS for this BOARD */ BOARD_DESIGN_SETTINGS& GetDesignSettings() const { // remove const-ness with cast. return (BOARD_DESIGN_SETTINGS&) m_designSettings; } /** * Function SetDesignSettings * @param aDesignSettings the new BOARD_DESIGN_SETTINGS to use */ void SetDesignSettings( const BOARD_DESIGN_SETTINGS& aDesignSettings ) { m_designSettings = aDesignSettings; } const PAGE_INFO& GetPageSettings() const { return m_paper; } void SetPageSettings( const PAGE_INFO& aPageSettings ) { m_paper = aPageSettings; } const PCB_PLOT_PARAMS& GetPlotOptions() const { return m_plotOptions; } void SetPlotOptions( const PCB_PLOT_PARAMS& aOptions ) { m_plotOptions = aOptions; } const wxPoint& GetOriginAxisPosition() const { return m_originAxisPosition; } void SetOriginAxisPosition( const wxPoint& aPosition ) { m_originAxisPosition = aPosition; } TITLE_BLOCK& GetTitleBlock() { return m_titles; } void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) { m_titles = aTitleBlock; } const ZONE_SETTINGS& GetZoneSettings() const { return m_zoneSettings; } void SetZoneSettings( const ZONE_SETTINGS& aSettings ) { m_zoneSettings = aSettings; } /** * Function SetColorSettings * @return the current COLORS_DESIGN_SETTINGS in use */ COLORS_DESIGN_SETTINGS* GetColorsSettings() const { return m_colorsSettings; } /** * Function SetColorsSettings * @param aColorsSettings = the new COLORS_DESIGN_SETTINGS to use */ void SetColorsSettings(COLORS_DESIGN_SETTINGS* aColorsSettings) { m_colorsSettings = aColorsSettings; } /** * Function GetLayerName * returns the name of the layer given by aLayerIndex. * * @param aLayerIndex = A layer index, like LAYER_N_BACK, etc. * @param aTranslate = true to return the translated version (default) * = false to get the native English name * (Useful to build filenames from layer names) * @return wxString - the layer name. */ wxString GetLayerName( int aLayerIndex, bool aTranslate = true ) const; /** * Function SetLayerName * changes the name of the layer given by aLayerIndex. * * @param aLayerIndex A layer index, like LAYER_N_BACK, etc. * @param aLayerName The new layer name * @return bool - true if aLayerName was legal and unique among other * layer names at other layer indices and aLayerIndex was within range, else false. */ bool SetLayerName( int aLayerIndex, const wxString& aLayerName ); bool SetLayer( int aIndex, const LAYER& aLayer ); /** * Function GetLayerType * returns the type of the copper layer given by aLayerIndex. * * @param aLayerIndex A layer index, like LAYER_N_BACK, etc. * @return LAYER_T - the layer type, or LAYER_T(-1) if the * index was out of range. */ LAYER_T GetLayerType( int aLayerIndex ) const; /** * Function SetLayerType * changes the type of the layer given by aLayerIndex. * * @param aLayerIndex A layer index, like LAYER_N_BACK, etc. * @param aLayerType The new layer type. * @return bool - true if aLayerType was legal and aLayerIndex was within range, else false. */ bool SetLayerType( int aLayerIndex, LAYER_T aLayerType ); /** * Function SetLayerColor * changes a layer color for any valid layer, including non-copper ones. */ void SetLayerColor( int aLayer, EDA_COLOR_T aColor ); /** * Function GetLayerColor * gets a layer color for any valid layer, including non-copper ones. */ EDA_COLOR_T GetLayerColor( int aLayer ) const; /** Functions to get some items count */ int GetNumSegmTrack() const; /** Calculate the zone segment count */ int GetNumSegmZone() const; /** * Function GetNumRatsnests * @return int - The number of rats */ unsigned GetRatsnestsCount() const { return m_FullRatsnest.size(); } /** * Function GetNodesCount * @return the number of pads members of nets (i.e. with netcode > 0) */ unsigned GetNodesCount() const; /** * Function SetNodeCount * set the number of nodes of the current net to \a aCount. * * @param aCount is the number of nodes attached to the current net. */ void SetNodeCount( unsigned aCount ) { m_nodeCount = aCount; } /** * Function GetUnconnectedNetCount * @return the number of unconnected nets in the current rats nest. */ unsigned GetUnconnectedNetCount() const { return m_unconnectedNetCount; } /** * Function SetUnconnectedNetCount * sets the number of unconnected nets in the current rats nest to \a aCount. * * @param aCount is the number of unconneceted nets in the current rats nest. */ void SetUnconnectedNetCount( unsigned aCount ) { m_unconnectedNetCount = aCount; } /** * Function SetCurrentNetClassName * sets the current net class name to \a aName. * * @param aName is a reference to a wxString object containing the current net class name. */ void SetCurrentNetClassName( const wxString& aName ) { m_currentNetClassName = aName; } /** * Function GetCurrentNetClassName * @return the current net class name. */ const wxString& GetCurrentNetClassName() const { return m_currentNetClassName; } /** * Function GetPadCount * @return the number of pads in board */ unsigned GetPadCount() const { return m_NetInfo.GetPadCount(); } /** * Function GetPad * @return D_PAD* - at the \a aIndex from m_NetInfo */ D_PAD* GetPad( unsigned aIndex ) const { return m_NetInfo.GetPad( aIndex ); } /** * Function GetPads * returns a list of all the pads by value. The returned list is not * sorted and contains pointers to PADS, but those pointers do not convey * ownership of the respective PADs. * @return std::vector - a full list of pads */ std::vector GetPads() { return m_NetInfo.m_PadsFullList; } void BuildListOfNets() { m_NetInfo.buildListOfNets(); } /** * Function FindNet * searches for a net with the given netcode. * @param aNetcode A netcode to search for. * @return NETINFO_ITEM_ITEM* - the net or NULL if not found. */ NETINFO_ITEM* FindNet( int aNetcode ) const; /** * Function FindNet overloaded * searches for a net with the given name. * @param aNetname A Netname to search for. * @return NETINFO_ITEM* - the net or NULL if not found. */ NETINFO_ITEM* FindNet( const wxString& aNetname ) const; void AppendNet( NETINFO_ITEM* aNewNet ) { m_NetInfo.AppendNet( aNewNet ); } /** * Function GetNetCount * @return the number of nets (NETINFO_ITEM) */ unsigned GetNetCount() const { return m_NetInfo.GetNetCount(); } /** * Function ComputeBoundingBox * calculates the bounding box containing all board items (or board edge segments). * @param aBoardEdgesOnly is true if we are interested in board edge segments only. * @return EDA_RECT - the board's bounding box * @see PCB_BASE_FRAME::GetBoardBoundingBox() which calls this and doctors the result */ EDA_RECT ComputeBoundingBox( bool aBoardEdgesOnly = false ); /** * Function GetBoundingBox * may be called soon after ComputeBoundingBox() to return the same EDA_RECT, * as long as the BOARD has not changed. Remember, ComputeBoundingBox()'s * aBoardEdgesOnly argument is considered in this return value also. */ EDA_RECT GetBoundingBox() const { return m_BoundingBox; } // override void SetBoundingBox( const EDA_RECT& aBox ) { m_BoundingBox = aBox; } void GetMsgPanelInfo( std::vector< MSG_PANEL_ITEM >& aList ); /** * Function Draw. * Redraw the BOARD items but not cursors, axis or grid. * @param aPanel = the panel relative to the board * @param aDC = the current device context * @param aDrawMode = GR_COPY, GR_OR ... (not always used) * @param aOffset = an draw offset value (default = 0,0) */ void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, GR_DRAWMODE aDrawMode, const wxPoint& aOffset = ZeroOffset ); /** * Function DrawHighLight * redraws the objects in the board that are associated with the given aNetCode * and turns on or off the brilliance associated with that net according to the * current value of global g_HighLight_Status * @param aDrawPanel is needed for the clipping support. * @param aDC = the current device context * @param aNetCode is the net number to highlight or to dim. */ void DrawHighLight( EDA_DRAW_PANEL* aDrawPanel, wxDC* aDC, int aNetCode ); /** * Function Visit * may be re-implemented for each derived class in order to handle * all the types given by its member data. Implementations should call * inspector->Inspect() on types in scanTypes[], and may use IterateForward() * to do so on lists of such data. * @param inspector An INSPECTOR instance to use in the inspection. * @param testData Arbitrary data used by the inspector. * @param scanTypes Which KICAD_T types are of interest and the order * is significant too, terminated by EOT. * @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan, * else SCAN_CONTINUE, and determined by the inspector. */ SEARCH_RESULT Visit( INSPECTOR* inspector, const void* testData, const KICAD_T scanTypes[] ); /** * Function FindModuleByReference * searches for a MODULE within this board with the given * reference designator. Finds only the first one, if there * is more than one such MODULE. * @param aReference The reference designator of the MODULE to find. * @return MODULE* - If found, the MODULE having the given reference * designator, else NULL. */ MODULE* FindModuleByReference( const wxString& aReference ) const; /** * Function ReturnSortedNetnamesList * @param aNames An array string to fill with net names. * @param aSortbyPadsCount true = sort by active pads count, false = no sort (i.e. * leave the sort by net names) * @return int - net names count. */ int ReturnSortedNetnamesList( wxArrayString& aNames, bool aSortbyPadsCount ); /**************************************/ /** * Function relative to NetClasses: **/ /**************************************/ /** * Function SynchronizeNetsAndNetClasses * copies NETCLASS info to each NET, based on NET membership in a NETCLASS. * Must be called after a Design Rules edition, or after reading a netlist (or editing * the list of nets) Also this function removes the non existing nets in netclasses * and add net nets in default netclass (this happens after reading a netlist) */ void SynchronizeNetsAndNetClasses(); /** * Function SetCurrentNetClass * Must be called after a netclass selection (or after a netclass parameter change * Initialize vias and tracks values displayed in comb boxes of the auxiliary toolbar * and some others parameters (netclass name ....) * @param aNetClassName = the new netclass name * @return true if lists of tracks and vias sizes are modified */ bool SetCurrentNetClass( const wxString& aNetClassName ); /** * Function GetBiggestClearanceValue * @return the biggest clearance value found in NetClasses list */ int GetBiggestClearanceValue(); /** * Function GetSmallestClearanceValue * @return the smallest clearance value found in NetClasses list */ int GetSmallestClearanceValue(); /** * Function GetTrackWidthIndex * @return the current track width list index. */ unsigned GetTrackWidthIndex() const { return m_trackWidthIndex; } /** * Function SetTrackWidthIndex * sets the current track width list index to \a aIndex. * * @param aIndex is the track width list index. */ void SetTrackWidthIndex( unsigned aIndex ); /** * Function GetCurrentTrackWidth * @return the current track width, according to the selected options * ( using the default netclass value or a preset value ) * the default netclass is always in m_TrackWidthList[0] */ int GetCurrentTrackWidth() const { return m_TrackWidthList[m_trackWidthIndex]; } /** * Function GetViaSizeIndex * @return the current via size list index. */ unsigned GetViaSizeIndex() const { return m_viaSizeIndex; } /** * Function SetViaSizeIndex * sets the current via size list index to \a aIndex. * * @param aIndex is the via size list index. */ void SetViaSizeIndex( unsigned aIndex ); /** * Function GetCurrentViaSize * @return the current via size, according to the selected options * ( using the default netclass value or a preset value ) * the default netclass is always in m_TrackWidthList[0] */ int GetCurrentViaSize() { return m_ViasDimensionsList[m_viaSizeIndex].m_Diameter; } /** * Function GetCurrentViaDrill * @return the current via size, according to the selected options * ( using the default netclass value or a preset value ) * the default netclass is always in m_TrackWidthList[0] */ int GetCurrentViaDrill() { return m_ViasDimensionsList[m_viaSizeIndex].m_Drill > 0 ? m_ViasDimensionsList[m_viaSizeIndex].m_Drill : -1; } /** * Function GetCurrentMicroViaSize * @return the current micro via size, * that is the current netclass value */ int GetCurrentMicroViaSize(); /** * Function GetCurrentMicroViaDrill * @return the current micro via drill, * that is the current netclass value */ int GetCurrentMicroViaDrill(); /***************************************************************************/ wxString GetClass() const { return wxT( "BOARD" ); } #if defined(DEBUG) void Show( int nestLevel, std::ostream& os ) const; // overload #endif /*************************/ /* Copper Areas handling */ /*************************/ /** * Function HitTestForAnyFilledArea * tests if the given wxPoint is within the bounds of a filled area of this zone. * the test is made on zones on layer from aStartLayer to aEndLayer * Note: if a zone has its flag BUSY (in .m_State) is set, it is ignored. * @param aRefPos A wxPoint to test * @param aStartLayer the first layer to test * @param aEndLayer the last layer (-1 to ignore it) to test * @return ZONE_CONTAINER* return a pointer to the ZONE_CONTAINER found, else NULL */ ZONE_CONTAINER* HitTestForAnyFilledArea( const wxPoint& aRefPos, int aStartLayer, int aEndLayer = -1 ); /** * Function RedrawAreasOutlines * Redraw all areas outlines on layer aLayer ( redraw all if aLayer < 0 ) */ void RedrawAreasOutlines( EDA_DRAW_PANEL* aPanel, wxDC* aDC, GR_DRAWMODE aDrawMode, int aLayer ); /** * Function RedrawFilledAreas * Redraw all filled areas on layer aLayer ( redraw all if aLayer < 0 ) */ void RedrawFilledAreas( EDA_DRAW_PANEL* aPanel, wxDC* aDC, GR_DRAWMODE aDrawMode, int aLayer ); /** * Function SetAreasNetCodesFromNetNames * Set the .m_NetCode member of all copper areas, according to the area Net Name * The SetNetCodesFromNetNames is an equivalent to net name, for fast comparisons. * However the Netcode is an arbitrary equivalence, it must be set after each netlist read * or net change * Must be called after pad netcodes are calculated * @return : error count * For non copper areas, netcode is set to 0 */ int SetAreasNetCodesFromNetNames( void ); /** * Function GetArea * returns the Area (Zone Container) at a given index. * @param index The array type index into a collection of ZONE_CONTAINER *. * @return ZONE_CONTAINER* - a pointer to the Area or NULL if index out of range. */ ZONE_CONTAINER* GetArea( int index ) const { if( (unsigned) index < m_ZoneDescriptorList.size() ) return m_ZoneDescriptorList[index]; return NULL; } /** * Function GetAreaIndex * returns the Area Index for the given Zone Container. * @param aArea :The ZONE_CONTAINER to find. * @return an Area Index in m_ZoneDescriptorList or -1 if non found. */ int GetAreaIndex( const ZONE_CONTAINER* aArea ) const { for( int ii = 0; ii < GetAreaCount(); ii++ ) // Search for aArea in list { if( aArea == GetArea( ii ) ) // Found ! return ii; } return -1; } /** * Function GetAreaCount * @return int - The number of Areas or ZONE_CONTAINER. */ int GetAreaCount() const { return (int) m_ZoneDescriptorList.size(); } /* Functions used in test, merge and cut outlines */ /** * Function AddArea * Add an empty copper area to board areas list * @param aNewZonesList = a PICKED_ITEMS_LIST * where to store new areas pickers (useful * in undo commands) can be NULL * @param aNetcode = the netcode of the copper area (0 = no net) * @param aLayer = the layer of area * @param aStartPointPosition = position of the first point of the polygon outline of this area * @param aHatch = hatch option * @return a reference to the new area */ ZONE_CONTAINER* AddArea( PICKED_ITEMS_LIST* aNewZonesList, int aNetcode, int aLayer, wxPoint aStartPointPosition, int aHatch ); /** * Function InsertArea * add empty copper area to net, inserting after m_ZoneDescriptorList[iarea] * @return pointer to the new area */ ZONE_CONTAINER* InsertArea( int netcode, int iarea, int layer, int x, int y, int hatch ); /** * Function NormalizeAreaPolygon * Process an area that has been modified, by normalizing its polygon against itself. * i.e. convert a self-intersecting polygon to one (or more) non self-intersecting polygon(s) * This may change the number and order of copper areas in the net. * @param aNewZonesList = a PICKED_ITEMS_LIST * where to store new created areas pickers * @param aCurrArea = the zone to process * @return true if changes are made * Also sets areas->utility1 flags if areas are modified */ bool NormalizeAreaPolygon( PICKED_ITEMS_LIST * aNewZonesList, ZONE_CONTAINER* aCurrArea ); /** * Function OnAreaPolygonModified * Process an area that has been modified, by normalizing its polygon * and merging the intersecting polygons for any other areas on the same net. * This may change the number and order of copper areas in the net. * @param aModifiedZonesList = a PICKED_ITEMS_LIST * where to store deleted or added areas * (useful in undo commands can be NULL * @param modified_area = area to test * @return true if some areas modified */ bool OnAreaPolygonModified( PICKED_ITEMS_LIST* aModifiedZonesList, ZONE_CONTAINER* modified_area ); /** * Function CombineAllAreasInNet * Checks all copper areas in net for intersections, combining them if found * @param aDeletedList = a PICKED_ITEMS_LIST * where to store deleted areas (useful * in undo commands can be NULL * @param aNetCode = net to consider * @param aUseUtility : if true, don't check areas if both utility flags are 0 * Sets utility flag = 1 for any areas modified * @return true if some areas modified */ bool CombineAllAreasInNet( PICKED_ITEMS_LIST* aDeletedList, int aNetCode, bool aUseUtility ); /** * Function RemoveArea * remove copper area from net, and put it in a deleted list (if exists) * @param aDeletedList = a PICKED_ITEMS_LIST * where to store deleted areas (useful * in undo commands can be NULL * @param area_to_remove = area to delete or put in deleted list */ void RemoveArea( PICKED_ITEMS_LIST* aDeletedList, ZONE_CONTAINER* area_to_remove ); /** * Function TestAreaIntersections * Check for intersection of a given copper area with other areas in same net * @param area_to_test = area to compare to all other areas in the same net */ bool TestAreaIntersections( ZONE_CONTAINER* area_to_test ); /** * Function TestAreaIntersection * Test for intersection of 2 copper areas * area_to_test must be after area_ref in m_ZoneDescriptorList * @param area_ref = area reference * @param area_to_test = area to compare for intersection calculations * @return : false if no intersection, true if intersection */ bool TestAreaIntersection( ZONE_CONTAINER* area_ref, ZONE_CONTAINER* area_to_test ); /** * Function CombineAreas * If possible, combine 2 copper areas * @param aDeletedList = a PICKED_ITEMS_LIST * where to store deleted areas * (useful for undo). * @param area_ref = the main area (zone) * @param area_to_combine = the zone that can be merged with area_ref * area_ref must be BEFORE area_to_combine * area_to_combine will be deleted, if areas are combined * @return : true if area_to_combine is combined with area_ref (and therefore be deleted) */ bool CombineAreas( PICKED_ITEMS_LIST* aDeletedList, ZONE_CONTAINER* area_ref, ZONE_CONTAINER* area_to_combine ); /** * Function Test_Drc_Areas_Outlines_To_Areas_Outlines * tests area outlines for DRC: * Tests areas inside other areas. * Tests areas too close. * * @param aArea_To_Examine: area to compare with other areas, or if NULL then * all areas are compared to all others. * @param aCreate_Markers: if true create DRC markers. False: do not creates anything * @return errors count */ int Test_Drc_Areas_Outlines_To_Areas_Outlines( ZONE_CONTAINER* aArea_To_Examine, bool aCreate_Markers ); /****** function relative to ratsnest calculations: */ /** * Function Test_Connection_To_Copper_Areas * init .m_ZoneSubnet parameter in tracks and pads according to the connections to areas found * @param aNetcode = netcode to analyze. if -1, analyze all nets */ void Test_Connections_To_Copper_Areas( int aNetcode = -1 ); /** * Function GetViaByPosition * finds the first via at \a aPosition on \a aLayer. *

* This function does not use the normal hit test to locate a via which which tests * if a position is within the via's bounding box. It tests for the actual locate * of the via. *

* @param aPosition The wxPoint to HitTest() against. * @param aLayerMask The layers to search. Use -1 for a don't care. * @return TRACK* A point a to the SEGVIA object if found, else NULL. */ TRACK* GetViaByPosition( const wxPoint& aPosition, int aLayerMask = -1 ); /** * Function GetPad * finds a pad \a aPosition on \a aLayer. * * @param aPosition A wxPoint object containing the position to hit test. * @param aLayerMask A layer or layers to mask the hit test. * @return A pointer to a D_PAD object if found or NULL if not found. */ D_PAD* GetPad( const wxPoint& aPosition, int aLayerMask = ALL_LAYERS ); /** * Function GetPad * finds a pad connected to \a aEndPoint of \a aTrace. * * @param aTrace A pointer to a TRACK object to hit test against. * @param aEndPoint The end point of \a aTrace the hit test against. * @return A pointer to a D_PAD object if found or NULL if not found. */ D_PAD* GetPad( TRACK* aTrace, int aEndPoint ); /** * Function GetPadFast * return pad found at \a aPosition on \a aLayer using the fast search method. *

* The fast search method only works if the pad list has already been built. *

* @param aPosition A wxPoint object containing the position to hit test. * @param aLayer A layer or layers to mask the hit test. * @return A pointer to a D_PAD object if found or NULL if not found. */ D_PAD* GetPadFast( const wxPoint& aPosition, int aLayer ); /** * Function GetPad * locates the pad connected at \a aPosition on \a aLayer starting at list position * \a aPad *

* This function uses a fast search in this sorted pad list and it is faster than * GetPadFast(). This list is a sorted pad list must be built before calling this * function. *

* @note The normal pad list is sorted by increasing netcodes. * @param aPadList = the list of pads candidates (a std::vector) * @param aPosition A wxPoint object containing the position to test. * @param aLayerMask A layer or layers to mask the hit test. * @return a D_PAD object pointer to the connected pad. */ D_PAD* GetPad( std::vector& aPadList, const wxPoint& aPosition, int aLayerMask ); /** * Function GetSortedPadListByXthenYCoord * first empties then fills the vector with all pads and sorts them by * increasing x coordinate, and for increasing y coordinate for same values of x coordinates. * The vector only holds pointers to the pads and * those pointers are only references to pads which are owned by the BOARD * through other links. * @param aVector Where to put the pad pointers. * @param aNetCode = the netcode filter: * = -1 to build the full pad list. * = a given netcode to build the pad list relative to the given net */ void GetSortedPadListByXthenYCoord( std::vector& aVector, int aNetCode = -1 ); /** * Function GetTrace * find the segment of \a aTrace at \a aPosition on \a aLayer if \a Layer is visible. * Traces that are flagged as deleted or busy are ignored. * * @param aTrace A pointer to the TRACK object to search. * @param aPosition A wxPoint object containing the position to test. * @param aLayerMask A layer or layers to mask the hit test. Use -1 to ignore * layer mask. * @return A TRACK object pointer if found otherwise NULL. */ TRACK* GetTrace( TRACK* aTrace, const wxPoint& aPosition, int aLayerMask ); /** * Function MarkTrace * marks a chain of trace segments, connected to \a aTrace. *

* Each segment is marked by setting the BUSY bit into m_Flags. Electrical * continuity is detected by walking each segment, and finally the segments * are rearranged into a contiguous chain within the given list. *

* * @param aTrace The segment within a list of trace segments to test. * @param aCount A pointer to an integer where to return the number of * marked segments. * @param aTraceLength A pointer to an double where to return the length of the * trace. * @param aInPackageLength A pointer to an double where to return the extra lengths inside * integrated circuits from the pads connected to this track to the * die (if any). * @param aReorder true for reorder the interesting segments (useful for * track edition/deletion) in this case the flag BUSY is * set (the user is responsible of flag clearing). False * for no reorder : useful when we want just calculate the * track length in this case, flags are reset * @return TRACK* The first in the chain of interesting segments. */ TRACK* MarkTrace( TRACK* aTrace, int* aCount, double* aTraceLength, double* aInPackageLength, bool aReorder ); /** * Function GetFootprint * get a footprint by its bounding rectangle at \a aPosition on \a aLayer. *

* If more than one footprint is at \a aPosition, then the closest footprint on the * active layer is returned. The distance is calculated via manhattan distance from * the center of the bounding rectangle to \a aPosition. * * @param aPosition A wxPoint object containing the position to test. * @param aActiveLayer Layer to test. * @param aVisibleOnly Search only the visible layers if true. * @param aIgnoreLocked Ignore locked modules when true. * @return MODULE* The best module or NULL if none. */ MODULE* GetFootprint( const wxPoint& aPosition, int aActiveLayer, bool aVisibleOnly, bool aIgnoreLocked = false ); /** * Function GetLockPoint * returns the item at the "attachment" point at the end of a trace at \a aPosition * on \a aLayerMask. *

* This may be a PAD or another trace segment. *

* * @param aPosition A wxPoint object containing the position to test. * @param aLayerMask A layer or layers to mask the hit test. Use -1 to ignore * layer mask. * @return A pointer to a BOARD_ITEM object if found otherwise NULL. */ BOARD_CONNECTED_ITEM* GetLockPoint( const wxPoint& aPosition, int aLayerMask ); /** * Function CreateLockPoint * creates an intermediate point on \a aSegment and break it into two segments * at \a aPosition. *

* The new segment starts from \a aPosition and ends at the end point of \a * aSegment. The original segment now ends at \a aPosition. *

* * @param aPosition A wxPoint object containing the position to test and the new * segment start position if the return value is not NULL. * @param aSegment The trace segment to create the lock point on. * @param aList The pick list to add the created items to. * @return NULL if no new point was created or a pointer to a TRACK ojbect of the * created segment. If \a aSegment points to a via the exact value of \a * aPosition and a pointer to the via are returned. */ TRACK* CreateLockPoint( wxPoint& aPosition, TRACK* aSegment, PICKED_ITEMS_LIST* aList ); }; #endif // CLASS_BOARD_H_