/*********************************************************************/ /* base_struct.h : Basic classes for most kicad item descriptions */ /*********************************************************************/ #ifndef BASE_STRUCT_H #define BASE_STRUCT_H #if defined(DEBUG) #include // needed for Show() extern std::ostream& operator<<( std::ostream& out, const wxSize& size ); extern std::ostream& operator<<( std::ostream& out, const wxPoint& pt ); #endif /* Id for class identification, at run time */ enum KICAD_T { NOT_USED = -1, // the 3d code uses this value EOT = 0, // search types array terminator (End Of Types) TYPE_NOT_INIT = 0, TYPEPCB, // Items in pcb PCB_EQUIPOT_STRUCT_TYPE, TYPEMODULE, TYPEPAD, TYPEDRAWSEGMENT, TYPETEXTE, TYPETEXTEMODULE, TYPEEDGEMODULE, TYPETRACK, TYPEZONE, TYPEVIA, TYPEMARQUEUR, TYPECOTATION, TYPEMIRE, TYPESCREEN, TYPEBLOCK, TYPEEDGEZONE, // Draw Items in schematic DRAW_POLYLINE_STRUCT_TYPE, DRAW_JUNCTION_STRUCT_TYPE, DRAW_TEXT_STRUCT_TYPE, DRAW_LABEL_STRUCT_TYPE, DRAW_GLOBAL_LABEL_STRUCT_TYPE, DRAW_LIB_ITEM_STRUCT_TYPE, DRAW_PICK_ITEM_STRUCT_TYPE, DRAW_SEGMENT_STRUCT_TYPE, DRAW_BUSENTRY_STRUCT_TYPE, DRAW_SHEET_STRUCT_TYPE, DRAW_SHEETLABEL_STRUCT_TYPE, DRAW_MARKER_STRUCT_TYPE, DRAW_NOCONNECT_STRUCT_TYPE, DRAW_PART_TEXT_STRUCT_TYPE, // General SCREEN_STRUCT_TYPE, BLOCK_LOCATE_STRUCT_TYPE, // Draw Items in library component LIBCOMPONENT_STRUCT_TYPE, COMPONENT_ARC_DRAW_TYPE, COMPONENT_CIRCLE_DRAW_TYPE, COMPONENT_GRAPHIC_TEXT_DRAW_TYPE, COMPONENT_RECT_DRAW_TYPE, COMPONENT_POLYLINE_DRAW_TYPE, COMPONENT_LINE_DRAW_TYPE, COMPONENT_PIN_DRAW_TYPE, COMPONENT_FIELD_DRAW_TYPE, // End value MAX_STRUCT_TYPE_ID }; enum SEARCH_RESULT { SEARCH_QUIT, SEARCH_CONTINUE }; class EDA_BaseStruct; class WinEDA_DrawFrame; class BOARD; /** * Class INSPECTOR * is an abstract class that is used to inspect and possibly collect the * (search) results of Iterating over a list or tree of KICAD_T objects. * Extend from this class and implement the Inspect function and provide for * a way for the extension to collect the results of the search/scan data and * provide them to the caller. */ class INSPECTOR { public: virtual ~INSPECTOR() { } /** * Function Inspect * is the examining function within the INSPECTOR which is passed to the * Iterate function. It is used primarily for searching, but not limited to * that. It can also collect or modify the scanned objects. * * @param testItem An EDA_BaseStruct to examine. * @param testData is arbitrary data needed by the inspector to determine * if the BOARD_ITEM under test meets its match criteria. * @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan, * else SCAN_CONTINUE; */ SEARCH_RESULT virtual Inspect( EDA_BaseStruct* testItem, const void* testData ) = 0; }; /********************************************************************/ /* Classes de base: servent a deriver les classes reellement utiles */ /********************************************************************/ class EDA_BaseStruct /* Basic class, not directly used */ { private: /** * Run time identification, _keep private_ so it can never be changed after * a constructor sets it. See comment near SetType() regarding virtual functions. */ KICAD_T m_StructType; public: EDA_BaseStruct* Pnext; /* Linked list: Link (next struct) */ EDA_BaseStruct* Pback; /* Linked list: Link (previous struct) */ EDA_BaseStruct* m_Parent; /* Linked list: Link (parent struct) */ EDA_BaseStruct* m_Son; /* Linked list: Link (son struct) */ EDA_BaseStruct* m_Image; /* Link to an image copy for undelete or abort command */ int m_Flags; // flags for editing and other misc. uses #define IS_CHANGED (1<<0) #define IS_LINKED (1<<1) #define IN_EDIT (1<<2) #define IS_MOVED (1<<3) #define IS_NEW (1<<4) #define IS_RESIZED (1<<5) #define IS_DRAGGED (1<<6) #define IS_DELETED (1<<7) #define IS_WIRE_IMAGE (1<<8) #define STARTPOINT (1<<9) #define ENDPOINT (1<<10) #define SELECTED (1<<11) #define SELECTEDNODE (1<<12) ///< flag indiquant que la structure a deja selectionnee #define STRUCT_DELETED (1<<13) ///< Bit flag de Status pour structures effacee #define CANDIDATE (1<<14) ///< flag indiquant que la structure est connectee #define SKIP_STRUCT (1<<15) ///< flag indiquant que la structure ne doit pas etre traitee unsigned long m_TimeStamp; // Time stamp used for logical links int m_Selected; /* Used by block commands, and selective editing */ private: int m_Status; private: void InitVars(); public: EDA_BaseStruct( EDA_BaseStruct* parent, KICAD_T idType ); EDA_BaseStruct( KICAD_T struct_type ); virtual ~EDA_BaseStruct() { }; /** * Function Type * returns the type of object. This attribute should never be changed after * a constructor sets it, so there is no public "setter" method. * @return KICAD_T - the type of object. */ KICAD_T Type() const { return m_StructType; } EDA_BaseStruct* Next() const { return Pnext; } /* Gestion de l'etat (status) de la structure (active, deleted..) */ int GetState( int type ); void SetState( int type, int state ); int ReturnStatus() const { return m_Status; } void SetStatus( int new_status ) { m_Status = new_status; } /* addition d'une nouvelle struct a la liste chain� */ void AddToChain( EDA_BaseStruct* laststruct ); /* fonction de placement */ virtual void Place( WinEDA_DrawFrame* frame, wxDC* DC ); virtual void Draw( WinEDA_DrawPanel* panel, wxDC* DC, const wxPoint& offset, int draw_mode, int Color = -1 ); /** * Function Display_Infos * has knowledge about the frame and how and where to put status information * about this object into the frame's message panel. * @param frame A WinEDA_DrawFrame in which to print status information. */ virtual void Display_Infos( WinEDA_DrawFrame* frame ) { // derived classes may implement this } /** * Function HitTest * tests if the given wxPoint is within the bounds of this object. * @param refPos A wxPoint to test * @return bool - true if a hit, else false */ virtual bool HitTest( const wxPoint& refPos ) { return false; // derived classes should override this function } /** * Function IterateForward * walks through the object tree calling the inspector() on each object * type requested in scanTypes. * * @param listStart The first in a list of EDA_BaseStructs to iterate over. * @param inspector Is an INSPECTOR to call on each object that is one of * the requested scanTypes. * @param testData Is an aid to testFunc, and should be sufficient to * allow it to fully determine if an item meets the match criteria, but it * may also be used to collect output. * @param scanTypes A KICAD_T array that is EOT * terminated, and provides both the order and interest level of of * the types of objects to be iterated over. * @return SEARCH_RESULT - SEARCH_QUIT if the called INSPECTOR returned * SEARCH_QUIT, else SCAN_CONTINUE; */ static SEARCH_RESULT IterateForward( EDA_BaseStruct* listStart, INSPECTOR* inspector, const void* testData, const KICAD_T scanTypes[] ); /** * Function Visit * may be re-implemented for each derived class in order to handle * all the types given by its member data. Implementations should call * inspector->Inspect() on types in scanTypes[], and may use IterateForward() * to do so on lists of such data. * @param inspector An INSPECTOR instance to use in the inspection. * @param testData Arbitrary data used by the inspector. * @param scanTypes Which KICAD_T types are of interest and the order * is significant too, terminated by EOT. * @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan, * else SCAN_CONTINUE, and determined by the inspector. */ virtual SEARCH_RESULT Visit( INSPECTOR* inspector, const void* testData, const KICAD_T scanTypes[] ); /** * Function GetClass * returns the class name. * @return wxString */ virtual wxString GetClass() const { return wxT("EDA_BaseStruct"); } #if defined(DEBUG) /** * Function Show * is used to output the object tree, currently for debugging only. * @param nestLevel An aid to prettier tree indenting, and is the level * of nesting of this object within the overall tree. * @param os The ostream& to output to. */ virtual void Show( int nestLevel, std::ostream& os ); /** * Function NestedSpace * outputs nested space for pretty indenting. * @param nestLevel The nest count * @param os The ostream&, where to output * @return std::ostream& - for continuation. **/ static std::ostream& NestedSpace( int nestLevel, std::ostream& os ); #endif }; // Text justify: // Values -1,0,1 are used in computations, do not change them typedef enum { GR_TEXT_HJUSTIFY_LEFT = -1, GR_TEXT_HJUSTIFY_CENTER = 0, GR_TEXT_HJUSTIFY_RIGHT = 1 } GRTextHorizJustifyType; typedef enum { GR_TEXT_VJUSTIFY_TOP = -1, GR_TEXT_VJUSTIFY_CENTER = 0, GR_TEXT_VJUSTIFY_BOTTOM = 1 } GRTextVertJustifyType; /* controle des remplissages a l'ecran (Segments textes...)*/ #define FILAIRE 0 #define FILLED 1 #define SKETCH 2 #define DEFAULT_SIZE_TEXT 60 /* default text height (in mils or 1/1000") */ /* classe de gestion des textes (labels, textes composants ..) * (Non utilisee seule) */ class EDA_TextStruct { public: wxString m_Text; /* text! */ wxPoint m_Pos; /* XY position of anchor text. */ wxSize m_Size; /* XY size of text */ int m_Width; /* epaisseur du trait */ int m_Orient; /* Orient in 0.1 degrees */ int m_Miroir; // Display Normal / mirror int m_Attributs; /* controle visibilite */ int m_CharType; /* normal, bold, italic ... */ int m_HJustify, m_VJustify; /* Justifications Horiz et Vert du texte */ int m_ZoomLevelDrawable; /* Niveau de zoom acceptable pour affichage normal */ int* m_TextDrawings; /* pointeur sur la liste des segments de dessin */ int m_TextDrawingsSize; /* nombre de segments a dessiner */ public: EDA_TextStruct( const wxString& text = wxEmptyString ); virtual ~EDA_TextStruct(); void CreateDrawData(); int GetLength() { return m_Text.Length(); }; int Pitch();/* retourne le pas entre 2 caracteres */ void Draw( WinEDA_DrawPanel* panel, wxDC* DC, const wxPoint& offset, int color, int draw_mode, int display_mode = FILAIRE, int anchor_color = -1 ); /** * Function HitTest * tests if the given wxPoint is within the bounds of this object. * @param ref_pos A wxPoint to test * @return bool - true if a hit, else false */ bool HitTest( const wxPoint& ref_pos ); int Len_Size(); // Return the text lenght in internal units }; /** * Class BOARD_ITEM * is a base class for any item which can be embedded within the BOARD * container class, and therefore instances of derived classes should only be * found in PCBNEW or other programs that use class BOARD and its contents. * The corresponding class in EESCHEMA seems to be DrawPartStruct. */ class BOARD_ITEM : public EDA_BaseStruct { protected: int m_Layer; public: BOARD_ITEM( BOARD_ITEM* StructFather, KICAD_T idtype ) : EDA_BaseStruct( StructFather, idtype ), m_Layer(0) { } BOARD_ITEM( const BOARD_ITEM& src ) : EDA_BaseStruct( src.m_Parent, src.Type() ), m_Layer( src.m_Layer ) { } BOARD_ITEM* Next() const { return (BOARD_ITEM*) Pnext; } BOARD_ITEM* Back() const { return (BOARD_ITEM*) Pback; } BOARD_ITEM* GetParent() const { return (BOARD_ITEM*) m_Parent; } /** * Function GetLayer * returns the layer this item is on. */ int GetLayer() const { return m_Layer; } /** * Function SetLayer * sets the layer this item is on. * @param aLayer The layer number. */ void SetLayer( int aLayer ) { m_Layer = aLayer; } /** * Function IsOnLayer * tests to see if this object is on the given layer. Is virtual so * objects like D_PAD, which reside on multiple layers can do their own * form of testing. * @param aLayer The layer to test for. * @return bool - true if on given layer, else false. */ virtual bool IsOnLayer( int aLayer ) const { return m_Layer == aLayer; } /** * Function IsLocked * @return bool - true if the object is locked, else false */ virtual bool IsLocked() const { return false; // only MODULEs can be locked at this time. } /** * Function MenuText * returns the text to use in any menu type UI control which must uniquely * identify this item. * @param aBoard The PCB in which this item resides, needed for Net lookup. * @return wxString * @todo: maybe: make this virtual and split into each derived class */ wxString MenuText( const BOARD* aBoard ) const; /** * Function MenuIcon * @return const char** - The XPM to use in any UI control which can help * identify this item. * @todo: make this virtual and split into each derived class */ const char** MenuIcon() const; }; /**************************/ /* class DrawPickedStruct */ /**************************/ /* Class to hold structures picked by pick events (like block selection) * This class has only one useful member: .m_PickedStruct, used as a link. * It does not describe really an item. * It is used to create a linked list of selected items (in block selection). * Each DrawPickedStruct item has is member: .m_PickedStruct pointing the * real selected item */ class DrawPickedStruct : public EDA_BaseStruct { public: EDA_BaseStruct* m_PickedStruct; public: DrawPickedStruct( EDA_BaseStruct* pickedstruct = NULL ); ~DrawPickedStruct(); void Place( WinEDA_DrawFrame* frame, wxDC* DC ) { }; void DeleteWrapperList(); DrawPickedStruct* Next() { return (DrawPickedStruct*) Pnext; } }; /** * Class EDA_Rect * handles the component boundary box. * This class is similar to wxRect, but some wxRect functions are very curious, * so I prefer this suitable class */ class EDA_Rect { public: wxPoint m_Pos; // Rectangle Origin wxSize m_Size; // Rectangle Size public: EDA_Rect() { }; wxPoint Centre() { return wxPoint( m_Pos.x + (m_Size.x >> 1), m_Pos.y + (m_Size.y >> 1) ); } void Normalize(); // Ensure the height and width are >= 0 bool Inside( const wxPoint& point ); // Return TRUE if point is in Rect bool Inside( int x, int y ) { return Inside( wxPoint( x, y ) ); } wxSize GetSize() { return m_Size; } int GetX() { return m_Pos.x; } int GetY() { return m_Pos.y; } wxPoint GetOrigin() { return m_Pos; } wxPoint GetPosition() { return m_Pos; } wxPoint GetEnd() { return wxPoint( GetRight(), GetBottom() ); } int GetWidth() { return m_Size.x; } int GetHeight() { return m_Size.y; } int GetRight() { return m_Pos.x + m_Size.x; } int GetBottom() { return m_Pos.y + m_Size.y; } void SetOrigin( const wxPoint& pos ) { m_Pos = pos; } void SetOrigin( int x, int y ) { m_Pos.x = x; m_Pos.y = y; } void SetSize( const wxSize& size ) { m_Size = size; } void SetSize( int w, int h ) { m_Size.x = w; m_Size.y = h; } void Offset( int dx, int dy ) { m_Pos.x += dx; m_Pos.y += dy; } void Offset( const wxPoint& offset ) { m_Pos.x += offset.x; m_Pos.y += offset.y; } void SetX( int val ) { m_Pos.x = val; } void SetY( int val ) { m_Pos.y = val; } void SetWidth( int val ) { m_Size.x = val; } void SetHeight( int val ) { m_Size.y = val; } void SetEnd( const wxPoint& pos ) { m_Size.x = pos.x - m_Pos.x; m_Size.y = pos.y - m_Pos.y; } EDA_Rect& Inflate( wxCoord dx, wxCoord dy ); }; #endif /* BASE_STRUCT_H */