/** * @file class_module_transform_functions.cpp * @brief Functions of class MODULE to handle some geometric changes such as move, rotate ... */ #include #include #include #include #include #include #include #include #include #include #include /* Returns the layer number after flipping an item * some layers: external copper, Mask, Paste, and solder * are swapped between front and back sides */ int BOARD::ReturnFlippedLayerNumber( int oldlayer ) { int newlayer; switch( oldlayer ) { case LAYER_N_BACK: newlayer = LAYER_N_FRONT; break; case LAYER_N_FRONT: newlayer = LAYER_N_BACK; break; case SILKSCREEN_N_BACK: newlayer = SILKSCREEN_N_FRONT; break; case SILKSCREEN_N_FRONT: newlayer = SILKSCREEN_N_BACK; break; case ADHESIVE_N_BACK: newlayer = ADHESIVE_N_FRONT; break; case ADHESIVE_N_FRONT: newlayer = ADHESIVE_N_BACK; break; case SOLDERMASK_N_BACK: newlayer = SOLDERMASK_N_FRONT; break; case SOLDERMASK_N_FRONT: newlayer = SOLDERMASK_N_BACK; break; case SOLDERPASTE_N_BACK: newlayer = SOLDERPASTE_N_FRONT; break; case SOLDERPASTE_N_FRONT: newlayer = SOLDERPASTE_N_BACK; break; default: newlayer = oldlayer; } return newlayer; } /* Calculate the mask layer when flipping a footprint * BACK and FRONT copper layers , mask, paste, solder layers are swapped */ int ChangeSideMaskLayer( int aMask ) { int newMask; newMask = aMask & ~(LAYER_BACK | LAYER_FRONT | SILKSCREEN_LAYER_BACK | SILKSCREEN_LAYER_FRONT | ADHESIVE_LAYER_BACK | ADHESIVE_LAYER_FRONT | SOLDERMASK_LAYER_BACK | SOLDERMASK_LAYER_FRONT | SOLDERPASTE_LAYER_BACK | SOLDERPASTE_LAYER_FRONT | ADHESIVE_LAYER_BACK | ADHESIVE_LAYER_FRONT); if( aMask & LAYER_BACK ) newMask |= LAYER_FRONT; if( aMask & LAYER_FRONT ) newMask |= LAYER_BACK; if( aMask & SILKSCREEN_LAYER_BACK ) newMask |= SILKSCREEN_LAYER_FRONT; if( aMask & SILKSCREEN_LAYER_FRONT ) newMask |= SILKSCREEN_LAYER_BACK; if( aMask & ADHESIVE_LAYER_BACK ) newMask |= ADHESIVE_LAYER_FRONT; if( aMask & ADHESIVE_LAYER_FRONT ) newMask |= ADHESIVE_LAYER_BACK; if( aMask & SOLDERMASK_LAYER_BACK ) newMask |= SOLDERMASK_LAYER_FRONT; if( aMask & SOLDERMASK_LAYER_FRONT ) newMask |= SOLDERMASK_LAYER_BACK; if( aMask & SOLDERPASTE_LAYER_BACK ) newMask |= SOLDERPASTE_LAYER_FRONT; if( aMask & SOLDERPASTE_LAYER_FRONT ) newMask |= SOLDERPASTE_LAYER_BACK; if( aMask & ADHESIVE_LAYER_BACK ) newMask |= ADHESIVE_LAYER_FRONT; if( aMask & ADHESIVE_LAYER_FRONT ) newMask |= ADHESIVE_LAYER_BACK; return newMask; } void MODULE::Move( const wxPoint& aMoveVector ) { wxPoint newpos = m_Pos + aMoveVector; SetPosition( newpos ); } void MODULE::Rotate( const wxPoint& aRotCentre, double aAngle ) { wxPoint newpos = m_Pos; RotatePoint( &newpos, aRotCentre, aAngle ); SetPosition( newpos ); SetOrientation( GetOrientation() + aAngle ); } void MODULE::Flip( const wxPoint& aCentre ) { TEXTE_MODULE* pt_texte; // Move module to its final position: wxPoint finalPos = m_Pos; finalPos.y = aCentre.y - ( finalPos.y - aCentre.y ); /// Mirror the Y position SetPosition( finalPos ); // Flip layer SetLayer( BOARD::ReturnFlippedLayerNumber( GetLayer() ) ); // Reverse mirror orientation. NEGATE( m_Orient ); NORMALIZE_ANGLE_POS( m_Orient ); // Mirror pads to other side of board about the x axis, i.e. vertically. for( D_PAD* pad = m_Pads; pad; pad = pad->Next() ) pad->Flip( m_Pos.y ); // Mirror reference. pt_texte = m_Reference; pt_texte->m_Pos.y -= m_Pos.y; pt_texte->m_Pos.y = -pt_texte->m_Pos.y; pt_texte->m_Pos.y += m_Pos.y; NEGATE(pt_texte->m_Pos0.y); pt_texte->m_Mirror = false; NEGATE_AND_NORMALIZE_ANGLE_POS( pt_texte->m_Orient ); pt_texte->SetLayer( GetLayer() ); pt_texte->SetLayer( BOARD::ReturnFlippedLayerNumber( pt_texte->GetLayer() ) ); if( GetLayer() == LAYER_N_BACK ) pt_texte->SetLayer( SILKSCREEN_N_BACK ); if( GetLayer() == LAYER_N_FRONT ) pt_texte->SetLayer( SILKSCREEN_N_FRONT ); if( (GetLayer() == SILKSCREEN_N_BACK) || (GetLayer() == ADHESIVE_N_BACK) || (GetLayer() == LAYER_N_BACK) ) pt_texte->m_Mirror = true; // Mirror value. pt_texte = m_Value; pt_texte->m_Pos.y -= m_Pos.y; NEGATE( pt_texte->m_Pos.y ); pt_texte->m_Pos.y += m_Pos.y; NEGATE( pt_texte->m_Pos0.y ); pt_texte->m_Mirror = false; NEGATE_AND_NORMALIZE_ANGLE_POS( pt_texte->m_Orient ); pt_texte->SetLayer( GetLayer() ); pt_texte->SetLayer( BOARD::ReturnFlippedLayerNumber( pt_texte->GetLayer() ) ); if( GetLayer() == LAYER_N_BACK ) pt_texte->SetLayer( SILKSCREEN_N_BACK ); if( GetLayer() == LAYER_N_FRONT ) pt_texte->SetLayer( SILKSCREEN_N_FRONT ); if( (GetLayer() == SILKSCREEN_N_BACK) || (GetLayer() == ADHESIVE_N_BACK) || (GetLayer() == LAYER_N_BACK) ) pt_texte->m_Mirror = true; // Reverse mirror module graphics and texts. for( EDA_ITEM* item = m_Drawings; item; item = item->Next() ) { switch( item->Type() ) { case PCB_MODULE_EDGE_T: { EDGE_MODULE* em = (EDGE_MODULE*) item; wxPoint s = em->GetStart(); s.y -= m_Pos.y; s.y = -s.y; s.y += m_Pos.y; em->SetStart( s ); wxPoint e = em->GetEnd(); e.y -= m_Pos.y; e.y = -e.y; e.y += m_Pos.y; em->SetEnd( e ); NEGATE( em->m_Start0.y ); NEGATE( em->m_End0.y ); if( em->GetShape() == S_ARC ) { em->SetAngle( -em->GetAngle() ); } em->SetLayer( BOARD::ReturnFlippedLayerNumber( em->GetLayer() ) ); } break; case PCB_MODULE_TEXT_T: // Reverse mirror position and mirror. pt_texte = (TEXTE_MODULE*) item; pt_texte->m_Pos.y -= m_Pos.y; pt_texte->m_Pos.y = -pt_texte->m_Pos.y; pt_texte->m_Pos.y += m_Pos.y; NEGATE( pt_texte->m_Pos0.y ); pt_texte->m_Mirror = false; NEGATE_AND_NORMALIZE_ANGLE_POS( pt_texte->m_Orient ); pt_texte->SetLayer( GetLayer() ); pt_texte->SetLayer( BOARD::ReturnFlippedLayerNumber( pt_texte->GetLayer() ) ); if( GetLayer() == LAYER_N_BACK ) pt_texte->SetLayer( SILKSCREEN_N_BACK ); if( GetLayer() == LAYER_N_FRONT ) pt_texte->SetLayer( SILKSCREEN_N_FRONT ); if( GetLayer() == SILKSCREEN_N_BACK || GetLayer() == ADHESIVE_N_BACK || GetLayer() == LAYER_N_BACK ) { pt_texte->m_Mirror = true; } break; default: wxMessageBox( wxT( "MODULE::Flip() error: Unknown Draw Type" ) ); break; } } CalculateBoundingBox(); } void MODULE::SetPosition( const wxPoint& newpos ) { wxPoint delta = newpos - m_Pos; m_Pos += delta; m_Reference->SetPosition( m_Reference->GetPosition() + delta ); m_Value->SetPosition( m_Value->GetPosition() + delta ); for( D_PAD* pad = m_Pads; pad; pad = pad->Next() ) { pad->SetPosition( pad->GetPosition() + delta ); } for( EDA_ITEM* item = m_Drawings; item; item = item->Next() ) { switch( item->Type() ) { case PCB_MODULE_EDGE_T: { EDGE_MODULE* pt_edgmod = (EDGE_MODULE*) item; pt_edgmod->SetDrawCoord(); break; } case PCB_MODULE_TEXT_T: { TEXTE_MODULE* pt_texte = (TEXTE_MODULE*) item; pt_texte->m_Pos += delta; break; } default: wxMessageBox( wxT( "Draw type undefined." ) ); break; } } CalculateBoundingBox(); } void MODULE::SetOrientation( double newangle ) { double angleChange = newangle - m_Orient; // change in rotation wxPoint pt; NORMALIZE_ANGLE_POS( newangle ); m_Orient = newangle; for( D_PAD* pad = m_Pads; pad; pad = pad->Next() ) { pt = pad->GetPos0(); pad->SetOrientation( pad->GetOrientation() + angleChange ); RotatePoint( &pt, m_Orient ); pad->SetPosition( GetPosition() + pt ); } // Update of the reference and value. m_Reference->SetDrawCoord(); m_Value->SetDrawCoord(); // Displace contours and text of the footprint. for( BOARD_ITEM* item = m_Drawings; item; item = item->Next() ) { if( item->Type() == PCB_MODULE_EDGE_T ) { EDGE_MODULE* pt_edgmod = (EDGE_MODULE*) item; pt_edgmod->SetDrawCoord(); } else if( item->Type() == PCB_MODULE_TEXT_T ) { TEXTE_MODULE* pt_texte = (TEXTE_MODULE*) item; pt_texte->SetDrawCoord(); } } CalculateBoundingBox(); }