/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2014 CERN * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __PNS_NODE_H #define __PNS_NODE_H #include #include #include #include #include #include #include #include #include "pns_item.h" #include "pns_joint.h" #include "pns_itemset.h" class PNS_SEGMENT; class PNS_LINE; class PNS_SOLID; class PNS_VIA; class PNS_RATSNEST; class PNS_INDEX; /** * Class PNS_CLEARANCE_FUNC * * An abstract function object, returning a required clearance between two items. **/ class PNS_CLEARANCE_FUNC { public: virtual int operator()( const PNS_ITEM* aA, const PNS_ITEM* aB ) = 0; virtual ~PNS_CLEARANCE_FUNC() {} }; /** * Struct PNS_OBSTACLE * * Holds an object colliding with another object, along with * some useful data about the collision. **/ struct PNS_OBSTACLE { ///> Item we search collisions with PNS_ITEM* m_head; ///> Item found to be colliding with m_head PNS_ITEM* m_item; ///> Hull of the colliding m_item SHAPE_LINE_CHAIN m_hull; ///> First and last intersection point between the head item and the hull ///> of the colliding m_item VECTOR2I m_ipFirst, m_ipLast; ///> ... and the distance thereof int m_distFirst, m_distLast; }; /** * Class PNS_NODE * * Keeps the router "world" - i.e. all the tracks, vias, solids in a * hierarchical and indexed way. * Features: * - spatial-indexed container for PCB item shapes * - collision search & clearance checking * - assembly of lines connecting joints, finding loops and unique paths * - lightweight cloning/branching (for recursive optimization and shove * springback) **/ class PNS_NODE { public: typedef boost::optional OPT_OBSTACLE; typedef std::vector ITEM_VECTOR; typedef std::vector OBSTACLES; PNS_NODE (); ~PNS_NODE (); ///> Returns the expected clearance between items a and b. int GetClearance( const PNS_ITEM* aA, const PNS_ITEM* aB ) const; ///> Returns the pre-set worst case clearance between any pair of items int GetMaxClearance() const { return m_maxClearance; } ///> Sets the worst-case clerance between any pair of items void SetMaxClearance( int aClearance ) { m_maxClearance = aClearance; } ///> Assigns a clerance resolution function object void SetClearanceFunctor( PNS_CLEARANCE_FUNC* aFunc ) { m_clearanceFunctor = aFunc; } ///> Returns the number of joints int JointCount() const { return m_joints.size(); } ///> Returns the number of nodes in the inheritance chain (wrs to the root node) int Depth() const { return m_depth; } /** * Function QueryColliding() * * Finds items collliding (closer than clearance) with the item aItem. * @param aItem item to check collisions against * @param aObstacles set of colliding objects found * @param aKindMask mask of obstacle types to take into account * @param aLimitCount stop looking for collisions after finding this number of colliding items * @return number of obstacles found */ int QueryColliding( const PNS_ITEM* aItem, OBSTACLES& aObstacles, int aKindMask = PNS_ITEM::ANY, int aLimitCount = -1 ); /** * Function NearestObstacle() * * Follows the line in search of an obstacle that is nearest to the starting to the line's starting * point. * @param aItem the item to find collisions with * @param aKindMask mask of obstacle types to take into account * @return the obstacle, if found, otherwise empty. */ OPT_OBSTACLE NearestObstacle( const PNS_LINE* aItem, int aKindMask = PNS_ITEM::ANY ); /** * Function CheckColliding() * * Checks if the item collides with anything else in the world, * and if found, returns the obstacle. * @param aItem the item to find collisions with * @param aKindMask mask of obstacle types to take into account * @return the obstacle, if found, otherwise empty. */ OPT_OBSTACLE CheckColliding( const PNS_ITEM* aItem, int aKindMask = PNS_ITEM::ANY ); /** * Function CheckColliding() * * Checks if any item in the set collides with anything else in the world, * and if found, returns the obstacle. * @param aSet set of items to find collisions with * @param aKindMask mask of obstacle types to take into account * @return the obstacle, if found, otherwise empty. */ OPT_OBSTACLE CheckColliding( const PNS_ITEMSET& aSet, int aKindMask = PNS_ITEM::ANY ); /** * Function CheckColliding() * * Checks if any item in the set collides with anything else in the world, * and if found, returns the obstacle. * @param aSet set of items to find collisions with * @param aKindMask mask of obstacle types to take into account * @return the obstacle, if found, otherwise empty. */ bool CheckColliding( const PNS_ITEM* aItemA, const PNS_ITEM* aItemB, int aKindMask = PNS_ITEM::ANY ); /** * Function HitTest() * * Finds all items that contain the point aPoint. * @param aPoint the point * @return the items */ const PNS_ITEMSET HitTest( const VECTOR2I& aPoint ) const; /** * Function Add() * * Adds an item to the current node. * @param aItem item to add * @param aAllowRedundant if true, duplicate items are allowed (e.g. a segment or via * at the same coordinates as an existing one) */ void Add( PNS_ITEM* aItem, bool aAllowRedundant = false ); /** * Function Remove() * * Just as the name says, removes an item from this branch. * @param aItem item to remove */ void Remove( PNS_ITEM* aItem ); /** * Function Replace() * * Just as the name says, replaces an item with another one. * @param aOldItem item to be removed * @param aNewItem item add instead */ void Replace( PNS_ITEM* aOldItem, PNS_ITEM* aNewItem ); /** * Function Branch() * * Creates a lightweight copy (called branch) of self that tracks * the changes (added/removed items) wrs to the root. Note that if there are * any branches in use, their parents must NOT be deleted. * @return the new branch */ PNS_NODE* Branch(); /** * Function AssembleLine() * * Follows the joint map to assemble a line connecting two non-trivial * joints starting from segment aSeg. * @param aSeg the initial segment * @param aOriginSegmentIndex index of aSeg in the resulting line * @return the line */ PNS_LINE* AssembleLine( PNS_SEGMENT* aSeg, int *aOriginSegmentIndex = NULL ); ///> Prints the contents and joints structure void Dump( bool aLong = false ); /** * Function GetUpdatedItems() * * Returns the lists of items removed and added in this branch, with * respect to the root branch. * @param aRemoved removed items * @param aAdded added items */ void GetUpdatedItems( ITEM_VECTOR& aRemoved, ITEM_VECTOR& aAdded ); /** * Function Commit() * * Applies the changes from a given branch (aNode) to the root branch. Called on * a non-root branch will fail. Calling commit also kills all children nodes of the root branch. * @param aNode node to commit changes from */ void Commit( PNS_NODE* aNode ); /** * Function FindJoint() * * Searches for a joint at a given position, layer and belonging to given net. * @return the joint, if found, otherwise empty */ PNS_JOINT* FindJoint( const VECTOR2I& aPos, int aLayer, int aNet ); /** * Function FindJoint() * * Searches for a joint at a given position, linked to given item. * @return the joint, if found, otherwise empty */ PNS_JOINT* FindJoint( const VECTOR2I& aPos, PNS_ITEM* aItem ) { return FindJoint( aPos, aItem->Layers().Start(), aItem->Net() ); } void MapConnectivity( PNS_JOINT* aStart, std::vector & aFoundJoints ); PNS_ITEM* NearestUnconnectedItem( PNS_JOINT* aStart, int *aAnchor = NULL, int aKindMask = PNS_ITEM::ANY); ///> finds all lines between a pair of joints. Used by the loop removal procedure. int FindLinesBetweenJoints( PNS_JOINT& aA, PNS_JOINT& aB, std::vector& aLines ); ///> finds the joints corresponding to the ends of line aLine void FindLineEnds( PNS_LINE* aLine, PNS_JOINT& aA, PNS_JOINT& aB ); ///> Destroys all child nodes. Applicable only to the root node. void KillChildren(); void AllItemsInNet( int aNet, std::set& aItems ); void ClearRanks(); int FindByMarker( int aMarker, PNS_ITEMSET& aItems ); int RemoveByMarker( int aMarker ); private: struct OBSTACLE_VISITOR; typedef boost::unordered_multimap JOINT_MAP; typedef JOINT_MAP::value_type TagJointPair; /// nodes are not copyable PNS_NODE( const PNS_NODE& aB ); PNS_NODE& operator=( const PNS_NODE& aB ); ///> tries to find matching joint and creates a new one if not found PNS_JOINT& touchJoint( const VECTOR2I& aPos, const PNS_LAYERSET& aLayers, int aNet ); ///> touches a joint and links it to an m_item void linkJoint( const VECTOR2I& aPos, const PNS_LAYERSET& aLayers, int aNet, PNS_ITEM* aWhere ); ///> unlinks an item from a joint void unlinkJoint( const VECTOR2I& aPos, const PNS_LAYERSET& aLayers, int aNet, PNS_ITEM* aWhere ); ///> helpers for adding/removing items void addSolid( PNS_SOLID* aSeg ); void addSegment( PNS_SEGMENT* aSeg, bool aAllowRedundant ); void addLine( PNS_LINE* aLine, bool aAllowRedundant ); void addVia( PNS_VIA* aVia ); void removeSolid( PNS_SOLID* aSeg ); void removeLine( PNS_LINE* aLine ); void removeSegment( PNS_SEGMENT* aSeg ); void removeVia( PNS_VIA* aVia ); void doRemove( PNS_ITEM* aItem ); void unlinkParent(); void releaseChildren(); bool isRoot() const { return m_parent == NULL; } ///> checks if this branch contains an updated version of the m_item ///> from the root branch. bool overrides( PNS_ITEM* aItem ) const { return m_override.find( aItem ) != m_override.end(); } PNS_SEGMENT *findRedundantSegment ( PNS_SEGMENT* aSeg ); ///> scans the joint map, forming a line starting from segment (current). void followLine( PNS_SEGMENT* aCurrent, bool aScanDirection, int& aPos, int aLimit, VECTOR2I* aCorners, PNS_SEGMENT** aSegments, bool& aGuardHit ); ///> hash table with the joints, linking the items. Joints are hashed by ///> their position, layer set and net. JOINT_MAP m_joints; ///> node this node was branched from PNS_NODE* m_parent; ///> root node of the whole hierarchy PNS_NODE* m_root; ///> list of nodes branched from this one std::vector m_children; ///> hash of root's items that have been changed in this node boost::unordered_set m_override; ///> worst case item-item clearance int m_maxClearance; ///> Clearance resolution functor PNS_CLEARANCE_FUNC* m_clearanceFunctor; ///> Geometric/Net index of the items PNS_INDEX* m_index; ///> depth of the node (number of parent nodes in the inheritance chain) int m_depth; }; #endif