/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2007 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2014-2021 KiCad Developers, see CHANGELOG.TXT for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include void SYMBOL_EDIT_FRAME::SaveCopyInUndoList( EDA_ITEM* aItem, UNDO_REDO aUndoType, bool aAppend ) { wxASSERT_MSG( !aAppend, "Append not needed/supported for symbol editor" ); if( !aItem ) return; LIB_SYMBOL* copyItem; PICKED_ITEMS_LIST* lastcmd = new PICKED_ITEMS_LIST(); copyItem = new LIB_SYMBOL( * (LIB_SYMBOL*) aItem ); // Clear current flags (which can be temporary set by a current edit command). copyItem->ClearTempFlags(); copyItem->ClearEditFlags(); copyItem->SetFlags( UR_TRANSIENT ); ITEM_PICKER wrapper( GetScreen(), copyItem, aUndoType ); lastcmd->PushItem( wrapper ); PushCommandToUndoList( lastcmd ); // Clear redo list, because after new save there is no redo to do. ClearUndoORRedoList( REDO_LIST ); } void SYMBOL_EDIT_FRAME::GetSymbolFromRedoList() { if( GetRedoCommandCount() <= 0 ) return; m_toolManager->RunAction( EE_ACTIONS::clearSelection, true ); // Load the last redo entry PICKED_ITEMS_LIST* redoCommand = PopCommandFromRedoList(); ITEM_PICKER redoWrapper = redoCommand->PopItem(); delete redoCommand; LIB_SYMBOL* symbol = (LIB_SYMBOL*) redoWrapper.GetItem(); wxCHECK( symbol, /* void */ ); symbol->ClearFlags( UR_TRANSIENT ); UNDO_REDO undoRedoType = redoWrapper.GetStatus(); // Store the current symbol in the undo buffer PICKED_ITEMS_LIST* undoCommand = new PICKED_ITEMS_LIST(); LIB_SYMBOL* oldSymbol = m_my_part; oldSymbol->SetFlags( UR_TRANSIENT ); ITEM_PICKER undoWrapper( GetScreen(), oldSymbol, undoRedoType ); undoCommand->PushItem( undoWrapper ); PushCommandToUndoList( undoCommand ); // Do not delete the previous symbol by calling SetCurPart( symbol ) // which calls delete . // is now put in undo list and is owned by this list // Just set the current symbol to the symbol which come from the redo list m_my_part = symbol; if( undoRedoType == UNDO_REDO::LIB_RENAME ) { wxString lib = GetCurLib(); m_libMgr->UpdatePartAfterRename( symbol, oldSymbol->GetName(), lib ); // Reselect the renamed symbol m_treePane->GetLibTree()->SelectLibId( LIB_ID( lib, symbol->GetName() ) ); } RebuildSymbolUnitsList(); SetShowDeMorgan( symbol->HasConversion() ); updateTitle(); RebuildView(); OnModify(); } void SYMBOL_EDIT_FRAME::GetSymbolFromUndoList() { if( GetUndoCommandCount() <= 0 ) return; m_toolManager->RunAction( EE_ACTIONS::clearSelection, true ); // Load the last undo entry PICKED_ITEMS_LIST* undoCommand = PopCommandFromUndoList(); ITEM_PICKER undoWrapper = undoCommand->PopItem(); delete undoCommand; LIB_SYMBOL* symbol = (LIB_SYMBOL*) undoWrapper.GetItem(); wxCHECK( symbol, /* void */ ); symbol->ClearFlags( UR_TRANSIENT ); UNDO_REDO undoRedoType = undoWrapper.GetStatus(); // Store the current symbol in the redo buffer PICKED_ITEMS_LIST* redoCommand = new PICKED_ITEMS_LIST(); LIB_SYMBOL* oldSymbol = m_my_part; oldSymbol->SetFlags( UR_TRANSIENT ); ITEM_PICKER redoWrapper( GetScreen(), oldSymbol, undoRedoType ); redoCommand->PushItem( redoWrapper ); PushCommandToRedoList( redoCommand ); // Do not delete the previous symbol by calling SetCurPart( symbol ), // which calls delete . // is now put in redo list and is owned by this list. // Just set the current symbol to the symbol which come from the undo list m_my_part = symbol; if( undoRedoType == UNDO_REDO::LIB_RENAME ) { wxString lib = GetCurLib(); m_libMgr->UpdatePartAfterRename( symbol, oldSymbol->GetName(), lib ); // Reselect the renamed symbol m_treePane->GetLibTree()->SelectLibId( LIB_ID( lib, symbol->GetName() ) ); } RebuildSymbolUnitsList(); SetShowDeMorgan( symbol->HasConversion() ); updateTitle(); RebuildView(); OnModify(); } void SYMBOL_EDIT_FRAME::RollbackSymbolFromUndo() { m_toolManager->RunAction( EE_ACTIONS::clearSelection, true ); // Load the last undo entry PICKED_ITEMS_LIST* undoCommand = PopCommandFromUndoList(); // Check if we were already at the top of the stack if( !undoCommand ) return; ITEM_PICKER undoWrapper = undoCommand->PopItem(); delete undoCommand; LIB_SYMBOL* symbol = (LIB_SYMBOL*) undoWrapper.GetItem(); symbol->ClearFlags( UR_TRANSIENT ); SetCurPart( symbol, false ); EE_SELECTION_TOOL* selTool = m_toolManager->GetTool(); selTool->RebuildSelection(); RebuildSymbolUnitsList(); SetShowDeMorgan( symbol->HasConversion() ); RebuildView(); }