/******************************************************************************* * * * Author : Angus Johnson * * Version : 5.1.4 * * Date : 24 March 2013 * * Website : http://www.angusj.com * * Copyright : Angus Johnson 2010-2013 * * * * License: * * Use, modification & distribution is subject to Boost Software License Ver 1. * * http://www.boost.org/LICENSE_1_0.txt * * * * Attributions: * * The code in this library is an extension of Bala Vatti's clipping algorithm: * * "A generic solution to polygon clipping" * * Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. * * http://portal.acm.org/citation.cfm?id=129906 * * * * Computer graphics and geometric modeling: implementation and algorithms * * By Max K. Agoston * * Springer; 1 edition (January 4, 2005) * * http://books.google.com/books?q=vatti+clipping+agoston * * * * See also: * * "Polygon Offsetting by Computing Winding Numbers" * * Paper no. DETC2005-85513 pp. 565-575 * * ASME 2005 International Design Engineering Technical Conferences * * and Computers and Information in Engineering Conference (IDETC/CIE2005) * * September 24-28, 2005 , Long Beach, California, USA * * http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf * * * *******************************************************************************/ #ifndef clipper_hpp #define clipper_hpp #include #include #include #include #include namespace ClipperLib { enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor }; enum PolyType { ptSubject, ptClip }; //By far the most widely used winding rules for polygon filling are //EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32) //Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL) //see http://glprogramming.com/red/chapter11.html enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative }; typedef signed long long long64; typedef unsigned long long ulong64; struct IntPoint { public: long64 X; long64 Y; IntPoint(long64 x = 0, long64 y = 0): X(x), Y(y) {}; friend std::ostream& operator <<(std::ostream &s, IntPoint &p); }; typedef std::vector< IntPoint > Polygon; typedef std::vector< Polygon > Polygons; std::ostream& operator <<(std::ostream &s, Polygon &p); std::ostream& operator <<(std::ostream &s, Polygons &p); class PolyNode; typedef std::vector< PolyNode* > PolyNodes; class PolyNode { public: PolyNode(); Polygon Contour; PolyNodes Childs; PolyNode* Parent; PolyNode* GetNext() const; bool IsHole() const; int ChildCount() const; private: PolyNode* GetNextSiblingUp() const; unsigned Index; //node index in Parent.Childs void AddChild(PolyNode& child); friend class Clipper; //to access Index }; class PolyTree: public PolyNode { public: ~PolyTree(){Clear();}; PolyNode* GetFirst() const; void Clear(); int Total() const; private: PolyNodes AllNodes; friend class Clipper; //to access AllNodes }; enum JoinType { jtSquare, jtRound, jtMiter }; bool Orientation(const Polygon &poly); double Area(const Polygon &poly); void OffsetPolygons(const Polygons &in_polys, Polygons &out_polys, double delta, JoinType jointype = jtSquare, double limit = 0, bool autoFix = true); void SimplifyPolygon(const Polygon &in_poly, Polygons &out_polys, PolyFillType fillType = pftEvenOdd); void SimplifyPolygons(const Polygons &in_polys, Polygons &out_polys, PolyFillType fillType = pftEvenOdd); void SimplifyPolygons(Polygons &polys, PolyFillType fillType = pftEvenOdd); void CleanPolygon(Polygon& in_poly, Polygon& out_poly, double distance = 1.415); void CleanPolygons(Polygons& in_polys, Polygons& out_polys, double distance = 1.415); void PolyTreeToPolygons(PolyTree& polytree, Polygons& polygons); void ReversePolygon(Polygon& p); void ReversePolygons(Polygons& p); //used internally ... enum EdgeSide { esLeft = 1, esRight = 2}; enum IntersectProtects { ipNone = 0, ipLeft = 1, ipRight = 2, ipBoth = 3 }; struct TEdge { long64 xbot; long64 ybot; long64 xcurr; long64 ycurr; long64 xtop; long64 ytop; double dx; long64 deltaX; long64 deltaY; PolyType polyType; EdgeSide side; int windDelta; //1 or -1 depending on winding direction int windCnt; int windCnt2; //winding count of the opposite polytype int outIdx; TEdge *next; TEdge *prev; TEdge *nextInLML; TEdge *nextInAEL; TEdge *prevInAEL; TEdge *nextInSEL; TEdge *prevInSEL; }; struct IntersectNode { TEdge *edge1; TEdge *edge2; IntPoint pt; IntersectNode *next; }; struct LocalMinima { long64 Y; TEdge *leftBound; TEdge *rightBound; LocalMinima *next; }; struct Scanbeam { long64 Y; Scanbeam *next; }; struct OutPt; //forward declaration struct OutRec { int idx; bool isHole; OutRec *FirstLeft; //see comments in clipper.pas PolyNode *polyNode; OutPt *pts; OutPt *bottomPt; }; struct OutPt { int idx; IntPoint pt; OutPt *next; OutPt *prev; }; struct JoinRec { IntPoint pt1a; IntPoint pt1b; int poly1Idx; IntPoint pt2a; IntPoint pt2b; int poly2Idx; }; struct HorzJoinRec { TEdge *edge; int savedIdx; }; struct IntRect { long64 left; long64 top; long64 right; long64 bottom; }; typedef std::vector < OutRec* > PolyOutList; typedef std::vector < TEdge* > EdgeList; typedef std::vector < JoinRec* > JoinList; typedef std::vector < HorzJoinRec* > HorzJoinList; //ClipperBase is the ancestor to the Clipper class. It should not be //instantiated directly. This class simply abstracts the conversion of sets of //polygon coordinates into edge objects that are stored in a LocalMinima list. class ClipperBase { public: ClipperBase(); virtual ~ClipperBase(); bool AddPolygon(const Polygon &pg, PolyType polyType); bool AddPolygons( const Polygons &ppg, PolyType polyType); virtual void Clear(); IntRect GetBounds(); protected: void DisposeLocalMinimaList(); TEdge* AddBoundsToLML(TEdge *e); void PopLocalMinima(); virtual void Reset(); void InsertLocalMinima(LocalMinima *newLm); LocalMinima *m_CurrentLM; LocalMinima *m_MinimaList; bool m_UseFullRange; EdgeList m_edges; }; class Clipper : public virtual ClipperBase { public: Clipper(); ~Clipper(); bool Execute(ClipType clipType, Polygons &solution, PolyFillType subjFillType = pftEvenOdd, PolyFillType clipFillType = pftEvenOdd); bool Execute(ClipType clipType, PolyTree &polytree, PolyFillType subjFillType = pftEvenOdd, PolyFillType clipFillType = pftEvenOdd); void Clear(); bool ReverseSolution() {return m_ReverseOutput;}; void ReverseSolution(bool value) {m_ReverseOutput = value;}; protected: void Reset(); virtual bool ExecuteInternal(); private: PolyOutList m_PolyOuts; JoinList m_Joins; HorzJoinList m_HorizJoins; ClipType m_ClipType; Scanbeam *m_Scanbeam; TEdge *m_ActiveEdges; TEdge *m_SortedEdges; IntersectNode *m_IntersectNodes; bool m_ExecuteLocked; PolyFillType m_ClipFillType; PolyFillType m_SubjFillType; bool m_ReverseOutput; bool m_UsingPolyTree; void DisposeScanbeamList(); void SetWindingCount(TEdge& edge); bool IsEvenOddFillType(const TEdge& edge) const; bool IsEvenOddAltFillType(const TEdge& edge) const; void InsertScanbeam(const long64 Y); long64 PopScanbeam(); void InsertLocalMinimaIntoAEL(const long64 botY); void InsertEdgeIntoAEL(TEdge *edge); void AddEdgeToSEL(TEdge *edge); void CopyAELToSEL(); void DeleteFromSEL(TEdge *e); void DeleteFromAEL(TEdge *e); void UpdateEdgeIntoAEL(TEdge *&e); void SwapPositionsInSEL(TEdge *edge1, TEdge *edge2); bool IsContributing(const TEdge& edge) const; bool IsTopHorz(const long64 XPos); void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2); void DoMaxima(TEdge *e, long64 topY); void ProcessHorizontals(); void ProcessHorizontal(TEdge *horzEdge); void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt); void AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt); void AppendPolygon(TEdge *e1, TEdge *e2); void DoEdge1(TEdge *edge1, TEdge *edge2, const IntPoint &pt); void DoEdge2(TEdge *edge1, TEdge *edge2, const IntPoint &pt); void DoBothEdges(TEdge *edge1, TEdge *edge2, const IntPoint &pt); void IntersectEdges(TEdge *e1, TEdge *e2, const IntPoint &pt, const IntersectProtects protects); OutRec* CreateOutRec(); void AddOutPt(TEdge *e, const IntPoint &pt); void DisposeAllPolyPts(); void DisposeOutRec(PolyOutList::size_type index); bool ProcessIntersections(const long64 botY, const long64 topY); void AddIntersectNode(TEdge *e1, TEdge *e2, const IntPoint &pt); void BuildIntersectList(const long64 botY, const long64 topY); void ProcessIntersectList(); void ProcessEdgesAtTopOfScanbeam(const long64 topY); void BuildResult(Polygons& polys); void BuildResult2(PolyTree& polytree); void SetHoleState(TEdge *e, OutRec *OutRec); void DisposeIntersectNodes(); bool FixupIntersectionOrder(); void FixupOutPolygon(OutRec &outRec); bool IsHole(TEdge *e); void FixHoleLinkage(OutRec &outRec); void AddJoin(TEdge *e1, TEdge *e2, int e1OutIdx = -1, int e2OutIdx = -1); void ClearJoins(); void AddHorzJoin(TEdge *e, int idx); void ClearHorzJoins(); bool JoinPoints(const JoinRec *j, OutPt *&p1, OutPt *&p2); void FixupJoinRecs(JoinRec *j, OutPt *pt, unsigned startIdx); void JoinCommonEdges(); void FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec); void FixupFirstLefts2(OutRec* OldOutRec, OutRec* NewOutRec); }; //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ class clipperException : public std::exception { public: clipperException(const char* description): m_descr(description) {} virtual ~clipperException() throw() {} virtual const char* what() const throw() {return m_descr.c_str();} private: std::string m_descr; }; //------------------------------------------------------------------------------ } //ClipperLib namespace #endif //clipper_hpp