/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2019 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef CONVERT_BASIC_SHAPES_TO_POLYGON_H #define CONVERT_BASIC_SHAPES_TO_POLYGON_H #include #include #include // for wxPoint // The chamfer positions of chamfered rect shape. // the position is relative to a pad with orientation = 0 // we can have 1 to 4 chamfered corners (0 corner = roundrect) // The position list is the OR of corner to chamfer enum RECT_CHAMFER_POSITIONS : int { RECT_NO_CHAMFER = 0, RECT_CHAMFER_TOP_LEFT = 1, RECT_CHAMFER_TOP_RIGHT = 2, RECT_CHAMFER_BOTTOM_LEFT = 4, RECT_CHAMFER_BOTTOM_RIGHT = 8, RECT_CHAMFER_ALL = RECT_CHAMFER_BOTTOM_RIGHT | RECT_CHAMFER_BOTTOM_LEFT | RECT_CHAMFER_TOP_RIGHT | RECT_CHAMFER_TOP_LEFT }; /** * Function TransformCircleToPolygon * convert a circle to a polygon, using multiple straight lines * @param aCornerBuffer = a buffer to store the polygon * @param aCenter = the center of the circle * @param aRadius = the radius of the circle * @param aError = the IU allowed for error in approximation * @param aErrorLoc = should the approximation error be placed outside or inside the polygon? */ void TransformCircleToPolygon( SHAPE_LINE_CHAIN& aCornerBuffer, wxPoint aCenter, int aRadius, int aError, ERROR_LOC aErrorLoc ); /** * Function TransformCircleToPolygon * convert a circle to a polygon, using multiple straight lines * @param aCornerBuffer = a buffer to store the polygon * @param aCenter = the center of the circle * @param aRadius = the radius of the circle * @param aError = the IU allowed for error in approximation * @param aErrorLoc = should the approximation error be placed outside or inside the polygon? */ void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aCenter, int aRadius, int aError, ERROR_LOC aErrorLoc ); /** * convert a oblong shape to a polygon, using multiple segments * It is similar to TransformRoundedEndsSegmentToPolygon, but the polygon * is outside the actual oblong shape (a segment with rounded ends) * It is suitable to create oblong clearance areas. * because multiple segments create a smaller area than the circle, the * radius of the circle to approximate must be bigger ( radius*aCorrectionFactor) * to create segments outside the circle. * @param aCornerBuffer = a buffer to store the polygon * @param aStart = the first point of the segment * @param aEnd = the second point of the segment * @param aWidth = the width of the segment * @param aError = the IU allowed for error in approximation * @param aErrorLoc = should the approximation error be placed outside or inside the polygon? */ void TransformOvalToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aStart, wxPoint aEnd, int aWidth, int aError, ERROR_LOC aErrorLoc ); /** * convert a rectangle with rounded corners and/or chamfered corners to a polygon * Convert rounded corners arcs to multiple straight lines. This will generate at least * 16 segments per circle * @param aCornerBuffer = a buffer to store the polygon * @param aPosition = the coordinate of the center of the rectangle * @param aSize = the size of the rectangle * @param aCornerRadius = radius of rounded corners (can be 0) * @param aRotation = rotation in 0.1 degrees of the rectangle * @param aChamferRatio = ratio between smaller rect size and chamfer value * @param aChamferCorners = identifier of the corners to chamfer: * 0 = no chamfer * 1 = TOP_LEFT * 2 = TOP_RIGHT * 4 = BOTTOM_LEFT * 8 = BOTTOM_RIGHT * One can have more than one chamfered corner by ORing the corner identifers * @param aError = the IU allowed for error in approximation * @param aErrorLoc = should the approximation error be placed outside or inside the polygon? */ void TransformRoundChamferedRectToPolygon( SHAPE_POLY_SET& aCornerBuffer, const wxPoint& aPosition, const wxSize& aSize, double aRotation, int aCornerRadius, double aChamferRatio, int aChamferCorners, int aError, ERROR_LOC aErrorLoc ); /** * Function TransformArcToPolygon * Creates a polygon from an Arc * Convert arcs to multiple straight segments * @param aCornerBuffer = a buffer to store the polygon * @param aCentre = centre of the arc or circle * @param aStart = start point of the arc, or a point on the circle * @param aArcAngle = arc angle in 0.1 degrees. For a circle, aArcAngle = 3600 * @param aWidth = width (thickness) of the line * @param aError = the IU allowed for error in approximation * @param aErrorLoc = should the approximation error be placed outside or inside the polygon? */ void TransformArcToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aStart, wxPoint aMid, wxPoint aEnd, int aWidth, int aError, ERROR_LOC aErrorLoc ); /** * Function TransformRingToPolygon * Creates a polygon from a ring * Convert arcs to multiple straight segments * @param aCornerBuffer = a buffer to store the polygon * @param aCentre = centre of the arc or circle * @param aRadius = radius of the circle * @param aWidth = width (thickness) of the ring * @param aError = the IU allowed for error in approximation * @param aErrorLoc = should the approximation error be placed outside or inside the polygon? */ void TransformRingToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aCentre, int aRadius, int aWidth, int aError, ERROR_LOC aErrorLoc ); #endif // CONVERT_BASIC_SHAPES_TO_POLYGON_H