/** * @file 3d_canvas.cpp */ #include #include #include #if !wxUSE_GLCANVAS #error Please set wxUSE_GLCANVAS to 1 in setup.h. #endif #include #include #include #include #ifdef __WINDOWS__ #include // must be included before gl.h #endif #include <3d_viewer.h> #include <3d_canvas.h> #include #include #include <3d_viewer_id.h> #include #include // ----------------- // helper function (from wxWidgets, opengl/cube.cpp sample // ----------------- void CheckGLError(const char *aFileName, int aLineNumber) { GLenum errLast = GL_NO_ERROR; for ( ; ; ) { GLenum err = glGetError(); if ( err == GL_NO_ERROR ) return; // normally the error is reset by the call to glGetError() but if // glGetError() itself returns an error, we risk looping forever here // so check that we get a different error than the last time if ( err == errLast ) { wxLogError(wxT("OpenGL error state couldn't be reset.")); return; } errLast = err; wxLogError( wxT( "OpenGL error %d\nAt: %s, line: %d" ), err, aFileName, aLineNumber ); } } /* * EDA_3D_CANVAS implementation */ BEGIN_EVENT_TABLE( EDA_3D_CANVAS, wxGLCanvas ) EVT_PAINT( EDA_3D_CANVAS::OnPaint ) // key event: EVT_CHAR( EDA_3D_CANVAS::OnChar ) // mouse events EVT_RIGHT_DOWN( EDA_3D_CANVAS::OnRightClick ) EVT_MOUSEWHEEL( EDA_3D_CANVAS::OnMouseWheel ) EVT_MOTION( EDA_3D_CANVAS::OnMouseMove ) // other events EVT_ERASE_BACKGROUND( EDA_3D_CANVAS::OnEraseBackground ) EVT_MENU_RANGE( ID_POPUP_3D_VIEW_START, ID_POPUP_3D_VIEW_END, EDA_3D_CANVAS::OnPopUpMenu ) END_EVENT_TABLE() EDA_3D_CANVAS::EDA_3D_CANVAS( EDA_3D_FRAME* parent, int* attribList ) : wxGLCanvas( parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE ) { m_init = false; m_shadow_init = false; // Clear all gl list identifiers: for( int ii = GL_ID_BEGIN; ii < GL_ID_END; ii++ ) m_glLists[ii] = 0; // Explicitly create a new rendering context instance for this canvas. m_glRC = new wxGLContext( this ); DisplayStatus(); } EDA_3D_CANVAS::~EDA_3D_CANVAS() { ClearLists(); m_init = false; delete m_glRC; } void EDA_3D_CANVAS::ClearLists( GLuint aGlList ) { if( aGlList ) { if( m_glLists[aGlList] > 0 ) glDeleteLists( m_glLists[aGlList], 1 ); m_glLists[aGlList] = 0; return; } for( int ii = GL_ID_BEGIN; ii < GL_ID_END; ii++ ) { if( m_glLists[ii] > 0 ) glDeleteLists( m_glLists[ii], 1 ); m_glLists[ii] = 0; } } void EDA_3D_CANVAS::OnChar( wxKeyEvent& event ) { SetView3D( event.GetKeyCode() ); event.Skip(); } void EDA_3D_CANVAS::SetView3D( int keycode ) { int ii; double delta_move = 0.7 * g_Parm_3D_Visu.m_Zoom; switch( keycode ) { case WXK_LEFT: m_draw3dOffset.x -= delta_move; break; case WXK_RIGHT: m_draw3dOffset.x += delta_move; break; case WXK_UP: m_draw3dOffset.y += delta_move; break; case WXK_DOWN: m_draw3dOffset.y -= delta_move; break; case WXK_HOME: g_Parm_3D_Visu.m_Zoom = 1.0; m_draw3dOffset.x = m_draw3dOffset.y = 0; trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); break; case WXK_END: break; case WXK_F1: g_Parm_3D_Visu.m_Zoom /= 1.4; if( g_Parm_3D_Visu.m_Zoom <= 0.01 ) g_Parm_3D_Visu.m_Zoom = 0.01; break; case WXK_F2: g_Parm_3D_Visu.m_Zoom *= 1.4; break; case '+': break; case '-': break; case 'r': case 'R': m_draw3dOffset.x = m_draw3dOffset.y = 0; for( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0; trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); break; case 'x': for( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0; trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); g_Parm_3D_Visu.m_ROTZ = -90; g_Parm_3D_Visu.m_ROTX = -90; break; case 'X': for( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0; trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); g_Parm_3D_Visu.m_ROTZ = 90; g_Parm_3D_Visu.m_ROTX = -90; break; case 'y': for( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0; trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); g_Parm_3D_Visu.m_ROTX = -90; break; case 'Y': for( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0; trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); g_Parm_3D_Visu.m_ROTX = -90; g_Parm_3D_Visu.m_ROTZ = -180; break; case 'z': for( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0; trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); break; case 'Z': for( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0; trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); g_Parm_3D_Visu.m_ROTX = -180; break; default: return; } DisplayStatus(); Refresh( false ); } void EDA_3D_CANVAS::OnMouseWheel( wxMouseEvent& event ) { if( event.ShiftDown() ) { if( event.GetWheelRotation() < 0 ) { /* up */ SetView3D( WXK_UP ); } else { /* down */ SetView3D( WXK_DOWN ); } } else if( event.ControlDown() ) { if( event.GetWheelRotation() > 0 ) { /* right */ SetView3D( WXK_RIGHT ); } else { /* left */ SetView3D( WXK_LEFT ); } } else { if( event.GetWheelRotation() > 0 ) { g_Parm_3D_Visu.m_Zoom /= 1.4; if( g_Parm_3D_Visu.m_Zoom <= 0.01 ) g_Parm_3D_Visu.m_Zoom = 0.01; } else g_Parm_3D_Visu.m_Zoom *= 1.4; DisplayStatus(); Refresh( false ); } g_Parm_3D_Visu.m_Beginx = event.GetX(); g_Parm_3D_Visu.m_Beginy = event.GetY(); } void EDA_3D_CANVAS::OnMouseMove( wxMouseEvent& event ) { wxSize size( GetClientSize() ); double spin_quat[4]; if( event.Dragging() ) { if( event.LeftIsDown() ) { /* drag in progress, simulate trackball */ trackball( spin_quat, (2.0 * g_Parm_3D_Visu.m_Beginx - size.x) / size.x, (size.y - 2.0 * g_Parm_3D_Visu.m_Beginy) / size.y, ( 2.0 * event.GetX() - size.x) / size.x, ( size.y - 2.0 * event.GetY() ) / size.y ); add_quats( spin_quat, g_Parm_3D_Visu.m_Quat, g_Parm_3D_Visu.m_Quat ); } else if( event.MiddleIsDown() ) { /* middle button drag -> pan */ /* Current zoom and an additional factor are taken into account * for the amount of panning. */ const double PAN_FACTOR = 8.0 * g_Parm_3D_Visu.m_Zoom; m_draw3dOffset.x -= PAN_FACTOR * ( g_Parm_3D_Visu.m_Beginx - event.GetX() ) / size.x; m_draw3dOffset.y -= PAN_FACTOR * (event.GetY() - g_Parm_3D_Visu.m_Beginy) / size.y; } /* orientation has changed, redraw mesh */ DisplayStatus(); Refresh( false ); } g_Parm_3D_Visu.m_Beginx = event.GetX(); g_Parm_3D_Visu.m_Beginy = event.GetY(); } /* Construct and display a popup menu when the right button is clicked. */ void EDA_3D_CANVAS::OnRightClick( wxMouseEvent& event ) { wxPoint pos; wxMenu PopUpMenu; pos.x = event.GetX(); pos.y = event.GetY(); wxMenuItem* item = new wxMenuItem( &PopUpMenu, ID_POPUP_ZOOMIN, _( "Zoom +" ) ); item->SetBitmap( KiBitmap( zoom_in_xpm )); PopUpMenu.Append( item ); item = new wxMenuItem( &PopUpMenu, ID_POPUP_ZOOMOUT, _( "Zoom -" ) ); item->SetBitmap( KiBitmap( zoom_out_xpm )); PopUpMenu.Append( item ); PopUpMenu.AppendSeparator(); item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_ZPOS, _( "Top View" ) ); item->SetBitmap( KiBitmap( axis3d_top_xpm )); PopUpMenu.Append( item ); item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_ZNEG, _( "Bottom View" ) ); item->SetBitmap( KiBitmap( axis3d_bottom_xpm )); PopUpMenu.Append( item ); PopUpMenu.AppendSeparator(); item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_XPOS, _( "Right View" ) ); item->SetBitmap( KiBitmap( axis3d_right_xpm )); PopUpMenu.Append( item ); item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_XNEG, _( "Left View" ) ); item->SetBitmap( KiBitmap( axis3d_left_xpm )); PopUpMenu.Append( item ); PopUpMenu.AppendSeparator(); item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_YPOS, _( "Front View" ) ); item->SetBitmap( KiBitmap( axis3d_front_xpm )); PopUpMenu.Append( item ); item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_YNEG, _( "Back View" ) ); item->SetBitmap( KiBitmap( axis3d_back_xpm )); PopUpMenu.Append( item ); PopUpMenu.AppendSeparator(); item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_LEFT, _( "Move left <-" ) ); item->SetBitmap( KiBitmap( left_xpm )); PopUpMenu.Append( item ); item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_RIGHT, _( "Move right ->" ) ); item->SetBitmap( KiBitmap( right_xpm )); PopUpMenu.Append( item ); item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_UP, _( "Move Up ^" ) ); item->SetBitmap( KiBitmap( up_xpm )); PopUpMenu.Append( item ); item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_DOWN, _( "Move Down" ) ); item->SetBitmap( KiBitmap( down_xpm )); PopUpMenu.Append( item ); PopupMenu( &PopUpMenu, pos ); } void EDA_3D_CANVAS::OnPopUpMenu( wxCommandEvent& event ) { int key = 0; switch( event.GetId() ) { case ID_POPUP_ZOOMIN: key = WXK_F1; break; case ID_POPUP_ZOOMOUT: key = WXK_F2; break; case ID_POPUP_VIEW_XPOS: key = 'x'; break; case ID_POPUP_VIEW_XNEG: key = 'X'; break; case ID_POPUP_VIEW_YPOS: key = 'y'; break; case ID_POPUP_VIEW_YNEG: key = 'Y'; break; case ID_POPUP_VIEW_ZPOS: key = 'z'; break; case ID_POPUP_VIEW_ZNEG: key = 'Z'; break; case ID_POPUP_MOVE3D_LEFT: key = WXK_LEFT; break; case ID_POPUP_MOVE3D_RIGHT: key = WXK_RIGHT; break; case ID_POPUP_MOVE3D_UP: key = WXK_UP; break; case ID_POPUP_MOVE3D_DOWN: key = WXK_DOWN; break; default: return; } SetView3D( key ); } void EDA_3D_CANVAS::DisplayStatus() { wxString msg; msg.Printf( wxT( "dx %3.2f" ), m_draw3dOffset.x ); Parent()->SetStatusText( msg, 1 ); msg.Printf( wxT( "dy %3.2f" ), m_draw3dOffset.y ); Parent()->SetStatusText( msg, 2 ); msg.Printf( wxT( "View: %3.1f" ), 45 * g_Parm_3D_Visu.m_Zoom ); Parent()->SetStatusText( msg, 3 ); } void EDA_3D_CANVAS::OnPaint( wxPaintEvent& event ) { wxPaintDC dc( this ); Redraw(); event.Skip(); } void EDA_3D_CANVAS::OnEraseBackground( wxEraseEvent& event ) { // Do nothing, to avoid flashing. } typedef struct s_sImage { unsigned int width; unsigned int height; unsigned int bytes_per_pixel; /* 2:RGB16, 3:RGB, 4:RGBA */ unsigned char pixel_data[64 * 64 * 4 + 1]; }tsImage; GLuint load_and_generate_texture( tsImage *image ) { GLuint texture; glPixelStorei (GL_UNPACK_ALIGNMENT, 1); glPixelStorei (GL_PACK_ALIGNMENT, 1); glGenTextures( 1, &texture ); glBindTexture( GL_TEXTURE_2D, texture ); gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, image->width, image->height, GL_RGBA, GL_UNSIGNED_BYTE, image->pixel_data ); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR ); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); return texture; } /* Initialize broad parameters for OpenGL */ void EDA_3D_CANVAS::InitGL() { if( !m_init ) { m_init = true; m_text_pcb = load_and_generate_texture( (tsImage *)&text_pcb ); m_text_silk = load_and_generate_texture( (tsImage *)&text_silk ); g_Parm_3D_Visu.m_Zoom = 1.0; m_ZBottom = 1.0; m_ZTop = 10.0; glDisable( GL_CULL_FACE ); // show back faces glEnable( GL_DEPTH_TEST ); // Enable z-buferring glEnable( GL_ALPHA_TEST ); glEnable( GL_LINE_SMOOTH ); // glEnable(GL_POLYGON_SMOOTH); // creates issues with some graphic cards glShadeModel( GL_SMOOTH ); glEnable( GL_COLOR_MATERIAL ); glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); // speedups //glEnable( GL_DITHER ); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE ); glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); glHint( GL_POLYGON_SMOOTH_HINT, GL_NICEST ); // Initialize alpha blending function. glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); } } /* Initialize OpenGL light sources. */ void EDA_3D_CANVAS::SetLights() { double light; GLfloat light_color[4]; /* set viewing projection */ light_color[3] = 1.0; GLfloat Z_axis_pos[4] = { 0.0, 0.0, 30.0, 0.0 }; GLfloat lowZ_axis_pos[4] = { 0.0, 0.0, -30.0, 0.5 }; /* activate light */ light = 1.0; light_color[0] = light_color[1] = light_color[2] = light; glLightfv( GL_LIGHT0, GL_POSITION, Z_axis_pos ); glLightfv( GL_LIGHT0, GL_DIFFUSE, light_color ); light_color[0] = 0.3; light_color[1] = 0.3; light_color[2] = 0.4; glLightfv( GL_LIGHT1, GL_POSITION, lowZ_axis_pos ); glLightfv( GL_LIGHT1, GL_DIFFUSE, light_color ); glEnable( GL_LIGHT0 ); // White spot on Z axis glEnable( GL_LIGHT1 ); // White spot on Z axis ( bottom) glEnable( GL_LIGHTING ); } /* Create a Screenshot of the current 3D view. * Output file format is png or jpeg, or image is copied to the clipboard */ void EDA_3D_CANVAS::TakeScreenshot( wxCommandEvent& event ) { wxFileName fn( Parent()->GetDefaultFileName() ); wxString FullFileName; wxString file_ext, mask; bool fmt_is_jpeg = false; if( event.GetId() == ID_MENU_SCREENCOPY_JPEG ) fmt_is_jpeg = true; if( event.GetId() != ID_TOOL_SCREENCOPY_TOCLIBBOARD ) { file_ext = fmt_is_jpeg ? wxT( "jpg" ) : wxT( "png" ); mask = wxT( "*." ) + file_ext; FullFileName = Parent()->GetDefaultFileName(); fn.SetExt( file_ext ); FullFileName = EDA_FileSelector( _( "3D Image filename:" ), wxEmptyString, fn.GetFullName(), file_ext, mask, this, wxFD_SAVE, true ); if( FullFileName.IsEmpty() ) return; // Be sure the screen area destroyed by the file dialog is redrawn before making // a screen copy. // Without this call, under Linux the screen refresh is made to late. wxYield(); } struct vieport_params { GLint originx; GLint originy; GLint x; GLint y; } viewport; // Build image from the 3D buffer wxWindowUpdateLocker noUpdates( this ); glGetIntegerv( GL_VIEWPORT, (GLint*) &viewport ); unsigned char* pixelbuffer = (unsigned char*) malloc( viewport.x * viewport.y * 3 ); unsigned char* alphabuffer = (unsigned char*) malloc( viewport.x * viewport.y ); wxImage image( viewport.x, viewport.y ); glPixelStorei( GL_PACK_ALIGNMENT, 1 ); glReadBuffer( GL_BACK_LEFT ); glReadPixels( viewport.originx, viewport.originy, viewport.x, viewport.y, GL_RGB, GL_UNSIGNED_BYTE, pixelbuffer ); glReadPixels( viewport.originx, viewport.originy, viewport.x, viewport.y, GL_ALPHA, GL_UNSIGNED_BYTE, alphabuffer ); image.SetData( pixelbuffer ); image.SetAlpha( alphabuffer ); image = image.Mirror( false ); wxBitmap bitmap( image ); if( event.GetId() == ID_TOOL_SCREENCOPY_TOCLIBBOARD ) { wxBitmapDataObject* dobjBmp = new wxBitmapDataObject; dobjBmp->SetBitmap( bitmap ); if( wxTheClipboard->Open() ) { if( !wxTheClipboard->SetData( dobjBmp ) ) wxMessageBox( _( "Failed to copy image to clipboard" ) ); wxTheClipboard->Flush(); /* the data in clipboard will stay * available after the * application exits */ wxTheClipboard->Close(); } } else { wxImage image = bitmap.ConvertToImage(); if( !image.SaveFile( FullFileName, fmt_is_jpeg ? wxBITMAP_TYPE_JPEG : wxBITMAP_TYPE_PNG ) ) wxMessageBox( _( "Can't save file" ) ); image.Destroy(); } }