/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2009-2018 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include // for IU_PER_MM #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // for KiROUND // A helper struct for the callback function // These variables are parameters used in addTextSegmToPoly. // But addTextSegmToPoly is a call-back function, // so we cannot send them as arguments. struct TSEGM_2_POLY_PRMS { int m_textWidth; int m_error; SHAPE_POLY_SET* m_cornerBuffer; }; TSEGM_2_POLY_PRMS prms; // This is a call back function, used by GRText to draw the 3D text shape: static void addTextSegmToPoly( int x0, int y0, int xf, int yf, void* aData ) { TSEGM_2_POLY_PRMS* prm = static_cast( aData ); TransformSegmentToPolygon( *prm->m_cornerBuffer, wxPoint( x0, y0 ), wxPoint( xf, yf ), prm->m_error, prm->m_textWidth ); } void BOARD::ConvertBrdLayerToPolygonalContours( PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aOutlines ) { // convert tracks and vias: for( auto track : m_tracks ) { if( !track->IsOnLayer( aLayer ) ) continue; track->TransformShapeWithClearanceToPolygon( aOutlines, 0 ); } // convert pads for( auto module : m_modules ) { module->TransformPadsShapesWithClearanceToPolygon( aLayer, aOutlines, 0 ); // Micro-wave modules may have items on copper layers module->TransformGraphicShapesWithClearanceToPolygonSet( aLayer, aOutlines, 0 ); } // convert copper zones for( int ii = 0; ii < GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = GetArea( ii ); PCB_LAYER_ID zonelayer = zone->GetLayer(); if( zonelayer == aLayer ) zone->TransformSolidAreasShapesToPolygonSet( aOutlines ); } // convert graphic items on copper layers (texts) for( auto item : m_drawings ) { if( !item->IsOnLayer( aLayer ) ) continue; switch( item->Type() ) { case PCB_LINE_T: ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon( aOutlines, 0 ); break; case PCB_TEXT_T: ( (TEXTE_PCB*) item )->TransformShapeWithClearanceToPolygonSet( aOutlines, 0 ); break; default: break; } } } void MODULE::TransformPadsShapesWithClearanceToPolygon( PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aCornerBuffer, int aInflateValue, int aMaxError, bool aSkipNPTHPadsWihNoCopper ) const { for( auto pad : m_pads ) { if( aLayer != UNDEFINED_LAYER && !pad->IsOnLayer(aLayer) ) continue; // NPTH pads are not drawn on layers if the shape size and pos is the same // as their hole: if( aSkipNPTHPadsWihNoCopper && pad->GetAttribute() == PAD_ATTRIB_HOLE_NOT_PLATED ) { if( pad->GetDrillSize() == pad->GetSize() && pad->GetOffset() == wxPoint( 0, 0 ) ) { switch( pad->GetShape() ) { case PAD_SHAPE_CIRCLE: if( pad->GetDrillShape() == PAD_DRILL_SHAPE_CIRCLE ) continue; break; case PAD_SHAPE_OVAL: if( pad->GetDrillShape() != PAD_DRILL_SHAPE_CIRCLE ) continue; break; default: break; } } } wxSize margin; int clearance = aInflateValue; switch( aLayer ) { case F_Mask: case B_Mask: clearance += pad->GetSolderMaskMargin(); break; case F_Paste: case B_Paste: margin = pad->GetSolderPasteMargin(); clearance += ( margin.x + margin.y ) / 2; break; default: break; } pad->TransformShapeWithClearanceToPolygon( aCornerBuffer, clearance ); } } /** * Generate shapes of graphic items (outlines) as polygons added to a buffer. * @aCornerBuffer = the buffer to store polygons * @aInflateValue = a value to inflate shapes * @aError = the maximum error to allow when approximating curves with segments * @aIncludeText = indicates footprint text items (reference, value, etc.) should be included * in the outline */ void MODULE::TransformGraphicShapesWithClearanceToPolygonSet( PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aCornerBuffer, int aInflateValue, int aError, bool aIncludeText, bool aIncludeEdges ) const { std::vector texts; // List of TEXTE_MODULE to convert for( auto item : GraphicalItems() ) { if( item->Type() == PCB_MODULE_TEXT_T && aIncludeText ) { TEXTE_MODULE* text = static_cast( item ); if( aLayer != UNDEFINED_LAYER && text->GetLayer() == aLayer && text->IsVisible() ) texts.push_back( text ); } if( item->Type() == PCB_MODULE_EDGE_T && aIncludeEdges ) { EDGE_MODULE* outline = (EDGE_MODULE*) item; if( aLayer != UNDEFINED_LAYER && outline->GetLayer() == aLayer ) outline->TransformShapeWithClearanceToPolygon( aCornerBuffer, 0, aError ); } } if( aIncludeText ) { if( Reference().GetLayer() == aLayer && Reference().IsVisible() ) texts.push_back( &Reference() ); if( Value().GetLayer() == aLayer && Value().IsVisible() ) texts.push_back( &Value() ); } prms.m_cornerBuffer = &aCornerBuffer; for( TEXTE_MODULE* textmod : texts ) { bool forceBold = true; int penWidth = 0; // force max width for bold text prms.m_textWidth = textmod->GetEffectiveTextPenWidth( nullptr ) + ( 2 * aInflateValue ); prms.m_error = aError; wxSize size = textmod->GetTextSize(); if( textmod->IsMirrored() ) size.x = -size.x; GRText( NULL, textmod->GetTextPos(), BLACK, textmod->GetShownText(), textmod->GetDrawRotation(), size, textmod->GetHorizJustify(), textmod->GetVertJustify(), penWidth, textmod->IsItalic(), forceBold, addTextSegmToPoly, &prms ); } } void ZONE_CONTAINER::TransformSolidAreasShapesToPolygonSet( SHAPE_POLY_SET& aCornerBuffer, int aError ) const { if( GetFilledPolysList().IsEmpty() ) return; // add filled areas polygons aCornerBuffer.Append( m_FilledPolysList ); auto board = GetBoard(); int maxError = ARC_HIGH_DEF; if( board ) maxError = board->GetDesignSettings().m_MaxError; // add filled areas outlines, which are drawn with thick lines for( int i = 0; i < m_FilledPolysList.OutlineCount(); i++ ) { const SHAPE_LINE_CHAIN& path = m_FilledPolysList.COutline( i ); for( int j = 0; j < path.PointCount(); j++ ) { const VECTOR2I& a = path.CPoint( j ); const VECTOR2I& b = path.CPoint( j + 1 ); int width = GetMinThickness(); TransformSegmentToPolygon( aCornerBuffer, (wxPoint) a, (wxPoint) b, maxError, width ); } } } void EDA_TEXT::TransformBoundingBoxWithClearanceToPolygon( SHAPE_POLY_SET* aCornerBuffer, int aClearanceValue ) const { if( GetText().Length() == 0 ) return; wxPoint corners[4]; // Buffer of polygon corners EDA_RECT rect = GetTextBox( nullptr ); rect.Inflate( aClearanceValue + Millimeter2iu( DEFAULT_TEXT_WIDTH ) ); corners[0].x = rect.GetOrigin().x; corners[0].y = rect.GetOrigin().y; corners[1].y = corners[0].y; corners[1].x = rect.GetRight(); corners[2].x = corners[1].x; corners[2].y = rect.GetBottom(); corners[3].y = corners[2].y; corners[3].x = corners[0].x; aCornerBuffer->NewOutline(); for( wxPoint& corner : corners ) { // Rotate polygon RotatePoint( &corner.x, &corner.y, GetTextPos().x, GetTextPos().y, GetTextAngle() ); aCornerBuffer->Append( corner.x, corner.y ); } } /** * Function TransformShapeWithClearanceToPolygonSet * Convert the text shape to a set of polygons (one per segment). * @aCornerBuffer = SHAPE_POLY_SET to store the polygon corners * @aClearanceValue = the clearance around the text * @aError = the maximum error to allow when approximating curves */ void TEXTE_PCB::TransformShapeWithClearanceToPolygonSet( SHAPE_POLY_SET& aCornerBuffer, int aClearanceValue, int aError ) const { wxSize size = GetTextSize(); if( IsMirrored() ) size.x = -size.x; bool forceBold = true; int penWidth = 0; // force max width for bold text prms.m_cornerBuffer = &aCornerBuffer; prms.m_textWidth = GetEffectiveTextPenWidth( nullptr ) + ( 2 * aClearanceValue ); prms.m_error = aError; COLOR4D color = COLOR4D::BLACK; // not actually used, but needed by GRText if( IsMultilineAllowed() ) { wxArrayString strings_list; wxStringSplit( GetShownText(), strings_list, '\n' ); std::vector positions; positions.reserve( strings_list.Count() ); GetPositionsOfLinesOfMultilineText( positions, strings_list.Count() ); for( unsigned ii = 0; ii < strings_list.Count(); ii++ ) { wxString txt = strings_list.Item( ii ); GRText( NULL, positions[ii], color, txt, GetTextAngle(), size, GetHorizJustify(), GetVertJustify(), penWidth, IsItalic(), forceBold, addTextSegmToPoly, &prms ); } } else { GRText( NULL, GetTextPos(), color, GetShownText(), GetTextAngle(), size, GetHorizJustify(), GetVertJustify(), penWidth, IsItalic(), forceBold, addTextSegmToPoly, &prms ); } } void DRAWSEGMENT::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer, int aClearanceValue, int aError, bool ignoreLineWidth ) const { int width = ignoreLineWidth ? 0 : m_Width; width += 2 * aClearanceValue; // Creating a reliable clearance shape for circles and arcs is not so easy, due to // the error created by segment approximation. // for a circle this is not so hard: create a polygon from a circle slightly bigger: // thickness = width + s_error_max, and radius = initial radius + s_error_max/2 // giving a shape with a suitable internal radius and external radius // For an arc this is more tricky: TODO switch( m_Shape ) { case S_CIRCLE: TransformRingToPolygon( aCornerBuffer, GetCenter(), GetRadius(), aError, width ); break; case S_ARC: TransformArcToPolygon( aCornerBuffer, GetCenter(), GetArcStart(), m_Angle, aError, width ); break; case S_SEGMENT: TransformOvalToPolygon( aCornerBuffer, m_Start, m_End, width, aError ); break; case S_POLYGON: if( IsPolyShapeValid() ) { // The polygon is expected to be a simple polygon // not self intersecting, no hole. MODULE* module = GetParentModule(); // NULL for items not in footprints double orientation = module ? module->GetOrientation() : 0.0; wxPoint offset; if( module ) offset = module->GetPosition(); // Build the polygon with the actual position and orientation: std::vector< wxPoint> poly; poly = BuildPolyPointsList(); for( wxPoint& point : poly ) { RotatePoint( &point, orientation ); point += offset; } // If the polygon is not filled, treat it as a closed set of lines if( !IsPolygonFilled() ) { for( size_t ii = 1; ii < poly.size(); ii++ ) TransformOvalToPolygon( aCornerBuffer, poly[ii-1], poly[ii], width, aError ); TransformOvalToPolygon( aCornerBuffer, poly.back(), poly.front(), width, aError ); break; } // Generate polygons for the outline + clearance // This code is compatible with a polygon with holes linked to external outline // by overlapping segments. // Insert the initial polygon: aCornerBuffer.NewOutline(); for( wxPoint& point : poly ) aCornerBuffer.Append( point.x, point.y ); if( width != 0 ) // Add thick outlines { wxPoint pt1( poly[ poly.size() - 1] ); for( wxPoint pt2 : poly ) { if( pt2 != pt1 ) TransformSegmentToPolygon( aCornerBuffer, pt1, pt2, aError, width ); pt1 = pt2; } } } break; case S_CURVE: // Bezier curve { std::vector ctrlPoints = { m_Start, m_BezierC1, m_BezierC2, m_End }; BEZIER_POLY converter( ctrlPoints ); std::vector< wxPoint> poly; converter.GetPoly( poly, m_Width ); if( width != 0 ) { for( unsigned ii = 1; ii < poly.size(); ii++ ) TransformSegmentToPolygon( aCornerBuffer, poly[ii-1], poly[ii], aError, width ); } } break; default: break; } } void TRACK::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer, int aClearanceValue, int aError, bool ignoreLineWidth ) const { wxASSERT_MSG( !ignoreLineWidth, "IgnoreLineWidth has no meaning for tracks." ); int width = m_Width + ( 2 * aClearanceValue ); switch( Type() ) { case PCB_VIA_T: { int radius = ( m_Width / 2 ) + aClearanceValue; TransformCircleToPolygon( aCornerBuffer, m_Start, radius, aError ); } break; case PCB_ARC_T: { const ARC* arc = static_cast( this ); VECTOR2D center( arc->GetCenter() ); double arc_angle = arc->GetAngle(); TransformArcToPolygon( aCornerBuffer, wxPoint( center.x, center.y ), GetStart(), arc_angle, aError, width ); } break; default: TransformOvalToPolygon( aCornerBuffer, m_Start, m_End, width, aError ); break; } } void D_PAD::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer, int aClearanceValue, int aError, bool ignoreLineWidth ) const { wxASSERT_MSG( !ignoreLineWidth, "IgnoreLineWidth has no meaning for pads." ); // minimal segment count to approximate a circle to create the polygonal pad shape // This minimal value is mainly for very small pads, like SM0402. // Most of time pads are using the segment count given by aError value. const int pad_min_seg_per_circle_count = 16; double angle = m_Orient; int dx = (m_Size.x / 2) + aClearanceValue; int dy = (m_Size.y / 2) + aClearanceValue; wxPoint padShapePos = ShapePos(); // Note: for pad having a shape offset, // the pad position is NOT the shape position switch( GetShape() ) { case PAD_SHAPE_CIRCLE: TransformCircleToPolygon( aCornerBuffer, padShapePos, dx, aError ); break; case PAD_SHAPE_OVAL: // If the oval is actually a circle (same x/y size), treat it the same if( dx == dy ) { TransformCircleToPolygon( aCornerBuffer, padShapePos, dx, aError ); } else { int width; wxPoint shape_offset; if( dy > dx ) // Oval pad X/Y ratio for choosing translation axis { shape_offset.y = dy - dx; width = dx * 2; } else //if( dy <= dx ) { shape_offset.x = dy - dx; width = dy * 2; } RotatePoint( &shape_offset, angle ); wxPoint start = padShapePos - shape_offset; wxPoint end = padShapePos + shape_offset; TransformOvalToPolygon( aCornerBuffer, start, end, width, aError ); } break; case PAD_SHAPE_TRAPEZOID: case PAD_SHAPE_RECT: { wxPoint corners[4]; BuildPadPolygon( corners, wxSize( 0, 0 ), angle ); SHAPE_POLY_SET outline; outline.NewOutline(); for( wxPoint& corner : corners ) { corner += padShapePos; outline.Append( corner.x, corner.y ); } if( aClearanceValue ) { int numSegs = std::max( GetArcToSegmentCount( aClearanceValue, aError, 360.0 ), pad_min_seg_per_circle_count ); double correction = GetCircletoPolyCorrectionFactor( numSegs ); int clearance = KiROUND( aClearanceValue * correction ); outline.Inflate( clearance, numSegs ); } aCornerBuffer.Append( outline ); } break; case PAD_SHAPE_CHAMFERED_RECT: case PAD_SHAPE_ROUNDRECT: { int radius = GetRoundRectCornerRadius() + aClearanceValue; int numSegs = std::max( GetArcToSegmentCount( radius, aError, 360.0 ), pad_min_seg_per_circle_count ); double correction = GetCircletoPolyCorrectionFactor( numSegs ); int clearance = KiROUND( aClearanceValue * correction ); wxSize shapesize( m_Size ); radius = KiROUND( radius * correction ); shapesize.x += clearance * 2; shapesize.y += clearance * 2; bool doChamfer = GetShape() == PAD_SHAPE_CHAMFERED_RECT; SHAPE_POLY_SET outline; TransformRoundChamferedRectToPolygon( outline, padShapePos, shapesize, angle, radius, doChamfer ? GetChamferRectRatio() : 0.0, doChamfer ? GetChamferPositions() : 0, aError ); aCornerBuffer.Append( outline ); } break; case PAD_SHAPE_CUSTOM: { SHAPE_POLY_SET outline; // Will contain the corners in board coordinates outline.Append( m_customShapeAsPolygon ); CustomShapeAsPolygonToBoardPosition( &outline, GetPosition(), GetOrientation() ); // TODO: do we need the Simplify() & Fracture() if we're not inflating? outline.Simplify( SHAPE_POLY_SET::PM_FAST ); if( aClearanceValue ) { int numSegs = std::max( GetArcToSegmentCount( aClearanceValue, aError, 360.0 ), pad_min_seg_per_circle_count ); double correction = GetCircletoPolyCorrectionFactor( numSegs ); int clearance = KiROUND( aClearanceValue * correction ); outline.Inflate( clearance, numSegs ); } outline.Fracture( SHAPE_POLY_SET::PM_FAST ); aCornerBuffer.Append( outline ); } break; } } /* * Function BuildPadShapePolygon * Build the corner list of the polygonal shape, depending on shape, clearance and orientation * Note: for round & oval pads this function is equivalent to TransformShapeWithClearanceToPolygon, * but not for other shapes */ void D_PAD::BuildPadShapePolygon( SHAPE_POLY_SET& aCornerBuffer, wxSize aInflateValue, int aError ) const { switch( GetShape() ) { case PAD_SHAPE_CIRCLE: case PAD_SHAPE_OVAL: case PAD_SHAPE_ROUNDRECT: case PAD_SHAPE_CHAMFERED_RECT: { // We are using TransformShapeWithClearanceToPolygon to build the shape. // Currently, this method uses only the same inflate value for X and Y dirs. // so because here this is not the case, we use a inflated dummy pad to build // the polygonal shape // TODO: remove this dummy pad when TransformShapeWithClearanceToPolygon will use // a wxSize to inflate the pad size D_PAD dummy( *this ); dummy.SetSize( GetSize() + aInflateValue + aInflateValue ); dummy.TransformShapeWithClearanceToPolygon( aCornerBuffer, 0 ); } break; case PAD_SHAPE_TRAPEZOID: case PAD_SHAPE_RECT: { wxPoint corners[4]; wxPoint padShapePos = ShapePos(); // Note: for pad having a shape offset, // the pad position is NOT the shape position aCornerBuffer.NewOutline(); BuildPadPolygon( corners, aInflateValue, m_Orient ); for( wxPoint& corner : corners ) { corner += padShapePos; // Shift origin to position aCornerBuffer.Append( corner.x, corner.y ); } } break; case PAD_SHAPE_CUSTOM: { // For a custom shape, that is in fact a polygon (with holes), we use only a single // inflate value (different values for X and Y have no definition for a custom pad). int inflate = ( aInflateValue.x + aInflateValue.y ) / 2; TransformShapeWithClearanceToPolygon( aCornerBuffer, inflate ); } break; } } bool D_PAD::BuildPadDrillShapePolygon( SHAPE_POLY_SET& aCornerBuffer, int aInflateValue, int aError ) const { wxSize drillsize = GetDrillSize(); if( !drillsize.x || !drillsize.y ) return false; if( drillsize.x == drillsize.y ) // usual round hole { int radius = ( drillsize.x / 2 ) + aInflateValue; TransformCircleToPolygon( aCornerBuffer, GetPosition(), radius, aError ); } else // Oblong hole { wxPoint start, end; int width; GetOblongDrillGeometry( start, end, width ); start += GetPosition(); end += GetPosition(); width += aInflateValue * 2; TransformSegmentToPolygon( aCornerBuffer, start, end, aError, width ); } return true; } void ZONE_CONTAINER::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer, int aClearanceValue, int aError, bool ignoreLineWidth ) const { wxASSERT_MSG( !ignoreLineWidth, "IgnoreLineWidth has no meaning for zones." ); aCornerBuffer = m_FilledPolysList; aCornerBuffer.Simplify( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); }