/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004-2014 KiCad Developers, see CHANGELOG.TXT for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file dialog_hotkeys_editor.h */ #ifndef __dialog_hotkeys_editor__ #define __dialog_hotkeys_editor__ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include <../common/dialogs/dialog_hotkeys_editor_base.h> class HOTKEYS_EDITOR_DIALOG; /** * Class HOTKEY_LIST_CTRL * is a class to contain the contents of a hotkey editor tab page. */ class HOTKEY_LIST_CTRL : public wxListCtrl { public: HOTKEY_LIST_CTRL( wxWindow* aParent, struct EDA_HOTKEY_CONFIG* aSection ); ~HOTKEY_LIST_CTRL() {}; /** * Function DeselectRow * Deselect the given row * * @param aRow is the row to deselect */ void DeselectRow( int aRow ); /** * Function GetHotkeys * Access to return the vector used for the list control data. This will contain the * "live" state of the user's configuration. * * @return Pointer to vector of hotkey settings */ std::vector< EDA_HOTKEY* >& GetHotkeys() { return m_hotkeys; } /** * Function RestoreFrom * Restores list control hotkey keycodes to the keycodes present in the * given hotkey configuration array. * * @param aSection is a pointer to the hotkey configuration array */ void RestoreFrom( struct EDA_HOTKEY_CONFIG* aSection ); private: int m_curEditingRow; wxString* m_sectionTag; std::vector< EDA_HOTKEY* > m_hotkeys; /** * Function recalculateColumns * Adjusts the width of grid columns in proportion of the max text length of both */ void recalculateColumns(); protected: /** * Function OnGetItemText * Returns the requested row, column data to the list control. * * @param aRow is the row of the data which matches our hotkeys vector as a index * @param aColumn is the column of the data which is either Command(0) or KeyCode(1) * * @return String containing the text for the specified row, column combination */ wxString OnGetItemText( long aRow, long aColumn ) const; /** * Function OnChar * Decoded key press handler which is used to set key codes in the list control * * @param aEvent is the key press event, the keycode is retrieved from it */ void OnChar( wxKeyEvent& aEvent ); /** * Function OnListItemSelected * Item selection handler which is used to record what index is selected to alter * update with the key press * * @param aEvent is the button press event, unused */ void OnListItemSelected( wxListEvent& aEvent ); /** * Function OnSize * Sizing update handler to recompute the column widths dynamically and maximize them. * Due to wxWidget's broken autosizing support (it's completely inconsistent across * platforms), we just do it based on a scale of * * @param aEvent is the button press event, unused */ void OnSize( wxSizeEvent& aEvent ); }; /** * Class HOTKEY_SECTION_PAGE * is a class to contain the contents of a hotkey editor tab page. */ class HOTKEY_SECTION_PAGE : public wxPanel { public: private: EDA_HOTKEY_CONFIG* m_hotkeySection; HOTKEY_LIST_CTRL *m_hotkeyList; HOTKEYS_EDITOR_DIALOG* m_dialog; public: /** Constructor to create a setup page for one netlist format. * Used in Netlist format Dialog box creation * @param parent = wxNotebook * parent * @param title = title (name) of the notebook page * @param id_NetType = netlist type id */ HOTKEY_SECTION_PAGE( HOTKEYS_EDITOR_DIALOG* aDialog, wxNotebook* aParent, const wxString& aTitle, EDA_HOTKEY_CONFIG* aSection ); ~HOTKEY_SECTION_PAGE() {}; /** * Function Restore * Resets the hotkeys back to their original unedited state */ void Restore(); /** * Function GetHotkeys * Accessor to retrieve hotkeys list from list control * * @return Pointer to vector used for list control data */ std::vector< EDA_HOTKEY* >& GetHotkeys() { return m_hotkeyList->GetHotkeys(); } /** * Function GetHotkeySection * Accessor to retrieve hotkey configuration array assigned to a tab control page * * @return Pointer to hotkey configuration array */ EDA_HOTKEY_CONFIG* GetHotkeySection() { return m_hotkeySection; } /** * Function GetDialog * Returns pointer to parent dialog window * * @return Pointer to parent dialog window */ HOTKEYS_EDITOR_DIALOG* GetDialog() { return m_dialog; } }; /** * Class HOTKEYS_EDITOR_DIALOG * is the child class of HOTKEYS_EDITOR_DIALOG_BASE. This is the class * used to create a hotkey editor. */ class HOTKEYS_EDITOR_DIALOG : public HOTKEYS_EDITOR_DIALOG_BASE { protected: EDA_BASE_FRAME* m_parent; struct EDA_HOTKEY_CONFIG* m_hotkeys; std::vector m_hotkeySectionPages; public: HOTKEYS_EDITOR_DIALOG( EDA_BASE_FRAME* aParent, EDA_HOTKEY_CONFIG* aHotkeys ); ~HOTKEYS_EDITOR_DIALOG() {}; /** * Function CanSetKey * Check if we can set a hotkey, this will prompt the user if there * is a conflict between keys. The key code should have already been * checked that it's not for the same entry as its currently in or else * it'll prompt the change on itself. * The function will do conflict detection depending on aSectionTag. * g_CommonSectionTag means the key code must be checked with all sections. * While other tags means the key code only must be checked with the aSectionTag * section and g_CommonSectionTag section. * * @param aKey is the key code that wants to be set * @param aSectionTag is the section tag that the key code came from * * @return True if the user accepted the overwrite or no conflict existed */ bool CanSetKey( long aKey, const wxString* aSectionTag ); private: /** * Function OnOKClicked * Close the dialog and make save all changes to hotkeys * * @param aEvent is the button press event, unused */ void OnOKClicked( wxCommandEvent& aEvent ); /** * Function CancelClicked * Close the dialog and make no changes to hotkeys * * @param aEvent is the button press event, unused */ void CancelClicked( wxCommandEvent& aEvent ); /** * Function UndoClicked * Reinit the hotkeys to the initial state (removes all pending changes) * * @param aEvent is the button press event, unused */ void UndoClicked( wxCommandEvent& aEvent ); }; /** * Function InstallHotkeyFrame * Create a hotkey editor dialog window with the provided hotkey configuration array * * @param aParent is the parent window * @param aHotkeys is the hotkey configuration array */ void InstallHotkeyFrame( EDA_BASE_FRAME* aParent, EDA_HOTKEY_CONFIG* aHotkeys ); #endif