/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2014-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include "panel_3D_raytracing_options.h" PANEL_3D_RAYTRACING_OPTIONS::PANEL_3D_RAYTRACING_OPTIONS( wxWindow* aParent ) : PANEL_3D_RAYTRACING_OPTIONS_BASE( aParent ) { } void PANEL_3D_RAYTRACING_OPTIONS::loadSettings( EDA_3D_VIEWER_SETTINGS* aCfg ) { m_cbRaytracing_renderShadows->SetValue( aCfg->m_Render.raytrace_shadows ); m_cbRaytracing_addFloor->SetValue( aCfg->m_Render.raytrace_backfloor ); m_cbRaytracing_showRefractions->SetValue( aCfg->m_Render.raytrace_refractions ); m_cbRaytracing_showReflections->SetValue( aCfg->m_Render.raytrace_reflections ); m_cbRaytracing_postProcessing->SetValue( aCfg->m_Render.raytrace_post_processing ); m_cbRaytracing_antiAliasing->SetValue( aCfg->m_Render.raytrace_anti_aliasing ); m_cbRaytracing_proceduralTextures->SetValue( aCfg->m_Render.raytrace_procedural_textures ); m_numSamples_Shadows->SetValue( aCfg->m_Render.raytrace_nrsamples_shadows ); m_numSamples_Reflections->SetValue( aCfg->m_Render.raytrace_nrsamples_reflections ); m_numSamples_Refractions->SetValue( aCfg->m_Render.raytrace_nrsamples_refractions ); m_spreadFactor_Shadows->SetValue( StringFromValue( EDA_UNITS::PERCENT, aCfg->m_Render.raytrace_spread_shadows * 100.0f ) ); m_spreadFactor_Reflections->SetValue( StringFromValue( EDA_UNITS::PERCENT, aCfg->m_Render.raytrace_spread_reflections * 100.0f ) ); m_spreadFactor_Refractions->SetValue( StringFromValue( EDA_UNITS::PERCENT, aCfg->m_Render.raytrace_spread_refractions * 100.0f ) ); m_recursiveLevel_Reflections->SetValue( aCfg->m_Render.raytrace_recursivelevel_reflections ); m_recursiveLevel_Refractions->SetValue( aCfg->m_Render.raytrace_recursivelevel_refractions ); auto transfer_color = []( COLOR4D aColor, COLOR_SWATCH *aTarget ) { aTarget->SetSupportsOpacity( false ); aTarget->SetDefaultColor( KIGFX::COLOR4D( 0.5, 0.5, 0.5, 1.0 ) ); aTarget->SetSwatchColor( aColor, false ); }; auto transfer_value = []( wxTextCtrl* aCtrl, int aValue ) { aCtrl->SetValue( StringFromValue( EDA_UNITS::UNSCALED, aValue ) ); }; transfer_color( aCfg->m_Render.raytrace_lightColorCamera, m_colourPickerCameraLight ); transfer_color( aCfg->m_Render.raytrace_lightColorTop, m_colourPickerTopLight ); transfer_color( aCfg->m_Render.raytrace_lightColorBottom, m_colourPickerBottomLight ); transfer_color( aCfg->m_Render.raytrace_lightColor[0], m_colourPickerLight1 ); transfer_color( aCfg->m_Render.raytrace_lightColor[1], m_colourPickerLight2 ); transfer_color( aCfg->m_Render.raytrace_lightColor[2], m_colourPickerLight3 ); transfer_color( aCfg->m_Render.raytrace_lightColor[3], m_colourPickerLight4 ); transfer_color( aCfg->m_Render.raytrace_lightColor[4], m_colourPickerLight5 ); transfer_color( aCfg->m_Render.raytrace_lightColor[5], m_colourPickerLight6 ); transfer_color( aCfg->m_Render.raytrace_lightColor[6], m_colourPickerLight7 ); transfer_color( aCfg->m_Render.raytrace_lightColor[7], m_colourPickerLight8 ); transfer_value( m_lightElevation1, aCfg->m_Render.raytrace_lightElevation[0] ); transfer_value( m_lightElevation2, aCfg->m_Render.raytrace_lightElevation[1] ); transfer_value( m_lightElevation3, aCfg->m_Render.raytrace_lightElevation[2] ); transfer_value( m_lightElevation4, aCfg->m_Render.raytrace_lightElevation[3] ); transfer_value( m_lightElevation5, aCfg->m_Render.raytrace_lightElevation[4] ); transfer_value( m_lightElevation6, aCfg->m_Render.raytrace_lightElevation[5] ); transfer_value( m_lightElevation7, aCfg->m_Render.raytrace_lightElevation[6] ); transfer_value( m_lightElevation8, aCfg->m_Render.raytrace_lightElevation[7] ); transfer_value( m_lightAzimuth1, aCfg->m_Render.raytrace_lightAzimuth[0] ); transfer_value( m_lightAzimuth2, aCfg->m_Render.raytrace_lightAzimuth[1] ); transfer_value( m_lightAzimuth3, aCfg->m_Render.raytrace_lightAzimuth[2] ); transfer_value( m_lightAzimuth4, aCfg->m_Render.raytrace_lightAzimuth[3] ); transfer_value( m_lightAzimuth5, aCfg->m_Render.raytrace_lightAzimuth[4] ); transfer_value( m_lightAzimuth6, aCfg->m_Render.raytrace_lightAzimuth[5] ); transfer_value( m_lightAzimuth7, aCfg->m_Render.raytrace_lightAzimuth[6] ); transfer_value( m_lightAzimuth8, aCfg->m_Render.raytrace_lightAzimuth[7] ); } bool PANEL_3D_RAYTRACING_OPTIONS::TransferDataToWindow() { SETTINGS_MANAGER& mgr = Pgm().GetSettingsManager(); EDA_3D_VIEWER_SETTINGS* cfg = mgr.GetAppSettings(); loadSettings( cfg ); return true; } bool PANEL_3D_RAYTRACING_OPTIONS::TransferDataFromWindow() { SETTINGS_MANAGER& mgr = Pgm().GetSettingsManager(); EDA_3D_VIEWER_SETTINGS* cfg = mgr.GetAppSettings(); cfg->m_Render.raytrace_shadows = m_cbRaytracing_renderShadows->GetValue(); cfg->m_Render.raytrace_backfloor = m_cbRaytracing_addFloor->GetValue(); cfg->m_Render.raytrace_refractions = m_cbRaytracing_showRefractions->GetValue(); cfg->m_Render.raytrace_reflections = m_cbRaytracing_showReflections->GetValue(); cfg->m_Render.raytrace_post_processing = m_cbRaytracing_postProcessing->GetValue(); cfg->m_Render.raytrace_anti_aliasing = m_cbRaytracing_antiAliasing->GetValue(); cfg->m_Render.raytrace_procedural_textures = m_cbRaytracing_proceduralTextures->GetValue(); cfg->m_Render.raytrace_nrsamples_shadows = m_numSamples_Shadows->GetValue(); cfg->m_Render.raytrace_nrsamples_reflections = m_numSamples_Reflections->GetValue(); cfg->m_Render.raytrace_nrsamples_refractions = m_numSamples_Refractions->GetValue(); cfg->m_Render.raytrace_spread_shadows = DoubleValueFromString( EDA_UNITS::PERCENT, m_spreadFactor_Shadows->GetValue() ) / 100.0f; cfg->m_Render.raytrace_spread_reflections = DoubleValueFromString( EDA_UNITS::PERCENT, m_spreadFactor_Reflections->GetValue() ) / 100.0f; cfg->m_Render.raytrace_spread_refractions = DoubleValueFromString( EDA_UNITS::PERCENT, m_spreadFactor_Refractions->GetValue() ) / 100.0f; cfg->m_Render.raytrace_recursivelevel_reflections = m_recursiveLevel_Reflections->GetValue(); cfg->m_Render.raytrace_recursivelevel_refractions = m_recursiveLevel_Refractions->GetValue(); cfg->m_Render.raytrace_lightColorCamera = m_colourPickerCameraLight->GetSwatchColor(); cfg->m_Render.raytrace_lightColorTop = m_colourPickerTopLight->GetSwatchColor(); cfg->m_Render.raytrace_lightColorBottom = m_colourPickerBottomLight->GetSwatchColor(); cfg->m_Render.raytrace_lightColor[0] = m_colourPickerLight1->GetSwatchColor(); cfg->m_Render.raytrace_lightColor[1] = m_colourPickerLight2->GetSwatchColor(); cfg->m_Render.raytrace_lightColor[2] = m_colourPickerLight3->GetSwatchColor(); cfg->m_Render.raytrace_lightColor[3] = m_colourPickerLight4->GetSwatchColor(); cfg->m_Render.raytrace_lightColor[4] = m_colourPickerLight5->GetSwatchColor(); cfg->m_Render.raytrace_lightColor[5] = m_colourPickerLight6->GetSwatchColor(); cfg->m_Render.raytrace_lightColor[6] = m_colourPickerLight7->GetSwatchColor(); cfg->m_Render.raytrace_lightColor[7] = m_colourPickerLight8->GetSwatchColor(); auto get_value = []( wxTextCtrl* aCtrl ) { return DoubleValueFromString( EDA_UNITS::UNSCALED, aCtrl->GetValue() ); }; cfg->m_Render.raytrace_lightElevation[0] = get_value( m_lightElevation1 ); cfg->m_Render.raytrace_lightElevation[1] = get_value( m_lightElevation2 ); cfg->m_Render.raytrace_lightElevation[2] = get_value( m_lightElevation3 ); cfg->m_Render.raytrace_lightElevation[3] = get_value( m_lightElevation4 ); cfg->m_Render.raytrace_lightElevation[4] = get_value( m_lightElevation5 ); cfg->m_Render.raytrace_lightElevation[5] = get_value( m_lightElevation6 ); cfg->m_Render.raytrace_lightElevation[6] = get_value( m_lightElevation7 ); cfg->m_Render.raytrace_lightElevation[7] = get_value( m_lightElevation8 ); cfg->m_Render.raytrace_lightAzimuth[0] = get_value( m_lightAzimuth1 ); cfg->m_Render.raytrace_lightAzimuth[1] = get_value( m_lightAzimuth2 ); cfg->m_Render.raytrace_lightAzimuth[2] = get_value( m_lightAzimuth3 ); cfg->m_Render.raytrace_lightAzimuth[3] = get_value( m_lightAzimuth4 ); cfg->m_Render.raytrace_lightAzimuth[4] = get_value( m_lightAzimuth5 ); cfg->m_Render.raytrace_lightAzimuth[5] = get_value( m_lightAzimuth6 ); cfg->m_Render.raytrace_lightAzimuth[6] = get_value( m_lightAzimuth7 ); cfg->m_Render.raytrace_lightAzimuth[7] = get_value( m_lightAzimuth8 ); return true; } void PANEL_3D_RAYTRACING_OPTIONS::ResetPanel() { EDA_3D_VIEWER_SETTINGS cfg; cfg.Load(); // Loading without a file will init to defaults loadSettings( &cfg ); }