/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2022 Mikolaj Wielgus * Copyright (C) 2022 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * https://www.gnu.org/licenses/gpl-3.0.html * or you may search the http://www.gnu.org website for the version 3 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include namespace SIM_MODEL_SUBCKT_SPICE_PARSER { using namespace SPICE_GRAMMAR; template struct spiceUnitSelector : std::false_type {}; template <> struct spiceUnitSelector : std::true_type {}; template <> struct spiceUnitSelector : std::true_type {}; template <> struct spiceUnitSelector : std::true_type {}; template <> struct spiceUnitSelector : std::true_type {}; template <> struct spiceUnitSelector : std::true_type {}; template <> struct spiceUnitSelector> : std::true_type {}; template <> struct spiceUnitSelector> : std::true_type {}; } SIM_MODEL_SUBCKT::SIM_MODEL_SUBCKT( TYPE aType ) : SIM_MODEL( aType ) { } void SIM_MODEL_SUBCKT::ReadSpiceCode( const wxString& aSpiceCode ) { tao::pegtl::string_input<> in( aSpiceCode.ToUTF8(), "from_content" ); std::unique_ptr root; try { root = tao::pegtl::parse_tree::parse ( in ); } catch( const tao::pegtl::parse_error& e ) { THROW_IO_ERROR( e.what() ); } for( const auto& node : root->children ) { if( node->is_type() ) { bool hadParamValuePairs = false; for( const auto& subnode : node->children ) { if( subnode->is_type() ) { } else if( subnode->is_type() ) { AddPin( { subnode->string(), wxString::FromCDouble( GetPinCount() + 1 ) } ); } else if( !hadParamValuePairs && subnode->is_type() ) { for( const auto& subsubnode : subnode->children ) { if( subsubnode->is_type() ) { m_paramInfos.push_back( std::make_unique() ); m_paramInfos.back()->name = subsubnode->string(); m_paramInfos.back()->isInstanceParam = true; m_paramInfos.back()->isSpiceInstanceParam = true; AddParam( *m_paramInfos.back() ); } else { wxFAIL_MSG( "Unhandled parse tree subsubnode" ); } } hadParamValuePairs = true; } else if( subnode->is_type< SIM_MODEL_SUBCKT_SPICE_PARSER::number>() || subnode->is_type< SIM_MODEL_SUBCKT_SPICE_PARSER::number>() ) { wxASSERT( m_paramInfos.size() > 0 ); m_paramInfos.back()->defaultValue = subnode->string(); } } } else { wxFAIL_MSG( "Unhandled parse tree node" ); } } m_spiceCode = aSpiceCode; } wxString SIM_MODEL_SUBCKT::GenerateSpiceModelLine( const wxString& aModelName ) const { return ""; } std::vector SIM_MODEL_SUBCKT::GenerateSpiceCurrentNames( const wxString& aRefName ) const { std::vector currentNames; for( const PIN& pin : GetPins() ) { currentNames.push_back( wxString::Format( "I(%s:%s)", GenerateSpiceItemName( aRefName ), pin.name ) ); } return currentNames; } void SIM_MODEL_SUBCKT::SetBaseModel( const SIM_MODEL& aBaseModel ) { SIM_MODEL::SetBaseModel( aBaseModel ); // Pins aren't constant for subcircuits, so they need to be copied from the base model. for( const PIN& pin : GetBaseModel()->GetPins() ) AddPin( pin ); // Same for parameters. for( const PARAM& param : GetBaseModel()->GetParams() ) AddParam( param.info ); } void SIM_MODEL_SUBCKT::CreatePins( unsigned aSymbolPinCount ) { SIM_MODEL::CreatePins( aSymbolPinCount ); // Reset the pins to Not Connected. Linear order is not as common, and reordering the pins is // more effort in the GUI than assigning them from scratch. for( int pinIndex = 0; pinIndex < GetPinCount(); ++pinIndex ) SetPinSymbolPinNumber( pinIndex, "" ); }