/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2021 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include using namespace std::placeholders; #include #include #include #include #include "pcb_actions.h" #include "pcb_selection_tool.h" #include "pcb_point_editor.h" #include "pcb_grid_helper.h" #include #include #include #include #include #include #include #include #include // Few constants to avoid using bare numbers for point indices enum SEG_POINTS { SEG_START, SEG_END }; enum RECT_POINTS { RECT_TOP_LEFT, RECT_TOP_RIGHT, RECT_BOT_RIGHT, RECT_BOT_LEFT }; enum RECT_LINES { RECT_TOP, RECT_RIGHT, RECT_BOT, RECT_LEFT }; enum ARC_POINTS { ARC_CENTER, ARC_START, ARC_MID, ARC_END }; enum CIRCLE_POINTS { CIRC_CENTER, CIRC_END }; enum BEZIER_CURVE_POINTS { BEZIER_CURVE_START, BEZIER_CURVE_CONTROL_POINT1, BEZIER_CURVE_CONTROL_POINT2, BEZIER_CURVE_END }; enum DIMENSION_POINTS { DIM_START, DIM_END, DIM_TEXT, DIM_CROSSBARSTART, DIM_CROSSBAREND, }; PCB_POINT_EDITOR::PCB_POINT_EDITOR() : PCB_TOOL_BASE( "pcbnew.PointEditor" ), m_selectionTool( nullptr ), m_editedPoint( nullptr ), m_hoveredPoint( nullptr ), m_original( VECTOR2I( 0, 0 ) ), m_refill( false ), m_altEditMethod( false ), m_altConstrainer( VECTOR2I( 0, 0 ) ) { } void PCB_POINT_EDITOR::Reset( RESET_REASON aReason ) { m_refill = false; m_editPoints.reset(); m_altConstraint.reset(); getViewControls()->SetAutoPan( false ); m_statusPopup = std::make_unique( getEditFrame() ); m_statusPopup->SetTextColor( wxColour( 255, 0, 0 ) ); m_statusPopup->SetText( _( "Self-intersecting polygons are not allowed." ) ); } bool PCB_POINT_EDITOR::Init() { // Find the selection tool, so they can cooperate m_selectionTool = m_toolMgr->GetTool(); wxASSERT_MSG( m_selectionTool, "pcbnew.InteractiveSelection tool is not available" ); auto& menu = m_selectionTool->GetToolMenu().GetMenu(); menu.AddItem( PCB_ACTIONS::pointEditorAddCorner, PCB_POINT_EDITOR::addCornerCondition ); menu.AddItem( PCB_ACTIONS::pointEditorRemoveCorner, std::bind( &PCB_POINT_EDITOR::removeCornerCondition, this, _1 ) ); return true; } void PCB_POINT_EDITOR::buildForPolyOutline( std::shared_ptr points, const SHAPE_POLY_SET* aOutline ) { int cornersCount = aOutline->TotalVertices(); for( auto iterator = aOutline->CIterateWithHoles(); iterator; iterator++ ) { points->AddPoint( *iterator ); if( iterator.IsEndContour() ) points->AddBreak(); } // Lines have to be added after creating edit points, // as they use EDIT_POINT references for( int i = 0; i < cornersCount - 1; ++i ) { if( points->IsContourEnd( i ) ) points->AddLine( points->Point( i ), points->Point( points->GetContourStartIdx( i ) ) ); else points->AddLine( points->Point( i ), points->Point( i + 1 ) ); points->Line( i ).SetConstraint( new EC_PERPLINE( points->Line( i ) ) ); } // The last missing line, connecting the last and the first polygon point points->AddLine( points->Point( cornersCount - 1 ), points->Point( points->GetContourStartIdx( cornersCount - 1 ) ) ); points->Line( points->LinesSize() - 1 ) .SetConstraint( new EC_PERPLINE( points->Line( points->LinesSize() - 1 ) ) ); } std::shared_ptr PCB_POINT_EDITOR::makePoints( EDA_ITEM* aItem ) { std::shared_ptr points = std::make_shared( aItem ); if( !aItem ) return points; // Generate list of edit points basing on the item type switch( aItem->Type() ) { case PCB_SHAPE_T: case PCB_FP_SHAPE_T: { const PCB_SHAPE* shape = static_cast( aItem ); switch( shape->GetShape() ) { case S_SEGMENT: points->AddPoint( shape->GetStart() ); points->AddPoint( shape->GetEnd() ); break; case S_RECT: points->AddPoint( shape->GetStart() ); points->AddPoint( wxPoint( shape->GetEnd().x, shape->GetStart().y ) ); points->AddPoint( shape->GetEnd() ); points->AddPoint( wxPoint( shape->GetStart().x, shape->GetEnd().y ) ); points->AddLine( points->Point( RECT_TOP_LEFT ), points->Point( RECT_TOP_RIGHT ) ); points->Line( RECT_TOP ).SetConstraint( new EC_PERPLINE( points->Line( RECT_TOP ) ) ); points->AddLine( points->Point( RECT_TOP_RIGHT ), points->Point( RECT_BOT_RIGHT ) ); points->Line( RECT_RIGHT ).SetConstraint( new EC_PERPLINE( points->Line( RECT_RIGHT ) ) ); points->AddLine( points->Point( RECT_BOT_RIGHT ), points->Point( RECT_BOT_LEFT ) ); points->Line( RECT_BOT ).SetConstraint( new EC_PERPLINE( points->Line( RECT_BOT ) ) ); points->AddLine( points->Point( RECT_BOT_LEFT ), points->Point( RECT_TOP_LEFT ) ); points->Line( RECT_LEFT ).SetConstraint( new EC_PERPLINE( points->Line( RECT_LEFT ) ) ); break; case S_ARC: points->AddPoint( shape->GetCenter() ); points->AddPoint( shape->GetArcStart() ); points->AddPoint( shape->GetArcMid() ); points->AddPoint( shape->GetArcEnd() ); points->Point( ARC_MID ).SetGridConstraint( IGNORE_GRID ); points->Point( ARC_START ).SetGridConstraint( SNAP_TO_GRID ); points->Point( ARC_CENTER ).SetGridConstraint( SNAP_BY_GRID ); points->Point( ARC_END ).SetGridConstraint( SNAP_TO_GRID ); break; case S_CIRCLE: points->AddPoint( shape->GetCenter() ); points->AddPoint( shape->GetEnd() ); break; case S_POLYGON: buildForPolyOutline( points, &shape->GetPolyShape() ); break; case S_CURVE: points->AddPoint( shape->GetStart() ); points->AddPoint( shape->GetBezControl1() ); points->AddPoint( shape->GetBezControl2() ); points->AddPoint( shape->GetEnd() ); break; default: // suppress warnings break; } break; } case PCB_PAD_T: { const PAD* pad = static_cast( aItem ); wxPoint shapePos = pad->ShapePos(); wxPoint halfSize( pad->GetSize().x / 2, pad->GetSize().y / 2 ); if( !m_isFootprintEditor || pad->IsLocked() ) break; switch( pad->GetShape() ) { case PAD_SHAPE_CIRCLE: points->AddPoint( shapePos ); points->AddPoint( wxPoint( shapePos.x + halfSize.x, shapePos.y ) ); break; case PAD_SHAPE_OVAL: case PAD_SHAPE_TRAPEZOID: case PAD_SHAPE_RECT: case PAD_SHAPE_ROUNDRECT: case PAD_SHAPE_CHAMFERED_RECT: { if( (int) pad->GetOrientation() % 900 != 0 ) break; if( pad->GetOrientation() == 900 || pad->GetOrientation() == 2700 ) std::swap( halfSize.x, halfSize.y ); points->AddPoint( shapePos - halfSize ); points->AddPoint( wxPoint( shapePos.x + halfSize.x, shapePos.y - halfSize.y ) ); points->AddPoint( shapePos + halfSize ); points->AddPoint( wxPoint( shapePos.x - halfSize.x, shapePos.y + halfSize.y ) ); } break; default: // suppress warnings break; } } break; case PCB_FP_ZONE_T: case PCB_ZONE_T: { const ZONE* zone = static_cast( aItem ); buildForPolyOutline( points, zone->Outline() ); } break; case PCB_DIM_ALIGNED_T: case PCB_DIM_ORTHOGONAL_T: { const ALIGNED_DIMENSION* dimension = static_cast( aItem ); points->AddPoint( dimension->GetStart() ); points->AddPoint( dimension->GetEnd() ); points->AddPoint( dimension->Text().GetPosition() ); points->AddPoint( dimension->GetCrossbarStart() ); points->AddPoint( dimension->GetCrossbarEnd() ); if( aItem->Type() == PCB_DIM_ALIGNED_T ) { // Dimension height setting - edit points should move only along the feature lines points->Point( DIM_CROSSBARSTART ) .SetConstraint( new EC_LINE( points->Point( DIM_CROSSBARSTART ), points->Point( DIM_START ) ) ); points->Point( DIM_CROSSBAREND ) .SetConstraint( new EC_LINE( points->Point( DIM_CROSSBAREND ), points->Point( DIM_END ) ) ); } break; } case PCB_DIM_CENTER_T: { const CENTER_DIMENSION* dimension = static_cast( aItem ); points->AddPoint( dimension->GetStart() ); points->AddPoint( dimension->GetEnd() ); points->Point( DIM_END ).SetConstraint( new EC_45DEGREE( points->Point( DIM_END ), points->Point( DIM_START ) ) ); break; } case PCB_DIM_LEADER_T: { const LEADER* dimension = static_cast( aItem ); points->AddPoint( dimension->GetStart() ); points->AddPoint( dimension->GetEnd() ); points->AddPoint( dimension->Text().GetPosition() ); break; } default: points.reset(); break; } return points; } void PCB_POINT_EDITOR::updateEditedPoint( const TOOL_EVENT& aEvent ) { EDIT_POINT* point; EDIT_POINT* hovered = nullptr; if( aEvent.IsMotion() ) { point = m_editPoints->FindPoint( aEvent.Position(), getView() ); hovered = point; } else if( aEvent.IsDrag( BUT_LEFT ) ) { point = m_editPoints->FindPoint( aEvent.DragOrigin(), getView() ); } else { point = m_editPoints->FindPoint( getViewControls()->GetCursorPosition(), getView() ); } if( hovered ) { if( m_hoveredPoint != hovered ) { if( m_hoveredPoint ) m_hoveredPoint->SetHover( false ); m_hoveredPoint = hovered; m_hoveredPoint->SetHover(); } } else if( m_hoveredPoint ) { m_hoveredPoint->SetHover( false ); m_hoveredPoint = nullptr; } if( m_editedPoint != point ) setEditedPoint( point ); } int PCB_POINT_EDITOR::OnSelectionChange( const TOOL_EVENT& aEvent ) { if( !m_selectionTool || aEvent.Matches( EVENTS::InhibitSelectionEditing ) ) return 0; const PCB_SELECTION& selection = m_selectionTool->GetSelection(); if( selection.Size() != 1 || selection.Front()->GetEditFlags() ) return 0; Activate(); KIGFX::VIEW_CONTROLS* controls = getViewControls(); KIGFX::VIEW* view = getView(); PCB_BASE_EDIT_FRAME* editFrame = getEditFrame(); controls->ShowCursor( true ); PCB_GRID_HELPER grid( m_toolMgr, editFrame->GetMagneticItemsSettings() ); BOARD_ITEM* item = static_cast( selection.Front() ); if( !item ) return 0; m_editPoints = makePoints( item ); if( !m_editPoints ) return 0; view->Add( m_editPoints.get() ); setEditedPoint( nullptr ); updateEditedPoint( aEvent ); m_refill = false; bool inDrag = false; BOARD_COMMIT commit( editFrame ); LSET snapLayers = item->GetLayerSet(); if( BaseType( item->Type() ) == PCB_DIMENSION_T ) snapLayers = LSET::AllLayersMask(); // Main loop: keep receiving events while( TOOL_EVENT* evt = Wait() ) { grid.SetSnap( !evt->Modifier( MD_SHIFT ) ); grid.SetUseGrid( view->GetGAL()->GetGridSnapping() && !evt->Modifier( MD_ALT ) ); if( !m_editPoints || evt->IsSelectionEvent() || evt->Matches( EVENTS::InhibitSelectionEditing ) ) { break; } EDIT_POINT* prevHover = m_hoveredPoint; if( !inDrag ) updateEditedPoint( *evt ); if( prevHover != m_hoveredPoint ) getView()->Update( m_editPoints.get() ); if( evt->IsDrag( BUT_LEFT ) && m_editedPoint ) { if( !inDrag ) { frame()->UndoRedoBlock( true ); commit.StageItems( selection, CHT_MODIFY ); controls->ForceCursorPosition( false ); m_original = *m_editedPoint; // Save the original position controls->SetAutoPan( true ); inDrag = true; grid.SetAuxAxes( true, m_original.GetPosition() ); setAltConstraint( true ); m_editedPoint->SetActive(); } //TODO: unify the constraints to solve simultaneously instead of sequentially switch( m_editedPoint->GetGridConstraint() ) { case IGNORE_GRID: m_editedPoint->SetPosition( evt->Position() ); break; case SNAP_TO_GRID: m_editedPoint->SetPosition( grid.BestSnapAnchor( evt->Position(), snapLayers, { item } ) ); break; case SNAP_BY_GRID: { VECTOR2I start = m_editedPoint->GetPosition(); VECTOR2I startGrid = grid.BestSnapAnchor( start, snapLayers, { item } ); VECTOR2I end = evt->Position(); VECTOR2I endGrid = grid.BestSnapAnchor( end, snapLayers, { item } ); if( start == startGrid ) { end = endGrid; } else if( start.x == startGrid.x ) { end.x = endGrid.x; if( abs( end.y - start.y ) < grid.GetGrid().y ) end.y = start.y; } else if( start.y == startGrid.y ) { end.y = endGrid.y; if( abs( end.x - start.x ) < grid.GetGrid().x ) end.x = start.x; } m_editedPoint->SetPosition( end ); } break; } // The alternative constraint limits to 45 degrees bool enableAltConstraint = !!evt->Modifier( MD_CTRL ); if( enableAltConstraint ) m_altConstraint->Apply(); else m_editedPoint->ApplyConstraint(); if( m_editedPoint->GetGridConstraint() == SNAP_TO_GRID ) { m_editedPoint->SetPosition( grid.BestSnapAnchor( m_editedPoint->GetPosition(), snapLayers, { item } ) ); } controls->ForceCursorPosition( true, m_editedPoint->GetPosition() ); updateItem(); updatePoints(); } else if( m_editedPoint && evt->Action() == TA_MOUSE_DOWN && evt->Buttons() == BUT_LEFT ) { m_editedPoint->SetActive(); getView()->Update( m_editPoints.get() ); } else if( inDrag && evt->IsMouseUp( BUT_LEFT ) ) { if( m_editedPoint ) { m_editedPoint->SetActive( false ); getView()->Update( m_editPoints.get() ); } controls->SetAutoPan( false ); setAltConstraint( false ); commit.Push( _( "Drag a corner" ) ); inDrag = false; frame()->UndoRedoBlock( false ); m_refill = true; } else if( evt->IsCancelInteractive() || evt->IsActivate() ) { if( inDrag ) // Restore the last change { commit.Revert(); inDrag = false; frame()->UndoRedoBlock( false ); } else if( evt->IsCancelInteractive() ) { break; } if( evt->IsActivate() && !evt->IsMoveTool() ) break; } else if( evt->Action() == TA_UNDO_REDO_POST ) { break; } else { evt->SetPassEvent(); } } if( m_editPoints ) { view->Remove( m_editPoints.get() ); finishItem(); m_editPoints.reset(); } frame()->UpdateMsgPanel(); return 0; } /** * Update the coordinates of 4 corners of a rectangle, according to pad constraints and the * moved corner * @param aEditedPointIndex is the corner id * @param aMinWidth is the minimal width constraint * @param aMinHeight is the minimal height constraint * @param aTopLeft [in/out] is the RECT_TOPLEFT to constraint * @param aTopRight [in/out] is the RECT_TOPRIGHT to constraint * @param aBotLeft [in/out] is the RECT_BOTLEFT to constraint * @param aBotRight [in/out] is the RECT_BOTRIGHT to constraint * @param aHole the location of the pad's hole * @param aHoleSize the pad's hole size (or {0,0} if it has no hole) */ static void pinEditedCorner( int aEditedPointIndex, int aMinWidth, int aMinHeight, VECTOR2I& aTopLeft, VECTOR2I& aTopRight, VECTOR2I& aBotLeft, VECTOR2I& aBotRight, VECTOR2I aHole, VECTOR2I aHoleSize ) { switch( aEditedPointIndex ) { case RECT_TOP_LEFT: if( aHoleSize.x ) { // pin edited point to the top/left of the hole aTopLeft.x = std::min( aTopLeft.x, aHole.x - aHoleSize.x / 2 - aMinWidth ); aTopLeft.y = std::min( aTopLeft.y, aHole.y - aHoleSize.y / 2 - aMinHeight ); } else { // pin edited point within opposite corner aTopLeft.x = std::min( aTopLeft.x, aBotRight.x - aMinWidth ); aTopLeft.y = std::min( aTopLeft.y, aBotRight.y - aMinHeight ); } // push edited point edges to adjacent corners aTopRight.y = aTopLeft.y; aBotLeft.x = aTopLeft.x; break; case RECT_TOP_RIGHT: if( aHoleSize.x ) { // pin edited point to the top/right of the hole aTopRight.x = std::max( aTopRight.x, aHole.x + aHoleSize.x / 2 + aMinWidth ); aTopRight.y = std::min( aTopRight.y, aHole.y - aHoleSize.y / 2 - aMinHeight ); } else { // pin edited point within opposite corner aTopRight.x = std::max( aTopRight.x, aBotLeft.x + aMinWidth ); aTopRight.y = std::min( aTopRight.y, aBotLeft.y - aMinHeight ); } // push edited point edges to adjacent corners aTopLeft.y = aTopRight.y; aBotRight.x = aTopRight.x; break; case RECT_BOT_LEFT: if( aHoleSize.x ) { // pin edited point to the bottom/left of the hole aBotLeft.x = std::min( aBotLeft.x, aHole.x - aHoleSize.x / 2 - aMinWidth ); aBotLeft.y = std::max( aBotLeft.y, aHole.y + aHoleSize.y / 2 + aMinHeight ); } else { // pin edited point within opposite corner aBotLeft.x = std::min( aBotLeft.x, aTopRight.x - aMinWidth ); aBotLeft.y = std::max( aBotLeft.y, aTopRight.y + aMinHeight ); } // push edited point edges to adjacent corners aBotRight.y = aBotLeft.y; aTopLeft.x = aBotLeft.x; break; case RECT_BOT_RIGHT: if( aHoleSize.x ) { // pin edited point to the bottom/right of the hole aBotRight.x = std::max( aBotRight.x, aHole.x + aHoleSize.x / 2 + aMinWidth ); aBotRight.y = std::max( aBotRight.y, aHole.y + aHoleSize.y / 2 + aMinHeight ); } else { // pin edited point within opposite corner aBotRight.x = std::max( aBotRight.x, aTopLeft.x + aMinWidth ); aBotRight.y = std::max( aBotRight.y, aTopLeft.y + aMinHeight ); } // push edited point edges to adjacent corners aBotLeft.y = aBotRight.y; aTopRight.x = aBotRight.x; break; } } void PCB_POINT_EDITOR::editArcEndpointKeepShape( PCB_SHAPE* aArc, VECTOR2I aStart, VECTOR2I aMid, VECTOR2I aEnd, const VECTOR2I aCursor ) const { VECTOR2I diff; if( aStart != aArc->GetArcStart() ) diff = aStart - aArc->GetArcStart(); else diff = aEnd - aArc->GetArcEnd(); aMid = VECTOR2I( aArc->GetArcMid() ) + diff / 2; aArc->SetArcGeometry( (wxPoint) aStart, (wxPoint) aMid, (wxPoint) aEnd ); } void PCB_POINT_EDITOR::editArcEndpointKeepCenter( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart, VECTOR2I aMid, VECTOR2I aEnd, const VECTOR2I aCursor ) const { bool clockwise; bool movingStart; VECTOR2I *p1, *p2; VECTOR2I target; // p1 does not move, p2 does. if( aStart != aArc->GetArcStart() ) { p1 = &aEnd; p2 = &aStart; movingStart = true; } else { p1 = &aStart; p2 = &aEnd; movingStart = false; } target = *p2 - aCenter; double sqRadius = ( *p1 - aCenter ).SquaredEuclideanNorm(); *p1 = *p1 - aCenter; *p2 = *p2 - aCenter; // Circle : x^2 + y^2 = R ^ 2 // In this coordinate system, the angular position of the cursor is (r, theta) // The line coming from the center of the circle is y = start.y / start.x * x // The intersection fulfills : x^2 = R^2 / ( 1 + ( start.y / start.x ) ^ 2 ) if( target.x == 0 ) { p2->x = 0; p2->y = ( target.y > 0 ) ? sqrt( sqRadius ) : -sqrt( sqRadius ); } else { double tan = target.y / static_cast( target.x ); // The divider is always greater than 1 ( cannot be 0 ) double tmp = sqrt( sqRadius / ( 1.0 + tan * tan ) ); // Move to the correct quadrant tmp = target.x > 0 ? tmp : -tmp; p2->y = target.y / static_cast( target.x ) * tmp; p2->x = tmp; } *p1 = *p1 + aCenter; *p2 = *p2 + aCenter; clockwise = aArc->GetAngle() > 0; VECTOR2D startLine = aStart - aCenter; VECTOR2D endLine = aEnd - aCenter; double newAngle = RAD2DECIDEG( endLine.Angle() - startLine.Angle() ); if( clockwise && newAngle < 0.0 ) newAngle += 3600.0; else if( !clockwise && newAngle > 0.0 ) newAngle -= 3600.0; aArc->SetAngle( newAngle, false ); aArc->SetCenter( (wxPoint) aCenter ); if( movingStart ) aArc->SetArcStart( (wxPoint) aStart ); else aArc->SetArcEnd( (wxPoint) aEnd ); } void PCB_POINT_EDITOR::editArcMidKeepCenter( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart, VECTOR2I aMid, VECTOR2I aEnd, const VECTOR2I aCursor ) const { // Now, update the edit point position // Express the point in a cercle-centered coordinate system. aStart = aStart - aCenter; aEnd = aEnd - aCenter; double sqRadius = ( aCursor - aCenter ).SquaredEuclideanNorm(); // Special case, because the tangent would lead to +/- infinity if( aStart.x == 0 ) { aStart.y = aCursor.y > 0 ? sqrt( sqRadius ) : -sqrt( sqRadius ); } else { // Circle : x^2 + y^2 = R ^ 2 // In this coordinate system, the angular position of the cursor is (r, theta) // The line coming from the center of the circle is y = start.y / start.x * x // The intersection fulfills : x^2 = R^2 / ( 1 + ( start.y / start.x ) ^ 2 ) double tan = aStart.y / static_cast( aStart.x ); double tmp = sqrt( sqRadius / ( 1.0 + tan * tan ) ); // Move to the correct quadrant tmp = aStart.x > 0 ? tmp : -tmp; aStart.y = aStart.y / static_cast( aStart.x ) * tmp; aStart.x = tmp; } // Special case, because the tangent would lead to +/- infinity if( aEnd.x == 0 ) { aEnd.y = aMid.y > 0 ? sqrt( sqRadius ) : -sqrt( sqRadius ); } else { // Circle : x^2 + y^2 = R ^ 2 // In this coordinate system, the angular position of the cursor is (r, theta) // The line coming from the center of the circle is y = start.y / start.x * x // The intersection fulfills : x^2 = R^2 / ( 1 + ( start.y / start.x ) ^ 2 ) double tan = aEnd.y / static_cast( aEnd.x ); double tmp = sqrt( sqRadius / ( 1.0 + tan * tan ) ); // Move to the correct quadrant tmp = aEnd.x > 0 ? tmp : -tmp; aEnd.y = aEnd.y / static_cast( aEnd.x ) * tmp; aEnd.x = tmp; } aStart = aStart + aCenter; aEnd = aEnd + aCenter; aArc->SetArcStart( (wxPoint) aStart ); aArc->SetArcEnd( (wxPoint) aEnd ); } void PCB_POINT_EDITOR::editArcMidKeepEndpoints( PCB_SHAPE* aArc, VECTOR2I aStart, VECTOR2I aEnd, const VECTOR2I aCursor ) const { // Let 'm' be the middle point of the chord between the start and end points VECTOR2I m = ( aStart + aEnd ) / 2; // Legal midpoints lie on a vector starting just off the chord midpoint and extending out // past the existing midpoint. We do not allow arc inflection while point editing. const int JUST_OFF = ( aStart - aEnd ).EuclideanNorm() / 100; VECTOR2I v = (VECTOR2I) aArc->GetArcMid() - m; SEG legal( m + v.Resize( JUST_OFF ), m + v.Resize( INT_MAX / 2 ) ); VECTOR2I mid = legal.NearestPoint( aCursor ); aArc->SetArcGeometry( (wxPoint) aStart, (wxPoint) mid, (wxPoint) aEnd ); } void PCB_POINT_EDITOR::updateItem() const { EDA_ITEM* item = m_editPoints->GetParent(); if( !item ) return; switch( item->Type() ) { case PCB_SHAPE_T: case PCB_FP_SHAPE_T: { PCB_SHAPE* shape = static_cast( item ); switch( shape->GetShape() ) { case S_SEGMENT: if( isModified( m_editPoints->Point( SEG_START ) ) ) shape->SetStart( wxPoint( m_editPoints->Point( SEG_START ).GetPosition().x, m_editPoints->Point( SEG_START ).GetPosition().y ) ); else if( isModified( m_editPoints->Point( SEG_END ) ) ) shape->SetEnd( wxPoint( m_editPoints->Point( SEG_END ).GetPosition().x, m_editPoints->Point( SEG_END ).GetPosition().y ) ); break; case S_RECT: { if( isModified( m_editPoints->Point( RECT_TOP_LEFT ) ) ) { shape->SetStart((wxPoint) m_editPoints->Point( RECT_TOP_LEFT ).GetPosition() ); } else if( isModified( m_editPoints->Point( RECT_TOP_RIGHT ) ) ) { shape->SetStartY( m_editPoints->Point( RECT_TOP_RIGHT ).GetPosition().y ); shape->SetEndX( m_editPoints->Point( RECT_TOP_RIGHT ).GetPosition().x ); } else if( isModified( m_editPoints->Point( RECT_BOT_RIGHT ) ) ) { shape->SetEnd((wxPoint) m_editPoints->Point( RECT_BOT_RIGHT ).GetPosition() ); } else if( isModified( m_editPoints->Point( RECT_BOT_LEFT ) ) ) { shape->SetStartX( m_editPoints->Point( RECT_BOT_LEFT ).GetPosition().x ); shape->SetEndY( m_editPoints->Point( RECT_BOT_LEFT ).GetPosition().y ); } else if( isModified( m_editPoints->Line( RECT_TOP ) ) ) { shape->SetStartY( m_editPoints->Point( RECT_TOP_LEFT ).GetPosition().y ); } else if( isModified( m_editPoints->Line( RECT_LEFT ) ) ) { shape->SetStartX( m_editPoints->Point( RECT_BOT_LEFT ).GetPosition().x ); } else if( isModified( m_editPoints->Line( RECT_BOT ) ) ) { shape->SetEndY( m_editPoints->Point( RECT_BOT_RIGHT ).GetPosition().y ); } else if( isModified( m_editPoints->Line( RECT_RIGHT ) ) ) { shape->SetEndX( m_editPoints->Point( RECT_TOP_RIGHT ).GetPosition().x ); } for( unsigned i = 0; i < m_editPoints->LinesSize(); ++i ) { if( !isModified( m_editPoints->Line( i ) ) ) m_editPoints->Line( i ).SetConstraint( new EC_PERPLINE( m_editPoints->Line( i ) ) ); } } break; case S_ARC: { VECTOR2I center = m_editPoints->Point( ARC_CENTER ).GetPosition(); VECTOR2I mid = m_editPoints->Point( ARC_MID ).GetPosition(); VECTOR2I start = m_editPoints->Point( ARC_START ).GetPosition(); VECTOR2I end = m_editPoints->Point( ARC_END ).GetPosition(); if( isModified( m_editPoints->Point( ARC_CENTER ) ) ) { wxPoint moveVector = wxPoint( center.x, center.y ) - shape->GetCenter(); shape->Move( moveVector ); } else if( isModified( m_editPoints->Point( ARC_MID ) ) ) { const VECTOR2I& cursorPos = getViewControls()->GetCursorPosition( false ); if( m_altEditMethod ) editArcMidKeepCenter( shape, center, start, mid, end, cursorPos ); else editArcMidKeepEndpoints( shape, start, end, cursorPos ); } else if( isModified( m_editPoints->Point( ARC_START ) ) || isModified( m_editPoints->Point( ARC_END ) ) ) { const VECTOR2I& cursorPos = getViewControls()->GetCursorPosition(); if( m_altEditMethod ) editArcEndpointKeepCenter( shape, center, start, mid, end, cursorPos ); else editArcEndpointKeepShape( shape, start, mid, end, cursorPos ); } } break; case S_CIRCLE: { const VECTOR2I& center = m_editPoints->Point( CIRC_CENTER ).GetPosition(); const VECTOR2I& end = m_editPoints->Point( CIRC_END ).GetPosition(); if( isModified( m_editPoints->Point( CIRC_CENTER ) ) ) { wxPoint moveVector = wxPoint( center.x, center.y ) - shape->GetCenter(); shape->Move( moveVector ); } else { shape->SetEnd( wxPoint( end.x, end.y ) ); } } break; case S_POLYGON: { SHAPE_POLY_SET& outline = shape->GetPolyShape(); for( int i = 0; i < outline.TotalVertices(); ++i ) outline.SetVertex( i, m_editPoints->Point( i ).GetPosition() ); for( unsigned i = 0; i < m_editPoints->LinesSize(); ++i ) { if( !isModified( m_editPoints->Line( i ) ) ) m_editPoints->Line( i ).SetConstraint( new EC_PERPLINE( m_editPoints->Line( i ) ) ); } validatePolygon( outline ); } break; case S_CURVE: if( isModified( m_editPoints->Point( BEZIER_CURVE_START ) ) ) shape->SetStart( (wxPoint) m_editPoints->Point( BEZIER_CURVE_START ).GetPosition() ); else if( isModified( m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT1 ) ) ) shape->SetBezControl1( (wxPoint) m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT1 ).GetPosition() ); else if( isModified( m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT2 ) ) ) shape->SetBezControl2( (wxPoint) m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT2 ).GetPosition() ); else if( isModified( m_editPoints->Point( BEZIER_CURVE_END ) ) ) shape->SetEnd( (wxPoint) m_editPoints->Point( BEZIER_CURVE_END ).GetPosition() ); shape->RebuildBezierToSegmentsPointsList( shape->GetWidth() ); break; default: // suppress warnings break; } // Update relative coordinates for footprint shapes if( FP_SHAPE* fpShape = dyn_cast( item ) ) fpShape->SetLocalCoord(); break; } case PCB_PAD_T: { PAD* pad = static_cast( item ); switch( pad->GetShape() ) { case PAD_SHAPE_CIRCLE: { wxPoint center = (wxPoint) m_editPoints->Point( CIRC_CENTER ).GetPosition(); wxPoint end = (wxPoint) m_editPoints->Point( CIRC_END ).GetPosition(); if( isModified( m_editPoints->Point( CIRC_CENTER ) ) ) { wxPoint moveVector = center - pad->ShapePos(); pad->SetOffset( pad->GetOffset() + moveVector ); } else { int diameter = (int) EuclideanNorm( end - center ) * 2; pad->SetSize( wxSize( diameter, diameter ) ); } } break; case PAD_SHAPE_OVAL: case PAD_SHAPE_TRAPEZOID: case PAD_SHAPE_RECT: case PAD_SHAPE_ROUNDRECT: case PAD_SHAPE_CHAMFERED_RECT: { VECTOR2I topLeft = m_editPoints->Point( RECT_TOP_LEFT ).GetPosition(); VECTOR2I topRight = m_editPoints->Point( RECT_TOP_RIGHT ).GetPosition(); VECTOR2I botLeft = m_editPoints->Point( RECT_BOT_LEFT ).GetPosition(); VECTOR2I botRight = m_editPoints->Point( RECT_BOT_RIGHT ).GetPosition(); pinEditedCorner( getEditedPointIndex(), Mils2iu( 1 ), Mils2iu( 1 ), topLeft, topRight, botLeft, botRight,pad->GetPosition(), pad->GetDrillSize() ); if( ( pad->GetOffset().x || pad->GetOffset().y ) || ( pad->GetDrillSize().x && pad->GetDrillSize().y ) ) { // Keep hole pinned at the current location; adjust the pad around the hole wxPoint center = pad->GetPosition(); int dist[4]; if( isModified( m_editPoints->Point( RECT_TOP_LEFT ) ) || isModified( m_editPoints->Point( RECT_BOT_RIGHT ) ) ) { dist[0] = center.x - m_editPoints->Point( RECT_TOP_LEFT ).GetPosition().x; dist[1] = center.y - m_editPoints->Point( RECT_TOP_LEFT ).GetPosition().y; dist[2] = m_editPoints->Point( RECT_BOT_RIGHT ).GetPosition().x - center.x; dist[3] = m_editPoints->Point( RECT_BOT_RIGHT ).GetPosition().y - center.y; } else { dist[0] = center.x - m_editPoints->Point( RECT_BOT_LEFT ).GetPosition().x; dist[1] = center.y - m_editPoints->Point( RECT_TOP_RIGHT ).GetPosition().y; dist[2] = m_editPoints->Point( RECT_TOP_RIGHT ).GetPosition().x - center.x; dist[3] = m_editPoints->Point( RECT_BOT_LEFT ).GetPosition().y - center.y; } wxSize padSize( dist[0] + dist[2], dist[1] + dist[3] ); wxPoint deltaOffset( padSize.x / 2 - dist[2], padSize.y / 2 - dist[3] ); if( pad->GetOrientation() == 900 || pad->GetOrientation() == 2700 ) std::swap( padSize.x, padSize.y ); RotatePoint( &deltaOffset, -pad->GetOrientation() ); pad->SetSize( padSize ); pad->SetOffset( -deltaOffset ); } else { // Keep pad position at the center of the pad shape int left, top, right, bottom; if( isModified( m_editPoints->Point( RECT_TOP_LEFT ) ) || isModified( m_editPoints->Point( RECT_BOT_RIGHT ) ) ) { left = m_editPoints->Point( RECT_TOP_LEFT ).GetPosition().x; top = m_editPoints->Point( RECT_TOP_LEFT ).GetPosition().y; right = m_editPoints->Point( RECT_BOT_RIGHT ).GetPosition().x; bottom = m_editPoints->Point( RECT_BOT_RIGHT ).GetPosition().y; } else { left = m_editPoints->Point( RECT_BOT_LEFT ).GetPosition().x; top = m_editPoints->Point( RECT_TOP_RIGHT ).GetPosition().y; right = m_editPoints->Point( RECT_TOP_RIGHT ).GetPosition().x; bottom = m_editPoints->Point( RECT_BOT_LEFT ).GetPosition().y; } wxSize padSize( abs( right - left ), abs( bottom - top ) ); if( pad->GetOrientation() == 900 || pad->GetOrientation() == 2700 ) std::swap( padSize.x, padSize.y ); pad->SetSize( padSize ); pad->SetPosition( wxPoint( ( left + right ) / 2, ( top + bottom ) / 2 ) ); } } break; default: // suppress warnings break; } } break; case PCB_FP_ZONE_T: case PCB_ZONE_T: { ZONE* zone = static_cast( item ); zone->ClearFilledPolysList(); SHAPE_POLY_SET& outline = *zone->Outline(); for( int i = 0; i < outline.TotalVertices(); ++i ) { if( outline.CVertex( i ) != m_editPoints->Point( i ).GetPosition() ) zone->SetNeedRefill( true ); outline.SetVertex( i, m_editPoints->Point( i ).GetPosition() ); } validatePolygon( outline ); zone->HatchBorder(); break; } case PCB_DIM_ALIGNED_T: { ALIGNED_DIMENSION* dimension = static_cast( item ); // Check which point is currently modified and updated dimension's points respectively if( isModified( m_editPoints->Point( DIM_CROSSBARSTART ) ) ) { VECTOR2D featureLine( m_editedPoint->GetPosition() - dimension->GetStart() ); VECTOR2D crossBar( dimension->GetEnd() - dimension->GetStart() ); if( featureLine.Cross( crossBar ) > 0 ) dimension->SetHeight( -featureLine.EuclideanNorm() ); else dimension->SetHeight( featureLine.EuclideanNorm() ); } else if( isModified( m_editPoints->Point( DIM_CROSSBAREND ) ) ) { VECTOR2D featureLine( m_editedPoint->GetPosition() - dimension->GetEnd() ); VECTOR2D crossBar( dimension->GetEnd() - dimension->GetStart() ); if( featureLine.Cross( crossBar ) > 0 ) dimension->SetHeight( -featureLine.EuclideanNorm() ); else dimension->SetHeight( featureLine.EuclideanNorm() ); } else if( isModified( m_editPoints->Point( DIM_START ) ) ) { dimension->SetStart( wxPoint( m_editedPoint->GetPosition().x, m_editedPoint->GetPosition().y ) ); m_editPoints->Point( DIM_CROSSBARSTART ).SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBARSTART ), m_editPoints->Point( DIM_START ) ) ); m_editPoints->Point( DIM_CROSSBAREND ).SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBAREND ), m_editPoints->Point( DIM_END ) ) ); } else if( isModified( m_editPoints->Point( DIM_END ) ) ) { dimension->SetEnd( wxPoint( m_editedPoint->GetPosition().x, m_editedPoint->GetPosition().y ) ); m_editPoints->Point( DIM_CROSSBARSTART ).SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBARSTART ), m_editPoints->Point( DIM_START ) ) ); m_editPoints->Point( DIM_CROSSBAREND ).SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBAREND ), m_editPoints->Point( DIM_END ) ) ); } else if( isModified( m_editPoints->Point(DIM_TEXT ) ) ) { // Force manual mode if we weren't already in it dimension->SetTextPositionMode( DIM_TEXT_POSITION::MANUAL ); dimension->Text().SetPosition( wxPoint( m_editedPoint->GetPosition() ) ); dimension->Update(); } break; } case PCB_DIM_ORTHOGONAL_T: { ORTHOGONAL_DIMENSION* dimension = static_cast( item ); BOX2I bounds( dimension->GetStart(), dimension->GetEnd() - dimension->GetStart() ); VECTOR2I direction( m_editedPoint->GetPosition() - bounds.Centre() ); bool vert = std::abs( direction.y ) < std::abs( direction.x ); VECTOR2D featureLine( m_editedPoint->GetPosition() - dimension->GetStart() ); if( isModified( m_editPoints->Point( DIM_CROSSBARSTART ) ) || isModified( m_editPoints->Point( DIM_CROSSBAREND ) ) ) { // Only change the orientation when we move outside the bounds if( !bounds.Contains( m_editedPoint->GetPosition() ) ) { dimension->SetOrientation( vert ? ORTHOGONAL_DIMENSION::DIR::VERTICAL : ORTHOGONAL_DIMENSION::DIR::HORIZONTAL ); } vert = dimension->GetOrientation() == ORTHOGONAL_DIMENSION::DIR::VERTICAL; dimension->SetHeight( vert ? featureLine.x : featureLine.y ); } else if( isModified( m_editPoints->Point( DIM_START ) ) ) { dimension->SetStart( wxPoint( m_editedPoint->GetPosition().x, m_editedPoint->GetPosition().y ) ); } else if( isModified( m_editPoints->Point( DIM_END ) ) ) { dimension->SetEnd( wxPoint( m_editedPoint->GetPosition().x, m_editedPoint->GetPosition().y ) ); } else if( isModified( m_editPoints->Point(DIM_TEXT ) ) ) { // Force manual mode if we weren't already in it dimension->SetTextPositionMode( DIM_TEXT_POSITION::MANUAL ); dimension->Text().SetPosition( wxPoint( m_editedPoint->GetPosition() ) ); dimension->Update(); } break; } case PCB_DIM_CENTER_T: { CENTER_DIMENSION* dimension = static_cast( item ); if( isModified( m_editPoints->Point( DIM_START ) ) ) { dimension->SetStart( wxPoint( m_editedPoint->GetPosition().x, m_editedPoint->GetPosition().y ) ); } else if( isModified( m_editPoints->Point( DIM_END ) ) ) { dimension->SetEnd( wxPoint( m_editedPoint->GetPosition().x, m_editedPoint->GetPosition().y ) ); } dimension->Update(); break; } case PCB_DIM_LEADER_T: { LEADER* dimension = static_cast( item ); if( isModified( m_editPoints->Point( DIM_START ) ) ) { dimension->SetStart( wxPoint( m_editedPoint->GetPosition().x, m_editedPoint->GetPosition().y ) ); } else if( isModified( m_editPoints->Point( DIM_END ) ) ) { wxPoint newPoint( m_editedPoint->GetPosition().x, m_editedPoint->GetPosition().y ); wxPoint delta = newPoint - dimension->GetEnd(); dimension->SetEnd( newPoint ); dimension->Text().SetPosition( dimension->Text().GetPosition() + delta ); } else if( isModified( m_editPoints->Point( DIM_TEXT ) ) ) { dimension->Text().SetPosition( wxPoint( m_editedPoint->GetPosition() ) ); } dimension->Update(); break; } default: break; } getView()->Update( item ); } void PCB_POINT_EDITOR::finishItem() { auto item = m_editPoints->GetParent(); if( !item ) return; if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T ) { ZONE* zone = static_cast( item ); if( zone->IsFilled() && m_refill && zone->NeedRefill() ) m_toolMgr->RunAction( PCB_ACTIONS::zoneFill, true, zone ); } } bool PCB_POINT_EDITOR::validatePolygon( SHAPE_POLY_SET& aPoly ) const { bool valid = !aPoly.IsSelfIntersecting(); if( m_statusPopup ) { if( valid ) { m_statusPopup->Hide(); } else { wxPoint p = wxGetMousePosition() + wxPoint( 20, 20 ); m_statusPopup->Move( p ); m_statusPopup->PopupFor( 1500 ); } } return valid; } void PCB_POINT_EDITOR::updatePoints() { if( !m_editPoints ) return; EDA_ITEM* item = m_editPoints->GetParent(); if( !item ) return; switch( item->Type() ) { case PCB_SHAPE_T: case PCB_FP_SHAPE_T: { const PCB_SHAPE* shape = static_cast( item ); switch( shape->GetShape() ) { case S_SEGMENT: m_editPoints->Point( SEG_START ).SetPosition( shape->GetStart() ); m_editPoints->Point( SEG_END ).SetPosition( shape->GetEnd() ); break; case S_RECT: m_editPoints->Point( RECT_TOP_LEFT ).SetPosition( shape->GetStart() ); m_editPoints->Point( RECT_TOP_RIGHT ).SetPosition( shape->GetEnd().x, shape->GetStart().y ); m_editPoints->Point( RECT_BOT_RIGHT ).SetPosition( shape->GetEnd() ); m_editPoints->Point( RECT_BOT_LEFT ).SetPosition( shape->GetStart().x, shape->GetEnd().y ); break; case S_ARC: m_editPoints->Point( ARC_CENTER ).SetPosition( shape->GetCenter() ); m_editPoints->Point( ARC_START ).SetPosition( shape->GetArcStart() ); m_editPoints->Point( ARC_MID ).SetPosition( shape->GetArcMid() ); m_editPoints->Point( ARC_END ).SetPosition( shape->GetArcEnd() ); break; case S_CIRCLE: m_editPoints->Point( CIRC_CENTER ).SetPosition( shape->GetCenter() ); m_editPoints->Point( CIRC_END ).SetPosition( shape->GetEnd() ); break; case S_POLYGON: { const auto& points = shape->BuildPolyPointsList(); if( m_editPoints->PointsSize() != (unsigned) points.size() ) { getView()->Remove( m_editPoints.get() ); m_editedPoint = nullptr; m_editPoints = makePoints( item ); if( m_editPoints ) getView()->Add( m_editPoints.get() ); } else { for( unsigned i = 0; i < points.size(); i++ ) m_editPoints->Point( i ).SetPosition( points[i] ); } break; } case S_CURVE: m_editPoints->Point( BEZIER_CURVE_START ).SetPosition( shape->GetStart() ); m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT1 ).SetPosition( shape->GetBezControl1() ); m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT2 ).SetPosition( shape->GetBezControl2() ); m_editPoints->Point( BEZIER_CURVE_END ).SetPosition( shape->GetEnd() ); break; default: // suppress warnings break; } break; } case PCB_PAD_T: { const PAD* pad = static_cast( item ); bool locked = pad->GetParent() && pad->IsLocked(); wxPoint shapePos = pad->ShapePos(); wxPoint halfSize( pad->GetSize().x / 2, pad->GetSize().y / 2 ); switch( pad->GetShape() ) { case PAD_SHAPE_CIRCLE: { int target = locked ? 0 : 2; // Careful; pad shape is mutable... if( int( m_editPoints->PointsSize() ) != target ) { getView()->Remove( m_editPoints.get() ); m_editedPoint = nullptr; m_editPoints = makePoints( item ); if( m_editPoints ) getView()->Add( m_editPoints.get() ); } else if( target == 2 ) { VECTOR2I vec = m_editPoints->Point( CIRC_END ).GetPosition() - m_editPoints->Point( CIRC_CENTER ).GetPosition(); vec.Resize( halfSize.x ); m_editPoints->Point( CIRC_CENTER ).SetPosition( shapePos ); m_editPoints->Point( CIRC_END ).SetPosition( vec + shapePos ); } } break; case PAD_SHAPE_OVAL: case PAD_SHAPE_TRAPEZOID: case PAD_SHAPE_RECT: case PAD_SHAPE_ROUNDRECT: case PAD_SHAPE_CHAMFERED_RECT: { // Careful; pad shape and orientation are mutable... int target = locked || (int) pad->GetOrientation() % 900 > 0 ? 0 : 4; if( int( m_editPoints->PointsSize() ) != target ) { getView()->Remove( m_editPoints.get() ); m_editedPoint = nullptr; m_editPoints = makePoints( item ); if( m_editPoints ) getView()->Add( m_editPoints.get() ); } else if( target == 4 ) { if( pad->GetOrientation() == 900 || pad->GetOrientation() == 2700 ) std::swap( halfSize.x, halfSize.y ); m_editPoints->Point( RECT_TOP_LEFT ).SetPosition( shapePos - halfSize ); m_editPoints->Point( RECT_TOP_RIGHT ).SetPosition( wxPoint( shapePos.x + halfSize.x, shapePos.y - halfSize.y ) ); m_editPoints->Point( RECT_BOT_RIGHT ).SetPosition( shapePos + halfSize ); m_editPoints->Point( RECT_BOT_LEFT ).SetPosition( wxPoint( shapePos.x - halfSize.x, shapePos.y + halfSize.y ) ); } } break; default: // suppress warnings break; } } break; case PCB_FP_ZONE_T: case PCB_ZONE_T: { ZONE* zone = static_cast( item ); const SHAPE_POLY_SET* outline = zone->Outline(); if( m_editPoints->PointsSize() != (unsigned) outline->TotalVertices() ) { getView()->Remove( m_editPoints.get() ); m_editedPoint = nullptr; m_editPoints = makePoints( item ); if( m_editPoints ) getView()->Add( m_editPoints.get() ); } else { for( int i = 0; i < outline->TotalVertices(); ++i ) m_editPoints->Point( i ).SetPosition( outline->CVertex( i ) ); } break; } case PCB_DIM_ALIGNED_T: case PCB_DIM_ORTHOGONAL_T: { const ALIGNED_DIMENSION* dimension = static_cast( item ); m_editPoints->Point( DIM_START ).SetPosition( dimension->GetStart() ); m_editPoints->Point( DIM_END ).SetPosition( dimension->GetEnd() ); m_editPoints->Point( DIM_TEXT ).SetPosition( dimension->Text().GetPosition() ); m_editPoints->Point( DIM_CROSSBARSTART ).SetPosition( dimension->GetCrossbarStart() ); m_editPoints->Point( DIM_CROSSBAREND ).SetPosition( dimension->GetCrossbarEnd() ); break; } case PCB_DIM_CENTER_T: { const CENTER_DIMENSION* dimension = static_cast( item ); m_editPoints->Point( DIM_START ).SetPosition( dimension->GetStart() ); m_editPoints->Point( DIM_END ).SetPosition( dimension->GetEnd() ); break; } case PCB_DIM_LEADER_T: { const LEADER* dimension = static_cast( item ); m_editPoints->Point( DIM_START ).SetPosition( dimension->GetStart() ); m_editPoints->Point( DIM_END ).SetPosition( dimension->GetEnd() ); m_editPoints->Point( DIM_TEXT ).SetPosition( dimension->Text().GetPosition() ); break; } default: break; } getView()->Update( m_editPoints.get() ); } void PCB_POINT_EDITOR::setEditedPoint( EDIT_POINT* aPoint ) { KIGFX::VIEW_CONTROLS* controls = getViewControls(); if( aPoint ) { frame()->GetCanvas()->SetCurrentCursor( KICURSOR::ARROW ); controls->ForceCursorPosition( true, aPoint->GetPosition() ); controls->ShowCursor( true ); } else { if( frame()->ToolStackIsEmpty() ) controls->ShowCursor( false ); controls->ForceCursorPosition( false ); } m_editedPoint = aPoint; } void PCB_POINT_EDITOR::setAltConstraint( bool aEnabled ) { if( aEnabled ) { EDIT_LINE* line = dynamic_cast( m_editedPoint ); bool isPoly = false; if( m_editPoints->GetParent()->Type() == PCB_ZONE_T || m_editPoints->GetParent()->Type() == PCB_FP_ZONE_T ) { isPoly = true; } else if( m_editPoints->GetParent()->Type() == PCB_SHAPE_T || m_editPoints->GetParent()->Type() == PCB_FP_SHAPE_T ) { PCB_SHAPE* shape = static_cast( m_editPoints->GetParent() ); isPoly = shape->GetShape() == S_POLYGON; } if( line && isPoly ) { EC_CONVERGING* altConstraint = new EC_CONVERGING( *line, *m_editPoints ); m_altConstraint.reset( (EDIT_CONSTRAINT*) altConstraint ); } else { // Find a proper constraining point for 45 degrees mode m_altConstrainer = get45DegConstrainer(); m_altConstraint.reset( new EC_45DEGREE( *m_editedPoint, m_altConstrainer ) ); } } else { m_altConstraint.reset(); } } EDIT_POINT PCB_POINT_EDITOR::get45DegConstrainer() const { EDA_ITEM* item = m_editPoints->GetParent(); switch( item->Type() ) { case PCB_SHAPE_T: case PCB_FP_SHAPE_T: switch( static_cast( item )->GetShape() ) { case S_SEGMENT: return *( m_editPoints->Next( *m_editedPoint ) ); // select the other end of line case S_ARC: case S_CIRCLE: return m_editPoints->Point( CIRC_CENTER ); default: // suppress warnings break; } break; case PCB_DIM_ALIGNED_T: { // Constraint for crossbar if( isModified( m_editPoints->Point( DIM_START ) ) ) return m_editPoints->Point( DIM_END ); else if( isModified( m_editPoints->Point( DIM_END ) ) ) return m_editPoints->Point( DIM_START ); else return EDIT_POINT( m_editedPoint->GetPosition() ); // no constraint break; } case PCB_DIM_CENTER_T: { if( isModified( m_editPoints->Point( DIM_END ) ) ) return m_editPoints->Point( DIM_START ); break; } default: break; } // In any other case we may align item to its original position return m_original; } bool PCB_POINT_EDITOR::canAddCorner( const EDA_ITEM& aItem ) { const auto type = aItem.Type(); // Works only for zones and line segments if( type == PCB_ZONE_T || type == PCB_FP_ZONE_T ) return true; if( type == PCB_SHAPE_T || type == PCB_FP_SHAPE_T ) { const PCB_SHAPE& shape = static_cast( aItem ); return shape.GetShape() == S_SEGMENT || shape.GetShape() == S_POLYGON; } return false; } bool PCB_POINT_EDITOR::addCornerCondition( const SELECTION& aSelection ) { if( aSelection.Size() != 1 ) return false; const EDA_ITEM* item = aSelection.Front(); return ( item != nullptr ) && canAddCorner( *item ); } // Finds a corresponding vertex in a polygon set static std::pair findVertex( SHAPE_POLY_SET& aPolySet, const EDIT_POINT& aPoint ) { for( auto it = aPolySet.IterateWithHoles(); it; ++it ) { auto vertexIdx = it.GetIndex(); if( aPolySet.CVertex( vertexIdx ) == aPoint.GetPosition() ) return std::make_pair( true, vertexIdx ); } return std::make_pair( false, SHAPE_POLY_SET::VERTEX_INDEX() ); } bool PCB_POINT_EDITOR::removeCornerCondition( const SELECTION& ) { if( !m_editPoints || !m_editedPoint ) return false; EDA_ITEM* item = m_editPoints->GetParent(); if( !item ) return false; if( !( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T || ( ( item->Type() == PCB_FP_SHAPE_T || item->Type() == PCB_SHAPE_T ) && static_cast( item )->GetShape() == S_POLYGON ) ) ) return false; SHAPE_POLY_SET *polyset; if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T ) polyset = static_cast( item )->Outline(); else polyset = &static_cast( item )->GetPolyShape(); auto vertex = findVertex( *polyset, *m_editedPoint ); if( !vertex.first ) return false; const auto& vertexIdx = vertex.second; // Check if there are enough vertices so one can be removed without // degenerating the polygon. // The first condition allows one to remove all corners from holes (when // there are only 2 vertices left, a hole is removed). if( vertexIdx.m_contour == 0 && polyset->Polygon( vertexIdx.m_polygon )[vertexIdx.m_contour].PointCount() <= 3 ) return false; // Remove corner does not work with lines if( dynamic_cast( m_editedPoint ) ) return false; return m_editedPoint != NULL; } int PCB_POINT_EDITOR::addCorner( const TOOL_EVENT& aEvent ) { if( !m_editPoints ) return 0; EDA_ITEM* item = m_editPoints->GetParent(); PCB_BASE_EDIT_FRAME* frame = getEditFrame(); const VECTOR2I& cursorPos = getViewControls()->GetCursorPosition(); // called without an active edited polygon if( !item || !canAddCorner( *item ) ) return 0; PCB_SHAPE* graphicItem = dynamic_cast( item ); BOARD_COMMIT commit( frame ); if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T || ( graphicItem && graphicItem->GetShape() == S_POLYGON ) ) { unsigned int nearestIdx = 0; unsigned int nextNearestIdx = 0; unsigned int nearestDist = INT_MAX; unsigned int firstPointInContour = 0; SHAPE_POLY_SET* zoneOutline; if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T ) { ZONE* zone = static_cast( item ); zoneOutline = zone->Outline(); zone->SetNeedRefill( true ); } else zoneOutline = &( graphicItem->GetPolyShape() ); commit.Modify( item ); // Search the best outline segment to add a new corner // and therefore break this segment into two segments // Object to iterate through the corners of the outlines (main contour and its holes) SHAPE_POLY_SET::ITERATOR iterator = zoneOutline->Iterate( 0, zoneOutline->OutlineCount()-1, /* IterateHoles */ true ); int curr_idx = 0; // Iterate through all the corners of the outlines and search the best segment for( ; iterator; iterator++, curr_idx++ ) { int jj = curr_idx+1; if( iterator.IsEndContour() ) { // We reach the last point of the current contour (main or hole) jj = firstPointInContour; firstPointInContour = curr_idx+1; // Prepare next contour analysis } SEG curr_segment( zoneOutline->CVertex( curr_idx ), zoneOutline->CVertex( jj ) ); unsigned int distance = curr_segment.Distance( cursorPos ); if( distance < nearestDist ) { nearestDist = distance; nearestIdx = curr_idx; nextNearestIdx = jj; } } // Find the point on the closest segment auto& sideOrigin = zoneOutline->CVertex( nearestIdx ); auto& sideEnd = zoneOutline->CVertex( nextNearestIdx ); SEG nearestSide( sideOrigin, sideEnd ); VECTOR2I nearestPoint = nearestSide.NearestPoint( cursorPos ); // Do not add points that have the same coordinates as ones that already belong to polygon // instead, add a point in the middle of the side if( nearestPoint == sideOrigin || nearestPoint == sideEnd ) nearestPoint = ( sideOrigin + sideEnd ) / 2; zoneOutline->InsertVertex( nextNearestIdx, nearestPoint ); // We re-hatch the filled zones but not polygons if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T ) static_cast( item )->HatchBorder(); commit.Push( _( "Add a zone corner" ) ); } else if( graphicItem && graphicItem->GetShape() == S_SEGMENT ) { commit.Modify( graphicItem ); SEG seg( graphicItem->GetStart(), graphicItem->GetEnd() ); VECTOR2I nearestPoint = seg.NearestPoint( cursorPos ); // Move the end of the line to the break point.. graphicItem->SetEnd( wxPoint( nearestPoint.x, nearestPoint.y ) ); if( graphicItem->Type() == PCB_FP_SHAPE_T ) static_cast( graphicItem )->SetLocalCoord(); // and add another one starting from the break point PCB_SHAPE* newSegment; if( item->Type() == PCB_FP_SHAPE_T ) { FP_SHAPE* edge = static_cast( graphicItem ); assert( edge->GetParent()->Type() == PCB_FOOTPRINT_T ); newSegment = new FP_SHAPE( *edge ); } else { newSegment = new PCB_SHAPE( *graphicItem ); } newSegment->ClearSelected(); newSegment->SetStart( wxPoint( nearestPoint.x, nearestPoint.y ) ); newSegment->SetEnd( wxPoint( seg.B.x, seg.B.y ) ); if( newSegment->Type() == PCB_FP_SHAPE_T ) static_cast( newSegment )->SetLocalCoord(); commit.Add( newSegment ); commit.Push( _( "Split segment" ) ); } updatePoints(); return 0; } int PCB_POINT_EDITOR::removeCorner( const TOOL_EVENT& aEvent ) { if( !m_editPoints || !m_editedPoint ) return 0; EDA_ITEM* item = m_editPoints->GetParent(); if( !item ) return 0; SHAPE_POLY_SET* polygon = nullptr; if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T ) { ZONE* zone = static_cast( item ); polygon = zone->Outline(); zone->SetNeedRefill( true ); } else if( item->Type() == PCB_FP_SHAPE_T || item->Type() == PCB_SHAPE_T ) { auto ds = static_cast( item ); if( ds->GetShape() == S_POLYGON ) polygon = &ds->GetPolyShape(); } if( !polygon ) return 0; PCB_BASE_FRAME* frame = getEditFrame(); BOARD_COMMIT commit( frame ); auto vertex = findVertex( *polygon, *m_editedPoint ); if( vertex.first ) { const auto& vertexIdx = vertex.second; auto& outline = polygon->Polygon( vertexIdx.m_polygon )[vertexIdx.m_contour]; if( outline.PointCount() > 3 ) { // the usual case: remove just the corner when there are >3 vertices commit.Modify( item ); polygon->RemoveVertex( vertexIdx ); validatePolygon( *polygon ); } else { // either remove a hole or the polygon when there are <= 3 corners if( vertexIdx.m_contour > 0 ) { // remove hole commit.Modify( item ); polygon->RemoveContour( vertexIdx.m_contour ); } else { m_toolMgr->RunAction( PCB_ACTIONS::selectionClear, true ); commit.Remove( item ); } } setEditedPoint( nullptr ); commit.Push( _( "Remove a zone/polygon corner" ) ); // Refresh zone hatching if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T ) static_cast( item )->HatchBorder(); updatePoints(); } return 0; } int PCB_POINT_EDITOR::modifiedSelection( const TOOL_EVENT& aEvent ) { updatePoints(); return 0; } int PCB_POINT_EDITOR::changeEditMethod( const TOOL_EVENT& aEvent ) { m_altEditMethod = !m_altEditMethod; return 0; } void PCB_POINT_EDITOR::setTransitions() { Go( &PCB_POINT_EDITOR::OnSelectionChange, ACTIONS::activatePointEditor.MakeEvent() ); Go( &PCB_POINT_EDITOR::addCorner, PCB_ACTIONS::pointEditorAddCorner.MakeEvent() ); Go( &PCB_POINT_EDITOR::removeCorner, PCB_ACTIONS::pointEditorRemoveCorner.MakeEvent() ); Go( &PCB_POINT_EDITOR::modifiedSelection, EVENTS::SelectedItemsModified ); Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::SelectedEvent ); Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::UnselectedEvent ); Go( &PCB_POINT_EDITOR::changeEditMethod, ACTIONS::changeEditMethod.MakeEvent() ); Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::InhibitSelectionEditing ); Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::UninhibitSelectionEditing ); }