/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __SEG_H #define __SEG_H #include #include #include #include typedef boost::optional OPT_VECTOR2I; class SEG { private: typedef VECTOR2I::extended_type ecoord; public: friend inline std::ostream& operator<<( std::ostream& aStream, const SEG& aSeg ); /* Start and the of the segment. Public, to make access simpler. These are references * to an object the segment belongs to (e.g. a line chain) or references to locally stored * points (m_a, m_b). */ VECTOR2I A; VECTOR2I B; /** Default constructor * Creates an empty (0, 0) segment, locally-referenced */ SEG() { m_index = -1; } /** * Constructor * Creates a segment between (aX1, aY1) and (aX2, aY2), locally referenced */ SEG( int aX1, int aY1, int aX2, int aY2 ) : A ( VECTOR2I( aX1, aY1 ) ), B ( VECTOR2I( aX2, aY2 ) ) { m_index = -1; } /** * Constructor * Creates a segment between (aA) and (aB), locally referenced */ SEG( const VECTOR2I& aA, const VECTOR2I& aB ) : A( aA ), B( aB ) { m_index = -1; } /** * Constructor * Creates a segment between (aA) and (aB), referenced to a multi-segment shape * @param aA reference to the start point in the parent shape * @param aB reference to the end point in the parent shape * @param aIndex index of the segment within the parent shape */ SEG ( const VECTOR2I& aA, const VECTOR2I& aB, int aIndex ) : A( aA ), B( aB ) { m_index = aIndex; } /** * Copy constructor */ SEG ( const SEG& aSeg ) : A( aSeg.A ), B( aSeg.B ), m_index ( aSeg.m_index ) { } SEG& operator=( const SEG& aSeg ) { A = aSeg.A; B = aSeg.B; m_index = aSeg.m_index; return *this; } /** * Function LineProject() * * Computes the perpendicular projection point of aP on a line passing through * ends of the segment. * @param aP point to project * @return projected point */ VECTOR2I LineProject( const VECTOR2I& aP ) const; /** * Function Side() * * Determines on which side of directed line passing via segment ends point aP lies. * @param aP point to determine the orientation wrs to self * @return: < 0: left, 0 : on the line, > 0 : right */ int Side( const VECTOR2I& aP ) const { const ecoord det = ( B - A ).Cross( aP - A ); return det < 0 ? -1 : ( det > 0 ? 1 : 0 ); } /** * Function LineDistance() * * Returns the closest Euclidean distance between point aP and the line defined by * the ends of segment (this). * @param aDetermineSide: when true, the sign of the returned value indicates * the side of the line at which we are (negative = left) * @return the distance */ int LineDistance( const VECTOR2I& aP, bool aDetermineSide = false ) const; /** * Function NearestPoint() * * Computes a point on the segment (this) that is closest to point aP. * @return: nearest point */ const VECTOR2I NearestPoint( const VECTOR2I &aP ) const; /** * Function Intersect() * * Computes intersection point of segment (this) with segment aSeg. * @param aSeg: segment to intersect with * @param aIgnoreEndpoints: don't treat corner cases (i.e. end of one segment touching the * other) as intersections. * @param aLines: treat segments as infinite lines * @return intersection point, if exists */ OPT_VECTOR2I Intersect( const SEG& aSeg, bool aIgnoreEndpoints = false, bool aLines = false ) const; /** * Function IntersectLines() * * Computes the intersection point of lines passing through ends of (this) and aSeg * @param aSeg segment defining the line to intersect with * @return intersection point, if exists */ OPT_VECTOR2I IntersectLines( const SEG& aSeg ) const { return Intersect( aSeg, false, true ); } bool Collide( const SEG& aSeg, int aClearance ) const; ecoord SquaredDistance( const SEG& aSeg ) const; /** * Function Distance() * * Computes minimum Euclidean distance to segment aSeg. * @param aSeg other segment * @return minimum distance */ int Distance( const SEG& aSeg ) const { return sqrt( SquaredDistance( aSeg ) ); } ecoord SquaredDistance( const VECTOR2I& aP ) const { return ( NearestPoint( aP ) - aP ).SquaredEuclideanNorm(); } /** * Function Distance() * * Computes minimum Euclidean distance to point aP. * @param aP the point * @return minimum distance */ int Distance( const VECTOR2I& aP ) const { return sqrt( SquaredDistance( aP ) ); } /** * Function Collinear() * * Checks if segment aSeg lies on the same line as (this). * @param aSeg the segment to chech colinearity with * @return true, when segments are collinear. */ bool Collinear( const SEG& aSeg ) const { ecoord qa1 = A.y - B.y; ecoord qb1 = B.x - A.x; ecoord qc1 = -qa1 * A.x - qb1 * A.y; ecoord qa2 = aSeg.A.y - aSeg.B.y; ecoord qb2 = aSeg.B.x - aSeg.A.x; ecoord qc2 = -qa2 * aSeg.A.x - qb2 * aSeg.A.y; return ( qa1 == qa2 ) && ( qb1 == qb2 ) && ( qc1 == qc2 ); } /** * Function Length() * * Returns the length (this) * @return length */ int Length() const { return ( A - B ).EuclideanNorm(); } ecoord SquaredLength() const { return ( A - B ).SquaredEuclideanNorm(); } /** * Function Index() * * Return the index of this segment in its parent shape (applicable only to non-local segments) * @return index value */ int Index() const { return m_index; } bool Contains( const VECTOR2I& aP ) const; bool PointCloserThan( const VECTOR2I& aP, int aDist ) const; // friend std::ostream& operator<<( std::ostream& stream, const SEG& aSeg ); private: bool ccw( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I &aC ) const; ///> index withing the parent shape (used when m_is_local == false) int m_index; }; inline VECTOR2I SEG::LineProject( const VECTOR2I& aP ) const { // fixme: numerical errors for large integers assert( false ); return VECTOR2I( 0, 0 ); } inline int SEG::LineDistance( const VECTOR2I& aP, bool aDetermineSide ) const { ecoord p = A.y - B.y; ecoord q = B.x - A.x; ecoord r = -p * A.x - q * A.y; ecoord dist = ( p * aP.x + q * aP.y + r ) / sqrt( p * p + q * q ); return aDetermineSide ? dist : abs( dist ); } inline const VECTOR2I SEG::NearestPoint( const VECTOR2I& aP ) const { VECTOR2I d = B - A; ecoord l_squared = d.Dot( d ); if( l_squared == 0 ) return A; ecoord t = d.Dot( aP - A ); if( t < 0 ) return A; else if( t > l_squared ) return B; int xp = rescale( t, (ecoord)d.x, l_squared ); int yp = rescale( t, (ecoord)d.y, l_squared ); return A + VECTOR2I( xp, yp ); } inline std::ostream& operator<<( std::ostream& aStream, const SEG& aSeg ) { aStream << "[ " << aSeg.A << " - " << aSeg.B << " ]"; return aStream; } #endif // __SEG_H