/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2014 CERN * Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors. * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __PNS_DIFF_PLACER_H #define __PNS_DIFF_PLACER_H #include #include #include #include "pns_sizes_settings.h" #include "pns_node.h" #include "pns_via.h" #include "pns_line.h" #include "pns_algo_base.h" #include "pns_diff_pair.h" #include "pns_placement_algo.h" namespace PNS { class ROUTER; class SHOVE; class OPTIMIZER; class VIA; class SIZES_SETTINGS; /** * Class LINE_PLACER * * Single track placement algorithm. Interactively routes a track. * Applies shove and walkaround algorithms when needed. */ class DIFF_PAIR_PLACER : public PLACEMENT_ALGO { public: DIFF_PAIR_PLACER( ROUTER* aRouter ); ~DIFF_PAIR_PLACER(); /** * Function Start() * * Starts routing a single track at point aP, taking item aStartItem as anchor * (unless NULL). */ bool Start( const VECTOR2I& aP, ITEM* aStartItem ) override; /** * Function Move() * * Moves the end of the currently routed trace to the point aP, taking * aEndItem as anchor (if not NULL). * (unless NULL). */ bool Move( const VECTOR2I& aP, ITEM* aEndItem ) override; /** * Function FixRoute() * * Commits the currently routed track to the parent node, taking * aP as the final end point and aEndItem as the final anchor (if provided). * @return true, if route has been commited. May return false if the routing * result is violating design rules - in such case, the track is only committed * if Settings.CanViolateDRC() is on. */ bool FixRoute( const VECTOR2I& aP, ITEM* aEndItem ) override; /** * Function ToggleVia() * * Enables/disables a via at the end of currently routed trace. */ bool ToggleVia( bool aEnabled ) override; /** * Function SetLayer() * * Sets the current routing layer. */ bool SetLayer( int aLayer ) override; /** * Function Traces() * * Returns the complete routed line, as a single-member ITEM_SET. */ const ITEM_SET Traces() override; /** * Function CurrentEnd() * * Returns the current end of the line being placed. It may not be equal * to the cursor position due to collisions. */ const VECTOR2I& CurrentEnd() const override { return m_currentEnd; } /** * Function CurrentNets() * * Returns the net code of currently routed track. */ const std::vector CurrentNets() const override; /** * Function CurrentLayer() * * Returns the layer of currently routed track. */ int CurrentLayer() const override { return m_currentLayer; } /** * Function CurrentNode() * * Returns the most recent world state. */ NODE* CurrentNode( bool aLoopsRemoved = false ) const override; /** * Function FlipPosture() * * Toggles the current posture (straight/diagonal) of the trace head. */ void FlipPosture() override; /** * Function UpdateSizes() * * Performs on-the-fly update of the width, via diameter & drill size from * a settings class. Used to dynamically change these parameters as * the track is routed. */ void UpdateSizes( const SIZES_SETTINGS& aSizes ) override; bool IsPlacingVia() const override { return m_placingVia; } void SetOrthoMode( bool aOrthoMode ) override; void GetModifiedNets( std::vector& aNets ) const override; private: int viaGap() const; int gap() const; /** * Function route() * * Re-routes the current track to point aP. Returns true, when routing has * completed successfully (i.e. the trace end has reached point aP), and false * if the trace was stuck somewhere on the way. May call routeStep() * repetitively due to mouse smoothing. * @param aP ending point of current route. * @return true, if the routing is complete. */ bool route( const VECTOR2I& aP ); /** * Function updateLeadingRatLine() * * Draws the "leading" ratsnest line, which connects the end of currently * routed track and the nearest yet unrouted item. If the routing for * current net is complete, draws nothing. */ void updateLeadingRatLine(); /** * Function setWorld() * * Sets the board to route. */ void setWorld( NODE* aWorld ); /** * Function startPlacement() * * Initializes placement of a new line with given parameters. */ void initPlacement( ); /** * Function setInitialDirection() * * Sets preferred direction of the very first track segment to be laid. * Used by posture switching mechanism. */ void setInitialDirection( const DIRECTION_45& aDirection ); bool routeHead( const VECTOR2I& aP ); bool tryWalkDp( NODE* aNode, DIFF_PAIR& aPair, bool aSolidsOnly ); ///> route step, walkaround mode bool rhWalkOnly( const VECTOR2I& aP ); ///> route step, shove mode bool rhShoveOnly ( const VECTOR2I& aP ); ///> route step, mark obstacles mode bool rhMarkObstacles( const VECTOR2I& aP ); const VIA makeVia ( const VECTOR2I& aP, int aNet ); bool findDpPrimitivePair( const VECTOR2I& aP, ITEM* aItem, DP_PRIMITIVE_PAIR& aPair ); OPT_VECTOR2I getDanglingAnchor( NODE* aNode, ITEM* aItem ); bool attemptWalk( NODE* aNode, DIFF_PAIR* aCurrent, DIFF_PAIR& aWalk, bool aPFirst, bool aWindCw, bool aSolidsOnly ); bool propagateDpHeadForces ( const VECTOR2I& aP, VECTOR2I& aNewP ); enum State { RT_START = 0, RT_ROUTE = 1, RT_FINISH = 2 }; State m_state; bool m_chainedPlacement; bool m_initialDiagonal; bool m_startDiagonal; bool m_fitOk; int m_netP, m_netN; DP_PRIMITIVE_PAIR m_start; OPT m_prevPair; ///> current algorithm iteration int m_iteration; ///> pointer to world to search colliding items NODE* m_world; ///> current routing start point (end of tail, beginning of head) VECTOR2I m_p_start; ///> The shove engine SHOVE* m_shove; ///> Current world state NODE* m_currentNode; ///> Postprocessed world state (including marked collisions & removed loops) NODE* m_lastNode; SIZES_SETTINGS m_sizes; ///> Are we placing a via? bool m_placingVia; ///> current via diameter int m_viaDiameter; ///> current via drill int m_viaDrill; ///> current track width int m_currentWidth; int m_currentNet; int m_currentLayer; bool m_startsOnVia; bool m_orthoMode; bool m_snapOnTarget; VECTOR2I m_currentEnd, m_currentStart; DIFF_PAIR m_currentTrace; ITEM* m_currentEndItem; PNS_MODE m_currentMode; bool m_idle; }; } #endif // __PNS_LINE_PLACER_H